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EVE Evolved: Making the most of your EVE Online free trial

Filed under: Sci-fi, EVE Online, Game mechanics, Guides, Previews, Professions, PvP, Tips and tricks, PvE, Hands-on, EVE Evolved


Like many MMOs, EVE Online offers a free trial to let players try the game out before they buy it. While this lets you see if you like the gameplay before committing, the sheer scope of EVE makes it practically impossible to experience everything the game has to offer within the trial period. Additionally, since the learning curve is relatively steep to begin with, it's very easy to become overwhelmed in a short trial period. These factors can make it hard to experience what EVE is really like, meaning it's hard to make an informed decision.

In this guide, I explain how you can maximise your time and fun with the EVE free trial and help make an informed decision on whether it's the game for you.

Continue reading EVE Evolved: Making the most of your EVE Online free trial

EVE Evolved: PvP masterclass - The dark side

Filed under: Sci-fi, EVE Online, Game mechanics, Guides, Guilds, Professions, PvP, Raiding, Tips and tricks, Grouping, Politics, EVE Evolved


One of the big lures to EVE Online is the fact that its PvP isn't just shoehorned into consensual duels and battlegrounds. Instead, EVE PvP can occur anywhere whether you like it or not and punishments are levied after-the-fact for engaging in unsanctioned combat in designated safe areas. In the previous three parts of this exhaustive guide on where you can take your PvP career, I described the different types of PvP EVE has to offer from small gang warfare to massive territorial fleets. In this final part, I explore EVE's evil side as I talk about piracy and corporate infiltration.

Griefing?:
In most MMOs, stealing from other players or indiscriminately killing them for fun or profit can be considered griefing and may be against the rules or worse. In the cold, harsh universe of New Eden, however, piracy and theft are just another facet of the complex player-based gameplay. From the common gatecamping pirate to the criminal masterminds behind the Guiding Hand Social Club heist, players of all kinds are drawn into the criminal underworld of EVE Online.

If piracy, theft and corporate infiltration sounds like your cup of tea, continue reading as I delve into the dark side of EVE Online.

Continue reading EVE Evolved: PvP masterclass - The dark side

EVE Evolved: PvP masterclass - Fleet warfare

Filed under: Sci-fi, EVE Online, Game mechanics, Guides, Professions, PvP, Raiding, Tips and tricks, Grouping, Politics, EVE Evolved


Fleet warfare in EVE Online is a big step up from the small, casual PvP gangs discussed in last week's PvP Masterclass article. In this guide, I explore the day to day activities of EVE's largest combat machinations, from 30-man faction warfare gangs to 300-man territorial fleets. In stark contrast to a small and highly mobile gang, a large fleet is a lumbering hulk that favours combined firepower and good co-ordination over all else. Massive fleets of hundreds of pilots routinely clash in the outskirts of EVE's lawless 0.0 space. But when they move at the speed of their slowest member and are really only as good as their fleet commander, what can you do to make sure your fleet is a success?

Fight-by-numbers:
The essence of fleet warfare is that using more ships is usually better. By focusing all attacks on one enemy at a time, a larger fleet has a very high damage potential. It also allows a more diverse range of ship types to take part in the fight such as an electronic warfare wing or sniper squadron. Forming a large fleet usually requires some planning and co-ordination, making them less suited to casual PvP and more suited to organised assaults on specific targets like POS.

Read on as I tackle the question of how to make a fleet effective from the perspective of both the fleet's individual members and the fleet commander.

Continue reading EVE Evolved: PvP masterclass - Fleet warfare

EVE Evolved: PvP masterclass - Gang warfare

Filed under: Sci-fi, EVE Online, Game mechanics, Guides, Professions, PvP, Raiding, Tips and tricks, Grouping, EVE Evolved


PvP Masterclass is a series of articles explaining PvP from the bottom up and showing you how to get involved even if you're a new player. In part 1 of this series, I examined the main types of PvP a player can choose in EVE Online and showed the directions players can take their PvP careers. In this second part, I explore how small gang warfare fits into the PvP landscape of EVE and help you decide what avenues you should pursue if small gang warfare is your cup of tea.

Numbers game:
A complaint I hear all too often today is that small gang warfare in EVE is dead, that PvP is a numbers game and competing on the battlefield means having the biggest blob. It almost always transpires that these people are trying to shoehorn small gang warfare into places it's not suited for like major 0.0 territorial conflicts or that they're neglecting the importance of intel-gathering scouts. Small gang warfare isn't about your gang of five ships trying to take on a blob of two hundred. It's about putting together a small, tight unit of pilots and picking your fights carefully.

