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Posts with tag casual

Do we really ever want full immersion?

Filed under: Business models, Game mechanics, Opinion, Consoles, Casual


I've caught myself saying it too: I love this game because it's so immersive! Whether it's the graphics, animation, art style, accuracy of game play or whatever; immersion is a popular explanation as to why we enjoy certain games. But is this accurate anymore? Are we past that novelty?

A recent article at Gamasutra explores this topic and the whole psychology of immersion. Despite what some of the most vocal advocates of immersion might preach, the truth is that graphical realism in a game usually only applies to a niche market. For example, just look at the Nintendo Wii and its casual, yet enormous audience. One could argue that there is immersion in the motion control, yet none in the art style. This can also be carried a step further into World of Warcraft. While there are certainly strong opinions against the game's stylized graphics, 11 million people don't seem to mind.

So what are your thoughts on immersion? Are realistic graphics a requirement for you, or would you play a 2D MMO if the gameplay was perfect?

Behind the Curtain: Are we having fun?

Filed under: World of Warcraft, Fantasy, Sci-fi, EVE Online, Culture, Professions, Endgame, Opinion, Behind the Curtain, Casual

Well, it all kicked off over on WoW Insider the other day, didn't it? You couldn't move for all the handbags being thrown around in the comments! Who'd have thunk it? Don't worry, I kid because I care.

The thrust of the argument SLASH discussion was whether or not we should be tracking raid progression any more. It got me thinking. Not about raid progression exactly; about how different people approach MMOs and the content they offer; about how different people find 'fun' in different playstyles.

Here at Behind the Curtain, I've shared my opinions on the Hardcore vs. Casual issue previously. To recap, I'm of the opinion that the difference between the two states, if it even exists, is in the goals one sets for oneself.

Taking that line of thinking further, I began to think about fun. 'Fun' is a nebulous concept, difficult to pin down and pretty damned different for almost everyone in the world. Wikipedia currently defines fun as, "the expenditure of time in a manner designed for therapeutic refreshment of one's body or mind" which seems like a bit of a mouthful, to be honest.

Continue reading Behind the Curtain: Are we having fun?

The Daily Grind: Have you played a Flash MMO?

Filed under: Opinion, Browser, The Daily Grind

At GDC way back at the beginning of this year, an MMO was all the rage that a lot of hardcore players probably haven't even heard of. The game was called Sherwood, and it was a hugely successful 3D game made only by two people. This was possible because it was built on the Flash platform.

Cheap and quick development means that underdogs like Maid Marian (the company behind Sherwood) can produce something profitable, and in theory it would mean they could try something new -- although they rarely do. Millions of people have played browser-based games, many of them Flash-based, but have you? If so, do they provide the basic gameplay you demand from an massively multiplayer virtual world, or were you left wondering why you even bothered?

Expanding choices in social gaming and Flash MMOs

Filed under: Second Life, Free-to-play, Browser, Casual, Home, Whirled

There seems be an endless tide of online games and virtual worlds being made available to us, with more always on the way. Some of them are well-known and need little introduction, such as Second Life, Playstation Home, and Facebook games, to name just a few. But there's plenty more out there, some of which falls into the standard 'MMO' category, although it's a label that we find is steadily blurring as time goes on.

Darren Gladstone, Senior Writer at PC World, has put together "The Social Gaming Guide" for his Casual Friday column. In it he explores some of the mainstays of social gaming like the options found within Second Life and Facebook, but also sheds light on some lesser known alternatives. Gladstone discusses some of the choices gamers have with The Casual Collective, which he describes as "a cool casual-gaming waterhole created by the minds behind DTD," or Desktop Tower Defense. He looks at Whirled, an open-source gaming community which is home to Flash MMOs. "For players, Whirled is an awesome collection of hundreds of games, broken out by category and just waiting for you to jump in," Gladstone writes. Forthcoming Facebook integration will also add more dimensions to gameplay at Whirled.

Continue reading Expanding choices in social gaming and Flash MMOs

Understanding Aurora Feint: The Arena

Filed under: Screenshots, Interviews, Launches, MMO industry, New titles, Reviews, Mobile, Hands-on, Casual, Massively Interviews

The future of MMOs?

I am no stranger to the iPhone and the addictive game that dominates said iPhone, Aurora Feint. When we had an email come along letting us know that a follow up was being released, I put my iPhone down and picked up a normal phone (it had buttons on it - it freaked me out!) and spoke with Danielle, Peter and Jason, the people behind the smash hit iPhone app Aurora Feint: The Arena, follow up to Aurora Feint: The Beginning, and asked a few questions about this platform defining MMO experience.

