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Second Life helps model real life transit system

Filed under: Real life, Video, Game mechanics, Interviews, Crafting, News items, Second Life, Free-to-play, Academic, Virtual worlds

A University of California, Irvine computer scientist named Crista Lopes has been using Second Life to work on her rapid transit project called SkyTran. Apparently, SL's physics are close enough to real life that a workable simulation of the system can be built initially, with tweaks to the controlling software to be made upon export from SL.

There's more to the article beyond what I've summarized here, and you can see a video interview with Ms. Lopes here. This would be reporter Colin Stewart's first visit to SL, apparently, judging by his newbie avatar looks; or perhaps he just doesn't care to spend the time customizing. There's a cute bit where he says 'ouch' as he hops into one of SkyTran's cars and gets pushed through a bush. I love seeing things like this, but I hope Ms. Lopes remembers to adjust for the absence of lag.

[Thanks, Colin!]

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