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New perspective on EVE Online's latest bank embezzlement

Filed under: Sci-fi, EVE Online, Economy, Events, in-game, Massively Interviews


EVE Online is a deep sandbox game with the most complex player-driven economy found in any massively multiplayer title. There's enough depth, in fact, that players can establish their own financial ventures in-game, in the forms of bonds and IPOs, and even institutions like banks. However, EVE Online is a game where some players create while others undermine or outright destroy. Trust is a valuable and rare commodity in EVE's setting of New Eden; there are always risks of deception and betrayal. But those willing to take risks are generally the ones who are most successful. Of the player-run banks presently operating in the game, EBANK has billed itself as "the largest financial entity ever seen in EVE."

The secrets of its success? A solid Board of Directors and knowledgeable staff, various safeguards preventing any one individual from accessing all bank assets and, yes, some of that rare commodity called trust.That trust was damaged recently though, when EBANK's (now-former) CEO Ricdic, well-known to the game's playerbase, embezzled the virtual funds he was entrusted with. Although this is permissible by EVE's developers CCP Games, selling in-game currency for real-world cash is not. Ricdic has been banned from the game but his actions triggered a run on the virtual bank, and have shaken the faith many players have in EBANK.

Massively spoke about the incident with LaVista Vista, a former member of the game's Council of Stellar Management who sits on the Board of Directors of this virtual bank in EVE; he also provides commentary and analysis of virtual worlds and EVE on the Eveconomics blog. LaVista told us about the parallels that can be drawn between a banking crisis in the virtual galaxy of New Eden and that of the real world, and how what happens in a game can impact real lives.

New perspective on EVE Online's latest bank embezzlement part two

Filed under: Sci-fi, EVE Online, Economy, Game mechanics, Interviews, Massively Interviews


We read about these things happening periodically, an EVE player pulls a runner with some huge amount of ISK and all sorts of drama ensues. It makes me wonder, what has the real life impact of this theft been on those of you involved with EBANK?

If you are to trust the forum trolls, EVE is JUST a game. But having spent 2 years on this project, real-life money and a lot of sweat and tears, it hurts to see EBANK's name being dragged through the mud, and putting up with the drama. It of course causes a huge amount of real-life stress, and makes you wonder about a few things. I even almost managed to miss 2 exams, due to having to deal with this. But it also gave us the opportunity to realize just how many people EBANK have helped.

2% of EVE's playerbase has an EBANK account, and we came to be the biggest investment venture in EVE, peaking at 2.5 TRILLION ISK. That, to me, is a pretty big thing, which I'm proud to take part in. But I can't answer this question on my own, hence here's my new CEO's take on it:

CCP Games reveals next major Apocrypha update for EVE Online

Filed under: Sci-fi, EVE Online, Game mechanics, Patches, PvP, News items


EVE Online senior producer CCP t0rfifrans just published a dev blog about the next major update to the game, Apocrypha 1.5. This is not a completely new expansion, just a significant update they will release in August before EVE's (as-yet-unnamed) winter expansion. While CCP hasn't released the complete rundown of Apocrypha 1.5's features and changes, they have announced a few highlights:

  • Perhaps the biggest changes in 1.5 will be factional warfare improvements. Beyond responding to the lag issues many players have been reporting with factional warfare, CCP is going to introduce Loyalty Points (LP) for kills and captures, and each militia will have its own LP store where militia players can cash in for items unique to that faction.
  • Several Level 4 epic mission arcs will be introduced, tied to specific races in New Eden. CCP t0rfifrans writes: "These captivating stories deal with moral ambiguity, intrigue, honor, and some people's lack of it. This should come as no surprise to those who know EVE and what we are about. As before with the epic arc that was released with Apocrypha, they provide a deep, interesting story, where your choices influence the outcome."
  • One of the long awaited buffs for Black Ops battleships will arrive: specialized cargo holds. The first use of this system will be to give Black Ops ships fuel bays, but this feature paves the way for similar additions to other ship classes in the future. For instance, some ships may one day be given ammo bays, freeing up valuable cargo space.
  • Rigs will be offered in different sizes, with frigate and cruiser sized rigs introduced to the game. These new small and medium rigs will be cheaper to buy or manufacture, and thus provide a lower cost way for players to trick out their ships.
CCP t0rfifrans also dropped a few hints about the forthcoming winter expansion, which will *not* be Walking in Stations. He writes: "All I can say, is that it is focused on sovereignty and you will not be able to walk in it."