They hadn't slept in 36 hours but some how still managed to get through 30 minuets talking with me about their game and still remain incredibly passionate and excited about it's release. Their first title got twenty-four hundred reviews, four and a half stars on the Apple App Store and one million downloads. Their latest title has a lot to live up to.

Aurora Feint: The Arena is the iPhone/iPod Touch's first 'Asynchronous' Massively Multi-Player RPG. It's a bit of a mouthful, so lets break it down (Ed. Drop that beat T!). Being 'Asynchronous means that when dueling another player in Aurora Feint: The Arena they aren't playing you directly. Instead you compete through taking a trip down on to the summoning circle and rustling up yourself a Ghost.



Check out the gallery above for some in-game action from the hit smash and join me below the break where you can read a little more on my thoughts of this new venture for MMOs.

Continue reading Understanding Aurora Feint: The Arena

MindFuse's The World of Gatheryn detailed, kinda dated

Filed under: Puzzle, New titles, News items, Casual


MindFuse Games, which a couple of weeks ago announced it had raised $1 million in funding for a Victorian-themed MMO, sent out a press release yesterday officially announcing and providing details about the game, which is called The World of Gatheryn. Gatheryn is not merely Victorian, as we originally reported -- there are steampunk elements too.

The focus seems casual, although the graphics are quite strapping for an independent game. MindFuse promises character customization, apartments, and puzzles, while specifically singling out violent conflict as a no-go. It seems to be a mostly laid back, friendly, social affair, but aimed at grown ups rather than pre-teens, in contrast to a lot of other casual titles.

When we say the game has been pseudo-dated, it's a bit of a stretch: the press release says it'll be released in 2009. When in 2009? Your guess is as good as ours, but we'll bet it's not soon.

Are we renting our MMOs?

Filed under: Business models, Culture, Economy, MMO industry, Opinion


If you think about it, we're basically renting our MMO experience anyway. This is especially true for games that offer free software, yet charge a monthly fee. So would a rental service for MMOs really work?

In a recent article over at Twenty-Sided, Shamus explores the avenues of renting your multiplayer and single-player game experience. This is highlighted in what he says he expects to see in the future: a move towards more single-player games with simple online functionalities, like a chatroom. "Certainly an MMO denies you ownership," He explains. "But I wouldn't expect to be able to 'buy' an MMO any more than I'd expect to 'buy' cable television for a one-time fee and use it forever after." Some games have successfully achieved the opposite approach (Guild Wars) while others are doing just fine maintaining what is essentially a rental of their service. So what are your thoughts?

Do queues make you more hardcore?

Filed under: Fantasy, Culture, Game mechanics, Warhammer Online, Opinion


After a recent blog post by Tobold entitled "Do Queues Make Destruction More Hardcore", we thought we'd take this concept a step further and ask the question of any queue on any server in any game. Throwing the whole notion out the window that Warhammer Online's Destruction players are more hardcore, we'd rather focus on the issue of queues, dedication and how it all relates to hardcore vs. casual in general.

In Tobold's argument, when a player faces a queue, they have three options: Give up and play something else, switch to a lower-population server or wait it out. This applies to the servers themselves and any RvR situation where you need to wait for 'balance'. His prognosis is that since Destruction has seemingly more players, they face a queue more often. This leads to an evolution of players who can't cope with these queues (i.e. casual players without the time to sit and wait for 2 hours to play a game) to re-roll an Order character, or perhaps switch servers entirely. However, this begs the question: Are players on high-pop servers simply more hardcore because they have that time and dedication to wait it out? Or are the hardcore players the ones who can't waste their time sitting in-wait, because they want to spend more time actually playing the game?

AGDC08: Devs on why MMOs have a web-based future

Filed under: Business models, Game mechanics, MMO industry, New titles, MetaPlace, Browser

A write-up at Gamasutra of an AGDC panel featuring MMO developers who have begun working on web-based projects gives us an opportunity to explore the new (some would say it's actually the old) frontier of massively multiplayer gaming.

There are many MMOs that are experienced via a web interface (such as Sherwood), but traditional gamers have largely shunned the trend. Why, then, did some of the most hardcore MMO developers (including Dan Ogles, Raph Koster, and Scott Hartsman) abandon the traditional MMO in favor of this new frontier? Some of their work, like Ogles' Loudcrowd, is barely recognizable to traditional gamers.

They offered some answers on the panel. For example, Koster (originally of Ultima Online and Star Wars Galaxies fame, now working on the creative platform MetaPlace) said that game devs have more to learn from web devs than vice versa. Ogles talked about using Adobe Flash so anyone can embed elements of the game anywhere on the web they like. It's worth a read if you're able to work through some pretty technical development speech.

