CCP Games Chief Marketing Officer Ryan S. Dancey recently spoke with
Gamasutra's Christian Nutt about the state of
EVE Online and what makes the sci-fi title unique.
EVE has traits that many MMOs don't, such as
player governance, a dynamic virtual economy, and slow but continual subscription growth. CCP does face problems in tandem with that growth however, namely from
RMT operations. There is also the issue of balancing developer control over aspects of the game's economy (mission rewards, salvage and loot drops, ISK sinks) with the ideal of allowing
EVE's economy to be as player-driven as possible, explains Dancey.
Among other things discussed in the interview, Gamasutra asks how
White Wolf has changed following the
merger with CCP Games nearly three years ago. Dancey tells Gamasutra:
"It's just an imprint... White Wolf used to have a fairly large staff. It doesn't anymore. It's focusing primarily on the World of Darkness RPG products. It's not doing some of the things it used to do; board games and other card games and things. The focus of the company [CCP] is on making MMOs and our legacy table top business is a legacy business."