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Posts with tag browser-based

zOMG! beta reaches half a million players

Filed under: Betas, Free-to-play, Browser, Gaia Online

Gaia Online's latest title, zOMG!, has attracted over half a million beta users, according to Worlds in Motion. This cutesy, anime-looking game was named by the players back in July of this year and has enjoyed tremendous success even this early in its life cycle.

zOMG! is a Flash-based browser game marketed primarily to children and teens. Players earn Gaia Gold by interacting with the Gaia website and can then spend said gold to customize their avatar. If you're interested in trying the beta or just looking for more information on what it's all about, check out our First Impression of zOMG!.

The Daily Grind: Have you played a Flash MMO?

Filed under: Opinion, Browser, The Daily Grind

At GDC way back at the beginning of this year, an MMO was all the rage that a lot of hardcore players probably haven't even heard of. The game was called Sherwood, and it was a hugely successful 3D game made only by two people. This was possible because it was built on the Flash platform.

Cheap and quick development means that underdogs like Maid Marian (the company behind Sherwood) can produce something profitable, and in theory it would mean they could try something new -- although they rarely do. Millions of people have played browser-based games, many of them Flash-based, but have you? If so, do they provide the basic gameplay you demand from an massively multiplayer virtual world, or were you left wondering why you even bothered?

Online gaming on Google's Lively to take on "corporate mentality"

Filed under: MMO industry, News items, Browser


Kevin Hanna, creative director of Google's Lively, said at AGDC that he hopes that Lively will become an online gaming platform that will challenge the status quo in a game industry he says is currently dominated by a "corporate mentality" that is "sucking the life out of what should be the most creative and innovative medium out there."

He said that game developers and publishers seem eager to be "first to be second." That is, they have no interest in creating anything genuinely new. They just want to capitalize on ideas that have already been proven. His hope is that Lively will lower the barrier to entry so would-be developers ("passionate startups and kids in college") can experiment with new ideas with less risk.

So far, the aspects of Google's vision for Lively as a game development platform that we've seen have looked like a greatly scaled back, poor man's version of MetaPlace; just the tools for creating simple arcade-like games, without any of the loftier purpose. But Hanna's comments suggest that at least some folks on the Lively team have grander ambitions after all.

Big Fish Games snags $83 million for expansion

Filed under: Business models, Events, real-world, MMO industry, Free-to-play, Browser

In what is touted as the the largest investment of venture capital for a U.S. online gaming company, Big Fish Games has recently secured $83.3 million in funding from VC firms Balderton Capital, General Catalyst Partners and Salmon River Capital. This is all in addition to the $8.7 million they received in 2005, making this developer one of the most heavily-funded out there.

You may remember in November of last year when Big Fish acquired MMO developer Thinglefin which was founded by Jeremy Friesen and Ryan O'Rourke, formerly of Monolith and Sony Online Entertainment. These industry vets have previously worked on The Matrix Online and Asheron's Call. This new MMO from Thinglefin is described as a free-to-play, browser-based MMO, and is currently still in development.

Turbine opens dynamic forum sigs for LotRO players

Filed under: Fantasy, Lord of the Rings Online, Classes, Culture, Forums, Game mechanics, Guilds, Crafting, Professions, Races


The integration from game client to browser-based media is becoming more popular and accessible these days, so Turbine decided to implement a recent update to their Lord of the Rings Online account-linked forum sigs for all players. Any LotRO player can now generate a graphical signature with information about any of their characters over level five. This is for characters on any server, PvE and PvMP characters included.

This is very similar to browser-based character information available in other games, but of course there are some limitations currently. The portrait displayed in the sig is a general representation of race and gender only, so at the moment, it's not highly customizable. Also, there's a known issue regarding officer and member ranks not displaying correctly. It seems like this could be a step in the right direction towards getting more detailed character or kinship information in a web-based format, much like we have already in World of Warcraft, Dungeon Runners and more.

Raph Koster on the Metaplace idea

Filed under: Business models, MMO industry, New titles, MetaPlace, Browser, Academic, Education

After a recent question from a Metaplace forum member last month, Raph Koster decided to sit down and explain to us just where exactly the idea for Metaplace was born and how it has evolved into what it is today.

He begins by explaining his MUD roots and how much that influenced him in the multiplayer online space. He explains that he'd had ideas for web-based sandbox worlds ever since then and had frequently toyed with the idea to create his vision, but finances and other limitations restricted that. Now that he has the resources, this vision he's had for so long can finally be put into action with a team of professionals, instead of just him working on it in his spare bedroom. It's an inspiring little story and certainly worth a read if you're interested in Raph's work or the potential future of MMOs in general.

