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burning-crusade posts

One Shots: Honoring the Lightbringer

Filed under: World of Warcraft, Fantasy, Screenshots, One Shots


Before Burning Crusade came out, all World of Warcraft players had of Uther Lightbringer was lore and a grave in Andorhal. The addition of the Paladin class to the Horde with World of Warcraft's first expansion opened up the potential of giving both factions the chance to meet with the man (or at least his ghost) so crucial to the history of Azeroth. Today's One Shots comes to us from one of our very own Massively writers, Colin Brennan, who sent in this lovely shot he took honoring Uther.

If you're playing a game we haven't seen in a while, why not send in a screenshot? We like to see everything from rolling landscape screens to the intense heat of battle. All you have to do is email it to us at oneshots AT massively DOT com along with your name, the game it's from, and a quick note about what we're seeing. We'll post it out here and give you credit for sending it in!

Gallery: One Shots


One Shots: Skies over Blades Edge

Filed under: World of Warcraft, Fantasy, Screenshots, One Shots


Back when Burning Crusade was the hotness and we were raiding Gruul's and doing dailies, there were many times we looked up into these same Outland skies. While those spikes look pretty mean, they only really annoyed us when they got in the way of our flying mounts. Today's World of Warcraft One Shots comes to us from Cory M, who gives us a little slice of Burning Crusade nostalgia with this image. Cory writes in: Heres a shot I got from when I was waiting for some guildies. I forget where I was unfortunately. It's a very nice desktop pic though.

We love to see screens from MMOs both big and small, but we need you to send them in! It's really easy to do - just drop an email to oneshots AT massively DOT com along with your name and a quick description. We'll post it out here for everyone to check out, and give you the credit.

Gallery: One Shots

Behind the Curtain: The role you play

Filed under: World of Warcraft, Fantasy, Classes, Culture, Expansions, Game mechanics, Opinion, Behind the Curtain

This week, I'd like to talk a bit about how taking a look at how you play a game, and which class you play, and maybe choosing to change one or both can pay dividends.

Before I do that though, I would just like to mention that I did finally manage to get hold of Baron Rivendare's mount after 68 runs - my thanks to all of you who shared similar stories in the comments of last week's column. Or at the very least, my thanks to whatever Blizzard GM read my whinings and took pity on me, if that's what happened.

Apart from Keith. Ten runs, two mounts and one sword? Keith, I'll be hunting you down to kill you in your sleep, I just wanted to give you fair warning.

If you've been paying attention to any of my columns of late, you'll have noticed that I'm playing a level 80 Protection Warrior in World of Warcraft just now.

I may not have Matthew Rossi's deep, rather touching, love for the Warrior class, but I do love being a tank. Which is something of a surprise, because it was never something I thought I would enjoy being.

My first character in WoW, away back around patch 1.9 was a Tauren Druid. I won't lie, the whole idealized Native American feel of the Tauren sucked me right in. The serenely beautiful rolling plains of Mulgore certainly didn't hurt my choice either. As for the Druid class itself, I can't quite remember what drew me there. I imagine it was that the theory and lore behind the class match up well with that of the Tauren race itself – they seemed to go well together, so I guess I just went with it.

Levelling up, of course, I specced Feral. I knew the Balance and Restoration trees were there, but I avoided them. I avoided Balance because it didn't suit the way I wanted to play, and I avoided Restoration because I wasn't yet comfortable speccing into a tree which required regular PUGs to get the most out of it.

Behind the Curtain: The role you play pt. 2

Filed under: World of Warcraft, Fantasy, Classes, Culture, Game mechanics, Opinion, Behind the Curtain

I haven't looked back. I've had a lot of ups and downs on my journey to level 80. I haven't always stayed true to my original goal, and ended up skipping more than my fair share of groups at level 70 – can you believe that I didn't actually visit one Heroic dungeon in Burning Crusade?

I've been in groups where the run was smooth as silk, and the chat had be holding my sides from laughing too hard.

On the flip-side, I've had groups which made me want to claw my eyeballs from their sockets, and break my fingers so I couldn't play ever again. Seriously, Barrens General had nothing on some of these people.

I've discovered that a lot of the things that make me a good healer in WoW also make me a good tank. Situational and tactical awareness, an eye for detail, the ability and willingness to communicate and the ability to make decisions quickly are necessary for success in both roles. Don't get me wrong – I'm not the best tank out there, I'm far from perfect, but I'm bloody good at it, and you could do an awful lot worse.

