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Posts with tag copernicus

Todd McFarlane talks about 38 Studios and Copernicus

Filed under: Fantasy, Interviews, MMO industry, New titles


Massively has been watching what's happening with 38 Studios and their upcoming MMO codenamed 'Copernicus' -- and the most recent bit of info we turned up comes through today's interview at Gamasutra by Christian Nutt. Gamasutra has interviewed 38 Studios Executive Art Director Todd McFarlane, well-known to most of us for his work in the comics industry and for the numerous offerings of McFarlane Toys.

Indeed, a fair amount of the Gamasutra interview focuses on McFarlane Toys and its success in the action figure industry, but McFarlane spoke a bit about 38 Studios and its MMO project as well. He touched upon how 38 Studios hopes to differentiate their game from what's presently offered: "But the question is, can we make ours feel better than the other guys? And the stuff that I'm seeing relative to what's out there in the open market, the answer is absolutely, right now." While McFarlane doesn't exactly spill details on what we can really expect from Copernicus, he does offer up some hints as to what 38 Studios is doing, and more importantly, why they're taking a different approach to the MMO space than some of their competitors. For more info on Copernicus, or just to read up on what a comics legend is doing these days, check out the full interview with Todd McFarlane over at Gamasutra.

Ask Massively: Wrath vs All Comers

Filed under: Business models, MMO industry, Opinion, Ask Massively



Never let it be said that Ask Massively doesn't give everyone a chance to be heard. We believe that everyone should have a voice, and it is in the interest of providing that voice that we bring you the following question.

Dear Massively

I am SO SICK of all of the coverage of Wrath of the Lich King! I demand that someone at Massively write about something that isn't World of Warcraft related this week. Non-WoW players aren't interested in an expansion for a game that they don't even play. Someone throw me a freakin' bone here!

Sarah P.


Someone hasn't been paying attention, have they...

Continue reading Ask Massively: Wrath vs All Comers

38 Studios hires two more industry heavyweights

Filed under: Business models, Events, real-world, MMO industry, New titles

The long list of exceptional talent at 38 Studios continues to grow as Curt Schilling's masterpiece comes together. The two most recent additions include Director of Audio Aubrey Hodges and Senior UI Designer Irena Pereira.

Hodges is best known for his work on King's Quest and is credited as among the first to use MIDI in a video game and the first to use sound effects in an online game. Pereira comes from Blizzard, where she mainly worked on the interface design and development for WoW's The Burning Crusade and Wrath of the Lich King. 38 Studios President and CEO, Brett Close, comments on the acquisition, "38 Studios has been able to attract phenomenal talent, and these hires continue that trend. Smart interface design and rich audio are key components of the 38 Studios product vision, and Irena and Aubrey have extensive records of exceptional success in these areas."

38 Studios' CEO explains the Azeroth Advisor purchase

Filed under: World of Warcraft, Fantasy, Business models, Interviews, MMO industry


38 Studios, the Boston-based MMO development company started by Curt Schilling, is working on a brand new, highly-publicized MMO project, code-named Copernicus. What does this have to do with World of Warcraft and the Azeroth Advisor newsletter? That's what we're trying to figure out.

In a recent interview with WoW Insider, the company's CEO, Brett Close, discussed the reasoning behind 38 Studios' purchase of the Azeroth Advisor and how they plan to use it in the future. According to Close, it's not an elaborate scheme to close down their competition by buying out their fansites and tools, but instead, they realize that in order to let the genre thrive, they need to work together. WoW's success ultimately means 38 Studios' success, and the success of other MMO developers. Plus, they plan to use the proprietary technology behind the Azeroth Advisor for other unnamed future projects.

38 Studios acquires MMO newsletter tailored to player characters

Filed under: Fantasy, Classes, Events, real-world, MMO industry, New titles, Opinion, Races

As time moves on, we're slowly getting more information about MMO developer 38 Studios and their plans. 38 Studios, which brings together Red Sox pitcher (and MMO fan) Curt Schilling, comic book creator Todd McFarlane, and author R.A. Salvatore, is known to be developing a fantasy-MMO codenamed "Copernicus."

When it comes to news regarding this game studio, we're primarily interested in Copernicus here at Massively, but our sister site WoW Insider turned up something else interesting involving 38 Studios. It turns out that they've acquired Mentor Media, creators of a custom World of Warcraft newsletter called Azeroth Advisor, which offers personalized information about WoW as it pertains to your own character. Could this be a sign of what's to come with Copernicus, and would you appreciate a customized newsletter offered in tandem with your MMO of choice?