We'll keep our eyes open for more about Apocrypha 1.5 as information becomes available.

WTB scammer tears: The end of freeform contract scams in EVE Online

Filed under: Sci-fi, EVE Online, Game mechanics, Opinion


The sci-fi game EVE Online changed yesterday, in a rather subtle way. The developers eliminated one of the principal tools used by players to scam their unsuspecting marks: "freeform" contracts. The change was snuck in as single green-texted bullet point in the updated patch notes:

"Freeform contracts can no longer be created. This is due to griefing problems. You will still be able to view your completed freeform contracts for now but in an upcoming expansion older freeform contracts will be removed as well."

[EVE has a contract system which players use to conduct business transactions between different parties for items or services. They're generally used for legitimate purposes like auctions and item exchanges, but the more flexible "freeform" contracts could be structured so that a seller received in-game cash for items never actually given to the buyer.]

This otherwise unannounced elimination of the feature is perhaps a fitting demise for freeform scams. Those who haven't played EVE Online may be wondering why this is significant, if you scam another player you simply get banned, right? Not in EVE... It's one of the few MMOs out there where all manner of player villainy is permitted by the developer CCP Games, provided it happens in-game.

CCP Games addresses player concerns in EVE Online Q&A

Filed under: Sci-fi, EVE Online


The first Q&A between EVE Online developers CCP Games and the Council of Stellar Management (CSM) -- a group of players (elected by fellow EVE gamers) that represents the collective interests of the subscribers -- was released this past week. It addresses a few concerns the players have had, for instance the delays with EVE's 'Quarterly Economic Newsletters', what is intended to be a regularly released overview of the game's ever-shifting economy. (CCP says they're on track to release the QEN's on schedule moving forward.) The Q&A also addresses a major question that has arisen for factional warfare participants, which began with the Empyrean Age expansion and its all-out war between the game's four races. Players fighting for the Caldari race's militia have, essentially, won the war. They've captured all of Gallente space. So where will (Caldari-Gallente) factional warfare go from here?

CCP responded: "We plan the NPC timeline for events leading up to expansions, coordinating the release of news and integrating the high level plot with chronicles, video, and everything else we can. This year, our storyline theme was to try and 'cross the streams' more, meaning that we were going to look for ways to weave the exploits of capsuleers into the NPC canon. The Caldari sweep of contestable Federation space gave us the perfect context to do just that."

EVE Evolved: Mission-running - the basics

Filed under: Sci-fi, EVE Online, Game mechanics, Guides, Professions, Making money, PvE, Education, EVE Evolved



Agent missions are one of EVE Online's most popular pastimes. While EVE is most often lauded for its open-ended gameplay, player-determined markets and PvP action, a significant portion of the game's players use missions as their primary income source. There is something comforting about missions that seems to draw players in. For many, running missions and upgrading their ship with the ISK becomes the focus of their achievements and their primary measure of progress. The ability of mission-running to provide a direct translation of effort into a stable ISK income offers us a reassuringly linear work-to-reward scheme in a relatively risk-free environment. Missions and exploration are EVE's primary PvE experiences and new missions are released with each major expansion to help keep the game fresh for casual players. There are even several epic mission arcs planned for the future, long sequences of storyboarded missions much like the quest chains you might find in other MMOs.

In this multi-part guide, I will thoroughly examine the profession of mission-running, from the basics to ship fittings and finally some tips and tricks for maximising your performance. In this first part of the guide, I look at the basics of mission-running from mission types and rewards to agent standings and how to find the best agent for you.

One Shots: A story for Sunday

Filed under: Sci-fi, Screenshots, EVE Online, One Shots


Maybe it's just us, but the drone hives we keep seeing are getting even more wicked-looking; giant, dark, amorphous structures looming in the depths of space. However, along with today's gorgeous EVE Online screenshot, we also have a tremendously cool short story to go with it from Ryl'avin Redwense! As it's a bit long, we'll be placing part of it behind the cut rather than editing it. If you'd like to send in a short story of your own to go with your screenshot, email it to us at oneshots [AT] massively [DOT] com. Now, on with today's excellent EVE Online tale from our very talented reader!

