Get your holiday on with Holidash!
Posts with tag broadband

Comcast to restrict monthly broadband use

Filed under: Business models, Economy

In a continued trend of restrictions from Comcast Cable, they've recently announced that they will soon be cracking down on excessive use of their Internet service. Starting October 1st, residential users who download and/or upload more than 250 GB of data each month will be asked to curb their usage. If that usage is exceeded a second time, they face account termination.

Of course this opens up the floodgates for criticism from many customers of the largest cable company and the second largest Internet provider in the US. Will this move ultimately mean the break-up of the company's cable internet monopoly? This move makes about as much sense to us as if the government started blocking semi-trucks from driving too much, instead of making more roads and lanes.

Continue reading Comcast to restrict monthly broadband use

Joystiq looks at South Korea's PC Baang culture

Filed under: Culture, MMO industry

No PlayStation, No Nintendo, No Sega. In a sprawling metropolis on the brink of a technological revolution what place would eschew console gaming? It was South Korea, and for the longest time there was an embargo against Japanese made imports. In the embargo's wake an unstoppable PC gaming utopia and a molding of an anomalous social culture evolved. With the government push for broadband access and the proliferation of PC Baangs, online PC-game rooms, a remarkable 70% of South Korean internet users have played some kind of MMOG.

The Korean MMOG invasion on the western market has spurned resentment but some MMOs like Nexon's Maple Story found a successful niche. What is fascinating, are not the endless failed imports or the lucky few that do succeed in the US but the radical differences in our gaming cultures. Joystiq's Geoffrey Brooks is residing in Seoul, South Korea for the summer. Indulging his senses in this part of the world Brook posits about South Korea's PC Baangs and the masterful technological wired revolution and contrasts it to the lagging-behind United States. It's a must read, especially if you know nothing of the PC gaming culture in South Korea other than asking "isn't Starcraft big there?"

Asia to dominate all online life by 2013

Filed under: Culture, Economy, MMO industry, News items

The research firm In-Stat has released a report on the growth of online gaming in the Asia/Pacific region. Total online gaming revenue in Asia for 2007 was a healthy $5.8 billion, but In-Stat claims that market revenues in Asia will spike over the next five years -- hitting a staggering $21.1 billion in 2013. Yeah, that's in US dollars.

In-Stat claims that a confluence of factors such as greater availability of broadband, ever-increasing content distributed across wider mediums, and 'the unique experience that online gaming offers' will propel demand. (Read: many of Asia's gamers surpass our notions of 'hardcore'... we don't have a word for that level of devotion yet.) They go on to claim China will become the largest market in Asia -- no real surprise there -- particularly as over 50% of the country's online games are developed locally. Given this phenomenal rate of online gaming adoption coupled with steady broadband penetration and speed boosts, it's only a matter of time before China's cities are as wired as South Korea's. If that sheer number of gamers can harness unthrottled bandwidth, China may very well become the pulsing digital heart of the online gaming world.

Via PlayNoEvil

Indian computer hardware sales driven with MMOs as "killer app"

Filed under: Business models, MMO industry, Casual, Academic

According to a report on the burgeoning Indian gaming market (which to date registers sales of only $48 million), massively multiplayer online games are one of the major forces driving both the growth of the greater gaming industry and the sales of modern personal computers. Many are hoping that the Indian gaming market is going to undergo a similar boom as the one that has propelled China and Korea into competition with more traditional markets like the US, Europe, and Japan, with the report speculating an almost ten times growth in sales over the next decade.

At present, the biggest bottleneck to success of the current generation of MMOs is the fact that most Indian homes currently lack broadband internet access. Game makers are hoping that a promised boom in broadband connectivity in the sub-continent, coupled with the proliferation of dedicated gaming cafes, will lead to a boom in the development of MMOs. At present, casual games are still the most played, as they are accessible to players with slow internet connections. It'll be interesting to see how the Indian gaming market develops over the coming decade, and whether it will be able to affect the direction of MMOs as the other asian markets have. The report is definitely worth looking at if you're interested in the business of games and globalization.

Sell your soul to AT&T for three free months of WoW

Filed under: World of Warcraft, Fantasy, MMO industry, News items

Blizzard is in bed with the ginormousness that is AT&T; if you're presently using cable internet and you choose to switch to SBC AT&T DSL, AT&T will send you a free game card good for 3 months of World of Warcraft.

There's no way for us to either recommend or discourage this deal, because the quality of the different high-speed internet services varies from city to city. But hey, it's kind of cool if you don't mind shameless corporate promotions and if for some reason or another your cable internet provider isn't doing its job.

You do need to be an already-existing subscriber of World of Warcraft to be eligible for the deal. That's okay, though, since one would expect that only the WoW hardcore (if even them) would actually switch ISPs for three free months of game time.

[Via WoW Insider]

Massively Features

Featured Games

Featured Galleries

Categories