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Is this concept art from the canceled Halo MMO?

Filed under: Sci-fi, MMO industry, Rumors


Last year, the news that a Halo MMO was once in development left us all wondering "what if?". The game was being made by Ensemble Studios, who put out the Xbox 360 RTS Halo Wars. The screenshot that was plastered over most stories about the cancellation looked decidedly World of Warcraft-y, and an Ensemble representative later said that the more advanced versions of the game fit the Halo theme much better. Perhaps it looked a bit like this. Some internet sleuthery on fansite Halo.Bungie.Org has uncovered this gallery of concept art from former Ensemble Studios artist Dylan Cole. The art doesn't appear to be from Halo Wars, and our friends at Joystiq raised the question: could this be from the canceled Halo MMO?

The art is marked as being from the "Halo Universe", which may simply be referring to the general Halo world -- but maybe it isn't. At the moment it's all speculation, and Joystiq has contacted Dylan Cole to see if anything can be cleared up. Whatever it was for, it's some fine work and well worth checking out, particularly for Halo fans (of which we hear there are a few). Start at page one of the gallery here.

GameTap gets interviewed on Myst Online's untimely demise

Filed under: Myst Online: URU Live, Interviews, News items

Recently, Ten Ton Hammer sat down with GameTap's Creative Director and VP of Content to discuss the death of Myst Online: Uru Live. The interview itself covers a lot of ground on the why and how of the game. Subjects like the reason GameTap originally picked up the title are covered, as well as how satisfied the publisher was with Cyan Worlds' first season of content. It's a fairly short interview, but there is some knowledge to be gleaned from it for anybody interested.

It's not surprising to us that their biggest disappointment was a lack of subscriber interest. We have to wonder just how many people actually ended up playing the game, considering its alternative nature. Niche titles are loved by many of us here at Massively, so one thing we've been noticing is that some developers are still trying to figure out the exact cost-to-profit ratio when creating them. Hopefully GameTap learned something from this venture and doesn't shy away from other alternative MMOs in the future.

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