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Grouping versus soloing as the genre evolves

Filed under: Culture, Game mechanics, Grouping, Opinion, Academic


Back in the day, there were two ways to play most MMOs -- you could form a group with other players, or you could stay inside the cities and wait. Those days are long gone, of course, and it's a rare game that doesn't allow a player to do quite a bit without the support framework of a group. But there's a point to be made about what's been lost in the process, and We Fly Spitfires has an interesting take on how we now have to be pushed and prodded into grouping. There was a time when people were expected to group to complete tasks, but players are increasingly opposed to the idea as more and more becomes possible to solo and we grow less and less patient for finding a group.

Unsurprisingly, Game by Night brings up the obvious counterpoint: that evolving game design has relegated forced grouping to the past. There are more MMO players now than there were back then, and the majority of them started on games such as World of Warcraft or City of Heroes where grouping was only occasionally necessary, and even then only for specific tasks. By removing the requirement, player expectations become different, and there's no longer a sense from most of the playerbase that soloing should be possible for a majority of tasks. It's a debate that's been had over and over through the years, but as the solo play model becomes more and more expansive, it no doubt will be revisted time and again -- and attitudes toward it will shift as the playerbase does.

Get your Kung Fu on in City of Heroes

Filed under: Super-hero, City of Heroes, News items

Do you sometimes wish that when everybody is kung fu fighting they didn't all look so alike? NCsoft seems to feel the same way, because they've now made available the City of Heroes Super Booster IV: Martial Arts for ten bucks. Yes, now when you're fighting foes with malicious martial intent you'll look "spiffy" and whatever other adjective you feel like tossing into the equation. The booster comes with more than costume pieces, however. It also contains ninja-theme costume change animations and a ninja running power. There's also two new emotes for roleplayers, who tend to be the biggest emote fans.

This makes the fourth booster pack since the original (or microtransaction bundle, if you like) for City of Heroes and you can bet there will be plenty more as long as these continue to sell. Our guess for the next addition? Mutants would be a safe bet; mutants or zombies.

Mission Architect contest launched in City of Heroes

Filed under: Super-hero, City of Heroes, City of Villains, Contests, Events, real-world, News items


If you like creating content, the Mission Architect system in City of Heroes offers a lot of venues for your creativity, and it's certainly one of the most-touted features of the game. Now, you might be able to get more than just the joy of having other people play through your creation as a prize. There's a new contest on the official site that promises to be the first in a series, allowing a lucky designer to receive a special title and possibly even the coveted Designer's Choice award for their mission.

Sound like your sort of contest? There's a single catch -- you have to work within a given theme. In this case, the mission arc has to involve a hero doing evil for the greater good. That's a theme so ripe for exploration that we're all but certain several people came up with mission arcs just reading the line, so if you're firing on all cylinders take a look at the official rules and then get cracking. The contest ends on December 7th, plenty of time for crafting whatever story you think is best -- and considering City of Heroes: Going Rogue will be out before we know it, the submissions may wind up being more appropriate than you think. Considering that... well, who knows what winning might do for your future? Best to get to work.

Microtransactions and the splits in philosophy

Filed under: Business models, Culture, Game mechanics, MMO industry, Opinion


No one was expecting the current 900-pound-gorilla of the MMO market to throw its hat in the ring regarding microtransactions, but the fact that it's in the mix has forced a large number of people to take a look at the philosophies and patterns of the business model. Killed in a Smiling Accident recently put down some thoughts regarding the differences, explaining that World of Warcraft's model is, in their opinion, inferior to the one found in the equally-significant microtransaction model of Dungeons and Dragons Online. The former has a store consisting of fluff items with no equivalent in the game, while the latter largely puts forth offerings that can be obtained in the normal game if you want to take the time.

Of course, there's the obvious counter brought up in the comments: that it's better to have microtransactions selling something you can't otherwise get in the game. Simply take a look at Champions Online and the controversy over retcon pricing to see how the two can be better left untethered. Getting something unique is a nice bonus for a game you enjoy -- for example, look at the bonus costume packs that City of Heroes sells. However, with items on sale that can be obtained from gameplay, the game can feel a bit more disjointed. There's a case to be made for both sides, and with the free-to-play model gaining speed, it should be interesting to note where the majority of MMO players draw the line.

NCsoft responds to City of Heroes speculation

Filed under: Super-hero, City of Heroes, Business models, Interviews, MMO industry, Opinion, Rumors


A couple days ago, we had a post detailing some speculation on what City of Heroes: Going Rogue meant for NCsoft West, City of Heroes, and the future of the entire branch of the company. Ryan James, director of corporate communications for NCsoft, took the time to issue a direct response to us regarding that post. We also got an opportunity to ask him a few questions regarding NCsoft's current and future direction, which helps provide some context and some behind-the-scenes information to offset the speculative nature of the aforementioned post.

The official response is as follows:

"We wanted to respond to your post from November 2 on City of Heroes and clarify a few points for you and your readers. In short, the piece offers a rather sensationalist view of NCsoft West and our success thus far.

