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Posts with tag character

Newest Mines of Moria screens come with extra character

Filed under: Screenshots, Lord of the Rings Online, Expansions, News items


Mines of Moria is getting nearer and nearer to its release day, but Turbine isn't sitting on its laurels and letting fans go without new information or screenshots. Today we bring you a slew of new images that revel in the character aspect of the digitalized Middle-earth's newest locale: Moria, and its many mines. While we're quite fond of the specific shot placed above this post (watch out for the baddies!) there are still several others worth taking a gander at whether or not you plan on even playing the newest expansion content for Lord of the Rings Online. For instance, check out this tantalizing moment caught in the heat of battle. Not only do you get a great sense of Moria's scale, but the lighting is pretty nice, too.

We're looking forward to finally seeing these new art and animation assets running on our monitors in just a couple of short weeks.

City of Heroes respecs now available for purchase with real cash

Filed under: Super-hero, City of Heroes, City of Villains, Business models, News items

NCsoft announced yesterday that players of City of Heroes are now able to purchase respecs (opportunities to rollback character development decisions they've made in their characters' lifetimes) for $9.99 from a store in the character select screen. The company noted that this feature "does not allow the primary or secondary powerset to be reselected; it functions like existing respecs currently available in game."

Players are still able to find opportunities to respec through gameplay, but NCsoft claims that the community has been requesting a shortcut like this.

Some sites are characterizing this move as the introduction of microtransactions to a subscription-based game. That term conjures up images of players buying powerful items and stat bonuses with real-world currency. But Blizzard has been charging for character name changes in World of Warcraft for a long time. What's the distinction between charging for what's deemed an expected service, and the microtransaction business model?

World of Warcraft
Improvements to Tabula Rasa's performance on the way

Filed under: Sci-fi, Game mechanics, Guilds, Patches, PvP, News items, Tabula Rasa


The most recent iteration of Tabula Rasa's Feedback Friday brought the announcement of a change to how the client will work in future deployments of the game. "The Bubble," as they call it, is an optimization that the developers hope to roll out in a future build of Tabula Rasa's Deployment 9. Until now, all static map objects such as rocks and trees loaded up front, but at the cost of decreased system performance. The Bubble will limit the client to loading only those static objects within a certain distance from the camera. The end result promises to be a client that uses less memory and delivers increased performance. They would, however, like help from the players with testing the bubble feature once it's viable.

As always, Feedback Friday also addressed player questions and concerns, namely that logout countdowns in PvP will stop being exploitable in Deployment 10. As it stands, players can evade combat during clan-wars by simply logging off. Another issue in the game that's being resolved is the common complaint about how difficult it is to keep track of friends. Presently each time a player creates a new character, they must reinvite all of their friends, ad nauseam. So beginning with Deployment 9, both the friends and ignore list are now user-based instead of character-based. This change alone will eliminate a number of headaches for TR players, but check out the Feedback Friday page for more details on how the game is evolving.

Funcom endorses Age of Conan graphic fiction

Filed under: Fantasy, Age of Conan, Lore, News items

GameZone is producing a series of original fiction set in Age of Conan's Hyboria, which deals with the world's characters and lore. The series is created by Michael Lafferty and is a blend of short fiction, comic art, and graphic panel storytelling using in-game screenshots. Lafferty has Funcom's blessing on this; an announcement at the official AoC community site leaves no doubt that they've given their express permission.

Lafferty's fiction begins with 'In Service to a King' and continues with 'Deliverance from the Sea' and 'In the Shadow of the Volcano.' More stories are to follow. GameZone has one caveat about the series, though: "Some of these stories may contain spoilers for quests, so by Crom, be forewarned!" It's doubtful that spoiler quests will keep people from checking out the series, so have a look at Michael Lafferty's work and sound off if you like what he's doing.

Player vs. Everything: Age of Conan's 250 hours

Filed under: Age of Conan, MMO industry, Endgame, Races, Player vs. Everything

It's going to take you 250 hours to get to level 80 in Age of Conan. That's the big news today, and I'm not sure exactly how I feel about that. On the one hand, that tells us very little about the actual game. Saying you have 250 hours of content means nothing unless that content is fun content. On the other, it does let you know exactly what you're getting into as far as a time commitment goes (on average). It's also important to note that that's pretty close to World of Warcraft's benchmark, too -- most players can get from 1-70 in 6 to 14 days played. I think my first 70 took me about 7 and 1/2 days.

What's a good length of time for the leveling game to be, anyway? If you make it too long and drawn out, won't many players quit in frustration before they ever get to the top (EverQuest was notorious for having players that never capped)? Maybe. Let them level too quickly, though, and they'll quit if there's nothing to do at the top. Even if there is something to do when you're capped, for many people, leveling is the game. I'm probably one of those people. I hate structured PvP (like arenas) and while I dabble in raiding, I really have more fun leveling. So is 250 hours long enough to keep you interested? And why even tell us that in the first place? What does Age of Conan's 250 hours mean to you?

