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Posts with tag city-of-villains

World of WarcraftWorld of Warcraft
New City of Heroes fanzine launched

Filed under: Super-hero, City of Heroes, City of Villains, Fan art

City of Heroes community relations manager Alex 'Lighthouse' Von Minden doubles up as the editor for a new CoX Fanzine. The current issue is technically Issue 1, the former 'Issue 0' having been released as a preview issue, reproducing material from the Fan Submissions section of the Top Cow comic.

Issue 1 features a spectacular cover by Douglas Shuler, with Back Alley Brawler and Ghost Widow apparently on the same side for once. The background of Cimeroran soldiers can only mean they're among the many Heroes and Villains who've chosen to set aside their differences for long enough to help Imperious make the future safe. Ghost Widow's not looking too shabby for someone who's been dead at least three years, as Back Alley Brawler (the developer) would have liked to affirm.

Continue reading New City of Heroes fanzine launched

World of WarcraftWorld of Warcraft
Hints keep coming for future content in CoX

Filed under: Super-hero, City of Heroes, City of Villains, Classes, Lore, Rumors

It's a month and a half since City of Heroes Issue 12: Midnight Hour went live, and by now the developers will have been hard at work on Issue 13 for some time. While there has been little in the way of concrete information, over time the Developers have given out a multitude of hints and comments that have enabled us to put together a speculative look at some of the coming content. As we'll see, there's been a lot more hinted at concerning powers and game systems than new mission content or zones.

The safest bet for Issue 13 is the introduction of the Shields powerset, which Back Alley Brawler has described at length: 'Shields will be a defensive powerset, not an AT. They'll also be useable with any unarmed or right handed weapon powerset... because Shields require their own combat mode animations, they have to work with every attack power, every buff, debuff, hit reaction, pool power, ancillary power, and patron power that might be used while holding a shield out in front of you. So the bulk of work on Shields is just all the animations.' The bulk of those animations were completed with Issue 12, as many of the Cimeroran NPCs use shields. Since the NPC hero Blue Steel is famous for his shield, we'd be surprised not to see him play an active part in the game at last.

Continue reading Hints keep coming for future content in CoX

World of WarcraftWorld of Warcraft
Strong hint at Broadsword for Villains in CoX

Filed under: Super-hero, City of Heroes, City of Villains, Classes

Back Alley Brawler of City of Heroes has made a brief but encouraging comment on the official forums, hinting strongly at a new piece of Powerset Proliferation in Issue 13. Villains who had complained of not having access to the funky new Nictus Sword have been reminded that they don't have the necessary sets 'yet'. Unless this is a cruel tease, this means Villains will be getting broadsword soon - and despite Back Alley Brawler's habit of turning into a shark when he visits the Test Server, we don't think he's that mean.

We already know that more Powerset Proliferation is coming in Issue 13, because Positron and Castle have told us it'll bring the villain equivalent of Empathy (which won't, of course, be called Empathy). Issue 13 is also an ideal time to give Villains the Broadsword set, as it should be bringing Shields, too. We've already learned that Shields will be a defensive powerset, usable with one-handed and unarmed sets; this opens up the possibility of Broadsword and Shield wielding Brutes, surely an obvious combination to go for. The Shield animations are now largely done, courtesy of the Roman NPCs in the Cimerora zone released with Issue 12, so we can't see any reason why they'd miss Issue 13.

PlayNC store expands payment options by adding PayPal

Filed under: Business models, MMO industry, News items

NCsoft wants to make it easier for their PlayNC shoppers looking to buy one or more of the following MMOGs in their stable: Tabula Rasa, CoX, Guild Wars, and other digital-boxed goods. They've gone so far they are now accepting PayPal as a payment option. PayPal has a variety of different payment and transfer methods linked to one's PayPal account. The new payment option is only available for digital code purchases and not NCcoin or subscriptions. Support for Euros and British pounds will be added tomorrow.

The pay-to-download business is booming, more and more MMOG companies are taking advantage of alternative non-credit card payment options. It sure beats driving down to the local big-box store.

World of WarcraftWorld of Warcraft
New CoX patch on Test makes stunning changes

Filed under: Super-hero, City of Heroes, City of Villains, Patches, PvP, PvE

A new patch has gone to the City of Heroes test server today. Courtesy of the European CoX forums, we've been able to take a look at the patch notes a little in advance. It's another round of fixes and tweaks, and we're particularly pleased to see the dual pistol wielding Lady Jane has been given a stern talking-to and instructed not to rush into combat like a maniac any more. The 48 month Veteran Reward pets are similarly non-suicidal - for real this time.

The controversial change, though, must surely be the adjustment of Total Focus: 'All player versions of Total Focus Disorient Magnitude reduced to 3.' For those who don't know, Total Focus is a double-handed overhead smash that previously dealt a Magnitude 4 disorient. That's one of the most powerful stun effects in the game, enough to send a boss staggering and temporarily helpless.

