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CES 2008: What the heck is Free Realms?

Filed under: At a glance, Fantasy, Business models, New titles, Free-to-play, Casual, Free Realms, Massively Interviews, Massively Hands-on, Massively Event Coverage


The popularity of titles like Club Penguin and Webkinz is undeniable. This past Christmas saw the Webkinz servers just crushed under the new load of happy plush owners. It shouldn't come as a surprise that traditional game-makers are looking to this niche as a new area for profit. Earlier this month we brought you the news from CES that Sony Online Entertainment would be rolling out a new 'pay-it-forward' style community outreach program with the title Free Realms.

But ... what exactly is Free Realms? Today we've got some impressions of that title for you, gleaned from watching pre-recorded video of gameplay at the Consumer Electronics Show. We also spoke with Laura Naviaux, Director of Global Marketing for SOE and SOE CEO John Smedley about the project, to get a feel for their enthusiasm about the game. While generally here at Massively you're far more likely to see us discussing a game like Lord of the Rings Online or World of Warcraft, this is a title well worth looking into. Free Realms is essentially an attempting to combine the look and feel of a traditional MMO title with the conversation and mini-game focus of a kiddie game. With very little exposure to the public in a 'hands-on' format as of yet, it's hard to gauge how successfully the title actually achieves that goal.

Gallery: Free Realms



The ideas they're introducing with the game are intriguing just the same. The developers have obviously looked to other casual titles for inspiration, and have taken notes from the successes and failures of these other online projects. What results is a mélange of the familiar and the original that almost begs for further clarification. Read on for descriptions of their loose 'class' system (which will be familiar to fans of The Agency), the idea behind their instant play system, and what exactly you're going to be able to buy with microtransactions.

Continue reading CES 2008: What the heck is Free Realms?

Age of Conan's Gaute Godager explains delay, feels confident

Filed under: Fantasy, Age of Conan, Launches, News items


When the Age of Conan beta community expressed concern with the combat controls and overall balance last year FunCom listened. That -- as we all remember -- was the first delay of the game from last August into this year. From what we've been seeing from the game at CES 2008 it was a wise decision. So when the announcement was made that the release date for AoC was pushed back eight weeks, we assumed there was another good reason.

There was a strong suspicion that the reasons for delay were bug and polish related -- turns out that suspicion was right after all. Thankfully most people in the community seem understanding, which is good to hear. It's also good to hear that FunCom has learned their lesson from Anarchy Online's buggy launch. The first impression for an MMO is everything and we believe Gaute when he says he believes they made the right decision.

CES 2008: A covert intel briefing on The Agency

Filed under: Business models, Interviews, The Agency, Consoles, MMOFPS, Massively Interviews, Massively Event Coverage

Earlier this month, Sony Online Entertainment finally gave the gaming world a full-on look at The Agency. The unique title, a brand-new blend of the shooter and MMO genres, was featured in a hands-on talk over pre-recorded video; a compromise in the face of demoing an online title in the unfamiliar surroundings of Las Vegas. That talk, given by the mile-a-minute lead designer Hal Milton, has been covered endlessly at other sites. You can view the complete discussion in video format, or read a great writeup of the event over at GamersInfo.

Some of the most interesting tidbits the developers were willing to discuss that day weren't on the guided tour. Lead Designer Hal Milton and Design Director Matt Wilson were willing and able to discuss several aspects of the project still in the development stages with us and our friends at Joystiq; we were able to pick their brains on the game's business model, the fantastic world they're creating, character advancement, future content additions, and the numerous challenges of creating a game that straddles two platforms.

Easily one of the most refreshing things about The Agency is the humor that the developers are aiming to introduce to the world, as Hal Milton explains: One of the things I love about the spy genre is that everyone automatically gets it. I love fantasy, I love sci-fi, I love writing those stories, but whenever I try to describe the game concept I have to go in and back-fill for like ten minutes. "And then Sir Clamdar of Thobordoxy grabbed the Handbag of Doom." Or, "the year was 2753, and the Federation ..." Most people don't care. They just want to jump into the world and know where they stand, as opposed to being dropped into a world completely clueless. That's what's great about the Agency, there's a lot of similarities but our world is so different from the real world that they start to experience the humor and flavor.

Read on for more 'covert intel' you may not have seen discussed elsewhere on this blockbuster in-development title.

Gallery: The Agency

Continue reading CES 2008: A covert intel briefing on The Agency

Gametrailers' video developer walkthrough for The Agency

Filed under: The Agency, News items, MMOFPS


Whether you have or haven't heard about The Agency, chances are that you don't know too much about the actual game yet -- like most of us here at Massively. Over the past few days screenshots and videos from CES have been making their way out into the wild, but aside from that there has been little other information.

Well no more! Gametrailers has posted up a three-part video developer walkthrough (also from CES, imagine that!) of some pre-alpha gameplay footage for everyone interested to devour in a crazed frenzy. The entire gameplay footage you'll see on the screen behind the mysterious glasses-wearing-developer was captured using FRAPS. So they've went and captured actual server-time play on separate clients in Seattle and San Diego, which is promisingly honest of them in a game were lag is such a huge factor.

One thing we get to see is the character selection screen, although there is no creation screen to show. Most likely the creation process hasn't been finished (or maybe even started) yet, but promises are made towards having lots of visual options to pick for your persona. Our only concern is that he mentions we'll have to unlock said hairs, clothings, etc before we can use them, which usually means more grinding.

There's a lot to see in the three videos beyond the character screen (including some Q*bert gameplay footage?) but one aspect that really stood out to us was the whole concept of "Agent Moments" where you get to do some crazy action movie stunt. These Agent Moments are said to be either passive experiences or something more akin to God of War with timed button presses. We just hope they don't overuse the button presses too much, as they can turn from cool to annoying quick.

