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EVE's 4th CSM election results are in

Filed under: Sci-fi, EVE Online, Culture, Events, in-game, Game mechanics, MMO industry, Politics


Election results for EVE Online's 4th Council of Stellar Management (CSM) are in. The CSM are players elected by the game's subscribers, given the responsibility of representing the collective interests of the playerbase to EVE Online's developer CCP Games. The hope is that future game changes and features will be in keeping with how the subscribers like to play EVE.

The announcement from EVE developer CCP Xhagen earlier today lists the election results by real name, character name, location and number of votes:

EVE's CSM elections begin, site matches your views with those of candidates

Filed under: Sci-fi, EVE Online, Culture, Politics


Massively recently pointed out that the candidates have been announced for EVE Online's fourth Council of Stellar Management (CSM) -- the player-elected body that represents subscriber interests as the game is developed. (Also, if you missed it the first time around, you can listen to the recordings of CSM debates hosted by the Planet Risk radio show.)

There are a number of candidates in the running this election: 49 at last count. These prospective CSM delegates have put forth some wildly differing views on how EVE Online should evolve and there's a fair amount of info to sift through on the forums and the individual sites that candidates maintain. Not that this is really a substitute for actually, y'know, reading up on who you're voting for, but there's now a site that can help you zero in on the candidates who share your views on the game. Vote Match will match your views on issues as a player with the election platforms the various CSM candidates are running on. The site was coded by the current CSM Chairman Dierdra Vaal and is definitely worth a look for EVE Online players trying to decide on which candidate to back.

EVE Online's CSM candidates debate live on today's Planet Risk radio show

Filed under: Sci-fi, Podcasts, EVE Online, Culture, Events, in-game, Game mechanics, Politics


A number of EVE Online fans who've needed their podcast fix have been tuning in to Planet Risk in recent months, a great mix of music and commentary from players who spend most of their EVE time exploring the uncharted expanses of wormhole space. Planet Risk is a live show that airs on Split Infinity Radio on Wednesdays; hosts Luminus Aardokay and Quivering Palm make Planet Risk available as a podcast afterwards and we recommend you check it out if you haven't already. Today's show should be interesting as they will host a debate between four candidates for EVE's next Council of Stellar Management, the player-elected body that represents the wishes of the subscribers when dealing with CCP and how EVE Online is evolving.

We mentioned last week that the 4th CSM candidates have been announced but not everyone in the running had their positions on issues fleshed out in time for the CCP announcement. Since that day, more info about the 49 candidates is becoming available (thanks for pointing this out Darth Sith). Today's debate on Planet Risk will have CSM candidates TeaDaze (known to many for his commentary during the Alliance Tournament), Song Li (from the Missions Collide podcast), Helen Highwater and Mike Azariah.

EVE Online's candidates for 4th Council of Stellar Management announced

Filed under: Sci-fi, EVE Online, Game mechanics, News items, Politics

The roster of candidates for the 4th Council of Stellar Management (CSM) in EVE Online has been announced. According to CCP Games developer Pétur Jóhannes Óskarsson (aka CCP Xhagen), 60 members of the playerbase submitted applications, with 49 players accepted after CCP's screening process. (Players must hold valid passports to attend the CSM summit in Reykjavik, and those with EULA violations are ineligible to run.) From this pool of 49, there will ultimately be nine elected delegates and five alternates who can step in when needed.

Although Xhagen didn't break down candidate stats by nationality, there is a substantial number of U.S. players running for the 4th CSM as in past elections. This time around there are candidates from Latvia, Serbia, and Barbados as well. The ages of candidates range from 21 to 54, and only one female candidate is in the running this term which Xhagen notes is a decrease from the previous election. (He also indicates that only 3.9% of EVE's subscribers are female.)

EVE's Council of Stellar Management chairman interviewed

Filed under: Sci-fi, EVE Online, Game mechanics, Interviews

One of the things that sets EVE Online apart from most other MMOs running is its Council of Stellar Management (CSM) -- player-elected representatives who work with developer CCP to improve the game. Garret Fuller at MMORPG.com recently sat down for an interview with CSM Chairman Dierdra Vaal (coincidentally a man with fine taste in ships) to discuss player input on EVE Online and how the CSM helps to make this happen.

Although his comments do not confirm what's on the way in future EVE Online expansions, Vaal also discusses an interesting expansion concept CCP Games is knocking around. Vaal tells MMORPG.com: "It's basically a big expansion idea focusing on low sec and gameplay on the wrong side of the law. I feel this could tie in quite well with my proposal for a new bounty hunter system. Overall, low sec may be the most neglected part of the game [...] and I think it would be great if it got the attention and bits of unique gameplay it deserves."

Beyond this idea of better supporting underworld gameplay in the future, Vaal explains how EVE Online is evolving into a more complex environment, namely through avatar interaction in Incarna, and social networking in New Eden (formerly "COSMOS").

