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Upcoming MMO movies (and why they'll suck)

Filed under: World of Warcraft, Fantasy, City of Heroes, EverQuest, Business models, Culture, Events, real-world, Lore, New titles, Opinion, Massively meta

Dorothy Parker once said "The only 'ism' Hollywood believes in is plagiarism." While not technically plagiarism, the practice of mining popular properties of other media is a time-honored mainstay of Hollywood's. Why invent a new franchise when you can adapt one that already exists? Well, if we're talking about translating videogames to cinema, there are at least 3 reasons against that we can think of right away: Street Fighter: The Movie, Double Dragon, and Doom. Oh, and the entire body of work of Uwe Boll.

With such a history of failure, why does Hollywood keep banking on videogames as good sources of material? Because it's always desperate for the next big hit, and adaptation is seen as being easier than originality, even though by now it's apparent that it's not quite as simple as it seems. An even better question is: why exactly don't these translations work? What is it about games that makes for poor films? Let's see if we can answer this question and assess the potential success/failure of some upcoming MMO movies.

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