[via Warcry Network]

38 Studios reveals: Copernicus

Filed under: Fantasy, Real life, Interviews, New titles, News items

w00t Studios is reporting that Curt Schilling of 38 Studios has released the title for their upcoming MMO. In an interview with Gametap at the Consumer Electronics Show going on in Vegas, Schilling said that Copernicus is a "working title" but revealed no other information regarding the game.

Given what very little we've seen from a previous news clip - possibly a knight atop a running horse - shown late last year, we can surmise that the game is going to be set in some ancient medieval era. 38 Studios' game Copernicus may or may not be associated with the Nicolaus Copernicus who lived from 1473 to 1543. Copernicus was the first astronomer to postulate that the sun was the center of the solar system and not the Earth, which had been the belief for centuries. His book, On the Revolutions of the Celestial Spheres, is regarded as the work that started modern astronomy and was pivotal to the beginning of the Scientific Revolution.

Or it might have absolutely nothing to do with the famous scientist at all. It's common knowledge that Schilling is a huge Everquest and WoW player, and during the Gametap interview the famed Red Sox pitcher admitted that he's been playing a lot of my current favorite, Tabula Rasa. So... what do you all think?

Video game giants awarded at CES 2008

Filed under: World of Warcraft, Events, real-world, MMO industry, News items, Second Life


Several video games and their respective creators were honored at the fifty-ninth Annual Technology and Engineering Emmy Awards at CES 2008 in Las Vegas. The awards spotlighted some of the most groundbreaking titles in development of massively multiplayer online graphical role playing games as well as user generated content or game mods.

The winners of the first category for development of MMORPGs were Sony Online Entertainment for Everquest (Laura Naviaux), Blizzard for World of Warcraft (Mike Morhaime) and AOL/Time Warner for Neverwinter Nights (Don Daglow).

And the winners of the second category for user generated content/game modification were EA for Pinball Construction (Bill Budge), Id Software for Quake (John Carmack) and Linden Lab for Second Life (Philip Rosedale).

Pictured from left to right: Daglow, Budge, Carmack, Naviaux, Rosedale, Morhaime

We really only have just one thing to mention. If you're the representative of a multi-billion-dollar international corporation like Activision Blizzard, shouldn't you consider something other than raiding your dad's closet for a 1970's brown polyester suit? Although, only really rich people can afford to look broke, because they buy good stuff and wear it forever. So when Mike got it, it was probably very chic... in the 70's.

New Age of Conan screenshots released at CES

Filed under: Fantasy, Galleries, Age of Conan, Events, real-world, New titles, Previews, News items


Reader Griz sends us this link to some amazing new Age of Conan screenshots debuting at CES. At first I wasn't sure that these were in-game photos until I scrutinized them more closely, they look so good. But they appear to be the real deal. As if the anticipation over this thing could get any hotter.

My favorite of the bunch, which include various demons and beasties, is the shot of a war mammoth being beset by spectral warriors while grey, hazy clouds mass overhead. What's going on in this shot? We'll know in March!

[Thanks, Griz!]

CES: Sandio's 3D mouse

Filed under: At a glance, MMO industry, News items, Virtual worlds

Sandio Technology is displaying its new 3D mouse at CES this year. Unlike what you typically imagine when you hear the term '3D peripheral', this mouse looks much more down-to-earth. There's no gimbals, you don't suspend your hand in an industrial-looking contraption; there are just buttons that act as 3D spatial manipulators. To turn right, for instance, you twist buttons on either side of the mouse to the right. This has the advantage of being much more intuitive.

But does it work? I'm interested in trying this out, but wonder if the software this thing will ship with will be compatible with your favorite 3D worlds and games. If there isn't support for such a thing, then it's just a new mouse with extra buttons that don't do anything. If anyone within the sound of my voice is at CES right now, go find this thing at Sandio's booth at South Hall 225519!

[Via Mercextra]

CES keynote to demo cool new tech despite ridiculous name

Filed under: Real life, Culture, Events, real-world, News items, Opinion, Second Life, Virtual worlds

Monday's CES keynote will see Intel CEO Paul Otellini's presentation on what he's calling 'Third Life' -- a furthering of the concepts behind what has made Second Life so popular. The technology behind the keynote -- a virtual performance of 'Walkin' on the Sun' by actual Smash Mouth members -- will showcase the latest improvements in motion capture, streaming media, and multicore processors.

I'm glad Intel is taking such an interest in the future of online social environments, but Smash Mouth? Hey, I enjoyed that earworm as much as anyone when it debuted ... in 1997. Can we move on, please? And 'Third Life'? Does this mean we can expect next year's presentation to be called 'Fourth Life'? Will we see a 'Three-point-Five-point-Two Life' between now and then? Stick with hardware, Intel, and let Chiat-Day handle the promotional stuff.

[Update: Sister site Engadget has a liveblog of the keynote]

SOE plans community meet-up in Vegas during CES

Filed under: EverQuest, EverQuest II, Pirates of the Burning Sea, PlanetSide, Events, real-world, MMO industry, The Matrix Online, News items, Star Wars Galaxies, Vanguard, Everquest Online Adventures

Sony Online Entertainment's Community Relations team have put out an open invite for anyone that would like to meet up with them at Las Vegas during the Consumer Electronics Show. The team have planned to be at Quark's Bar and Restaurant, in the Hilton, on the 8th of January. If you're going to be there for CES, or for whatever else it is people do at Vegas, then consider stopping by and meeting up with the folks from SOE.

The details are as follows:

What: Community Get Together

Where: Quark's Bar and Restaurant in the Hilton Hotel, 3000 Paradise Rd. Las Vegas, Nevada 89109

When: 7:00 p.m. PST, January 8th

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