Whether you're planning to pirate, fight for the Gallente Federation or declare war on your neighbours, small gang warfare is for you. Read on as I examine the small roaming gang, one of EVE's oldest and most fun avenues of PvP.

Continue reading EVE Evolved: PvP masterclass - Gang warfare

EVE Evolved: PvP masterclass - Introduction

Filed under: Sci-fi, EVE Online, Game mechanics, Guides, Professions, PvP, Tips and tricks, Grouping, Politics, EVE Evolved



One of the most perplexing things about EVE Online has to be the fact that although the game is essentially designed around PvP, a lot of players avoid it entirely. In this new series of articles, I will explain PvP from the bottom up, with a particular focus on helping anyone that has always wanted to give EVE's high quality PvP a try but wasn't sure what to do. In this first article, I examine the different types of PvP available in EVE Online and suggest ways to get involved in them even if you're just finishing the 14-day trial.

Types of PvP:
In most MMOs, PvP means organised battleground matches or one versus one player duels. For those games lucky enough to have open world PvP, the options are a lot more varied. In EVE Online, the exact right combination of factors come together to create what on a good day I can only describe as the best PvP experience I have ever had in a computer game. Rather than just being something fun to do, PvP in EVE arises as a natural consequence of normal play, used by players to push forward their own agenda in a harsh, dismal space-borne society.

Continue reading as I help you choose which type of PvP suits you the best and suggest ways to get involved in it.

Continue reading EVE Evolved: PvP masterclass - Introduction

A newbie's first war declaration in EVE Online

Filed under: Sci-fi, EVE Online, Game mechanics, Guilds, PvP, Tips and tricks, Opinion

It's almost guaranteed that at some point in your time as an EVE Online pilot, you'll encounter a war declaration from another corporation. In some cases, the wardec may be provoked -- another corp's pilot killed or harassed, perhaps one ninja salvaging too many, and the next thing you know Concord sends you an email notifying you of hard times ahead. Then again, wardecs can also simply be used for kicks and consequence-free highsec kills. Potentially, a war declaration can also be a form of ransoming, a way for aggressors to extort money as a 'fee' to retract the wardec. Regardless of its cause, the situation remains the same: your opponents are free to fire upon you in high security space without triggering a response from Concord.

For a newer player, a feeling of panic can sink in. That warm, comfy security blanket of highsec no longer offers its sheltering protection from harm. Perhaps for the first time, there's real risk involved in playing the game. That's an angle of war declarations that writer Sam Guss discusses in a piece for MMORPG.com called "EVE Online: Surviving Your First War." (Guss is also a writer at EVE-Mag). But that's really just the backdrop. He recounts his own experience with being wardecced, from the surprise of the initial wardec to the sobering 24-hour countdown to war against far more experienced PvP-ers.

Continue reading A newbie's first war declaration in EVE Online

The Daily Grind: Is the real draw of MMOs the company you keep?

Filed under: Culture, Guilds, Opinion, The Daily Grind

One of the main things that keeps us playing MMOs are the communities that populate them. While some players can, and do, play their chosen game solo, for most it's the social component of these titles that pulls us away from those stunning graphics of consoles games and RPG titles for the PC. By comparison, while they're beautiful, many of those games seem 'empty' after having spent time with a massively multiplayer title.

Communities in whatever form they take -- be it a guild, alliance, or corporation -- are essential to the success of an MMO, but interest in playing a given title can wane over time. Likewise with the social aspects of these titles, tempers can flare and patience wears thin. Sometimes you find you just don't have that much in common with the people you're playing with and it's time to move on. Bearing that in mind, are the people you choose to play with in your MMO of choice the same people you started out with? Do you see any parallels between how the company you keep in-game changes over time and how your real-life relationships with friends is always changing?

The political machinations of EVE Online

Filed under: Sci-fi, EVE Online, Economy, Events, in-game, Game mechanics, Guilds, MMO industry, PvP, Endgame, News items, Politics, Roleplaying


Game journalist and EVE Online player Jim Rossignol has been coming to grips with the idea of conflict in EVE, in a series of articles written for Eurogamer. Rossignol began by looking at "the basic principles of killing people" and progressing to the large scale conflicts between alliances.

