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Posts with tag critters

World of Warcraft
Tabula Rasa to get emote-tional at Comic-Con

Filed under: Sci-fi, Contests, Events, real-world, Tabula Rasa


With all the flaws we've seen in Tabula Rasa over the last eight months, one thing we'd never criticize the game for is a lack of creativity from the community team. They've consistently done their best to keep their community engaged, despite the fact that said community is disbursed around the internet due to the lack of an official forum. Their support team has pulled in similar praise in the past as well.

Continuing their reign of awesomeness, the Tabula Rasa community team is going to be spear-heading a new event at this year's Comic-Con. Critters and co. will be setting up a booth giving away free Tabula Rasa goodies, an exclusive Lumin pet, and filming fans performing their best real-world emotes. They'll take the footage back to their Austin offices and vote on which one is the best, and actually recreate it in-game. It's a pretty neat contest, and we recommend you check it out (booth #5209) if you're headed to Comic-Con this year.

World of Warcraft
Feedback Friday aims its sights at Snipers

Filed under: Sci-fi, Classes, Game mechanics, Guides, Tabula Rasa


Perhaps it was a bit naive of us to have assumed that the Destination Games crew was going to fix all the problems with Tabula Rasa's Sniper class on the first pass in patch 1.6. Despite the increased rate of fire more than compensating for the nerf to Torqueshell Rifle damage, Snipers as a group still felt like their DPS wasn't up to snuff and their role as a "one shot, one kill" nuker was compromised by confusing or underwhelming buff mechanics.

In a spin on the usual feedback format, this week Critters picked the brain of developer Lee Ridout to ask him how he goes about playing his sniper. He goes through everything from what he feels the best Sniper builds are, to how he sets up his toolbar trays, to what situations he uses Shredder Ammo. This blogger has a feeling that some Snipers will take affront to this sort of pandering, but it could be a pretty handy guide for people only just cresting that Tier IV milestone.

World of Warcraft
TR Sniper problems addressed

Filed under: Sci-fi, Classes, Game mechanics, Patches, Tabula Rasa


Critters and the TR dev team have used this week's Feedback Friday to address the recent uproar that's risen up over the change to the Torqueshell rifles in patch 1.6. In line with our hopes, it seems like the development team has seen the light, and has decided to cede a little room to player feedback. They're working on another build for the test server that will change the nerf in Torqueshell damage from the 55% wollop that it was originally down to only about 75% of the pre-patch damage. With the increased rate of fire from the change in the shooting mechanic, this comes out to a far more favorable DPS number in the end.

Critters goes on to explain how the development team's vision for the Torqueshell weapon and the Sniper class is one where players really have to know their class and have all their buffs and abilities in order to be able to achieve the one-shot one-kill scenarios that most Snipers have been clamoring for. The increased speed of attack also means that players will have more maneuverability and capacity to adapt during battle, instead of standing static waiting for their shot to go off.

World of Warcraft
Experience buffs planned for TR patch

Filed under: Sci-fi, Game mechanics, Patches, PvE, Tabula Rasa


Another Friday, another Feedback Friday brought to you by the folks responsible for Tabula Rasa. Critters and crew have come out swinging this week with a genuinely bitching preview of some of the changes we can expect to see in patch 1.6. Chief among those is a change to the experience modifier that will see the maximum modifier go up in a tiered manner based on level. The maximum multiplier in the game now is set at 250% of the base experience, but with the patch it will go as high as 6x base experience at the highest levels. Players will also get significant experience boosts based on group size.

In addition, they'll be offering an item to boost experience gain by 50% (stackable with the multiplier and group XP buffs) as part of the cache of items that you can buy by accumulating Global CP tokens. They will join the respecs we've mentioned previously along with a stock of other goodies to choose from like the old-fashioned weapon modifiers. With all these buffs to experience gain, it looks as though getting to level 50 in Tabula Rasa may change from the near-impossible test of patience and stamina to something a lot more amenable. We'll have to see for ourselves when patch 1.6 hits the PTS.

World of Warcraft
NCsoft fires one back across the bow

Filed under: Sci-fi, Business models, Forums, Interviews, News items, Tabula Rasa


A few days ago I wrote about an article in the Korea Times that took aim at NCsoft's 2007 fiscal report by calling Tabula Rasa a "financial disaster." The ensuing explosion both here at Massively (the comments section) and abroad (a direct reply from the Korea Times writer himself) was akin to the Bane dropping a mortar round smack dab into the middle of our little virtual compound.

Other sites reported on the Korea Times article in the same manner. And Amy "Critters" Crider, TR's official Community Coordinator, even issued a public warning about said reporter and said article. But NCsoft didn't stop there. David Swofford, head of NCsoft's North American PR department, fired off a response via a statement given to the gang at Crispy Gamer. It's a doosey! Swofford said, "The Korea Times English edition story is full of inaccuracies... No one at NCsoft said the product is a financial disaster." He comments on a great may things, including the cost of the sci-fi MMO: "The TR development did not cost $100 million... I don't know where that came from."

Ah... justice is served. If you've been following this situation here you owe it to yourself to click on over to the Crispy Gamer site and check out their full article. It's got more searing rebuttal from Swofford (kudos to them for scoring this by the way). Then come on back here 'cuz we so want to hear what you have to say about this!

World of Warcraft
Tabula Rasa not in the dumps after all?

Filed under: Sci-fi, Interviews, MMO industry, News items, Opinion, Tabula Rasa, Legal

Earlier this morning we posted an article from The Korea Times that -- on the surface -- seemed to herald very bad times for NCsoft and Tabula Rasa. After talking with our contacts at NCsoft, things may not be nearly as dire as the writer of that article made it seem. The cliche "take things with a grain of salt" was coined for a reason, and as you'll see... this appears to be one of them.