Hello Kitty Online Founder's Beta announced

Filed under: Betas, Events, in-game, New titles, News items, Casual, Hello Kitty Online, Kids


Collector's Editions, in-game exclusives, and headstarts aren't limited to hotly-anticipated MMOs in the fantasy genre. More casual MMOs are now offering additional incentives and benefits to gamers who are devoted to their given IP. A case-in-point is Hello Kitty Online and their newly-announced Founder's offer. The Hello Kitty Online Founder's Beta will allow those selected to play the game ahead of launch while participating in special in-game events. Here's how to become a Founder in two easy steps:

1. Sign up for a SanrioTown.com account.
2. Using your SanrioTown account, send a BLANK email to hkofounder@hellokitty.com.

That's it. Founders should have some new things to look forward to from Hello Kitty Online, according to the official site: "an improved interface, new monsters, new maps, new items, and the opening of London and Paris. The Founders' Beta will also introduce gameplay changes such as an improved skill system, pet systems and team-play oriented enhancements." If you're curious about this title, either for yourself or for one of the little people in your life, don't wait too long to become a Founder -- this stage of beta testing begins on October 8th. If you're thinking about giving it a shot, be sure to check out the full details in the Hello Kitty Online News and Update page.

[Via MMORPG]

Hello Kitty Online: gazing into horror

Filed under: Video, New titles, Previews, Casual, Hello Kitty Online, Kids


We write about Chaos Chosen freaks wreaking havoc on the RvR battlefield. We've been known to write about interstellar mercenaries and anarchists publicly executing enemies of freedom. Things like these make the job fun.

But this... is seriously over the top. Three videos, all lined up below the cut. You may be able to handle one. Some of you may be able to take two. But three -- we don't think you can do it. In fact we know you can't. These clips are NSFW. Be advised.

Continue reading Hello Kitty Online: gazing into horror

MTV's weekend with Lich King

Filed under: World of Warcraft, At a glance, Betas, Fantasy, Expansions, New titles, Opinion


In a sea of Wrath of the Lich King beta reviews, it's nice to occasionally get some that aren't aimed towards the hardest of the hardcore, consisting of flavor-of-the-week buzzwords and catchy acronyms. Over at the MTV Multiplayer blog, we get treated to a casual review of the Wrath beta, focusing on the Death Knight and the character carry-over experience.

In this review, we're told of this player's thoughts on how WotLK is "more of the same - but better." They're particularly happy with how the Death Knight isn't just a new class thrown into the mix, but it has its own storyline and unique set of skills that combine elements of the other classes. The achievement system is also discussed (and praised) in detail, but just enough to interest people who may be looking at World of Warcraft for the first time. Yes, there are people like that out there somewhere.
One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

Free Realms video walkthrough shows off unique casual play

Filed under: Fantasy, Real life, Classes, New titles, Previews, Free-to-play, Casual, Free Realms, Kids


People are getting excited about Sony Online Entertainment's (SOE) upcoming Free Realms. Some think it's going to be 'the next big thing' while others remain skeptical that Free Realms will appeal to gamer demographics outside of parents and young children. It's way too soon to judge how well Free Realms will catch on, but the video previews being released of late show off what looks to be a very polished game experience.

The latest Free Realms footage comes from Eurogamer, who've gotten their hands on 10 minutes of walkthrough video. The walkthrough shows how you can change classes at will, either because you simply feel like it or to better suit the task you're trying to complete. The video shows the system of leveling up wearables, and how combat isn't needed to level at all; there are always other options available to suit different ages and playstyles. If you've been looking for a different kind of casual MMO, you may want to have a look at Eurogamer's walkthrough of Free Realms.

Free Realms video preview shows quests in action

Filed under: Fantasy, New titles, Previews, Quests, Free-to-play, Casual, Free Realms


TenTonHamster has put together a whopping 13 minutes of Free Realms preview video footage from the Sony Online Entertainment Block Party, at the 2008 Comic-Con. Sony artist Sebastian Strzalkowski brings us on a tour of Free Realms, beginning with character creation and moving on to quests and minigames. Along the way, he notes that Free Realms characters are not locked onto a given server, and can easily move to other servers to meet up with friends.

Strzalkowski also touches upon the system of point accrual and redemption for premium content in the game. Also, true to its name, Free Realms allows for a free-to-play experience, with an optional possibility of earning points through short ad views. He shows viewers a simple user interface, with an OS X-like dock at the bottom of the screen and an animated map.The video presentation focuses mostly on minigames and quests, with bite-sized play times linked to rewards. The idea is that it provides a sense of accomplishment without having to rack up hours of gameplay.

Continue reading Free Realms video preview shows quests in action

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