PAX08: Twin Skies interview

Filed under: Fantasy, Real life, Screenshots, Events, real-world, Game mechanics, Interviews, MMO industry, New titles, Opinion, Free-to-play, Browser, Hands-on, Casual, Twin Skies


Twin Skies is a brand new MMO still in development from Meteor Games, which is fronted by two of the co-founders of the wildly-successful Neopets. Despite the fact that Twin Skies is still in its early stages, their presence at PAX08 seemed to be well-received by gamers. This was the first public showing of the MMO that was only first announced a month ago from a company that was introduced to us only two months ago!

So we took this opportunity to sit down with the CEO Adam Powell and Lead Designer Aaron Matthew for a bit of an exclusive look at what this game is all about. Despite the fact that the surrounding PAX booths were competing for attention all around us, we were able to get some great information on this upcoming game.

Follow along on our exclusive tour of Twin Skies>>

Gaia Online's MMO is actually called zOMG! (and it's in beta now)

Filed under: Betas, New titles, News items, Browser, Casual, Gaia Online

The closed beta test of Gaia Online's much-anticipated MMO has officially begun. Here's the kicker: it has a name! And that name is zOMG!. No, really. The name of the MMO is actually zOMG!. Previously, it was called Gaia Battle. That was rather generic, so this is probably a step up.

The name was chosen out of hundreds of submissions from Gaia regulars. Said Senior Producer Dave Georgeson to Wired: "it captures the spirit of our users." Those users are mostly teens. Until now, Gaia Online has simply been a casual games portal and forum community. zOMG! is an MMO built on that foundation.

If you're not familiar with Gaia Battle -- err, we mean zOMG! -- it's a browser-based game that will run on any computer that plays nice with Flash. Gameplay involves combat -- which centers around upgradable magic ring items -- and minigames. Social networking type stuff is laced in as well.

Cartoon Network announces browser-based MMO

Filed under: Business models, MMO industry, New titles, News items, Browser, Kids

Today at Comic-Con, Cartoon Network has announced the release of the first-ever MMO for kids which will be entirely browser-based. Cartoon Network Universe: FusionFall is a futuristic adventure set during an alien invasion of the Cartoon Network universe. This means that players will not only be able to team up together to defend the universe from this alien invasion, but the game will incorporate all of Cartoon Network's most popular characters including stars of Ben 10: Alien Force, Foster's Home for Imaginary Friends, Ed, Edd n Eddy, Dexter's Laboratory, The Powerpuff Girls and more!

This game will consist of 60 play areas and utilize the Unity Technologies game engine. This engine has been the cutting-edge choice for several gaming projects such as Freeverse, Shockwave.com, NASA Jet Propulsion Laboratory, Flashbang Studios and more. Look for FusionFall to release later this fall.

E308: Social networking and web-games in Free Realms

Filed under: Free-to-play, Browser, Free Realms, Massively Event Coverage


For a game that's not actually browser-based (though it will only require a small download and stream content in the background, Free Realms is a client-based game), Free Realms will have an unprecedented amount of browser-based content. Free Realms will have all of the web content you would expect from a modern MMO... and some of the web content you would expect to see in a social networking application like Facebook. Each player will have an online player profile listing all of their in-game friends (with links that will launch the game client and take you right to your friends' location) and newsfeeds that give you information about what's going on with your character. Not even Free Realms' game elements are restricted to the client. Many mini-games will also be playable via the web -- and give you in-game benefits for doing so (as long as you're logged on). So if you played the Bejeweled-esque mini-game via the web during your lunch break, your character in-game would gain ore and experience.

In-game, characters will connect through a non-traditional guild system. When we asked Lead Designer Laralyn McWilliams about guilds at E3, she informed us that SOE is "exploring other kinds of social arrangements, like different types of friends. So you could have your BFFs, your regular friends, and your family." They're also exploring a "club" system. McWilliams said, "Guilds are exclusive -- so we'd like to really recognize the fact that someone might want to be in the gardening club and the dog-lover's club and the ninja club. Those would all have collections associated with them because Free Realms is ultimately a collection. There's a collection of jobs, a collection of clubs... we're all about letting you collect things in the game and show off your achievements."




Free Realms at E3 2008 Interested in Free Realms? Then check out all of our E3 coverage of SOE's latest free-to-play online game!

