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Blackstar exclusive interview

Filed under: Sci-fi, Galleries, Business models, Game mechanics, Interviews, Lore, New titles, News items, Blackstar, Massively Interviews


We've spoken previously about the unique-looking space-combat MMO Blackstar, being developed by Spacetime Studios -- how previous publisher NCsoft had chosen to cancel their connection with the title, and how Spacetime recently regained the IP, to continue development on their own. From the look and sound of everything that's been shown to the public so far, this game has the potential to be NCsoft's "one that got away".

Intrigued by the goings-on with the studio, we contacted Spacetime's President and Executive Producer Gary Gattis to see if he could give us a peek behind the curtains -- or photon displacement cascade, as the case may be -- at how development on Blackstar is progressing. Mr. Gattis not only graciously consented to the interview request, but also gave us 4 pieces of concept art to share with our readers; art that has only made us long even more for the game's eventual release. Read the full interview after the jump!

First look at Space Time Studios

Filed under: Fantasy, Sci-fi, Interviews, New titles

Kobolds! Riding Beholders! In Spaaaaaace!
TenTonHammer have an interview up with Space Time Studios, discussing their brand new "epic science fantasy" MMO. This is the first serious bit of news to come out of the studio, other than their art director visiting China.

Space Time Studios are still keeping quiet about major details of their new MMO, but we now know that the primary focus will be real-time space flight & combat, and it's epic science fantasy. Whatever that means. Presumably kobolds riding beholders and firing laser rifles at each other. Formed in late 2005, Space Time Studios includes many game industry vets that have worked on such titles as Star Wars Galaxies, Jump to Lightspeed, Wing Commander ... and even a Duke Nukem Forever escapee.

Major details and a name for their project shouldn't be too far off, so stay tuned.

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