Massively explains Warhammer Online to the dedicated WoW player
Posts with tag comparison

Kotaku outlines differences between PlayStation Home and Second Life

Filed under: Business models, Second Life, Consoles, Virtual worlds, PlayStation Home


There has been plenty of speculation on PlayStation Home and how it compares and contrasts with Second Life as a virtual world. Heck, the creative director spoke about it months ago stating that Second Life players would probably not find much of interest in PS Home. Well, Kotaku has stepped in to explore just that subject.

For those not wanting to get too down and dirty with the full tale, Second Life has much more personal customization. Everything from outfits to dance moves to land masses can be user-generated and added to the world. On the other hand, PlayStation Home allows for minimal add-ons, focusing on creating rich, stable environments - even if that means sacrificing little things like avatar diversity. But with much more content promised, PS Home may well become a better contender for virtual world time.

Lord of the Rings Online player's guide to World of Warcraft

Filed under: World of Warcraft, Fantasy, Lord of the Rings Online, Expansions, Game mechanics, Guides, Massively meta, Academic, Education


Unless money or time is not an issue (or you write about games for a living), you have quite a decision to make this week. World of Warcraft's second expansion, Wrath of the Lich King, has released yesterday. Lord of the Rings Online's first expansion, Mines of Moria, is releasing this Tuesday. They both promise to be revolutionary expansions, and the fact that their launch dates are within a week of each other most likely means that you won't be playing both. Well, we're here to help bridge that gap a bit.

While both games are considered high fantasy, and many of the features of both games could be considered very similar, actually comparing the two is a whole different story. In this feature article, we're going to break down and compare the two games and what they have to offer. Whether you're a LotRO fan who makes a little cross with your fingers every time someone mentions WoW, or you're a WoW player who thinks "Hobits r dum!", we'll let you know what you would have to look forward to in either game and their new expansions. Follow along through the link below!

Comparing GW's Guild Lord to WAR's Keep Lord

Filed under: Fantasy, Guild Wars, Game mechanics, Guilds, PvP, Warhammer Online, PvE, Academic


There's no denying the similarities between the Guild Lord in Guild Wars and the Keep Lord in Warhammer Online. They're fundamentally the same, whether you're involved in a Guild vs. Guild battle or a Keep assault, when you kill the Guild/Keep Lord, it's all over. In a recent article at Kill Ten Rats, the basic comparison is brought to the next level with an actual explanation of each category of comparisons, from Best Style to Best Loot System to Best Glory for the Winner.

So if this aspect of either or both games has ever intrigued you, check out this article for some interesting analysis. Then next time you head out for that main assault on the Keep/Guild Hall, you'll be that much more prepared!

Rock, Paper, Shotgun discovers that WoW is a "dirty word"

Filed under: World of Warcraft, Fantasy, Culture, New titles, Warhammer Online

Today we return to a debate that simply will not die. Gaming blog Rock, Paper, Shotgun -- a very smart blog that is a combination of progressive and traditionalist, if that makes any sense at all -- felt the need to defend itself after it previewed Warhammer Online and made numerous comparisons to World of Warcraft. It even inserted a WoW screenshot as a joke.

If you've been following this debate (which already reached a raging napalmic inferno of internet vitriol when Richard Bartle compared the games in an interview with us) then you know that RPS was just asking for trouble. And trouble it got, in the order of more than 200 comments.

The latest development: RPS blogger Alec Meer wrote a personal, diplomatic, and even impassioned post in which he attempted both to defend the comparison and to defend WAR in the face of said comparison. He also tried to explain why the connection infuriates WAR fans so much. The money quote: "Telling a WAR player that his game is similar to WoW is like telling a goth that he's emo." Needless to say, it's worth a read.
Warhammer Online Coverage Did you enjoy this? Make sure to check out all of our previous Warhammer Online features, and don't miss any of our ongoing coverage as Massively goes to WAR!

Silicon Knights developer says EVE is better than WoW

Filed under: World of Warcraft, Fantasy, Sci-fi, EVE Online, Interviews, Opinion

Silicon Knights President Dennis Dyack is apparently a balanced gamer. Sure, he's worked on games like Blood Omen: Legacy of Kain and he's president of the company behind the big Xbox 360 exclusive Too Human. But it would appear that he's also a connoisseur of MMOs.

He told videogaming247 that EVE Online is (for him, at least) a better game than World of Warcraft. "I know it's a lot harder core," he said, "but the depth of it's unparalleled and I love it." It's been mentioned again and again how different the EVE and WoW experiences are. They represent two fundamentally opposing game design philosophies. That serves as a reminder that this genre can be potentially achieve more than the treadmill-loving, fantasy RPG style it has become known for.