Black Ops MMOs: Games in development under the radar

Filed under: MMO industry, New titles, Rumors

Our colleagues over at Big Download have listed several PC games in development that they call "Black Ops" projects. The idea is that these games are operating out of sight, under the radar; nobody knows what's going on. It's all very hush hush and mysterious. The game industry and secrecy go hand in hand, after all.

We're bringing this up because there are a bunch of MMOs in the list. In fact, they pretty much dominate it. Titles mentioned include the KotOR MMO, the Red 5 Studios project, 38 Studios' Copernicus, ZeniMax Online Studios' MMO (which is possibly Elder Scrolls-based), and of course Blizzard's mysterious "Next-Gen MMO." Interesting stuff. Head over to Big Download to find out what's up on the down low.

AGDC08: Joystiq goes one-on-one with 38 Studios CEO Brett Close

Filed under: Interviews, MMO industry


Massively's big-sister site Joystiq.com was down in Austin for AGDC last week as well, and they made great use of their time. Kevin Kelly sat down with the CEO of 38 Studios, Brett Close, for a one-on-one chat about the MMO industry and 38's future plans. With the unveil of the R.A. Salvatore IP still a number of months away, their discussion focuses primarily on Copernicus in generalities.

Join Kelly and Close for an in-depth appraisal of how 38 Studios works, Curt Schilling's involvement in the day-to-day workings in the company, and how the other two 'big names' at the company fit into their master scheme.

Vivox to provide voice services for 38 Studios' upcoming MMO

Filed under: Business models, Game mechanics, MMO industry

Announced today at the Austin Game Developers Conference, Vivox has struck a deal with 38 Studios to provide all of their voice services for the studio's upcoming MMO. You may remember 38 Studios as the powerhouse that employs such rockstar names as Curt Schilling, R.A. Salvatore and Todd McFarlane. Their current MMO project, codenamed Copernicus, will use the same in-game voice technology of EVE Online, Second Life and upcoming titles from SOE, Icarus Studios and NCsoft.

Check out the complete press release after the jump for more information on how Vivox plans to work with 38 Studios, and what 38 Studios says about the collaboration.

Continue reading Vivox to provide voice services for 38 Studios' upcoming MMO

Comic-Con 08: 38 Studios interview reveals IP announcement next year!

Filed under: MMO industry, Massively Interviews, Massively Event Coverage

Last week we sat down with two representatives from 38 Studios, one of the highest profile of the stealth MMO developers. Headed by the triad of Curt Schilling, R.A. Salvatore, and Todd McFarlane, the studio is deep in the midst of content creation and is entirely under the radar. So under the radar we don't even know what the name of their game is ... just the code name for the project, floridly called "Copernicus."

Massively and WoW Insider's Dan O'Halloran spoke with Chief Marketing Officer Mary Kirchoff and newly-hired Director of Art Thom Ang. Though they couldn't share a lot of substantial insights with us, we did walk away with some great news: the studio will be annoucing their game title's name and launching a game-specific site around this time next year.

Continue reading Comic-Con 08: 38 Studios interview reveals IP announcement next year!

38 Studios to use NaturalMotion's Morpheme engine

Filed under: MMO industry, New titles, News items

38 Studios, the star-studded development studio working on a mysterious MMO codenamed Copernicus, has announced that it will use an animation engine called Morpheme. Morpheme has also been used in EVE Online and Heavenly Sword. Its creator is a company called NaturalMotion, which also created the related and acclaimed Euphoria engine used in Grand Theft Auto IV and the upcoming Star Wars: The Force Unleashed.

Jon Laff, 38 Studios' chief technology officer, was quoted in the press release saying, "Morpheme allows us to create very high-quality character animations quickly, cutting down on a lot of intensive animation design and implementation time." Uh, good! Wouldn't want you to pick middleware that slows you down instead!

So for those who are keeping track: Copernicus now uses BigWorld, Unreal Engine 3, and Morpheme. It's got the trifecta!

Massively's E3 Week Prediction Bingo

Filed under: At a glance, Events, real-world, MMO industry, Opinion, Humor



AoC is Huge!

Firefly MMO News

No BioWare MMO News

MMOs the Future of PC Gaming

Red 5 Announces Their Game

Consoles are the Future of MMOs

"We're not after WoW Numbers"

Animal Crossing: the MMO

Free Realms
Info

Microtransactions - Future of MMOs

Guild Wars 2 Info

Cryptic's Star Trek Online

Free Space

The Agency Info

Secret World Info

DirectX 10 Compatible!