We're very proud of what we've accomplished here in the West – we have several major MMO franchises, including City of Heroes, Lineage and Guild Wars. And our newest addition to the NCsoft portfolio, Aion, has just seen a very successful launch here in the West. As you point out, we have had to make some tough portfolio decisions, but this is very much par for the course for any major game publisher today. That being said, we remain extremely proud of the Paragon team's accomplishments with the City of Heroes franchise. City of Heroes is still the world's most popular super-powered hero MMO. Even with an increasingly crowded landscape, City of Heroes remains the gold standard for comic book-inspired MMOs – it has stood the test of time and we're excited to be bringing Going Rogue to players next year.

As you note, the author of Vicarious Existence is indeed 'alarmist' in his assessment of NCsoft West and our future. We couldn't agree more. On the contrary, we're optimistic about our future."

Following the statement, Mr. James took the opportunity to answer a few questions about the company's game portfolio and future plans. Take a look at the questions and responses after the break.

How much is riding on City of Heroes: Going Rogue?

Filed under: Super-hero, City of Heroes, City of Villains, Business models, Expansions, MMO industry, Opinion


At the six-year mark, City of Heroes is still moving forward, with City of Heroes: Going Rogue targeted for release in the second quarter of 2010. It's certainly not the oldest game to receive an expansion, but Vicarious Existence has an interesting point to be made: exactly how much is riding on the success of this expansion? In true heroic sense, it may well be the fate of NCsoft West and of NCsoft's entire western presence in the market.

It's no secret that NCsoft West has had a difficult time in the market, with the first rumbles having been made clear with the sad tale of Auto Assault. And it's hardly necessary to dredge up painful memories about the games that have also gone the way of the dodo. But as the post points out, there's not nearly as much revenue coming in from the western branch of the company as they'd like, even with the success Aion has been having in the marketplace. (If that sounds cynical or as if it's expecting too much money, Adam Martin has an excellent explanation of why NCsoft could and would be so draconic about profits.) To be fair, the post is a bit alarmist, but it does posit that there could be a great deal of trouble on the horizon for City of Heroes -- and perhaps the whole studio -- based on the performance of the expansion. And even if the idle speculation is wrong, it certainly does put you in the right mood for the expansion, doesn't it?

Double experience and account reactivation weekend coming to City of Heroes

Filed under: Super-hero, City of Heroes, City of Villains, Patches, News items


It's a whole new spectrum of experience, like a rainbow! Sorry, we felt the need to say that somewhere in this short article. But to celebrate the release of Issue 16: Power Spectrum to City of Heroes, all accounts are being reactivated and all heroes and villains will be netting themselves double experience this weekend. Plus, if you were a little short on spending money, influence/infamy is doubled this weekend as well.

So, if you were a City of Heroes/Villains subscriber in the past, this weekend is your chance to re-download the game and check out the cool new additions like Architect and Power Spectrum. Customizable power colors! Finally!

The "weekend" begins next Thursday (October 8th) at 12 PM ET (9 AM PT) and will continue until 3 AM ET on Monday (Midnight on Sunday, if you're of the Pacific Time persuasion.)

City of Heroes opens Issue 16: Power Spectrum

Filed under: City of Heroes, City of Villains, Patches, News items


NCsoft has deployed Issue 16 for City of Heroes/Villains, bringing in a bunch of delicious new options for Paragon City's finest (and the Rogue Islands' worst). Powerset proliferation is ongoing, bringing formerly barred powersets to archetypes that were previously denied them.

This issue brings a particularly pleasing improvement: Being able to jump from one part of the character creator to another, without having to complete it all in a fixed-order. That's a huge help for players looking to refine their look and character-concept during design.

Power customization teased at for City of Heroes

Filed under: Super-hero, City of Heroes, Patches, News items


We've always operated under the assumption that City of Heroes was designed in such a way that power customization would be very difficult. So a recent forum post hinting by lead designer Matt "Positron" Miller showing that it's apparently happening makes this news all the more interesting.

Of course, all we get are a couple screenshots of purple and blue imps to tease us, but then again what else do you really need to know right now? Well okay, we suppose you could know how colorization works and if it's something that's done only during character creation or at any time while playing. It would also be nice to know the extent that powers could be customized, too.

We'll just have to wait until July to hear more about Issue 16. So until then, dream about City of Heroes in whatever color you like -- even made up ones!

City of Heroes senior designer Bruce Harlick on return of The 5th Column

Filed under: Super-hero, City of Heroes, City of Villains, Lore, MMO industry


Massively mentioned yesterday that City of Heroes Issue 15: Anniversary has gone into open beta testing. Along with that announcement and an overview of the Issue 15 features, Paragon Studios senior designer Bruce Harlick has written a developer diary titled "A Circle of Fifths: Designing the Ultimate Fifth Anniversary Task Force and Strike Force"

Harlick writes that when Paragon Studios was hashing through ideas for the game's strike force and task force for the City of Heroes 5th Anniversary, bringing the 5th Column back to Paragon City seemed the right thing to do. It also lets them bring The Reichsman into the game, leading to some interesting mission arcs. Harlick writes, "I didn't want the two arcs to be simple mirrors of each others, with the villains doing something and the heroes stopping it." He adds, "I wanted the villains to succeed with their plan and to deal with the consequences, and I wanted the heroes to deal with an emerging big problem."