Browser-based Pirate Galaxy announced

Filed under: Sci-fi, New titles, News items, Browser, Casual

Just how massive can free-to-play MMOs be when there seem to be just as many of them as there are people living on Earth? This we wondered when we learned of yet another new browser-based game. This particular game is called Pirate Galaxy, and it's under development by a German company called Splitscreen Studios. The company employs some folks who used to work at Bigpoint, a leading name in browser games that's also based in Europe.

Players of Pirate Galaxy pilot starships which can be upgraded both by things acquired through normal gameplay and through -- you guessed it -- an item mall. Splitscreen's press release stresses that the game's big selling point is how easy it is to pick up and play. "The swift registration process, streamlined interface and seamlessly integrated turorial ensure that the game appeals to beginners and experienced gamers alike," it says.

Pirate Galaxy is slated to release later this year. Oh, and it's 3D. Splitscreen claims the graphics "push the envelope in the browser-based games segment." That's not saying much, but of course gameplay is what matters. Unfortunately we don't know much about that yet.

Estiah: Text-based MMO adventures?

Filed under: Game mechanics, New titles, Free-to-play, Browser

Who needs pesky graphics and immersively realistic environments anyway? Estiah is a new browser-based MMO that is completely free and approaches the usual online gaming experience from a bit of an "old school meets new school" angle with the fact that it is mostly a text-based adventure. Aside from the battle animations which take on a card game feel, and the world map, the rest of the game is strictly text-based.

Now you may be wondering why we would cover something like this here at Massively, but let's take a look at just a few of the game elements to determine how massively multiplayer it really is.

  • PvP: Check! Battle other players in your daily traveling adventures, or head out to the arena looking for a fight. There's even an achievement ladder.
  • Auction House: Check! You can travel between cities to buy and sell goods to other players.
  • Raid Grouping: Check! You can actually join up with your friends to take on dungeon raids for that very best loot.

Continue reading Estiah: Text-based MMO adventures?

PMOG launches, websites gain a surge in visitors

Filed under: Business models, Culture, Events, real-world, Game mechanics, Launches, New titles, Making money, News items, Browser, PMOG

PMOG, which we've covered before, has launched today, coming out of a 10-week beta phase. It's ready for everyone to jump into, leveraging the power of constant site-surfing into a rather unique interactive experience for anyone with a Mozilla-compatible browser.

Interestingly, PMOG isn't taking advantage of the opportunity for extra revenue by allowing websites to pay to be included as special landing areas, where players could receive additional badges just for visiting. This both reflects well on them and makes the inner capitalists in us cry out in agony. Sign up for PMOG today!

From Virtual World to MMO: Gaia Online

Filed under: Betas, Business models, Interviews, Casual, Virtual worlds, Gaia Online

"A lot of MMOs have the same experience where[ever] you go or no matter what you've done for how many people are in the area. It's a big treadmill of killing monsters and getting loot. We still have that, but we also have aboveground game like golf that people can play even if there's a battle raging around them." Dave Georgeson, Senior Producer for Gaia Online.

As Gaia Online prepares for its closed beta, we're getting a bit more of a glimpse into what this MMO version of the current virtual world is all about. In a recent interview with Dave Georgeson, he explains why they're making that transition from a virtual world to an MMO and why it will be beneficial for existing players, as well as new players.

Building an MMO from an existing fan-base is a helpful first step, just look at WoW and LotRO, but is it enough to make it last in this still-not-officially-named MMO? With over five million current Gaia Online players, you'd think an instant audience is a good thing, but the problem becomes more an issue of keeping those current users satisified with their new MMO shell, and simultaneously drawing in new players.

SocioTown enters open beta

Filed under: Betas, New titles, Browser, Casual


SocioTown? Seriously, didn't anyone in the marketing department realize the potential implications of an ironic name like that? Despite the fact that SocioTown is not a new title by Rockstar Games, as the name would suggest, it is still creating a buzz. Who knows, maybe the out-of-context name will be a bonus for the game's sales. Heck, it worked for the Wii.

So besides the name, how is this new browser-based social-networking MMO any different from the others currently working their way through open beta? According to the website, SocioTown is "the biggest and most sophisticated browser-based 3D virtual world to date". Your friend network is automatically based on who you talk to the most, which is an interesting feature. You can even perform your own music within the game, to be rated by the other players in real time. If they love it, you're on the fast track to rehab, but if they hate it, you could end up with a temporary music ban! Now we just need one of those in real life.

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