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CCP Games reveals next major Apocrypha update for EVE Online

Filed under: Sci-fi, EVE Online, Game mechanics, Patches, PvP, News items


EVE Online senior producer CCP t0rfifrans just published a dev blog about the next major update to the game, Apocrypha 1.5. This is not a completely new expansion, just a significant update they will release in August before EVE's (as-yet-unnamed) winter expansion. While CCP hasn't released the complete rundown of Apocrypha 1.5's features and changes, they have announced a few highlights:

  • Perhaps the biggest changes in 1.5 will be factional warfare improvements. Beyond responding to the lag issues many players have been reporting with factional warfare, CCP is going to introduce Loyalty Points (LP) for kills and captures, and each militia will have its own LP store where militia players can cash in for items unique to that faction.
  • Several Level 4 epic mission arcs will be introduced, tied to specific races in New Eden. CCP t0rfifrans writes: "These captivating stories deal with moral ambiguity, intrigue, honor, and some people's lack of it. This should come as no surprise to those who know EVE and what we are about. As before with the epic arc that was released with Apocrypha, they provide a deep, interesting story, where your choices influence the outcome."
  • One of the long awaited buffs for Black Ops battleships will arrive: specialized cargo holds. The first use of this system will be to give Black Ops ships fuel bays, but this feature paves the way for similar additions to other ship classes in the future. For instance, some ships may one day be given ammo bays, freeing up valuable cargo space.
  • Rigs will be offered in different sizes, with frigate and cruiser sized rigs introduced to the game. These new small and medium rigs will be cheaper to buy or manufacture, and thus provide a lower cost way for players to trick out their ships.
CCP t0rfifrans also dropped a few hints about the forthcoming winter expansion, which will *not* be Walking in Stations. He writes: "All I can say, is that it is focused on sovereignty and you will not be able to walk in it."

We'll keep our eyes open for more about Apocrypha 1.5 as information becomes available.

Schrodinger's Gossip Girl: It's dead but it's still alive

Filed under: Culture, Events, in-game, Launches, Second Life, Free-to-play, Casual, Virtual worlds, Massively Interviews


It's been a long run for the Gossip Girl simulation on Second Life, two years in the making actually, but all good things must come to an end. The well trafficked sims will be closing the doors tomorrow, as Warner Brothers and The CW discontinue their virtual marketing campaign for the show of the same name.

But that doesn't mean the Gossip Girl community is dying...

Fans of the simulation will be overjoyed to hear that the Gossip Girl community is transitioning to a new home thanks to the Metaverse Mod Squad, the builders and moderators of the original official sims. While the official sims, and the setting of the Upper East Side, will be retired on June 30th, the new doors will open on July 1st to large fanfare and a great number of festivities.

New legislation in China outlaws gold farming

Filed under: Economy, MMO industry, News items, Legal

Gold farmers. We know you hate them... We know. And we've mentioned the associated gold spam as being the bane of many MMO players' existence a number of times in the past. But is the situation ever going to change?

Perhaps, given the new legislation coming out of China this week. Of course while all gold farmers certainly aren't based in China, a substantial percentage of gold farming operations are in fact run from the country. Such operations may now find themselves under greater scrutiny by the Chinese authorities; the government has now established its first official rule on the use of virtual currency in China.

Essentially, it states that virtual currency cannot leave the sphere of influence of its issuer. (Exact wording: "The virtual currency, which is converted into real money at a certain exchange rate, will only be allowed to trade in virtual goods and services provided by its issuer, not real goods and services.") If the law is actually obeyed and enforced, it would curb all manner of black market activities in China connected with the virtual.

Mortal Online pre-orders delayed by two weeks

Filed under: Fantasy, Business models, New titles, News items, Mortal Online


We announced some details about the Mortal Online pre-order which was slated to kick off today in the game's online store. However the Mortal Online developers, Star Vault, announced there will be a two-week delay with the launch of the Mortal Online online store.

Star Vault CEO Henrik Nystrom announced: "On the 25th of June we brought you some good stuff, but today we have to bring you bad news. We have been working very hard to get the shop up and for it to accept different methods of payment, however it's not obvious we have been too optimistic this time as we have encountered several last-minute problems.