Social Tools the Future of MMOs

Champions Online Info

APB Info

DCUO Info

Free to Play the Future of MMOs

Valve MMO Announced

38's Copernicus Unveiled

Carbine's Game Announced

Turbine's Next Project
Every year it's customary to roll out predictions on what will and won't show up at the current year's E3 event. With Massively heading in the direction of the LA Convention Center already, we thought it might be fun to offer up some likely (and highly unlikely) predictions of what might get talked about next week. In reality, this is sort of a "future of the MMO industry list" as everything on here is more-or-less a current or upcoming trend. The only question is whether any given item will get discussed next week.

Each of those nice images is a link, which will take you into our E3 Predictions Gallery. Don't know who Carbine or Red 5 are? Not sure about Copernicus? If you don't understand one of our bingo squares, be sure to dig down and find out what all the fuss is about. We'll be bringing you all the MMO dirt you can stand next week, so hopefully this will tide you over until then. Enjoy!

New video of 38 studios' Copernicus tantalizes, teases

Filed under: Fantasy, Video, Previews

The other day we mentioned that Curt Schilling - baseball-player-turned-MMO-backer - would be making an appearance on the Jace Hall show. The episode is now live, and if you're so inclined the episode does indeed contain some brief moments of footage captured in the 38 Studios offices. That said, it's pretty short, and doesn't 'show' anything per se. The few money shots have been snipped out of the episodes footage by the folks over at 38Watch, a Copernicus / 38 Studios fansite.

They have some still images clipped from the show which give us a little taste of some of the concept artists in action. One image appears to be that of a rolling wheat field, while others show a night-time cityscape of blues and purples. You can check out the full episode of the show with Schilling's appearance below the cut.

Continue reading New video of 38 studios' Copernicus tantalizes, teases

Sneak peak at 38 Studios and Curt Schilling's "Copernicus" this Thursday

Filed under: Video, Interviews, MMO industry, New titles, News items



The code behind 38 Studios' "Copernicus" will start to unravel this Thursday on the Jace Hall Show. Red Sox Ace, Curt Schilling will be making an appearance and a glimpse from the top-secret fantasy MMOG "Copernicus." is due for a debut. For those that don't know Curt Schilling is a passionate MMOG player, casting his first roots in EverQuest over five years ago. Schilling started 38 Studios to focus on a main passion and create MMOGs with amazing talent as his baseball career winds down. The eclectic and veteran talented crew over at 38 Studios have been hard at work for over a year now on the super-secret title which utilizes the BigWorld and Unreal technologies.

If you are a fan of MMOG discussion, Curt Schilling is an active poster on the FohGuild forums. Be sure to check out Schilling's post history for thoughts relating to his philosophy on MMOG design.

[Via Kotaku]

38 Studios welcomes Thom Ang as Director of Art

Filed under: MMO industry, New titles, News items

Noted industry artist Thom Ang has started work at 38 Studios as Director of Art, according to a press release from the company. He has joined company founder and pro baseball player Curt Schilling, comic book artist Todd McFarlane, and fantasy author R.A. Salvatore to work on Copernicus, a secretive MMO project.

Ang has previously been employed by THQ, where he worked on several titles including Disney adaptations, and Electronic Arts, where he worked on the Medal of Honor series. He's just another of many samples of veteran blood the studio has attracted.

Details about Copernicus are hush-hush. We know 38 Studios is using the BigWorld and Unreal engine technologies. There have been hints in interviews about the direction the project is taking. That's about it, though.

PvP servers are an unstoppable force

Filed under: MMO industry, PvP, Endgame, Opinion

If you happen to run into him, don't tell him we said this, but we keep very close e-tabs Ryan "Blackguard" Shwayder, following him around forums and checking his blog rather frequently. It's not that we have some unnatural affection for the man (although we do), it's more of a professional curiosity. We're watching and waiting from the shadows for the day when Ryan will perhaps have a bit too much to drink and sit down at his computer and finally dish all the details for 38 Studios' top-secret project, for which he is both a game designer and community manager.

In the latest post on his blog, Ryan notes the overwhelming acceptance of PvP servers not only in World of Warcraft, but in the recently released Age of Conan as well, with over 50% adoption in that case. They've gone from begrudged niche in some cases to being as necessary for a sustained end-game as raiding or crafting. Specifically, Shwayder notes, "Now that it's clear there is money in PvP and it's not niche, I'm betting we start to see some high-budget PvP MMOs soon." Is that right? High-budget PvP MMOs in the future? Like, we don't know... Copernicus?

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