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Black Prophecy interview highlights game's tactics

Filed under: Sci-fi, Interviews, New titles, Black Prophecy


It's safe to say that there are more than a few gamers out there who would like alternatives to the numerous fantasy MMO titles on the market. For many, this means sci-fi MMOs. The game companies that are developing these sci-fi games aren't necessarily the Blizzards and SOEs of the MMO industry; it's often smaller companies like Masthead Studios and Reakktor Media creating something a bit different from what we've played before.

In the case of the spaceship-centric Black Prophecy, the game is well into development but they're still seeking a publisher. Reakktor told Massively they're in talks with potential publishers, but until they make an announcement we're following along with what news there is about the game. This led us to a brief interview at Thirteen 1 with Black Prophecy Community Manager Christian Schuett.

New team Q&A for Black Prophecy shines light on development staff

Filed under: Sci-fi, New titles, News items, Black Prophecy


Reakktor Media has published a new team Q&A for Black Prophecy on its website but we warn you, don't get too excited if you're looking for tasty new information about the game. This article is much more about meeting the team members working on the title and discussing development challenges. The subjects being interviewed are QA manager Stephan Bast and lead programmer Marco Nowara, who both seem like pretty humorous guys -- a good trait to have when working on an MMO.

It's pretty common practice to do this for an upcoming game nowadays, and we're more than happy to read long-haired, black-dressed, frowning Q&A people jokes. Our only suggestion would be for Reakktor Media to take a couple pictures of the people we're learning about next time. Knowing what someone looks like goes a long way to making them seem like a real person.

Black Prophecy community manager Christian Schuett on premise of the game


There are new massively multiplayer online games on the way which aim to change how we play ship-based sci-fi MMOs, bringing a more dynamic system of combat in space. One of those titles is Black Prophecy from Reakktor Media. 'Fast-paced real-time combat' is something that Reakktor Media emphasizes as one of Black Prophecy's strengths, which should be good news for gamers looking forward to having dogfights with other ships in space.

Massively caught up with one of the key individuals behind Black Prophecy this past week, development director Simon Bachmann, who told us about some of the game's specifics. Jim Rossignol from Rock, Paper, Shotgun also got some details about Black Prophecy when he spoke with Reakktor Media community manager Christian Schuett, which is definitely worth a read if you're interested in the title.

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