Have a look at the MMORPG.com interview with Dierdra Vaal for more on how the CSM functions and what the council does for EVE Online's playerbase.

EVE Evolved: The Council of Stellar Management

Filed under: Sci-fi, EVE Online, Culture, Events, real-world, Forums, MMO industry, Politics, EVE Evolved

If you play EVE Online or follow its news, you've probably heard of the Council of Stellar Management (or CSM for short). They're a democratically elected group of players that volunteer a lot of free time to help the developers improve EVE. The CSM's job is outlined in the official summary document as "to represent society interests to CCP". They act as an intermediary between CCP's development team and the EVE players but what do they actually do and have they made a positive impact on the game? I initially researched the CSM one month after the institution's inception when it was much too early to tell. With three six-month terms completed and a fourth about to start, there's now enough information to take a real conclusive look at how well the system works.

Join me as I examine the creation of the CSM, how it works and what it's actually achieved since its inception.

EVE's 4th Council of Stellar Management accepting candidates

Filed under: Sci-fi, EVE Online, Events, real-world, Events, in-game, Game mechanics, MMO industry, News items

The Council of Stellar Management (CSM) is a concept that's unique to EVE Online -- a player-elected council that represents the playerbase's views to the developer CCP Games. CSM representatives identify the major issues that players have with EVE Online and work together with CCP to improve the game. According to EVE dev CCP Xhagen, "Roughly 60% of all issues brought up by the CSM have either been already added to the game or are on the horizon."

The Council of Stellar Management is now heading into its 4th iteration and will begin accepting candidates as of tomorrow, October 1st. Candidacy applications will be accepted through October 15th. Interested parties must hold a valid passport (each CSM term involves a summit in Reykjavik) and be willing to have their real names become a matter of public record, for the sake of accountability.

EVE Online player elected council rep steps down in wake of insider trading

Filed under: Sci-fi, EVE Online, Culture, Economy, MMO industry, News items


One of the unique aspects of the sci-fi massively multiplayer online game EVE Online is that it has a peer-elected council of players that represents the interests of EVE's subscribers to the title's developer CCP Games, working with them to improve the MMO. This select group of EVE Online players is called the Council of Stellar Management (CSM).

No other online game in operation has anything quite like it, but that's because EVE Online is one of the few games where something like this would even work. Given the scope of interactions that happen in EVE's single shard setting of thousands of solar systems where player actions have the potential to affect others in the game, it comes as no surprise that players can take the game very seriously. They form military and political alliances to conquer and hold regions of space. Players even establish financial institutions built upon the game's virtual economy. Any insider knowledge about how the game's New Eden galaxy will change through future development could be valuable. CSM delegates are expressly forbidden from divulging or using insider information for their own advantage, or those of their friends.

However, CCP Games revealed today that exactly such a situation has arisen. Larkonis Trassler, a prominent member of the Council of Stellar Management, used insider information to attempt to profit in the game's virtual InterStellar Kredit (ISK) currency. He has stepped down from his position on the council and his accounts have been banned by CCP for Non-disclosure Agreement violations.

EVE Online announces Dominion expansion, 'Walking in Stations' renamed Incarna

Filed under: Sci-fi, EVE Online, Expansions, Guilds, MMO industry, News items


CCP Games has announced their 11th free expansion for EVE Online, called "Dominion." As the name suggests, the winter expansion focuses on territories and player control over them. We're told that the Dominion expansion focuses on conquering and holding space, and will feature a reworking of the sovereignty system of territorial control for player alliances. We don't have any further details on the sovereignty revamp yet, but according to CCP the changes have been made with subscriber feedback in mind, particularly through the player-elected Council of Stellar Management.

Given that CCP Games is tying more of EVE Online's gameplay into the planets of the New Eden galaxy, the next step they're taking with the Trinity graphics engine is to add more detail to these planets (and presumably moons).

New perspective on EVE Online's latest bank embezzlement

Filed under: Sci-fi, EVE Online, Economy, Events, in-game, Massively Interviews


EVE Online is a deep sandbox game with the most complex player-driven economy found in any massively multiplayer title. There's enough depth, in fact, that players can establish their own financial ventures in-game, in the forms of bonds and IPOs, and even institutions like banks. However, EVE Online is a game where some players create while others undermine or outright destroy. Trust is a valuable and rare commodity in EVE's setting of New Eden; there are always risks of deception and betrayal. But those willing to take risks are generally the ones who are most successful. Of the player-run banks presently operating in the game, EBANK has billed itself as "the largest financial entity ever seen in EVE."

The secrets of its success? A solid Board of Directors and knowledgeable staff, various safeguards preventing any one individual from accessing all bank assets and, yes, some of that rare commodity called trust.That trust was damaged recently though, when EBANK's (now-former) CEO Ricdic, well-known to the game's playerbase, embezzled the virtual funds he was entrusted with. Although this is permissible by EVE's developers CCP Games, selling in-game currency for real-world cash is not. Ricdic has been banned from the game but his actions triggered a run on the virtual bank, and have shaken the faith many players have in EBANK.