More information and a new schedule will be announced on the Mortal Online game store soon."


(Thanks for the tip, Rhys)

Highlights from the SOE Fan Faire 2009 community address

Filed under: Fantasy, Sci-fi, EverQuest, EverQuest II, Events, real-world, MMO industry, Star Wars Galaxies, Free-to-play, Casual, Free Realms


Sony Online Entertainment Fan Faire 2009 is happening in Las Vegas, and of course they've had a number of things to unveil so far. SOE president John Smedley gave his community address last evening, and other speakers made an appearance as well. We've got a few highlights from SOE Fan Faire 2009 for you:

Station Cash

Smedley jumped right in by talking about the state of the SOE game lineup and some of the new directions they've explored with them in this past year. One of those new directions has been the introduction of Station Cash, and he talked about the growing adoption of Station Cash among SOE game subscribers in EverQuest and EverQuest II, as well as how it will soon be tied into new services and customization options. He announced a partnership with Hewlett-Packard which will allow players to purchase matte print images of art from the games using Station Cash. You'll be able to have your own character rendered in a high-quality art print, or even have your entire guild depicted and sent to you as a hardcopy art book.

EverQuest: Underfoot and EverQuest II: Sentinel's Fate

On the topic of EverQuest, remember that mention we had of SOE trademarking new EQ properties? It turns out these are the new expansions: EverQuest: Underfoot and EverQuest II: Sentinel's Fate. Smedley kicked off the EQ announcements by reflecting back on 10 years of EverQuest and looking to where the IP is headed in the future. EverQuest II producer Alan "Brenlo" Crosby discussed the game's sixth expansion, Sentinel's Fate, where players will travel to the land of Odus and see what's happened there since The Shattering.

He dropped a few details about this next expansion, slated for a February 2010 launch, and the updates they plan to release between now and Sentinel's Fate. These updates will include the ability to downtier characters, allowing you to go back and replay older content, plus achievements are coming to EverQuest II. In addition, the EQ II level cap will increase by ten levels.

SOE hasn't forgotten about their long-term fans either, those who have stuck with the original EverQuest through the years. EverQuest producer Thomas Terrazas announced the sixteenth EQ expansion, Underfoot, which will launch in November 2009. Underfoot will feature 12-15 zones at launch, with bonus zones and additional content to release in April of 2010. Underfoot will have twice as many weapons as any of the previous 15 expansions, a new focus targeting window (allowing you to add specific targets to your list, monitor health of friends and foes), and achievement tracking that will help players remain aware of the objectives to be completed in their progression path. "In other words," Terrazas said, "you won't have to go looking online on somebody else's website so see what you need. It'll be in-game."

Fan Faire 2009 attendees will get both expansions for free.

Champions Online open beta coming in August

Filed under: Betas, New titles, News items, Champions Online


Mark your calendars, because according to fansite Champions Online Daily News -- and confirmed by Cryptic themselves -- August will be the month when everyone can flood into Champions Online's open beta. This information came from Daily News' recent visit to Cryptic's actual studio in Los Gatos, CA where it sounds as though the design team is sweating plutonium to get the game ready for public play.

We know many of you have been waiting to hear this news. With the game launching in September, it was only a question of whether or not a beta would happen -- August was mostly a foregone conclusion. Still, now that it's officially coming you can toss up your hats (or whatever article of clothing you would like to remove and hurl into the air) and celebrate. Beta's only a couple months away... just a couple more months.

[via 1up; Thanks, Kinnetik!]

Mark Jacobs on his departure from Mythic and EA

Filed under: Dark Age of Camelot, MMO industry, Warhammer Online, News items


We've had comments and opinions flying in from all over the internet regarding Mark Jacobs' departure from Mythic and EA, but finally we get to hear from the man himself, in a new post with the heading "All Things Must Come to an End" on his personal blog. Much of this post is devoted to thanking and farewelling his former co-workers, and he mentioned that there will be more thanks to come -- there's no doubt he would have built a great many relationships throughout his journey with Mythic and EA.