"Warp drive, active." Ryl'avin Redwense lost count of the times she had heard that from the NeoCom.

It was her second day out of Federation space, and the bridge crew aboard the Swiftwind let out a collective gasp as the warp bubble collapsed. This time, she counted.

There were those few warps you did remember.

Gallery: One Shots

Apocrypha 1.3 improvements and Tech III changes coming to EVE on Monday June 29

Filed under: Sci-fi, EVE Online, Game mechanics, Patches, News items


EVE Online patch Apocrypha 1.3 is slated for a Monday June 29 deployment. CCP Games is pushing ahead with their Need for Speed initiative, which aims to streamline the game's performance and provide a better play experience. They're making some database changes with the next Apocrypha patch that should improve what you experience in your game client with inventory management, but beyond addressing "The Jita Problem" there will be a fair number of changes in the next patch.

On that topic of speed, players should notice a huge change with starbase deployment (or hasty tear downs): players will be able to anchor, online, or unanchor offensive and defensive starbase structures in half the time it took previously. (Ninja POS deployment?) Perhaps more significant to some players than others, station reprocessing will be much faster -- apparently refining stacks of items will be up to 25 times faster than before. Also, some of those changes to Tech III production we've mentioned before are going into effect on Monday, and should ultimately be a boost for Tech III. Apocrypha 1.3's changes extend far beyond what is mentioned here; players heavily invested in wormhole exploration and the production it fuels should look closely at the patch notes to see how CCP's changes to the game might affect them.

EVE Evolved: Courier contracts used for theft

Filed under: Sci-fi, EVE Online, Culture, Game mechanics, PvP, Making money, Tips and tricks, EVE Evolved


Many of EVE Online's most prolific marketeers use courier contracts to collect together items from their region-wide buy orders but that's not all they can be used for. Courier contracts were originally intended as a way to pay another player to haul items for you securely using a standard collateral deal but if you know how, they can also be used for theft. Over the years, players have found ways to use courier contracts for profiteering, gambling, and even corporate theft. In EVE's Machiavellian universe, anything you can get away with is fair game. This includes twisting an innocuous game mechanic like courier contracts into a tool for theft and piracy.

In this short article, I examine some of the more creative ways pilots have used courier contracts to steal and plunder their way to the top.

The Daily Grind: What is this mystery project at CCP Games?

Filed under: Horror, Sci-fi, EVE Online, Events, real-world, MMO industry, New titles, The Daily Grind, Consoles, World of Darkness


We know that CCP Games, creators of EVE Online, is going to announce a new project at GDC Europe in August. As CCP acquired White Wolf, creators of pen-and-paper RPG titles like Vampire, Mage, and Werewolf (the World of Darkness setting), we've known for some time that a World of Darkness MMO is in the works. Unfortunately, beyond the fact that the project exists at some stage of development, we know very little. But this mystery project announcement might not be about WoD at all. We're also aware that CCP Games has plans to release a first person shooter based on the EVE Online IP, which they hinted at during EVE Fanfest 2008.

The latest info we've found about a new project at CCP Games (via @crazykinux) is a job listing at CCP for a Senior Game Engineer. The successful applicant "will join a seasoned team based in Shanghai, China where they will work on original IP for the Xbox 360 and PlayStation 3." The listing also mentions development on the Unreal Engine.

Regardless of whether they're planning to unveil World of Darkness Online or an EVE Online first person shooter, you don't need to be an EVE player to appreciate how cool either of these releases could be. What game do you think CCP is going to announce at GDC Europe?

EVE Evolved: EVE's economic underworld

Filed under: Sci-fi, EVE Online, Culture, Economy, Game mechanics, Lore, Professions, PvP, Education, EVE Evolved


EVE Online's in-game economy has been the subject of intense study over the years. The markets of EVE react very effectively to accomplish goals with the same economic laws that apply to many real-life marketplaces. The game's developers CCP even hired a professional economist to analyse the in-game economy, advise them on problem issues and deliver interesting quarterly reports. The driving force behind EVE's markets is often assumed to be basic supply and demand but this isn't always the most potent component. In the hyper-capitalistic universe of New Eden, all bets are off and the only rules are those players enforce themselves with an iron fist. Cartels, market manipulation and theft run rife in EVE, with far-reaching consequences.