Massively spoke about the incident with LaVista Vista, a former member of the game's Council of Stellar Management who sits on the Board of Directors of this virtual bank in EVE; he also provides commentary and analysis of virtual worlds and EVE on the Eveconomics blog. LaVista told us about the parallels that can be drawn between a banking crisis in the virtual galaxy of New Eden and that of the real world, and how what happens in a game can impact real lives.

CCP Games addresses player concerns in EVE Online Q&A

Filed under: Sci-fi, EVE Online


The first Q&A between EVE Online developers CCP Games and the Council of Stellar Management (CSM) -- a group of players (elected by fellow EVE gamers) that represents the collective interests of the subscribers -- was released this past week. It addresses a few concerns the players have had, for instance the delays with EVE's 'Quarterly Economic Newsletters', what is intended to be a regularly released overview of the game's ever-shifting economy. (CCP says they're on track to release the QEN's on schedule moving forward.) The Q&A also addresses a major question that has arisen for factional warfare participants, which began with the Empyrean Age expansion and its all-out war between the game's four races. Players fighting for the Caldari race's militia have, essentially, won the war. They've captured all of Gallente space. So where will (Caldari-Gallente) factional warfare go from here?

CCP responded: "We plan the NPC timeline for events leading up to expansions, coordinating the release of news and integrating the high level plot with chronicles, video, and everything else we can. This year, our storyline theme was to try and 'cross the streams' more, meaning that we were going to look for ways to weave the exploits of capsuleers into the NPC canon. The Caldari sweep of contestable Federation space gave us the perfect context to do just that."

EVE Online's 3rd CSM election results are in

Filed under: Sci-fi, EVE Online, Events, real-world, Events, in-game, Game mechanics, MMO industry, News items, Politics


The Council of Stellar Management (CSM) in EVE Online is a body of players elected by the game's subscribers to represent their interests before CCP Games. We've seen no small amount of debate on the CSM in the comments here at Massively, which is actually indicative of the lengthy and contentious discussions on the CSM that take place on the official forums and unofficial forums alike, as well as on player blogs.

We'd already mentioned that the 3rd Council of Stellar Management elections were under way but now those election results are in. Two council members from the 2nd CSM were-elected -- Vuk Lau and Omber Zombie. Dierdra Vaal, who sat on the first CSM, has been elected as well. In fact Vaal garnered the most votes in this election (2967) and is thus the new Chairman of the Council of Stellar Management. 9.7% of EVE Online's playerbase voted in the 3rd Council of Stellar Management election.

EVE Online's 3rd CSM election polls close tomorrow

Filed under: Sci-fi, EVE Online, Events, real-world, Events, in-game, Game mechanics, MMO industry, Politics


If you've been following Massively's EVE Online coverage over the past few months, you'll no doubt have noticed we've written about the game's Council of Stellar Management (CSM). The CSM is a body of players elected by their fellow players, who represent the interests of the game's subscribers and work with CCP Games to ensure that development and balancing are driving the game forward in ways the gamers like. Opinion remains divided on the CSM, of course, but we think it's an interesting concept; developers letting the players have a say in a game's development pipeline is something that's very rare in the MMO industry.

We'd just like to post a reminder to our readers that the 3rd CSM election polls close tomorrow, May 26th. If you've been considering voting, check out what the candidates have to say about themselves and about EVE in the Jita Park Speakers Corner, a section of the EVE Online forums where each candidate explains their respective election platforms. There's still time left, so be sure to make your vote count.

EVE's 3rd Council of Stellar Management elections underway

Filed under: Sci-fi, EVE Online, Events, real-world, Events, in-game, MMO industry, Politics


The Council of Stellar Management (CSM) in EVE Online is perhaps the best implementation of governance in the virtual space achieved thus far among the numerous MMOs and virtual worlds, although this concept in the industry is rare. The basic idea behind the CSM is that as the horizons of EVE Online and its subscriber numbers expand, there are many different playstyles to be found in the game. The CSM acts as the voice of the playerbase, advising CCP Games on how best to change or develop the game to suit player interests in a far more direct way than the requisite 'nerf this' or 'boost that' threads on the official forums. The Council of Stellar Management delegates aren't selected by CCP but are elected by the players themselves, which is the subject of the latest dev blog from CCP Xhagen (aka Pétur Jóhannes Óskarsson).

EVE Online's 3rd Council of Stellar Management elections are underway. CCP Xhagen's dev blog enumerates some of the CSM's main achievements to date, hopefully providing more incentive for players to vote. (Voter turnout has been lower than hoped, with only 8.6% of the playerbase getting involved, as of the 2nd election.) Massively has covered this idea of player governance in the past through interviews with CCP developers involved with this initiative, but Xhagen's dev blog and its links to EVElopedia provides greater detail into how the CSM operates.

The polls close on May 26th, so if you're an EVE Online player, remember to make your vote count.

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