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burnout posts

Some players feeling burnout in Darkfall already?

Filed under: Fantasy, Darkfall, PvP, Opinion


Syncaine has another interesting Darkfall post up on his blog discussing why he thinks some players have started experiencing burnout so soon after release. He feels some of the issues are a result of how the game world has been playing out, while others are attributed to individual play style.

Game specific issues include large alliances that have been forming up in Agon and that some people feel they must keep up with the Joneses. Being in an über-alliance means that nearly (if not) all your neighbours are friendly and that you must travel far and wide to find any PvP. Perhaps due to exploitation methods in the past (e.g., being able to skill up on invincible mobs), some players feel they need to grind before they can be truly effective in the game.

Play style specific issues include trying to play a sandbox game with an "on rails" mentality and that some people simply can't handle the notion that for every triumphant gaming session, they will probably encounter an equally disastrous one. While some people think they crave a wide open, hardcore PvP experience, they refuse to accept that it may not actually be their style.

Behind the Curtain: Just when I thought I was out

Filed under: World of Warcraft, Fantasy, Sci-fi, Entropia Universe, Lord of the Rings Online, Culture, Game mechanics, Opinion, Star Wars Galaxies, Behind the Curtain

It's funny the things that can suck you right back in, just when you thought you were out.

I've been feeling pretty burned out with World of Warcraft over the last couple of weeks, and I wasn't enjoying the feeling at all. There was a brief interlude where the Argent Tournament piqued my curiosity, so I grabbed the PTR downloader to give that a try. That lasted all of about an hour, when I realised just how long it would take me to download the files. I'm not sure if I should blame BT for my frequently crappy connection speed, or Blizzard because they can't seem to create a decent downloader. It doesn't matter really, as I can QQ about both equally.

Then it hit me – burn out didn't need to be a bad thing. In a shocking turn of events, I decided to actually listen to our readers' advice, and spend some time with other MMO, and maybe try a change of pace.

WoW Lead Systems Designer tells people to play other games

Filed under: World of Warcraft, Fantasy, MMO industry, News items

It must be nice to dominate the MMORPG market so thoroughly that you actually recommend your players try out other competitors to stave off burnout in your game. Ghostcrawler, Lead Systems Designer for World of Warcraft did just that. "If you're just burned out, it's also not the worst thing in the world to try out some other games -- the past couple of years has been great for them. Just check back in with WoW every now and then."

To give this quote some context, the suggestion was one of many directed at those players who simply devour WoW content faster than Blizzard can dish it out. Ghostcrawler's other suggestions include rolling an alt, crafting, completing a task list of achievements, or perhaps going back and finishing up all the quests you might have missed. It's a fairly obvious, yet shockingly honest statement to make given the current MMO landscape. It seems most people who leave WoW for other games inevitably return even though the game is over nearly five years old right now. This may not always be the case, but obviously Blizzard remains confident if they're willing to make a statement like that.

[Via: Player vs. Developer]

EVE Evolved: How do you handle burnout?

Filed under: Sci-fi, EVE Online, Culture, Expansions, MMO industry, Opinion, Hands-on, EVE Evolved


Burnout is something that affects all MMOs and most players experience it at one point or another. Your favourite game stops being as fun as it used to be and you don't feel like logging in. We all handle this in our own way. As a long-time MMO gamer, I've faced burnout many times in games ranging from EVE Online to Everquest 2 and World of Warcraft. I've quit the latter two games several times due to burnout but somehow even after playing EVE for five years (five years exactly on Tuesday 24th), it has never made me quit even when I've burned out. So how do you handle burnout and what makes EVE so special?

In this short article, I discuss burnout in MMOs and the different ways I've handled it over the years in EVE Online. Read on as I explain why EVE is the only MMO that has never made me quit.

Behind the Curtain: On burnout

Filed under: World of Warcraft, Fantasy, Sci-fi, Game mechanics, Opinion, Behind the Curtain, Warhammer 40k

So, I'm afraid that I'm getting a little close to burnout.

Oh noes. zomg. qq. whine. complain. Etc, etc.

In the past, I have suffered from serious burnout which resulted in me leaving World of Warcraft for six months or so. I'm still not sure how they survived without me. We've all been there, where the rewards for logging on just one more time aren't enough anymore. I say that we've all been there, of course that may not be true; but you're a rare specimen indeed if you've managed to play MMOs for any significant length of time without burning out for at least a little while.

