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crafting-system posts

The Drakos Tower returns to Dragonica with all new challenges

Filed under: Patches, News items, Free-to-play, Dragonica Online

Dragonica -- the EU version of the game -- is gearing up to add the darkly sinister Drakos Tower back in to the game. Word is that the entire area has been completely redesigned from the previous incarnation, when only the first three floors were available. Now, players will have access to 20 floors of horrible, adorable monsters, great for Level 53-70 players. Of course, if you haven't made it that far in the game, don't worry! The team at gPotato (EU) have also started a "massive EXP event" until the update launches on the 4th, just perfect for players looking to level up.

Those brave inhabitants of Dragotaka who decide to take on the challenge will find themselves facing off against a half-robot, half-human creature; a spider crab; and a winged demon; all hell-bent on your destruction. Players will also learn more about the sinister secret lore of Dragonica as they quest through the revamped area. With that said, if you're not quite to that level yet, the update will additionally introduce the brand new crafting system -- ensuring a little something for everyone.

So, be sure to get those Dragonica patchers ready, and jump in to enjoy some bonus experience while you wait for the update on Thursday. Spooky surprises await!

E3 2009: Launch date announced for Rohan: Blood Feud's crafting system

Filed under: Fantasy, Patches, Crafting, Free-to-play


YNK Interactive has revealed at E3 that their free-to-play MMO Rohan: Blood Feud will be getting a crafting system later this month. Andy Tubbs, the head of YNK Interactive's Rohan Division, helped make the announcement: "We are excited on soon releasing the Crafting System that will coincide greatly with our other game features like the Exchange Market, a place where players will have the ability to sell and/or buy crafted items from other players." The Exchange Market Tubbs referred to allows players to sell their items for Rohan Points, which is the currency needed to purchase things from the Item Mall -- in other words, crafting and selling the results could potentially become a good alternative to spending your own real cash.

The crafting system will involve three steps: the first is collecting resources, then comes the extraction of crafting materials from those raw goods, and finally, the actual crafting can take place with the refined materials. Various enhancements can be applied to crafted items once the creator is skilled enough. Look out for the new system to debut on the 16th of June.
Massively is on the ground in Los Angeles this week and covering all the latest E3 MMO news coming from the convention. Check out our breaking coverage (or all the Joystiq network E3 reporting) and keep your eye on Massively's front page for the latest developments.

Tabula Rasa crafting: What didn't work then, and what works now

Filed under: Sci-fi, Game mechanics, Crafting, Tips and tricks, Tabula Rasa


Several times I've wanted to just sit myself down and write an in-depth article explaining the original crafting system in Tabula Rasa (before it was announced to close), but it's just one of those things where the explanation would not make much sense unless you've frustrated yourself with it firsthand. It was complicated, time consuming and you would only need to kill 3 or 4 more Bane to get a better item anyway. Yet in Deployment 13, the crafting system was completely overhauled, simplified, and caused players to actually craft again. But was it just too late?

Over at Van Hemlock's blog, he takes a practical look at the past and present of TR crafting, explaining what we once dealt with versus the new and improved system. For anyone who has simply ignored the crafting in TR based on previous bad experiences, this post if worth a read.

TurpsterVision : Warhammer proves you don't need a hoe to grow

Filed under: Video, Guides, Crafting, Reviews, Warhammer Online, War, Hands-on, Humor, TurpsterVision

Turpster shows that he is far more than just a Chauvinist!
I wont bore you all with words and phrases strung together to create some form of coherence, instead I will jump right back in! I am extremely proud to invite you once more to join in with the fun right here at Massively that is TurpsterVision!

As you are undoubtedly aware, Warhammer Online hit the shelves last week; and with it brought a whole new level of awesome to the MMO playing field. Right here on the site we have spoken of the joys of Public Quests, Realm Vs. Realm and a whole host of other goodies.