As for Jacobs' comments on the reasons for him leaving, we don't find it out too much, but he did have have this to say:

Early in May, Electronic Arts let me know that they wanted to make some changes within the Games Label and as a result of those changes I have been out of the office (and out of touch with the team, game, etc.) since that day.

and:

However, if you are looking or expecting me to damn EA or anyone there, you will be sorely disappointed. Over my 23 years of making games professionally I have refrained from attacking the competition, former and/or current partners, other game developers, etc. except on a few very rare instances. I have no intention of breaking with tradition at the present time and I hope my track record in this regard remains unchanged for the rest of my career.

We will be keeping an eye on Jacobs' blog for the additional posts he has promised.

Square-Enix sued over "hidden fees" in Final Fantasy XI

Filed under: Fantasy, Final Fantasy XI, Business models, MMO industry, Consoles, Legal

A class action lawsuit has been filed earlier this week against Square-Enix North America for intentionally deceiving customers regarding hidden penalties and fees associated with the PlayOnline and Final Fantasy XI service.

The suit, filed on behalf of Esther Leong of San Francisco, is seeking over 5 million in damages. The suit also goes on to specifically list the penalties for the late payment of fees, the interest charges for unpaid fees, charges that occur while the game account is suspended, termination of game service for unpaid fees, and the termination of game data due to the late payment of fees as the specific causes of this lawsuit.

In Square-Enix's defense, however, the suit also lists the standard monthly subscription as being intentionally decieving. Final Fantasy XI's case does, in fact, say that additional online fees would be required and it also has a large sticker announcing "Free subscription for 30 days!" on the front of the box -- something more than most online games provide regarding their subscriptions.

We have contacted Square-Enix, and are currently waiting for their response to this matter.

[Via IGN.com]

Australian network filtering promises to reach out to block games, online games and more

Filed under: MMO industry, News items, Opinion, Second Life, Politics, Legal, Virtual worlds

Australian Communications Minister, Senator Stephen Conroy, has promised to extend Australia's proposed network-level content filtering regime to block games, online games, downloadable games, and websites that sell or allow download of games that are deemed not to be suitable for a 15-year-old audience. This, despite research by the IEAA (the Interactive Entertainment Association of Australia) that the average age of Australian Gamers is 30.

Even though Australian Federal and State laws say otherwise, some MMO titles exceeding that classification are already sold on Australian store shelves, by simply bypassing compulsory classification. Australian Federal and State authorities refuse to respond to any enquiries about the topic.

The matter becomes even more confusing and complex, however, as it introduces a new, defacto classifications body to the mix.

Mythic's Mark Jacobs leaves EA

Filed under: Fantasy, Events, real-world, MMO industry, Warhammer Online, News items

Mark Jacobs, the former General Manager of Mythic Entertainment and Lead Designer of Warhammer Online, has left EA on 23rd June, the company announced today. This comes as part of restructuring plans within EA which includes both Mythic and BioWare and have culminated in the formation of a new, as-yet-unnamed, studio which will focus on RPGs and MMOs.

The new studio will be led by BioWare co-founder and General Manager Ray Muzyka, who will become Group General Manager. BioWare's other co-founder Greg Zeschuk will become Group Creative Officer while Rob Denton will succeed Jacobs as General Manager.

You can certainly expect more from us as this story develops.

[Via The Examiner]

Realtime Worlds to announce second MMO project next year

Filed under: Business models, New titles, News items, All Points Bulletin, Crime


Not one, but two MMOs are to come out of Realtime Worlds, the Scotland based developer of All Points Bulletin. Even more intriguingly, this second MMO is actually the company's original MMO project!

According to Realtime's CEO, Dave Jones, during his keynote speech at GameHorizon, their original investment drive of 30 million dollars was actually for their new product, this unnamed MMO. However, due to the ambitious nature of the project, All Points Bulletin was moved forwards in the production list to give the company a solid foundation before moving onwards.

While all details of this next project remain a mystery, Jones has said that the company is very excited to move fowards with this next project, their original MMO project. While we can't first hand attest to how ambitious this project is, we believe that actually moving your project backwards just so you can get another MMO out first really says something about how ambitious the project is.

