EVE Online devs explain their plans for revamping the sandbox
Filed under: Sci-fi, EVE Online, Expansions, Game mechanics, Guilds

EVE Online's sandbox approach to game design is one where where centralized, well-developed clusters of solar systems are controlled by NPC factions while vast, lawless tracts of space can be claimed by the players themselves. This 0.0 space (aka nullsec) contains some of EVE's most valuable resources plus offers complete freedom from the laws imposed in high security NPC space. It's the frontier -- the wild west -- that alliances of EVE's capsuleers clash with one another to control.
For all the freedom to use diplomacy, espionage, and outright warfare to get the most out of 0.0 space, players have long been hindered by the game mechanics of "sovereignty" -- EVE's system of establishing control over territory and reaping the various rewards that come with such control. The changes CCP Games are making to the game with the Dominion winter expansion aren't just about altering a few game mechanics related to territorial control -- they're about changing the rules of the sandbox itself.










Medals and certificates are two of the new features coming to 









