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A quick Star Trek Online PvP interview with Jack Emmert

Filed under: Sci-fi, New titles, Star Trek Online, Massively Interviews

We recently had the opportunity to ask Cryptic's Jack Emmert a few questions regarding Star Trek Online and its PvP elements. With the looming open beta (tomorrow!) and similarly imminent February 2nd launch, we consider ourselves lucky to get some fairly definitive answers on topics like the game's Cryptic Store and the Klingon faction's future -- including if deeper customization is in the wings or not.

It's a quick read, but with less than 24 hours until open beta kick starts, that's probably a good thing. We wouldn't want to take away from anyone's Star Trek movie marathon, which is obviously what everyone is doing the day before, right? Khan!

Anti-Aliased: Microtransaction mayhem

Filed under: Super-hero, Business models, Culture, MMO industry, New titles, Opinion, Consoles, Champions Online, Anti-Aliased


You know, I would be quite amiss if I didn't take the time to weigh in on the microtransaction and subscription argument that has been going around town lately. It seems to be the buzz on everybody's lips.

For those of you not in the know as to what I'm talking about, here's the deal. With the upcoming release of Champions Online, Cryptic is taking a double-edged approach to generating revenue. The game is going to run on a standard subscription package, but it will also let players have the option of buying extra "account options" and costume pieces via Cryptic Points.

Now, some people feel as if this is a perfectly fine way to conduct business, while others find this system to be nothing more than price gouging and unnecessary. How do I feel? Well, jump the break and I'll give you my feelings on both sides of the argument.

Anti-Aliased: Microtransaction mayhem pt. 2

Filed under: Super-hero, Business models, Culture, MMO industry, New titles, Opinion, Consoles, Champions Online, Anti-Aliased


Plus, it's not like this has never happened before

Many complaints about this format seem to stem from the notion that this is a new practice. However, keen observers of the industry will note that this practice is absolutely nothing new.

The first introduction of this format is, amazingly enough, World of Warcraft. Name changes, server transfers, character re-customizations, and the eventual faction transfers are all a part of their suite of premium services. Perhaps you never thought about it because Blizz never used the dreaded terminology, but these are microtransactions. You're paying extra to take advantage of a service, even though you're paying for a subscription.

Over in another superhero fun land, NCsoft has been selling character costume packs, extra character slots, and other goodies all for premium prices in City of Heroes. Oddly enough, no one has rioted over the sale of wedding outfits and mystical armors, even when the magic pack comes with a brand new power that you otherwise can't get in-game.

"Microtransaction is a loaded word in our culture -- it makes people think of unfair item shops and poorly formatted 'free to play' games.'"

Lastly, the original subscription/microtransaction model -- Xbox Live. XBL offers all subscribers some pretty nifty services, like cross-network friends lists, cross-game communication, massive yearly updates, and the ability to play games online. But, it also pushes the sale of videos, music, game add-ons, and original games via the Xbox Live Marketplace. It may not seem like it, but this is the definition of the microtransaction model. You're paying a subscription to purchase more content.

So why all the angry?

Why Cryptic? Why Champions? Why does everyone lash out now?

First off, people are angry because microtransactions are coming with the game's launch, and that makes them visible. CoH added their microtransactions years after the launch. Xbox Live was originally just playing games online, adding in microtransactions after a few years of service. World of Warcraft followed the same trend, adding their "premium services" well after launch. Cryptic hasn't slipped them in later, under people's noses.

Another reason people are angry -- Cryptic called them microtransactions. WoW offers "services," XBL offers "content," and CoH offers "packs." Microtransaction is a loaded word in our culture -- it makes people think of unfair item shops and poorly formatted "free to play" games. That word alone has put many people off simply because it exists. I'll put money down and say that some of the naysayers didn't go on to do their homework regarding what Cryptic was offering.

But Cryptic isn't offering anything new. It's a shop of "services" like name changes, costume changes, and other account level data changers coupled with some silly cosmetic options. Plus, Cryptic has stated that anything that has an in-game effect can still be acquired in-game. Don't want to pay for the costume change token? Earn one in game.

Stop saying the sky is falling

It's not. You don't like it, then don't buy from it. This isn't anything extremely experimental or surprising. It's not price gouging if you don't actually pay for it. And it's not like Champions is going to ship with huge swaths of content missing, forcing you to buy items from the Cryptic Store to progress through the game. It's simply an option, nothing more.

Take advantage of the beauty of the system -- if you don't want it, don't pay for it.


Colin Seraphina Brennan is the weekly writer of Anti-Aliased who is paying for sparkling angel wings, if they're available. When she's not writing here for Massively, she's rambling on her personal blog, The Experience Curve. If you want to message her, send her an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow her on Twitter through Massively, or through her personal feed, @sera_brennan.

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