I guess burnout doesn't have to be a bad thing. I only just got a Wii. Don't laugh, I know I'm a little behind the curve on that one. Spending less time on MMOs means that I'd have more time free to play through Resident Evil 4 on the Wii, which makes sense, given that I've already gone through it on the Gamecube and PS2. I could also go back and pick up Resident Evil 0, and the remake of the original. And the Gamecube versions of 2 and 3. And Umbrella Chronicles. Wait, they released Code Veronica for the Gamecube as well, didn't they?

Okay. I admit that I need help.

Behind the Curtain: What keeps you going?

Filed under: World of Warcraft, Fantasy, Sci-fi, Game mechanics, Opinion, Star Wars Galaxies, Behind the Curtain

This week, I have been mostly killing Baron Rivendare. I'm now sitting with 65 kills under my belt, with no Deathcharger to show for it. We are not amused, and are now convinced that Blizzard hates us. Precious. Sss.

I have the run down to a science now – dodge one pack of mobs, step aside from that pat, kill this group, spank the boss, rinse and repeat. Then repeat it again, and again, and again, and again, and again. I'm sure you get the idea.

I was talking with one of my colleagues at my 'real' job just the other day, when he asked me if I had anything planned for the evening. I started to plan my response in my head, trying to come up with an easy way to translate, in non-gamer terms, what I'd been doing with my time of late. I ended up going with, "Not much" because I just couldn't figure out how to explain it without taking half an hour.

MMOGology: Can Wrath keep us entertained?

Filed under: World of Warcraft, Culture, Expansions, Endgame, Opinion, MMOGology


My World of Warcraft guild is fairly casual - so why do we already have level 80s? Pre-Wrath of the Lich King we farmed Karazhan. Gruul's Lair and Zul'Aman were regular runs, but we never tackled Black Temple or Sunwell as a guild. We leveled alts, crafted, PvP'd and told bad jokes in guild chat. Despite our relatively casual nature, five of our members hit 80 just two weeks after Wrath of the Lich King's release. There's already talk of running Naxxramas in the not too distant future (perhaps next Sunday A.D.).

I know that's not record speed, but holy crap! If my guild of casual players is quickly level capping, a good percentage of WoW players must also be nearing the end game. There were at least forty of them on my server late last night. It took Blizzard nearly two years to release Wrath and it seems like a lot of people are already prepping for end-game raids. How in the world will this expansion hold players' attentions past Christmas, much less until the next expansion? How long before we hear cries of, "There's nothing to do!"?

The Daily Grind: When is a grind not a grind?

Filed under: The Daily Grind

According to a history documentary this blogger remembers watching some time back, 'the daily grind' was originally a literal grind; the processing of cultivated grain to make flour for bread, which people would do on small stone wheels. In their thatch roof cottages. Before the Trogdor came in the niiiiight.

But in the context of MMOs, such as Scott Jennings' recent criticism of Warhammer Online for being grindy, what exactly makes a grind? It's easy to come up with a rough definition: doing the same thing over and over with little variation and modest but predictable reward, a bit like grinding little stone wheels to make enough flour for one family sized loaf.

However, given that pretty much everything you do in an MMO is a task carried out for some sort of reward or other, what stops it all from feeling like one big grind - variations in quest type, changes of scenery, or changes of mob type? What features work best - and worst - to break up the monotony? What makes the difference between feeling like you're playing and feeling like you're grinding?

That's it, I'm quitting MMOs forever!

Filed under: Real life, Culture, MMO industry, Opinion


MMO burnout is an interesting creature. Rarely do people who quit MMOs do it quietly; it's usually crowned by a forum or blog post addressing the fact that this person has now "found a life" and are going outside more. In the process of burning bridges, these posts usually make two distinctively recycled points: All MMO players are overweight, and they never leave the house.

Such is a recent post at MMOCrunch regarding a player who has quit MMOs forever. Burnout is certainly understandable, especially in today's oversaturated market, but it's the method of the quitting that's always interesting to us. What does this say about MMOs and their impact on us, as players? Do people quit scrapbooking by burning their fancy paper and glue-on letters?

The Daily Grind: Dealing with burnout

Filed under: Culture, Opinion, The Daily Grind


We've talked about burnout before on Massively, even in a Daily Grind or two. But we're always interested in how you're doing in the quest for MMO enjoyment. So today's question is simple: how do you deal with burnout? If you've been playing these things for a while you probably have figured out a couple of good ways for keeping yourself invested in your game. What are your secrets?

This blogger tries to keep things varied; it's a lot easier to burn out if you're only doing one thing night after night. PvP, questing, crafting ... there are a cavalcade of activities in any given game that can keep things from getting too monotonous. How do you do it? How do you stop the burn?

