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Posts with tag crackdown

Brilliant flora to permeate Earthrise

Filed under: Sci-fi, News items, Earthrise


Masthead Studios has licensed SpeedTree modeling software to add a higher degree of realism to their upcoming MMO Earthrise. The software suite is now used extensively in the game industry for foliage modeling. What, you've never heard of SpeedTree? Well you've almost certainly seen it before. You're not likely to stop and notice the trees and shrubs as the FBI and military are trying to cut you down with automatic weapons in GTA IV. You probably won't admire the indigenous plantlife while you're trying to frag your opponents in Unreal Tournament III either. But the unnoticed backdrop for your carnage in these games was built with SpeedTree. While we may not pay attention to them directly, these details that permeate our virtual environments can have a big impact on our immersion in those settings. Neverwinter Nights 2, Crackdown and Viking: Battle for Asgard are other prominent titles enhanced by SpeedTree.

Earthrise is in good company on the MMO front with Masthead's decision to use SpeedTree, joining the ranks of Stargate Worlds, Fury, and Age of Conan: Hyborian Adventures. If the actual game environments can live up to the screenshots Masthead Studios has released, Earthrise stands to be one gorgeous MMO.

Realtime Worlds grabs $50 million

Filed under: Business models, MMO industry, New titles, Virtual worlds, All Points Bulletin, Crime


Techcrunch is reporting that developers Realtime Worlds (makers of last year's Crackdown, which could be an MMO, and the upcoming All Points Bulletin, which we heard lots about at GDC) have picked up a whopping $50 million in funding from a round of investment capital, including lots of it from Maverick Capital.

So good news for APB fans -- of course, it's just a fraction of that billion dollars that Activision Blizzard CEO Bobby Kotick claims anyone will need to take on World of Warcraft, but $50 million buys a lot of artists, programmers, and servers, all things that a great MMO needs for a strong launch. APB is still in the development stages of course -- we've heard that it'll drop this year, though at this point (and with the extra cash going into a little extra development), we're probably looking at a spring 2009 release.

GDC08: All Points Bulletin info and eye candy

Filed under: Real life, Galleries, Events, real-world, New titles, Consoles, All Points Bulletin, Crime, Massively Event Coverage

What word is perhaps most synonymous with the current MMO playing field? Grind. Realtime Worlds' Dave Jones (no relation?) is setting out to change that with the studio's first massively multiplayer title All Points Bulletin we've been following eagerly. He's hoping the formula Crackdown + MMO = crack will be proven true with variables like infinite, professional-looking character and vehicle customization, contemporary setting, integration with last.fm and dynamic, variable team-sized missions hidden in the equation. Hit up our symbiotic other selves at Joystiq for the complete overview of APB.

A Brazilian court bans EverQuest

Filed under: Fantasy, EverQuest, Culture, Events, real-world, MMO industry, Politics, Legal, Education, Virtual worlds

In a classic moment of governmental insanity, word has gone out that a court in the Brazilian state of Goias has put a ban out on Sony Online Entertainment's EverQuest. The consumer protection agency for the country has apparently picked up on the ban, and is noting it on its official website.

Kotaku readers have been writing in to that site, expanding on this decision and a similar one that has been handed down on the tactical shooter Counter-Strike. This ban technically applies to the whole country, as decisions made in one court system are technically the law of the land throughout Brazil. A reader noted that at the moment only the state of Goias is applying the ban, as other court leaders seem to think the decision may be flawed.

Fascinatingly, EverQuest isn't even commercially released in the country of Brazil. Even more interesting, reader comments seem to indicate this is a forced ban: copies of the game reported being 'taken' by the police. The ban (on EQ, anyway) seems to stem from the moral ambiguity of many of the quests:

As for EverQuest, Procon states that it "takes the gamer to complete moral conflict and 'heavy' psychological conflicts; for the tasks that are given to them could be bad or good. (...) Violent videogames that use violence are capable of forming agressive individuals, making it evident that is strong its influence on psyquism, reinforcing aggressive attitude against certain individuals and social groups".

Further commentary is available at Rock, Paper, Shotgun.

China cracks down on MMOs, claiming they're "spiritual opium"

Filed under: Events, real-world, MMO industry, News items


In a curious bit of international news, Reuters is reporting that China has issued a crackdown aimed at diminishing what the communist government believes to be the undesirable side effects of online games' explosive growth in popularity on the mainland. Most of the online gaming that takes place within China happens in popular "net bars," which are packed to the gills with PCs. The government watches over the proprietors of these net bars with a close eye, making sure they enforce recent laws passed that both ban children from playing altogether, and restrict the number of hours adult players can stay in one net bar.

The establishments on which the government brought down their hammer were operated illegally and didn't abide by the gameplay restrictions mandated by the government. In one southern border city alone, officials shut down over 500 illegal gaming cafes. They cited one case where there was as many as 30 computers packed into a 40 square meter room. If you're more an english standard kind of person, that would be a room about 16 feet by 26 feet. You have to hope they had a good air conditioning unit!

What I found interesting was one official's comment that, "Although China's online gaming industry had been hot in recent years, online games are regarded by many as a sort of spiritual opium and the whole industry is marginalized by mainstream society." While their description of these net cafes does conjure up an image not entirely unlike that of an opium den, you have to wonder whether they see the real problem underlying China's addiction to MMOs. If players are so desperate to escape the hopelessness of their everyday lives that they'll literally sit and play a game at a computer until they die, shouldn't it be the conditions they live in that are changed, and not their opiate of choice, whether real or in a fantasy?

In Development: APB

Filed under: At a glance, New titles, All Points Bulletin, Crime

It seems I spoke too soon regarding the lack of a Crackdown MMO! APB is Realtime Worlds' action MMO, and judging from the awesome character concept artwork, it's going to have a lot in common with Crackdown. And I'm interested because in at least one way it's going to feature something I wrote about: criminals vs. law enforcement.

More to get interested in: 'The game itself centers on player vs player combat and will be the first massively multiplayer online title where player skill determines character progression as opposed to the traditional model of time investment." That's a tall order, and one I'm keenly interested in seeing how it's going to be implemented. That aside, the art direction on this game is gorgeous -- I'm happy to see that the 'good guys' (law enforcement) are just as visually interesting as the 'bad guys' (criminals). Check it: the photo there? That's a cop. Uh huh. The Artwork section of the site has a bunch of great pics; go check 'em out now. It's not gameplay, but it's enough, by gar.

APB
is coming out in 2008, according the site, and let's hope this is the hit the Crackdown could've been.

[Thanks, Chris!]

Games that could be MMOs: Crackdown

Filed under: Game mechanics, Opinion

Hey, have you played Crackdown? No? Me neither. Not from lack of interest, mind you; I just don't have an Xbox 360. I foolishly made the decision to eat instead of buying one. It sounded great to me, though: an adventurer that allows you to upgrade your attributes through use -- keep using your gun and your marksmanship will improve. Keep tossing things around and your strength will increase. Just like leveling up, only not so numbers-oriented.

I started wishing I could play it on my computer, which led me to the conceit you read before you: a Crackdown MMO would do me nicely. Think of it: play as an agent of, well, The Agency, the law enforcement entity of this world. Or, positing that the enhancement program that fuels the special abilities of Agency officers is stolen and sold on the open market, play as one of the 3 rival crime syndicates instead. PvP is built right in!

Continue reading Games that could be MMOs: Crackdown

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