I have chosen to just focus on a couple of elements that caught my eye this week and I guess we'll have a more in-depth look at the game in the near future. But for now, grab your Spade or Garden Fork and join me in what could quite possibly be the most bloody battle yet...Cultivating!

Mark Jacobs continues talks on Warhammer's crafting

Filed under: Fantasy, Interviews, New titles, Crafting, Warhammer Online, News items

What do you want to know about Warhammer Online? Last week Massively went to war with Warhammer: Age of Reckoning. The result was an information bonanza never before seen on this site for any big title in development. Our coverage runs the gamut and ranges from crafting, guilds, various classes, capital cities, interviews with developers, and even a controversial post regarding perceptions about the game and its delayed launches.

With such an emphasis placed on PvP and combat, until recently not much has been known about Warhammer's crafting. Mark Jacobs has sort of become the official spokesperson for WAR's crafting system and is still making the rounds hitting up TenTonHammer in this one and two part interview. Nothing new is really discerned if you've been following the news closely. In the TTH interview Jacobs discusses scalability, the impact Apothecary will have on other areas of the game like combat, and more. A definite must read while you wait for your beta invite and are frothing at the mouth for anything WAR related.

If you missed out on all the news be sure to check out first-hand coverage for all the latest goods on Warhammer.

The Digital Continuum: Crafting conundrum

Filed under: Crafting, Opinion, The Digital Continuum

Whenever I start playing a new MMO my interest in crafting tends to go through two phases: hope and realization. During the hope phase I find myself wondering what sort of cool things I could create. I also think about being able to use those creations in useful and interesting ways. My head tends to float up into the clouds as I contemplate all the great times I'm about to have with a game's crafting system.

Then there's the realization phase, where my crafting dreams are crushed. This is the point when I start playing with the crafting system and moving through its inner workings only to find the same old thing: Talk to an NPC, get crafting skill of choice, look at recipe, gather ingredients and proceed to select how many I want before clicking a single button to create my item. When will developers admit that this is incredibly boring and at least try to spice things up a bit. They don't have to re-think the entire system. I would be perfectly happy with some evolutionary changes.

Mark Jacobs expunges the mystery of WAR's crafting

Filed under: Interviews, New titles, Warhammer Online, News items


We've been receiving a lot of information about all things Warhammer Online for some time now, but the one topic that hasn't been touched on is crafting. The veil of silence has been lifted as you can now go and read Gamespy's recent interview with Mark Jacobs. It's all about the very different and astoundingly intriguing crafting system being developed for the game wot's got gobbos 'n stuff.

It's typical for MMOs stick close to the tried-and-true crafting system we've all come to know and oft-lament. Yet that's not something EA Mythic is up for this time around. No, this time they want to challenge the status quo.

Lets not mince words, though. By choosing to create a more in-depth crafting system for Warhammer Online, they've given up a certain amount of profession variety upfront. If the discussed system works as intended it could be very well worth the risk of reduced crafting diversity -- and there's always content updates too. Hopefully EA Mythic can pull it off so we can see other MMOs experimenting with their crafting systems as well. Wouldn't that be nice?

Massively's Pirates of the Burning Sea crafting hands-on

Filed under: Betas, Historical, Pirates of the Burning Sea, Economy, Events, in-game, New titles, Crafting, Making money, Hands-on, Massively Hands-on


Yarr matey! Lift the gunwhales, lay out the plank, and shine yer cutlasses, there be... crafting to do? Sure, crafting and trading might not be the traditional pasttimes of choice for the pirates of lore, but we here at Massively have been sailing the seven seas (well, actually, just one of them) in the Pirates of the Burning Sea beta, and I am fascinated with the crafting system. Flying Labs has mixed some old ideas in with some new innovations, and put together a crafting and trading system that just might rival the fun of more traditional piratical activities.

For a short walkthrough on what they've put together (and a look at the economy tutorial quest), hit the link below.

Massively Features


Events Calendar

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Love Launch Mar 25 2010
Earthrise Launch Q2 2010
APB Launch Q3 2010

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