Continue reading New CoX patch on Test makes stunning changes

World of WarcraftWorld of Warcraft
In-game ads now live in CoX

Filed under: Super-hero, City of Heroes, City of Villains


The first sign of the much-debated in game advertisements has now made it into City of Heroes. So far, there appears to be only one ad, a billboard-size poster advertising JETER CLUTCH sneakers. British players needn't worry about seeing this particular ad, as they won't be able to, whether they play on American servers or not. The ads are regionally targeted, so only those that are appropriate for a given audience will show up. We've not yet received any reports of what the UK players see instead, though some players have found a cached image of Statesman standing near a Union Flag.

Understandably, even though these ads are optional, not all players are happy with their presence in CoX. Immersion seems to be the main issue, so some players, led by Marcian Tobay of the City Scoop, have started a satirical thread to customize the sneaker ad for a super-powered audience. There are some funny entries, but you'd be hard pressed to match Zombie Man for sheer quality of snark.

World of WarcraftWorld of Warcraft
City of Heroes ramps up the excitement for Comic Con

Filed under: Super-hero, City of Heroes, City of Villains, Events, real-world, Comics

The City of Heroes crew have fired up their travel powers to attend Comic Con, which runs from July 23rd to 27th in San Diego. The band of heroes in attendance includes Community Manager Alex 'Lighthouse' Von Minden, Community Co-Ordinator (and PvP enthusiast) Jill 'Ex Libris' Henderson, and developer Ray 'Blue Steel' Snyder, among others.

The big event of CoH's Comic Con is the Pocket D Jubilee, which has been scheduled for Saturday July 26th. You needn't be a City of Heroes subscriber to attend; all you need do is visit the booth and ask for a VIP Pass. The event is open to all Comic Con Attendees and City of Heroes subscribers that are 21+, have valid I.D. and have picked up a pass from the NCsoft booth. In the spirit of Pocket D, the interdimensional nightclub where heroes and villains can mingle in peace, the first thousand visitors to the booth also get a free drink ticket, one per person - again, provided they're 21 or older.

The VIP Pass will also unlock a special item in-game. NCsoft haven't yet announced what it is, but availability is limited to this one show only.

World of WarcraftWorld of Warcraft
Jack Emmert named as GenCon industry guest of honor

Filed under: Super-hero, City of Heroes, City of Villains, Events, real-world, MMO industry, Champions Online

Jack 'Statesman Jackalope' Emmert is to be one of the Industry Guests of Honor at GenCon, to be held Aug. 14-17 in Indianapolis. Best known for his work on City of Heroes, in which he took over from original lead designer Rick Dakan, Jack is now the chief creative officer in the Cryptic team working on Champions Online.

Jack Emmert is definitely qualified to speak about iterative game design, as the City of Heroes design process featured no small number of clinkers that were identified as such by the player base, despite looking good at the design stage. Jack's self-deprecatingly frank about his early mistakes, and explains how he's learned from them: 'We assumed a player would get the mission, go into the instance, realize that he was facing a "boss," leave the mission, find a friend, and then tackle the "boss" together. I was pretty darn naïve back then.' Jack's willingness to engage with the player base had the unfortunate secondary effect of giving dissatisfied players an articulate target for their frustration. Even now, Jack is still remembered in some quarters as a sort of uber-bogeyman armed with a colossal nerf bat.

Continue reading Jack Emmert named as GenCon industry guest of honor

World of WarcraftWorld of Warcraft
Grab your free CoX slots while you can

Filed under: Super-hero, City of Heroes, City of Villains

Enigmatic City of Heroes redname Ghost Falcon has drawn players' attention to an important point: the offer of two free character slots just for logging in won't last forever. When Issue 12: Midnight Hour went live, bringing with it the long-awaited code for additional purchaseable character slots, all players who logged in were able to claim two slots for free. Long-term players got even more, but everyone was granted at least two - which is conveniently just enough to start one Soldier of Arachnos VEAT and one Arachnos Widow.

The patch notes at the time explained that this wouldn't be a permanent offer, but some players may have overlooked this. As Ghost Falcon explains, 'Please note that the free two slots are only being given to "active" accounts that log into the game during this gift window. If your account is active, but you've never logged in, you're not getting your two free slots when the window closes.' The good news is that NCsoft hasn't yet specified a closing date for the window. Nonetheless, if you're thinking about coming back to CoX, or just pondering logging in for long enough to claim the freebies, now is a good time to do it.

World of WarcraftWorld of Warcraft
Unlockable Nictus Sword sneaks into CoX

Filed under: Super-hero, City of Heroes, City of Villains

'Forged a million years ago, black blade!' sang Blue Oyster Cult far too many years ago. They were, of course, rocking out over Elric of Melnibone's famous soul-drinking weapon, Stormbringer. Since the patch of June 17th, something not all that dissimilar to the moaning sword has now turned up in City of Heroes as a new broadsword option, without any announcement in the patch notes.