Tanking is a role that puts a fair amount of responsibility on the player's shoulders. Whether you like it or not, whether you even realise it or not, a lot of the wipes that happen in an instance will be your fault. Yes, that Warlock/Mage/Shaman shouldn't be pulling aggro, but you should be watching Omen and warning them about it. Mobs running around one-shotting your healer? You should be picking them up before bad things happen.

You might not agree, you might say that aggro is each player's own responsibility – that they should be checking their own Omen, and making sure they're behind you in aggro. That's fair enough, I just calls 'em the way I sees 'em.

I never expected to enjoy tanking as much as I do. I've found a role that I never thought would have suited me, but by the same token, might not have enjoyed as much if I'd gone into it earlier in the game. Maybe I was wrong about the other classes I considered, and I'd have ended up feeling as much at home being a Mage or Shaman.

Most of us play games for some small amount of escapism, to get away from our real lives and forget our stresses for a little while if we can. But are we drawn to certain classes because they reflect something within ourselves? Do I enjoy tanking and healing because of some personality quirk? Does that mean I enjoy smoothing over people's concerns and keeping them happy in real life? My family would beg to differ. Are Mages running a heavy Fire spec all secret Pyromaniacs? Are those of us with a Druid secret hippies? The analogy doesn't really hold much weight, I'll admit – but there may be something in it.

Feel free to comment below, share similar stories of you finding your niche, or even stories of you not finding it. Let me know if agree or disagree with my theories – I'll try not to delete the ones that disagree. No promises though.

Behind the Curtain: Take a look back

Filed under: World of Warcraft, Fantasy, Sci-fi, Fury, Culture, Events, in-game, Expansions, Game mechanics, Launches, MMO industry, New titles, Warhammer Online, Opinion, Tabula Rasa, Behind the Curtain

Brace yourself for the obligatory 'New Year' post. I'd resolve to lose weight, tone up and be kinder to my fellow man, but I'd be lying. Not because I'm weak and won't follow through on them, but because I don't need to. I'm practically perfect in every way.

Except not really. I'm lying. I also hate Mary Poppins with a cold, implacable hatred. But that's neither here nor there.

It's been a year of ups and downs in the MMO world. We've seen World of Warcraft go from strength to strength with an expansion pack which knocked the socks off of Burning Crusade. Say what you will about Blizzard, but it's always good to see a company that's willing and able to learn not only from its past mistakes, but its past successes. We've seen the long-awaitied launch of Warhammer Online, but we've also seen some downers, with Tabula Rasa going down the tubes, and Fury falling over. Although, not as many people were upset about Fury, given that it was terrible from start to finish.

Burning Crusade raids rebalanced in patch 3.0

Filed under: World of Warcraft, Fantasy, Patches, Endgame


Massively's sister site WoW Insider is reporting that the upcoming mega-patch to World of Warcraft will include nerfs. But not to your precious Hunter or Warlock ... no, the nerfs are hitting the bosses of the Burning Crusade and Outlands. Major changes to the way fundamental game mechanics work have resulted in bosses that are significantly more challenging than they were intended to be when the BC expansion was released. To combat this, every boss in Outlands has had their health reduced by (in some circumstances) up to 30%.

Blogger Alex Ziebart runs down the numerous 'old style' raid tactics that, now deprecated, the Blizzard developers had to tune for. "Shaman stacking", and "Shadow Priest mana batteries" were just two of the tactics that neccessitated these changes. Alex views these changes as "an absolutely required retuning", and we're inclined to agree. Check out the discussion of the latest PTR patch to World of Warcraft, and plenty of analysis, at WoW Insider.

What's new in the Wrath of the Lich King expansion?

Filed under: World of Warcraft, Betas, Fantasy, Galleries, Classes, Expansions, Lore, Crafting, Endgame

World of Warcraft was first announced in 2001, and almost from the get-go players were hotly debating which components of the gameworld of Azeroth would make it into the MMO. Blizzard launched their blockbuster MMO with a very focused experience, and managed to set a new bar for online gaming quality with their 2007 Burning Crusade expansion.

Now the company is set to once again expand the horizons of their gameworld, and in doing so reconnect the Warcraft RTS titles with their MMO. Wrath of the Lich King will reintroduce old characters, allow players to explore acres and acres of new environments, and remake the face of Azeroth as we know it. But what exactly is the expansion offering? What are the brand-new elements coming from the minds 'behind the storm'? Today we have a gallery feature for you that should clear up any questions you might have about this most ambitious of expansions.