In this succinct article, I examine the hidden forces pushing and pulling EVE's markets and show that EVE's economic sandbox comes complete with quicksand and land mines.

EVE Alliance PvP Tournament VII details and changes announced

Filed under: EVE Online, Events, real-world, Events, in-game, MMO industry, PvP, News items


One of the biggest events for players in EVE Online is the Alliance PvP Tournament which is held annually. CCP Games' new Alliance Tournament page explains what the event is all about: "The EVE Online Alliance Tournament is the ultimate battlefield in which the top pilots in EVE Online fight for the glory and honour of their alliance. 64 Alliances compete over 3 weekends of intense, explosive action, with the final weekend broadcast live via EVE TV."

Last year's was tournament was a big success, with some excellent commentary on the matches from members of the EVE playerbase and no small amount of drama. Given how well things worked out last year, the 2009 Alliance Tournament will follow the same format, but there are a few changes that EVE developer CCP Claw discusses in his dev blog "How do you stop a man with seven alliance tournaments?"

CCP Games CEO to announce new project in GDC Europe keynote

Filed under: Sci-fi, EVE Online, Events, real-world, MMO industry, News items

Hilmar Pétursson, the CEO of CCP Games, will keynote Game Developers Conference Europe 2009 in Cologne, Germany. The event runs from August 17 through the 19th at the Cologne Congress Center East. Hilmar's keynote will focus on how CCP Games rose from being a small Reykjavik-based studio with an obscure niche title to becoming a success story in the MMO industry with the growing popularity of EVE Online, now running studios in Atlanta and Shanghai, as well as their hometown of Reykjavik.

Perhaps the biggest news here is the reveal hinted at in the CCP Games press release: "As a testament to the industry's potential for growth despite widespread economic turmoil and as an inspiration for up-and-coming independent studios, Pétursson will give an exclusive first look at the company's latest project, which is currently in pre-production." We can only assume this is the World of Darkness MMO, but it could very well be a closer look at Walking in Stations or any of the other projects CCP announced at last year's Fanfest. Regardless of what this new project is, we won't know for sure until August.

EVE Online's largest player-run bank rocked by embezzlement

Filed under: Sci-fi, EVE Online, News items


We've just gotten word that EBANK, a player-run bank in EVE Online self-described as "the largest financial entity ever seen in EVE" has been rocked by embezzlement from its own CEO, Ricdic. The former CEO stole roughly 200 billion ISK from EBANK, which is roughly 8.6% of the entire 2.3 trillion ISK that EVE's playerbase has deposited. EBANK chairman Hexxx has issued a statement on the game's official forums, stating that Ricdic has been banned by CCP Games for engaging in RMT, also adding that the former CEO "has scammed."

The loss of nearly 9% of EBANK's deposits is a serious blow to the player-run institution, perhaps as much to investor confidence in the bank as it is to their funds, but Hexxx says their liquidity is still between 400 billion and 500 billion ISK. A June 6th news item on the EBANK site written by bank auditor LaVista Vista states, "We are currently experiencing some technical problems. Therefore, we ask that people do not deposit any ISK, until we have solved the problem." EBANK's director and head teller Athre has now assumed the role of interim CEO, as the EBANK staff determines the best way forward from here.

Next EVE Online patch will boost Tech III production

Filed under: Sci-fi, EVE Online, Economy, Game mechanics, Patches, Crafting


The Apocrypha expansion for EVE Online introduced wormhole exploration to the game and with it, the potential to reverse engineer advanced technology from the Sleeper NPC race. The goal for many such explorers is ultimately to produce the next iteration of ship technology in the game; these Tech III strategic cruisers feature modular designs that can accomplish some impressive things. This, coupled with their rarity and sky high prices make Tech III ships into everybody's favorite multi-billion ISK gankmagnets, and it's that scarcity that EVE game designer CCP Chronotis addresses in his latest dev blog.

He writes that CCP Games will make some changes in the next Apocrypha patch that will affect the supply of Tech III materials. Specifically, they're going to boost reverse engineering while also balancing out the types of salvage gained from Sleeper NPC wrecks, and increase the availability of Tech III production materials in general. If you're involved in wormhole exploration or Tech III production, consider this dev blog from CCP Chronotis a heads up as to the changes on the way.

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