Massively Exclusive: 5 million accounts, vehicles & more in FusionFall

Filed under: Expansions, New titles, News items, Browser, FusionFall, Kids


This past January, Cartoon Network launched their first foray into the MMO space with the wildly successful FusionFall, offering families who like to game together a great deal at $9.95 a month for up to four separate MMO accounts. Since those exciting first days of launch, they've given away all manner of funky swag, racked up over 5 million accounts, and started a whole new generation of explorers down the road of MMO enjoyment. With this summer, however, they're planning on adding even more to their fantastic freemium game with their first major content patch since launch - Dexlabs Upgrade 1: Speed and Style!

This super souped-up update, slated to launch later this summer will bring vehicles to the lands of FusionFall. The first one will be a cool new limited-time availability promo vehicle which will be collectible by both paid and free members. After the first vehicle is launched, players will then be required to reach level 10 to start their collection of other vehicles. What types of nifty ways to get around will there be? Well, as you can see above, we have an exclusive first-ever look at FusionFall's Jetbike, Hoverboard, and a very special guest appearance by Kimchi from Chowder! We're not sure, but considering FusionFall still remains the only MMO where players can get around via flying monkeys, we'd bet that whatever they come up with will be cool.

LotRO Book 8 launches today in the US; Thursday 25th slated as tentative European release

Filed under: Fantasy, Lord of the Rings Online, Patches


The time has finally come for players of the US/Oceanic version of Lord of the Rings Online to experience Volume 2 Book 8: Scourge of Khazad-Dûm, as the large patch makes it to the live servers today. The information-packed official update notes are long and dense; here is a small sample of the changes and additions:

  • The Epic Book 8 quest line, involving the thwarting of Gorothúl, sorcerer of Dol Guldur
  • The Summer Festival, including two new events, located at The Shire and the area outside Thorin's Hall
  • A huge crafting revamp
  • Numerous class tweaks
  • A barter system for First Age Legendary Items
  • Changes to Lothlorien Gift Boxes
  • A boat NPC for Lake Everswim... er, Evendim!
Of course, to get the full scoop on these changes and more you'll want to sift through the actual notes, or for a more visual take, you can check the dev tour we were given late last month that looks at some of these things.

The other good news is that we now know that Thursday the 25th is the tentative release date for Book 8 on the European servers. It was first spotted on the LotRO-Europe Twitter, and later backed up by Community Officer Faya on the forums. We're expecting official confirmation of the European launch date within the next 24 hours.

Western launch dates for Aion revealed

Filed under: Fantasy, Aion, Launches, New titles, News items


The hype surrounding Aion has certainly increased in the last month or two, particularly due to the hands-on time the public has had with recent beta events (you can see all of our coverage of the ongoing beta here). Whether the game has won you over or if you're just watching pessimistically from the sidelines, you're probably interested to know when it will officially launch in the western world. IGN is reporting that Aion will launch on the 22nd of September in North America, and the European launch won't be far behind on the 25th of September.

Other notable MMO launches in September include Champions Online, and Cities XL (for some European countries). Even with its recently pushed back release date, Champions will still be out well before Aion if its 1st of September goal is reached. Seeing as all three of these games aren't really very similar, their close proximity probably isn't too much of a big deal, but it does mean that some of the largest MMO launches of the year will be right next to each other.

LotRO Book 8 releases June 23, pre-patching offered

Filed under: Fantasy, Lord of the Rings Online, Patches, News items


Massively has been following the latest content update for Lord of the Rings Online, which is Volume II Book 8: Scourge of Khazad-Dûm. We've now learned via MMeOw that Scourge of Khazad-Dûm will release on June 23 (US/Oceanic)! As a bonus, players can already download the patch; the update weighs in at a fairly hefty 600mb and links can be found in the official announcement on the LotRO forums. The patch notes are epic in length, and it might just be quicker to re-read one of Tolkien's works, but they seem to cover everything that's changing in Lord of the Rings Online.

If the 23rd and the release of Scourge of Khazad-Dûm can't come soon enough for you, have a look through the dev tour that Turbine gave us, showing a bit of the content you'll soon be playing in Volume II Book 8.

Massively Features


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Events Calendar

NameDate
Fallen Earth Launch Q2 2009
Global Agenda Closed Beta July 2009
CrimeCraft Launch Aug 25 2009
Champions Online Launch Sep 1 2009
Cities XL EU Launch Sep 3 2009
Aion Launch Sep 22 2009
Earth Eternal Open Beta Q3 2009

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