In cooperation with Massively's sister site WoW Insider, we present an extensive survey of the changes coming to Blizzard's World of Warcraft. We'll explore the new lands, new beasts, new toys, and class changes coming with the expansion, and even talk a little bit about where Blizzard might go next. Join us as we head north to adventure!


One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

World of Warcraft's expansion lore needs addendums to understand?

Filed under: World of Warcraft, Fantasy, Lore

The blogger who's titled himself "Lume the Mad" (ahem) has an interesting take on the lore surrounding World of Warcraft's lore for the Burning Crusade as a whole, and the patch 2.4 content drop in specific. According to Lume, Blizzard needs to make a better effort in the future towards keeping everything in-game. As it stands, the final encounter in the Sunwell dungeon is nigh-incomprehensible if you're only using in-game references. The final interplay between Kalecgos, Aveena, and Kil'jaeden is perfectly understandable if you follow WoW Insider's excellent "Know Your Lore" series, but otherwise you'd have to read a few graphic novels to get the full effect of the dungeon's climax.

Lume compares this storytelling to the way that the television show Lost approaches lore. There are pieces of story spread around various types of media - videogames, books, websites, podcasts - all of which expand on the Lost world. The key is that none of these 'extra' components are integral to the television show's story. They enhance, rather than prop up, elements of the show's plot. In WoW, that's not the case - you need to read these manga, effectively, to really get what's going on. As we look forward to seeing a lot of Arthas in Wrath of the Lich King, let's hope the company keeps in mind what players have and haven't seen to date in-game.

Richard Bartle expands on earlier remarks stated in Massively interview [updated]

Filed under: World of Warcraft, Fantasy, Age of Conan, Game mechanics, Opinion

In this interview conducted by Michael Zenke, Richard Bartle discussed how to improve World of Warcraft and about MMOGs in general. One comment in particular overshadowed the whole interview: "I've already played Warhammer. It was called World of Warcraft." The comment thread on both Massively and WoW Insider was met with heavy criticism towards what many considered a myopic statement. It didn't stop there; the blogosphere has been running rampant with rambunctious commentary about his remarks all weekend long.

This isn't the first time that Bartle has come under scrutiny for one of his outspoken comments. Last year, when asked what he would do if he could control any MMOG Bartle proclaimed he would shut down World of Warcraft. His reasoning behind it was so that other unknown virtual worlds would have the chance to thrive and push new boundaries in the massive genre. One sacrifice for a thousand, but it's definitely something to ponder as the cost of MMO development continues to skyrocket towards the 100 million dollar mark. Big-budget MMOs are less likely to take risks and follow a winning formula.

No matter what you think of Richard Bartle, we only felt that it was fair that we share his follow-up comments that may help discern his perspective as a game designer. More on Bartle's controversial statement which may not be as shocking as one might think, in his own words after the jump.

Exclusive: Richard Bartle on how he'd make World of Warcraft better

Filed under: World of Warcraft, Fantasy, Game mechanics, Academic, Massively Interviews

Or: The Grandfather of MUDs talks the Mother of all MMOs

Earlier in the year this blogger had the chance to attend the Independent MMO Game Developer's Conference, the second annual event held in Minneapolis, MN. A number of luminaries in the field made an appearance, such as Scott Hartsman (former Senior Producer for EverQuest 2) and Brian Green (best known for his work on Meridian 59). Also in attendance was Dr. Richard Bartle, the much-admired co-developer of the original MUD1 online environment. Along with Roy Trubshaw, Mr. Bartle essentially pioneered the field of MUDs. As these games gave rise to MMOs as we know them today, we would most likely not be enjoying the Massively.com website without his efforts.

Join us as we sit down for a conversation about the big kid on the block: World of Warcraft. Some time ago Dr. Bartle made the crack that he'd "shut down" Blizzard game in an effort to improve the industry. Though he was only making an elaborately illustrative joke at the time, he's gotten a lot of flack for it. Today we have the other side of that coin: what Blizzard could honestly do to make the game even better. Click on through below the cut for Dr. Richard Bartle's view on Karazahn, playing MMOs as a player, and his overall view on the near future of the genre's darlings.

Keeping the Blizzard team happy

Filed under: World of Warcraft, Betas, Fantasy, Business models, Expansions, Game mechanics, Interviews, MMO industry, PvP


In a recent interview over at CVG, Blizzard's senior producer on the Wrath of the Lich King project, J. Allen Brack, talks a bit about how the newest WoW expansion will be better than anything we've seen yet. He says that 95% of the team that worked on Burning Crusade have remained and are working on WotLK. This is an important distinction, as it means the team is happy. As Brack says, "It's a testament to Blizzard culture, the success of the game and the environment we've created."

