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Tom and Jerry and Ben 10 coming to the MMO realm

Filed under: MMO industry, New titles, Casual, Kids


We've written a bit about the Cartoon Network MMO FusionFall of late, which enjoys a great deal of popularity with younger MMO gamers. Now it looks like two other cartoons will be coming to the MMO space: Tom and Jerry and Ben 10. Tom and Jerry is going massively multiplayer (for Asia in 2010) through TurnOut Ventures Limited, a joint venture between Turner Entertainment Holdings Asia Pacific Limited and Outblaze Investments Limited.

Hong Kong-based Typhoon Games (who are developing Hello Kitty Online) is developing the Tom and Jerry MMO. A look at the TurnOut Ventures product page also shows they're working on Ben 10 Omniverse. Both massively multiplayer titles are being built on the Unity game engine, for PC and Mac compatibility. There's no announcement at this time for North American or European releases of either title.

[Via Kotaku]

Battlefield Heroes stealths into second beta

Filed under: Betas, New titles, News items, Free-to-play, Battlefield Heroes


As of today, February 11th, the second beta test for Battlefield Heroes has tip-toed out into the hands of old and new testers alike. And while there isn't any information about additions to this beta, we're certain that DICE hasn't just been lazing about all these months having tea parties.

Now that things are officially back in action, we expect to be hearing more about the game in the coming months. Hopefully, official launch day isn't too far off as spring slowly creeps up behind us draped in ninja garb. Pretty soon we'll be sitting on plane wings and gunning down our cartoony adversaries with unreasonably-sized mini-guns. At least, assuming this version of the beta is the last one.

Anti-Aliased: Who decided brown was such an awesome color?

Filed under: Culture, MMO industry, Opinion, Anti-Aliased


Pet peeve time, ladies and gentlemen. I despise the realism movement in video games. Sure, I love seeing more accurate graphics and more realistic environments -- that's the nice part. I get to use my nice computer to explore amazing landscapes and take part in some beautiful interactions.

But, whoever wrote the equation "Brown + Grass + Bland Colors = Realism" needs to have their head checked. With all of this amazing technology, we've seemed to have forgotten the magic of what games stand for. But what really gets me is the culture that's springing around this phenomenon. Apparently "toony" games aren't welcome here anymore. So I need to ask the question: "Who decided brown was an awesome color?"

Anti-Aliased: Who decided brown was such an awesome color? pt. 2

Filed under: Culture, MMO industry, Opinion, Anti-Aliased


BrownQuest 2 ended up proving that too much of something was bad -- horribly, horribly bad. BrownQuest 2 could barely run on most systems because no one could handle the "extremely, super cool, melt your face" graphics and ended up sitting on the shelves that holiday season. The new rationale about the game was that it had future-proofed itself, lying in wait for computers to exist to run it at its graphical peak.

That peak came, and no one rushed to buy the game. People came in and people left, and the game didn't turn out to be the huge blockbuster it was anticipated to be. And now, 4 years later, I turn on my computer and run BrownQuest 2 at maximum graphics easily, and I'm just not fully impressed. Are they good graphics? Sure they are. Are they so amazing that they make me run around my room screaming so loud that I can drown out Lewis Black? (NSFW) No, not really.

So, with all of that in mind, let's turn to something more relevant. Let's turn to World of Warcraft. Say what you will about the game, but I think we can all agree that the game design of WoW is solid. It's not the holy grail, but it's certainly good enough to make 11 million people play it. Now ask yourself the question: "Would WoW be as popular and as good if it sported the extreme graphics EverQuest 2 did?"

If you're hijacking my brainwaves, you know the answer already. Of course WoW wouldn't be popular if the graphic requirements were through the roof. Even if it was an amazing game, no one would be playing it because no one would be able to run it. In these times, we can't afford to go running off and upgrading our video cards just because we want to play that one game, *cough*Crysis*cough*.

And is World of Warcraft a beautiful game? Of course it is! The vistas, the sunsets, the snow, the shattered landscapes. And for being so "cartoony" it can still pull off some really imposing places, like Blackrock Mountain, Hellfire Peninsula, Netherstorm, Icecrown Glacier, and many others. Certainly, the graphics have improved in the latest expansion, but the other areas of the game just don't scream "I'm dated" as loudly as "realistic" games can.

Say what you want about graphics that don't push the edge of technology, use bright colors, and attempt to engage us in veritable water-colored landscapes. The truth is these things make sure that the game still looks good and appealing to us years down the line, they let the tone and aristry of the game shine through in ways that realistic graphics cannot, and they make sure that you can still play with your friends without spending wads of cash to upgrade your rig.

Because, in the end, isn't that what a massively multiplayer game is about? Playing and enjoying the world with other people at your side?


Colin Brennan is the weekly writer of Anti-Aliased who believes games need to grasp the imagination, not your video card. When he's not writing here for Massively, he's over running Epic Loot For All! with his insane roommates. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com.

Lost. The Monster. Reward: Cuteness.

Filed under: Betas, New titles, Previews, Free-to-play, Browser, Education, Kids, Moshi Monsters

Do you like cuteness? Do you like monsters? Do you like puzzles?

If you said yes to all three, then do we have the multiplayer game for you! As we reported earlier, Mind Candy, the crazy developers behind the super-huge alternate reality game Perplex City, have been working on something for the children. Their result is Moshi Monsters, a cross between a Tamagotchi, Brain Age, and sheer attitude.

The picture to the right is Smigglesnuff. Smigglesnuff likes two things: the word "miasma" and choptastic moves. Oh, sure, she enjoys the tickles I give her, but don't mess with her unless you want your face re-arranged. Go visit her if you want to find out for yourself.

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