This week, Rossignol goes a step further by looking at the politics at the heart of much of the large-scale conflict in EVE Online, and how despite all the freedom the developers give players, it was inevitable that power blocs of players would be at each other's throats. "Players plus resources, plus more players, equals conflict. That's the basic mathematics that powers EVE Online. And it's been working for over five years now," Rossignol says.

Continue reading The political machinations of EVE Online

EVE exploit warning affects corp infiltration practices

Filed under: Sci-fi, EVE Online, Exploits, Game mechanics, Guilds, PvP, News items

War declarations are an essential part of EVE Online. They allow corporations and alliances to fight for control over resources, territory, or simply to get revenge on their rivals. Then again, others declare war for the opportunity to grief in Empire space. Perhaps it's this latter tendency that prompted the latest announcement from CCP Games. They're branding the monkeywrenching of rival corporations during wartime as an exploit.

GM Grimmi states: "The practice of insta-joining/leaving warring corporations for the purpose of surprising war targets, or getting them in trouble with CONCORD, is considered an exploit from here on. Reports of this will be investigated on a case by case basis and warnings will be issued at the discretion of the GM. Repeated incidents may result in bans on accounts involved." This doesn't seem to apply to 'normal' corp infiltrations, though it does beg the question of why a corporation at war would even be accepting new recruits at all. What's the protocol in your corp, do you continue to accept applicants into the fold during a wardec, or is the risk of alt spying and sabotage too great?

EVE Community Spotlight: Jade Constantine

Filed under: Sci-fi, EVE Online, Interviews, Lore, Opinion, Politics, Roleplaying

Jade Constantine is a veteran player of EVE Online, long known for having a forceful personality and a flair for writing. As the CEO of Jericho Fraction and the head of The Star Fraction alliance, Jade has become a pioneer in EVE roleplay, upholding ideologies of freedom that run counter to some of the very systems that define the game.

Along the way, Jade has made some enemies, but clearly some allies as well, having garnered the most votes in the Council of Stellar Management (CSM) election. As Chairman of the CSM, Jade Constantine is a magnet for controversy, but as an elected delegate, is also in a unique position to deal directly with CCP Games and potentially change EVE. Massively recently spoke with Jade on the state of roleplaying in EVE Online, the challenges that the CSM faces, and what it's like to be under the magnifying glass.

Continue reading EVE Community Spotlight: Jade Constantine

The high price of trust in EVE

Filed under: Sci-fi, EVE Online, Culture, Game mechanics, Opinion, Politics


Trust is a rare commodity in EVE Online, and is one of those aspects of the game that makes it at once interesting and frustrating. That friendly person who offers you assistance in a mission, wants to sell you a faction module, or seeks to join your corporation may very well be waiting to backstab you when you least expect it. This might sound bad, but it's not necessarily a terrible thing in terms of enjoying the game. Indeed, some may feel that it adds to the risk inherent in EVE, and thus the thrill. The fact that players can manipulate trust within the rules of the game is one of the aspects of EVE that sets it apart from most other MMOs.

The risk vs. reward stakes are raised when trust comes into play with groups of players. Collective action through corporations or alliances will, at some point in time, entail trust. It may be a CEO or director lifting restrictions on access to resources for a member of the corp, hoping that the faith placed in the recruit wasn't a bad move. In other scenarios, the situation is reversed -- a director decides to cut and run, seizing assets and leaving the corporation shocked and understandably enraged.

Continue reading The high price of trust in EVE

Leadership in EVE Online applicable to real-world ventures

Filed under: Sci-fi, EVE Online, Culture, Guilds, News items

EVE Online has been getting increased mainstream media coverage. Recently the New York Times covered EVE's Council of Stellar Management (CSM) summit in Reykjavik, as well as the self-styled 'bad guy' alliance Band of Brother's initiative to annihilate their rivals in New Eden, wiping them from New Eden's star maps.

A new MMO article at Forbes takes a close look at the corporate paradigm of EVE Online, both in-game and out. The piece touches on the views of Goonswarm alliance leader and CSM delegate Sean Conover (aka Darius Johnson, CEO of Goonfleet) and the real-world CEO of CCP Games, Hilmar Veigar Petursson. The Icelandic CEO states: "There isn't a lot of difference between what you can apply within the game and out of it... It's more about social skills than gaming skills. It's very hard to stay on top."

Continue reading Leadership in EVE Online applicable to real-world ventures

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