This interview also touches on the state of PvP in WoW. The CVG interviewer makes some humorous remarks on the changes that have been made to PvP since it was first introduced, and asks if this trend will continue into WotLK. Brack believes that with the expansion's new Lake Wintergrasp area, players will enjoy the siege weapons and destructible environments it will introduce. Let's hope he's right!

Wrath of the Lich King interview notes some big changes

Filed under: World of Warcraft, Fantasy, Age of Conan, Expansions, Interviews, New titles, Warhammer Online


Blizzard should have a reason to fret since two games, Age of Conan and Warhammer Online, are set to release this year and might rain on Blizzard's parade. However, Blizzard refuses to lower their shield and sword and bubble hearth. They are actually pretty confident in their upcoming World of Warcraft expansion, Wrath of the Lich King, and they do not think that there is too much aggro from the new games. In an interview with Eurogamer, a few of the devs chatted about what spells will be cast to keep the accounts up and the game fresh.

Content updates do not come as much of a surprise. Blizzard is raising the cap to level 80, but they do not want you to feel as if the bar has been set and there is no progression beyond it. Raids and dungeons are going to be more inviting since, in the words of Jeff Kaplan, "Burning Crusade was way too hardcore out of the gate." If raiding is still not for you, the Death Knight is going to add a little flavor to the game. Best of all, there are going to be evolved murlocs! With this exciting change, we may feel badly about killing the poor guys over and over again for their shiny, graphically enhanced, scales. Take a look at the interview and get a feel for what awaits us on the frozen grounds of Northrend.

The Gaming Iconoclast: Jumping Ship

Filed under: Culture, Opinion, The Gaming Iconoclast

Kriss Kross will make you wanna... or maybe they won't.In the spring, a young man's fancy lightly turns to thoughts of love.
-- Alfred, Lord Tennyson

No matter where you go, there you are.
-- Buckaroo Banzai

Recently, in The Daily Grind, Brenda brought up the subject of taking up a new game in addition to, or instead of, one you currently play, and there were some very insightful responses in the comments. We here at TGI have been mulling over the same issue lately as well. There's apparently something in the air or water these days that leads to such ruminations. Not necessarily outright dalliances, per se, but as a gedankenexperiment into the merits of leaving our current realm or realms and striking out for greener fields.

There seems to be a generalized atmosphere swirling around this notion of changing games lately, but why? For some players, it's idle speculation; for others, serious contemplation. For developers, it's either cause for concern or Miller Time. Is it merely widespread anticipation of Warhammer Online and Age of Conan? Is it boredom with the current crop of MMO titles?

Or is everybody out there just playing Grand Theft Auto IV?

The Digital Continuum: The Lich King made me do it

Filed under: World of Warcraft, Opinion, The Digital Continuum


So I'll admit it. I've been pretty hard on World of Warcraft ever since The Burning Crusade launched. A large part of the reason I've been so down on the game is because a lot of Burning Crusade's end-game content came off as incredibly daunting to me. I never had any interest in most of the raids offered in the game simply because I didn't feel like going through all the hoops to access them. Sure there were the 5-mans, but most of the super-cool content was still locked away from me.

Even with the original announcement of Wrath of the Lich King, I felt complete disinterest in the expansion as it seemed to be more of the same. More raids, more high quality content that was probably going to be locked away behind hoops, barrels and fire pit traps. Yet that all changed yesterday with the icy cool wake-up blast of new information that jolted my interest -- something I thought could never happen again with World of Warcraft.

Blizzard opens its digital download doors

Filed under: World of Warcraft, Business models, News items


If you just can't take the wait of driving to a brick and mortar store (or even worse, waiting for something to show up in the mail!) then Blizzard's got you covered with their new digital download service. As of right now they're only offering the Starcraft Anthology, Warcraft III and its Frozen Throne expansion pack. However, we could see Blizzard eventually offering both World of Warcraft and The Burning Crusade -- not to mention Wrath of the Lich King when it launches.

Currently it's possible to get a digital download version of World of Warcraft and its first expansion through third-party. We're sure Blizzard will eventually take over those titles, as the company probably wants to make sure that buying their product digitally is as good an experience as it can possibly be. The thought of having every Blizzard PC title at our fingertips is a little scary though, we're worried that our bank accounts may suddenly drop soon for some mysterious reason.

[via WarCry]

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