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Posts with tag cody-bye

Initial impressions of EVE Online

Filed under: Sci-fi, EVE Online, Game mechanics, Opinion


Cody Bye over at Ten Ton Hammer is a man of his word. He recently announced that he'd be exploring EVE Online and writing about the experience. Well only a few days later, he's posted a follow-up editorial: "EVE Online Impressions - Riding the Unicycle." Sorry but there are no actual unicycles in EVE, it's just his reference to how the game takes some adjusting to before one can really feel comfortable flying in New Eden.

The piece is geared towards players who are already well-versed in more standard MMORPG game mechanics and UI, and explains some of the differences between EVE and most other titles in terms of character creation. Bye also touches on advancement in EVE, and the importance of patience and slow deliberation in planning your career (as well as succeeding in the game). It's a nice, easy introduction to the title, so if EVE Online is a game you've been interested in but haven't quite found the motivation to start a trial, you might want to check out Ten Ton Hammer's recurring editorial on the sci-fi MMO.

Ten Ton Hammer takes a closer look at EVE Online

Filed under: Sci-fi, EVE Online, Game mechanics, Opinion, Hands-on


Ten Ton Hammer's Managing Editor, Cody 'Micajah' Bye writes about EVE Online in his latest editorial, 'The Temptations of a Unique MMOG.' The piece -- the first of many to come -- is an exploration of a game where that standard MMO skillset, employed in virtually all of the industry's dominant fantasy titles, no longer applies.

Bye cites a few aspects of EVE that drew him to the game: depth, no level caps, no class restrictions, skills not determined by grinding time, and open gameplay. He also notes that EVE is becoming a game where players can (slowly) begin to change the rules and systems of the world. In these respects, EVE is largely free of many of the limitations found in other MMOs. However, he notes what many people on the outside looking in lament: EVE can be a very complex game.

Continue reading Ten Ton Hammer takes a closer look at EVE Online

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