But Dyack had one complaint that applied to both titles. "I have to ... force myself to stop playing those games because it takes too much time," he said. That seems to be a problem with MMOs in general -- especially ones that use the subscription model. Blizzard and CCP want you to invest as much time as possible into the game so you'll stay subscribed, right? Looks like it backfired in Dyack's case. We wouldn't be surprised if it alienated a lot of other potential subscribers as well.
One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

Age of Conan vs. Schwarzenegger's Conan

Filed under: Fantasy, Galleries, Age of Conan, Launches, New titles, Opinion, Humor

With most great movies, the videogame version will fall drastically short of expectations. Here we are, looking the official retail launch of Age of Conan right in the eyes, and we have to ask ourselves: will Age of Conan deliver on the promise of this 80's cinema staple? From everything we've seen AoC delivers in regards to action, scenic beauty, gameplay and excitement. If you have the computer muscle, this will be a gaming tour-de-force. Just the same, the Arnold Schwarzenegger Conan movies are writ large in your mind. You may still have lingering questions.

Today, we'll put those questions to rest. We've compared five aspects of the game versus the film classics. Not only that, but we've kept score. Plus, as an added treat, each argument in the movie's defense includes a wonderfully cheesy video clip to get that full effect. Read on to see who wins: the Austrian all-star or the Norwegian newcomer?

Comparing subscriptions and microtransactions made easy

Filed under: Business models, Culture, Academic

While asking for subscription payments is still a popular business model for MMOs, increasingly it's just one option among many. Free-to-play, ad supported, microtransactions, and even straight Real Money Transfers are all being used as viable methods to get people in and playing. Aside from the vigorous debate this issue raises, it's also incredibly challenging to compare games that use subscription-style pricing with free-to-play/microtransaction games. Who counts as a 'player' if theoretically everyone on earth with a PC *could* be playing your game?

Over at Gamasutra CDC Games' Ron Williams attempts to answer just that question. Williams offers that there are actually a large number of data points to track when determining the health of an online title, including the total number of unique visitors (UV) to the game's website each month, the number of new players gained each month, the number of new players that convert to paying players, of the game, and (of course) the total number of paying users for the game. He goes on to offer a few theoretical examples of game data to prove out how, given sufficient data, comparisons between apples and oranges are not that hard to make.

Continue reading Comparing subscriptions and microtransactions made easy

WAR vs WoW: Keen and Graev compare

Filed under: World of Warcraft, Fantasy, Dark Age of Camelot, Game mechanics, PvP, Warhammer Online


This is definitely a topic that will continue to come up throughout the year of 2008, so get used to seeing it. Keen and Graev attempt to get the first (and probably the biggest) part of this issue out of the way quick; it's not about which is the better game. They continue on with their topic comparing the two games' differences and similarities. One such similarity is posted above this text; the graphical appearance of the games. The argument here is that both games have a "cartoony" look to them, but that Warhammer Online's style is a bit more "grungy". We're not entirely sure if that picture above (not taken by Keen and Graev or us, mind you) illustrates much of a similarity, unless Blizzard is the only company allowed to use red in their MMOs now.

Aside from that, the article lines out the huge difference in PvP between the two games. The biggest difference of course is the Realm vs Realm combat where conquering your enemy has a real in-world cost; your land as well as your pride. Something that is very related to RvR that we happen to be very excited about is Keeps and Siege Weapons, which were originally in Dark Age of Camelot. A suggestion that Keen and Graev make that we think is a good idea is to check out the official podcasts made by the dev team. They explain many aspects of WAR in fun, informative and often entertaining ways (we're looking at your Mr Barnett).

EVE Online Trinity II ship comparisons

Filed under: Sci-fi, Screenshots, Video, EVE Online, Expansions, Patches, Previews, Making money


CrazyKinux has a bee-yoo-tiful split-screen look up at four EVE Online ships, before and after the upcoming Trinity II graphical update. The video is actually a little old (it's being passed around by the devs at various conventions and on the EVE Affiliate program), but it's definitely worth a watch if you haven't seen it before-- EVE is already a good looking game, and it's about to get more, um, good-looking-er.

Everything just looks slicker, more reflective, and better defined. I think my favorite is the Prophecy, but I can't wait to see how my ships (I'm still a noob-- riding in an Exequror and an Iteron right now, but working on moving to an Osprey and a much bigger hauler) look after the update. Here's some more new shots-- Trinity II can't come fast enough.

Massively Features

Featured Games

Featured Galleries

Categories