Burnout: This MMOG isn't what it used to be

Filed under: Culture, Opinion


The loading screen in your brain is stuck. What is this madness? Is it the same tireless errands disguised as quests, social ties torn asunder leaving your guild in disarray, maybe it's the same old rigmarole and you need a new routine in-game. You don't want to give up, you turn to leveling endless alts, doing unorthodox things in the game you'd never do before, even playing less to help stave off the ennui to help reclaim the magic isn't working. You're burned out. Maybe it's time for a break, probably not your first time around either if you've been playing any MMOG for years it's something many of us struggle with.

Over on Hardcore Casual, Syncaine addresses the topic and brings up some interesting points like when the MMOG genre was in its infancy players were a lot more tolerable to game debilitating bugs and hardcore server rulesets. It was an amazing time, most players describe an awestruck wondrous feeling of enjoyment with their first MMOG, but at the beginning of the graphical online genre it really was a revolution in gaming with a much different atmosphere. Today, MMOG players are less patient; newer MMOGs have spoiled the masses, and sometimes we really don't know what will make playing our dream MMOG an exhilarating experience even when thinking we do. Are you in a burnout now? If so, let us know how you are dealing with it.

The Gaming Iconoclast: Fighting Ennui

Filed under: Culture, Opinion, Humor, The Gaming Iconoclast

A subject for a great poet would be God's boredom after the seventh day of creation. -- Friedrich Neitzsche

The first person who considers TGI to be poetry is a perfidious and nefarious cad, who is not to be trusted, and any pretentious wanker to use the phrase "blank verse" when speaking of it will be met on the field of battle to enjoy a Norton Anthology upside the head. However, thinking TGI to be great is vigorously encouraged.

We're not here to be subtle, folks.

Player vs. Everything: Why won't you just take a break?

Filed under: Culture, Game mechanics, Academic, Player vs. Everything

Everyone plays MMOGs at different speeds. Some people spend just a few hours a week playing, and some of us spend altogether far too much time on these games. I submit, for evidence, that 4-hour raids three nights per week is considered a "light raiding schedule" by most raiding standards. That's almost a part-time job, when you count the time you spend farming for mats and doing random other runs on top of that! Still, it doesn't matter how much time you actually spend playing -- anyone can get pretty wrapped up in their favorite game. Even a "casual" player can get to the point where they're just playing because it's what they do, instead of playing because they're having fun.

Whether you play for 5 hours each week or 50 hours each week, sometimes it's good to step back, take a breather, and get off the game for a while. Right? It seems so simple, so obvious. "Yes, of course it's good to take a break," you say, nodding along with me. "Just as soon as I get my Tier 9 Sword, Epic Firetruck, and Gleeful Gnome Pet, I'll do that. Though, I should really wait until my Tier 10 Sword and Mega-Epic Firetruck... and then help my guildies get theirs." Meanwhile, there's that nagging feeling in the back of your mind: Is this actually fun?

Player vs. Everything: When will the players leave WoW?

Filed under: World of Warcraft, EverQuest, EverQuest II, Culture, MMO industry, Opinion, Player vs. Everything


I always think it's interesting when I hear developers talk about how World of Warcraft opened up the MMOG market for new entrants. We have all these new and exciting games coming out: Age of Conan, Warhammer Online, The Chronicles of Spellborn, and plenty more. However, the overwhelming response that I get from WoW players when I talk about these games is a blank stare and something along the lines of, "Okay, that sounds all right... but why would I ever want to leave WoW?" I think that developers tend to underestimate how attached people get to their MMOG of choice. There are now over 10 million World of Warcraft players. The question is, do they even want something different?

I've read a number of bloggers in the past few months and talked to a number of players who claim that they're only playing WoW right now because "it's the best thing out there." They're yearning for something else. Not something totally different, mind you, since they obviously have a blast in Azeroth. But something fresh enough to be new and exciting without bastardizing the game style they know and love. However, I've noticed something interesting. This breed of player tends to overwhelmingly be comprised of people for whom World of Warcraft was not their first MMOG. Otherwise, people just want WoW to put more content in and are willing to make do with what they have until then. I think there's an intriguing bit of psychology there that's worth examining.

The Daily Grind: When will you be done with WoW?

Filed under: World of Warcraft, Fantasy, Culture, Events, in-game, Game mechanics, Endgame, Opinion, The Daily Grind

Who knows if/when World of Warcraft will ever end? While I'm by no means a power player, if WoW disappeared tomorrow, I'd be a little saddened by all the things I hadn't gotten to experience in it. At the same time, however, no matter how often I drop in, I eventually reach a burnout state before the month is up, and I cancel service until the next time I get the urge.

So, for me, it's just a general malaise that sets in that makes me quit WoW. For those of you who've quit, even briefly, what did it? And what would make you stop playing, forever?

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