Have a look at Bruce Harlick's developer diary on City of Heroes Issue 15: Anniversary, for more about what he describes as "a story that's worthy of the return of one of the biggest threats to ever hit Paragon City and the Rogue Islands."

DC Universe Online preview covers the basics

Filed under: Super-hero, New titles, Previews, News items, DC Universe Online


This new preview of DC Universe Online over at Kotaku doesn't really have any new information in it for people who've been keeping up on the game. However, it does at least put it all in once place, which makes it a useful article to give to anyone not in the know about SOE's upcoming superhero MMO.

One specific thing the article mentions is that aside from the big superstars of the DC Universe, there's not a whole lot differentiating the game from City of Heroes. We'd like to point out that from what we've seen and experienced with the game, that isn't entirely true. Combat is quite a lot different than NCsoft's original guys-in-capes offering. If anything, a closer comparison would be to Cryptic's upcoming Champions Online, which seems to sit somewhere between City of Heroes and DC Universe Online, overall.

Then again, we really can't make that kind of call until all the games are out to play. But by this time next year, that should likely be the case.

City of Heroes: Architect Edition giveaway

Filed under: Super-hero, City of Heroes, City of Villains, Contests, Massively meta


Everyone's favorite superhero MMO, City of Heroes, turns five years old today! And while NCsoft is holding their own celebrations, at Massively we're marking the occasion by giving away three copies of the game's new Architect Edition (worth approximately $20). So for those of you who've not yet gotten in on the fun that is the character creation mini-game (or Mission Architect, the expanded character creation mini-game which allows you to build your own in-game mission arcs), here's your chance!

To enter, just reply to this post with a comment telling us what kind of mission you'd like to make in City of Heroes. Will your mession feature ninjas? Zombies? Velociraptors? [Editor's note: we're not actually sure if missions can feature velociraptors. As mankind's ultimate enemy, they'd obviously be overpowered.] You may enter once per calendar day and all entries must be submitted by 9AM Eastern on Saturday, May 2nd, 2009. So you've the rest of the week to think about it! Three lucky winners will be chosen at random to receive a copy of City of Heroes: Architect Edition. Eligibility is restricted to the legal residents of the 50 United States (including DC) and Canada (excluding Quebec) who are 18 years of age or older. You can find complete rules and restrictions for this giveaway here. And, of course, good luck!

A Mountain of Missions

Filed under: Super-hero, City of Heroes, City of Villains, Culture, Opinion


A four day weekend spent largely in the new City of Heroes Mission Architect suite has been something of a startling eye opener for me. Like a great many people, I was always of the opinion that when it comes to User Generated Content, there was basically nothing an MMO could do wrong; the more options the better! Liberate the means of production! We can ALL be game designers, if only we have the tools!

I certainly thought it would be well-received, but less than a week since launch there are at time of writing, a staggering 18,000 new story arcs in the game, and Sente at A Ding World has some fascinating breakdown of the figures so far. I have no idea how many missions were actually in the game prior to Issue 14 but it is a fair bet that the players have created more content in five days than NCSoft have in the last five years. And yet far from feeling liberated by the new system, I'm increasingly finding it confusing and not a bit daunting.

GDC09: Mission Architect in-depth

Filed under: Super-hero, City of Heroes, City of Villains, Massively Interviews, Massively Event Coverage


At GDC recently, Joe Morrissey, Senior Designer at NCsoft and Lead Designer for Mission Architect talked to an audience about the challenges of implementing a user generated content system in a 5-year old MMO. Afterwards, we had a chance to sit him down and ask a few questions of our own. But to start with, the basics, for those of you who haven't been following Mission Architect's development: it's a system that allows any City of Heroes or City of Villains player to create their own missions, complete with their own characters and stories. (If the idea of user generated content sounds strange and foreign to you, let Captain Dynamic explain the idea to you.) Currently in beta, this content Godzilla will be released upon the live realms in Issue 14. (For people who haven't yet dived into the City of franchise, there will also be a new game box coming out for Mission Architect: the aptly named Architect Edition.)


April Fools' 09: City of Heroes goes old school

Filed under: Super-hero, City of Heroes, City of Villains, Culture, Humor


Have you ever felt that the character customization options in City of Heroes are just too much? Sometimes they can just be too overwhelming, right? I mean, who wants to sit there and make a character that looks different from everyone else? Seriously, that's such a burden. So NCsoft has solved this problem with their newly announced City of Heroes: Golden Age. We think the premise behind CoH:GA is summed-up best by Lead Artist Ken Morse, "I think City of Heroes: Golden Age brings with it a level of detail that simply can not be accomplished with even the latest advancements in graphics technology."

Of course this is just an April Fools' prank, but it's one of the best! The tricksters at NCsoft NorCal have done a fine job tickling our nostalgia bone while bringing a smile to our faces. Check out the complete "news announcement" on their main site, and be sure to read through the text-based interface screenshots to bring back some memories. Give yourself ten points if you laughed at the Hayes-compatible modem reference, too.

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