The Nictus Sword, as you can clearly see, manages to be both dark and shiny. A Nictus, for those who have yet to encounter them, is a form of evil Kheldian, a disembodied quasi-vampiric energy being.

Continue reading Unlockable Nictus Sword sneaks into CoX

World of WarcraftWorld of Warcraft
New CoX patch brings /sync command live, nerfs Behemoths

Filed under: Super-hero, City of Heroes, City of Villains, Bugs, Patches

The CoX servers went down today to apply the latest patch, which is mostly a collection of fixes. It's notable for the inclusion of a player-side means to address the sync bug, which we looked at late last week. By using the /sync command, players can now resynchronize their client with the server, putting an end to the 'deserted city' syndrome.

Unfortunately, the buff icon bug which has been hanging around for several weeks now is still not completely fixed. This bug messes up the display of little icons that indicate a given buff has been placed. Archetypes whose powersets include a lot of team buffs, such as Corruptors and Defenders, have found this especially frustrating.

Continue reading New CoX patch brings /sync command live, nerfs Behemoths

World of WarcraftWorld of Warcraft
CoX addresses the dreaded sync bug

Filed under: Super-hero, City of Heroes, City of Villains, Bugs, Patches


Imagine it: you fasten the brooch on your cape, buckle on your piston boots, and stroll out of the door of your super base, only to find a deserted city before you. The City of Heroes - or Villains - is abandoned.The buildings are still standing, but there are no people. Familiar contacts are gone from their street corners. No pedestrians pass by and wave to you. Places that are usually abuzz with player chatter, like Atlas Park, are silent. Even the villains are gone. You are the only living thing anywhere in this desolate place.

It's not post-apocalyptic CoX, it's the result of a bug that has been around for a while, but has been cropping up a lot more with the last round of patches. The 'sync bug', as it is known, gets the client out of sync with the server. You can move around, but you can't interact with the other elements of the game world. It's spooky, and it's very frustrating.

Continue reading CoX addresses the dreaded sync bug

World of WarcraftWorld of Warcraft
The Rikti return to Paragon City!

Filed under: Super-hero, City of Heroes, City of Villains, Events, in-game

The official forums are reporting that the Rikti are back, once again, to give the City of Heroes a general pounding. Lighthouse shares the sad news that the invasion will be taking place this weekend, and well into next week. Starting today and through to June 19th, random sorties of Rikti aliens can be expected throughout the Paragon City region.

Heroes interested in participating can find full details at the site. Essentially gameplay boils down to finding the biggest group of players in a given zone, and then hanging tough as the creeps from beyond the stars put the smackdown on your cape and cowl. If you do participate make sure to keep in mind what you need to kill in order to collect your badges. The world event can hand out a total of four, and no well-heeled Hero would go without his "Watchman" title.

World of WarcraftWorld of Warcraft
New CoX patch puts the wallop back in Martial Arts

Filed under: City of Heroes, City of Villains, Classes, Patches, PvE

City of Heroes Dev Back Alley Brawler has been a very busy guy of late. When he's not fending off incoming questions like a tank herding Rikti monkeys, he's working on animations and visual effects. Recently, several powers have seen improvements to their animation speed, allowing players to beat the tar out of stuff much faster than they used to.

Katana was recently improved in this way, and now the set in the spotlight is Martial Arts, which hasn't seen any love for a long, long time. The little pauses have been shaved off, meaning that the kicks and punches now flow beautifully. Forum poster Tormentoso has put together a little demonstration.

Continue reading New CoX patch puts the wallop back in Martial Arts

World of WarcraftWorld of Warcraft
CoX Issue 13: All your base are belong to us?

Filed under: Super-hero, City of Heroes, City of Villains, Player Housing, Rumors


Bizarre as it may sound, that's the title by which the NCSoft developers have taken to calling City of Heroes Issue 13. Or so players learned while listening in to the Dyyno test over on mmorpg.com, in which lead developer Matt 'Positron' Miller took viewers on a tour of Cimerora and talked them through the highlights of Issue 12: Midnight Hour. Players are always eager for snippets of information on new issues, however trivial, and when Matt let slip the in-house joke title for Issue 13 along with the reason for it, it was quickly noted.

Matt's comment allegedly reflected the huge number of base changes and fixes that will be coming in the next Issue. Well, it's not as if there isn't plenty to fix. The base raid system has never worked properly, the Cathedral of Pain trial proved broken and had to be put on indefinite hold, and despite all the excitement building up to their initial release, bases themselves have not seen much use beyond acting as a teleport hub, crafting spot and resource storage area for supergroups, with temporary buffs available from Empowerment Stations if you own any; convenient, but falling short of their potential. Jack 'Statesman' Emmert, former lead developer for CoX, even said of the base design system that '... players hated it. It's the most underused facet of the game.'

Continue reading CoX Issue 13: All your base are belong to us?

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