Continue reading Player vs. Everything: Age of Conan's 250 hours

CoX: Throw Moar Slots!

Filed under: Betas, Super-hero, City of Heroes, City of Villains, Business models, MMO industry, Patches


CoX players have been crying out for extra character slots for some time. Now, with Issue 12 bringing both Powerset Proliferation and the new Villain Epic ATs, many of us had feared we'd have to delete some characters to make room for all the new ones we're aching to make. Positron has come to our rescue by confirming plans to add additional character slots with Issue 12. Here's how the optional additional character slots will work.

Continue reading CoX: Throw Moar Slots!

The Gaming Iconoclast: We're All Mad Here

Filed under: Culture, Guilds, Opinion, Humor, The Gaming Iconoclast

The Cheshire Cat, as depicted in American McGee's "But I don't want to go among mad people," Alice remarked.

"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."

"How do you know I'm mad?" said Alice.

"You must be," said the Cat, "or you wouldn't have come here."

- Lewis Carroll, Alice's Adventures in Wonderland

Incorporating an unusual player into a team, group, raid, guild, or alliance, whether it's the players themselves or their character's execution that are unusual, is a lot like cooking with a new ingredient. Sure, it'll change the flavor, and it may not be to everyone's liking, but a lot of times, it'll freshen up an established mix in new and exciting ways.

Continue reading The Gaming Iconoclast: We're All Mad Here

The Gaming Iconoclast: The Road Less Taken

Filed under: World of Warcraft, Culture, Opinion, Roleplaying, Humor, The Gaming Iconoclast

Forsooth, Thou Art Going About It In An Improper MannerTwo roads diverged in a wood, and I --
I took the one less traveled by,

And that has made all the difference.

-- Robert Frost, "The Road Not Taken"

Unless you've studiously avoided the forums and fan sites for a particular game (wait, hold on a second... you're here already), you've probably heard endless variations on "the best" build or style for a class of character. "So-and-so should be race X, and spec Y, and wield Z." There are veritable ruts hewn in the terrain from people flocking to established builds and gear sets for most any class you care to name.

But what if you don't want to follow the herd? What if the "you" in the game eschews conventional wisdom, strikes out on their own, and, with apologies to both Frank Sinatra and Johnny Rotten, does it their way? Are you thus destined to spend your gaming life shunned, a scarlet letter, or never-stylish [Noob Hat], branding you as an undesirable companion?
Do you, in short, have cooties?

Continue reading The Gaming Iconoclast: The Road Less Taken

Shadowbane resets with Patch 22, on test servers today

Filed under: Events, in-game, Patches, Server downtime, Shadowbane

I'm not sure if anyone's still playing Shadowbane since its release five years ago, but its developers are about to do the most radical thing you can do to a virtual world: they're hitting the reset switch.

As of Patch 22, showing up soon on the test server for the game, the team has decided that "it would be best for the longetivity of the game" to completely reset all server and character data. They also say that there are certain items in game that make it unbalanceable, and so they're just starting over from scratch. There are a few other big fixes coming in the patch, but as they say, this will definitely be the "most talked about" change.

And players are taking it surprisingly well. Over on the forums, most players seem happy that developers are taking major steps to fix the game. The servers will apparently use the Vorringia mapset, and lots of players are happy about that, as it's a popular choice. A few players are unhappy that they're losing everything, but the general consensus seems to be that making the game balanced is more important than keeping individual player data.

Interesting. It's hard to imagine a more major game flipping a reset switch like this and surviving, but maybe Shadowbane will prove it's possible to reboot and keep a core audience that loves the game more than their own assets.

[Via Wired]

Tom Bombadil skips his way into the Lorebook

Filed under: Fantasy, Lord of the Rings Online, Lore

Tom Bombadil is one of the most mysterious and bizarre characters in J.R.R. Tolkien's Middle-earth canon. Nobody, not even Tolkien himself, knows exactly what he is or what he represents, but he's depicted in such an impacting way that some readers theorized he might even be a manifestation of Middle-earth's God himself. Most Tolkien aficionados reject this theory, but nevertheless it speaks to the power of the character.

Bombadil lives in the game world of The Lord of the Rings Online as an important quest NPC in the Old Forest, and he's the subject of the latest official Lorebook entry from Turbine. The entry matches the excellence of previous ones and is worth a read if you want to know a little bit about this pivotal figure in LotRO's lore.

The Daily Grind: Your favorite class

Filed under: Classes, The Daily Grind


Of course, over here on Massively we're all playing who knows how many different MMOs -- but even with the variety of games out there, there are a number of common class archetypes you see repeated. Are you a Rogue in World of Warcraft? Perhaps you play a Burgler in Lord of the Rings Online or a Swashbuckler in EverQuest 2. Or perhaps you break through the traditional class archetypes and play a Cleric in one game and a Warrior in the next. So tell us about it -- which class archetypes are your favorite? Or do you switch around?

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