According to what we were able to uncover this very same Korea Times staff writer has earned a reputation for writing sensationalized articles about NCsoft. In the last year he apparently has "reported" particulars from conferences that he never actually attended.

Here are a few nuggets of knowledge that Cho Jin-seo "forgot" to mention:

Continue reading Tabula Rasa not in the dumps after all?

World of Warcraft
Tabula Rasa team talks two patches ahead, sort of

Filed under: Sci-fi, Game mechanics, Patches, Tabula Rasa


Another week brings another gaggle of player questions for Critters over at the Tabula Rasa community team. Nothing of terribly much interest this week, though they're reporting that the development team is already on their second week of development on patch 1.6... which saddens my little gamer heart because we've scarcely heard any details about 1.5 yet. We know it exists, surely, but since one of the few details we have heard was later rescinded, it's hard to get terribly optimistic about the whole thing. We're not totally wise on the development process, but doesn't it seem a little premature to be working on 1.6 when players have only just came to terms with 1.4? Maybe I'm out of touch, that's always a possibility.

They also go on to address some slightly mundane questions like whether there are unlimited clone credits (no), whether player attributes pass over to clones (yes), whether item rarity should be affecting the quality of tools (yes, and they're fixing it), and whether we can get some more information on the always-popular Personal Armored Units (no, but stay tuned). There seems to be a growing frustration with these community updates, to which we are certainly not immune, and it stems from the general absence of real substantive developer feedback about player concerns. We'll see what the mood is next week.

World of Warcraft
NCRage goes toe to toe with "Critters"

Filed under: Sci-fi, Business models, Culture, Forums, Interviews, Tabula Rasa


NCRage (a new website dedicated to all things NCsoft, so you know I'm a member) recently sat down with Amy "Critters" Crider, the Tabula Rasa Community Coordinator, and talked about her role, the community program, and what the dev team is working on next.

Rage asked her about the interesting dynamic between TR and the fan community, specifically in regards to the fact that unlike CoX, Tabula Rasa does not have any official forums. They're all run through third party fansites. Part of Critters job is to work directly with them by promoting their features and events. She personally visit them daily to address or note hot topics, and provides "official" responses on a regular basis. In fact, the community is so important that issues in the past have been bumped up on the "To Do" list. One example given by Critters was item rarity. The whole concept was "introduced to make mission rewards more important and make it easier to recognize an item's worth." Plus, several emotes were added based on player suggestion.

Be sure to check out the whole interview with Critters. It goes without saying that NCsoft knows how to run an MMO. The players make the game, and giving them this much access, attention and say is undoubtedly something that other, less gamer-friendly MMOs, should take to heart.

World of Warcraft
TR's CuppaJo dings, promoted to management

Filed under: Sci-fi, Culture, MMO industry, News items, Tabula Rasa


Tabula Rasa's lovely and lively community manager, April "CuppaJo" Burba has gotten the thumbs up from management to move on to greener pastures... situated a couple offices down the hallway. She's taken on the rank of Associate Producer for Tabula Rasa in recognition of her efforts on the game for the past three years. According to her letter to the community at large, she'll be taking on a sort of shepherd role, goading new patches through development from design to execution, as well as performing triage in outage issues and things like that. We hope she enjoys her new position and (we hope) expanded paycheck.

Taking her place as the main community contact will be Amy Crider, better known to most players within the community as Dev_Critters. CuppaJo promises she'll poke her head when she can, and when Critters is on vacation. We, for our part, welcome our new Critters overlord (overlady?) and hope we've all got years of fun community events ahead of us.

[Via TR Vault]

World of Warcraft
Cassiopia server's roleplay event recap

Filed under: Sci-fi, Events, in-game, Tabula Rasa


Last week we reported on an ambitious roleplay event happening on Tabula Rasa's Cassiopia server. For those of you who didn't or couldn't attend, here's the lowdown on what happened. The gist of it was to take all control points in Descent and hold them for one hour. Things started off well with the capture of Fort Virgil. The large group then split into various smaller groups and went after different control points around the battlefield. Around the time they were grabbing the final control point, the group lost Virgil again. So Alpha Wolf Tommy (who we assume is some sort of sci-fi Rambo) went and took back Fort Virgil single-handedly.

By this time, the GM who was in attendance by the name of Critters, was spawning things left and right for the group to kill. Eventually Critters surprised everyone by spawning entire packs of Striders, which are strong enough on their own. In the chaos of defeating all the Striders, the group yet again lost Fort Virgil and so the event ended. Although there were rewards for everyone involved as they regrouped at camp Cato. Apparently pleased with their efforts, Critters handed out berets and some obligatory screenshots were taken for good measure.

All in all it sounds like everyone had lots of fun. So like we said last time, we hope these continue to happen at healthy intervals on all the servers.

World of Warcraft
Vanity, thy name is Pet

Filed under: World of Warcraft, Screenshots, Culture, Tips and tricks, Opinion

Och, that's reaching for it, innit? Regardless, Time Well Wasted's Justin Olivetti has posted about one of my favorite topics: collecting 'vanity pets', those (not always) little autonomous critters that follow you around and do little other than look cute.

Actually, Justin's provided a well-thought-out list describing the things pets actually do, and he doesn't just talk about World of Warcraft, either. So it's stand up and be counted time, O Readers: What's your favorite pet, and what did you do to get it? In fact, I welcome screenshots ... if I get enough of them, I'll post a gallery. Imagine: your critter, famous! You may send your shots to akela.talamasca at weblogsinc.com.

[Thanks, Justin!]

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