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Posts with tag cities

Warhammer Online's cities more than just a backdrop

Filed under: Fantasy, Endgame, Warhammer Online, Opinion, Races


Game journalist Alec Meer, well-known for his writing at Rock, Paper, Shotgun, recently contributed a Eurogamer piece on the "social and architectural heart" of Warhammer Online -- its cities. Meer looks beyond the RvR game mechanics, the classes, "man-slapping" and the other trappings that make Warhammer Online what it is, and focuses instead on the setting itself, as seen in The Inevitable City and Altdorf. When Meer looks at The Inevitable City, he points out how it's not just your normal MMO hive of activity and commerce, or a place to line up quests. "These are the reasons to visit it, but they're not its real purpose. What it really does is define what the Destruction races are, and what they're trying to turn the Warhammer world into... You only get an inkling of that in the main world," Meer writes.

Contrast this with Altdorf. Meer writes, "Cobbled streets, chunky stone buildings - very European. This is what Order are fighting for. Well, except it's really dirty. Altdorf is not a picture postcard - it's grim and crumbling, full of squalor and fear - as much because of the ongoing war as because of the despotism and aggression of the Empire's rulers," Meer states. Do you agree with Meer that the cities of Warhammer Online are more than just a backdrop for your activities? Do you think the look of WAR's capital cities accurately reflect the conflict between Destruction and Order to reshape the world, each according to their own opposing paradigm?
Warhammer Online Coverage Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

E308: Warhammer's designers explain the career/city removal

Filed under: Fantasy, New titles, Warhammer Online, Massively Interviews, Massively Event Coverage

Careers lead Adam Gershowitz and Associate Producer Josh Drescher were instrumental in making our Massively goes to WAR series a success. Our lengthy discussion with the two Warhammer Online designers resulted in our in-depth analysis of (at that point) every class slated for the game. Last week at E3 our discussion with the two gentlemen turned to the removal of four of those classes, as well as four of the slated endgame capital cities.

The announcement of that content removal has been a sore point for some members of the Warhammer community, but Drescher and Gershowitz were adamant that it was the best decision for the game. We talk in-depth with the two about why the content was removed, how the decision was made, and what the designers are going to do with the time they've freed up for themselves. Oh, and they're firm: EA had nothing to do with it. "EA has supported us this entire time, and it's really not EA pressure that led to this decision. What you've got to realize is that we're making a giant game. It's very expansive and it has a lot of features. We could easily fall into the trap of 'forever making the game'."

Continue reading E308: Warhammer's designers explain the career/city removal

Mythic offers FAQs for Warhammer's loss of cities, classes

Filed under: Betas, Fantasy, Warhammer Online

The removal of four classes and four capital cities from Warhammer Online last week continues to reverberate through the fan community. In an attempt to answer prospective player questions in a highly visible place, FAQs have been posted to the official website. They tackle both questions related to the four classes and questions related to the removal of the cities. Essentially, the game's Realm vs. Realm combat works exactly the same. Players will now work through the tiers of content to reach the fortress outside of the three capital cities. To open up access to attack the opposing faction's city, two of these three fortresses must be sieged and captured. The document crows "it works out even better than we had originally designed."

The classes FAQ is a also hopeful, noting that the developers will use the extra time freed up by removing these classes to good effect. Literally. Smoother visual effects will be added, as well as additional animations to smooth out the 'feel' of combat. The classes still in the game will receive additional polish as well, with new abilities and class-specific gear the result. Be sure to read both selections to gain more clarity on this somewhat-confusing topic.

Mark Jacobs clarifies the loss of Warhammer classes, cities

Filed under: Betas, Fantasy, Warhammer Online

Yesterday's unexpected news of deep cuts into Warhammer Online's at-launch content is still sending shockwaves through the fan community. It seems like it's just been a whirlwind of WAR news of plate, with the announcement of the Guild Beta and the reacquisition of the Mythic Entertainment name close on the heels of the content losses. In the forums at the largest WAR fansite, Warhammer Alliance, Mythic VP and General Manager Mark Jacobs attempted to further clarify what prompted these dramatic announcements.

Jacobs and WAR community coordinator James Nichols have been on the front lines of this discussion. Jacobs in particular has offered up two lengthy posts on the issue, providing Mythic's viewpoint on both the classes and cities pulled. On the class front, it sounds as though these offerings simply weren't coming together from a design perspective. Jacobs even goes so far as to say that new classes may be put in their place if they can't 'get them right' post-launch. The pulled cities, on the other hand, will probably be added to the game at a later date. For now, the team wanted to focus the energy of the players and the developers into two red-hot points. There's a ton of perspective on this issue in the forum posts - make sure to check them out.

Question WAR devs on in-game cities

Filed under: Fantasy, Forums, Game mechanics, Lore, New titles, Warhammer Online, Player Housing


Whether it's Orgrimmar or Mos Eisley, some of the more interesting aspects of MMOs have to do with cities. They're usually areas steeped in quests and lore, they're traveling hubs for players moving across the countryside, and they've usually got lots of fun activities to partake in, either with other players or with NPCs. One of the neat things about Warhammer Online is that they're trying to give players a larger stake in the relative safety and security of their capital city by turning it into something that players can lose after a concerted effort by the enemy faction. Unfortunately, unless you're one of the lucky few who have been playing the beta, the specifics of the city gameplay are still a bit unclear.

Fortunately, this is just the thing the Warhammer community team is looking to shore up. Missy Hatch put out a call on the Warhammer Alliance forums (which you should already have bookmarked if you're at all into WAR) this morning, calling for player questions pertaining to cities. They're going to take a select group of questions from that thread and answer them in the March newsletter grab bag. They're only on page 3 in the thread so far, so there's a good chance your well thought out question will make the grade.

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