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Champions Online devs reveal Mystic power sets: Sorcery and Supernatural

Filed under: Super-hero, Game mechanics, New titles, Champions Online


Over the past few weeks, the developers at Cryptic Studios have been walking readers through the various powers that will be available to Champions Online players, from Energy Projectors to Martial Arts, as well as Power Replacers. Now they're giving us a look at the game's Mystic power sets -- Sorcery and Supernatural -- for those players who want to dabble in the dark arts.

Do you know your Circles of Power from your Circles of Summoning? When should you use a Sigil instead of an Invocation? The Champions Online devs explain all matters arcane in this latest, and final, "All About Powers", and discuss their intent to create subsets of Mystic powers that better fit a given character's concept. Whether you're looking to create a Primal Shaman, a Necromancer, or a pure Arcane-type, you might enjoy this latest dev blog on the official Champions Online site.

Twitter added to Champions Online, social butterflies rejoice

Filed under: Super-hero, New titles, News items, Champions Online


The first July 2009 State of the Game for Champions Online is out and it sure came with an interesting surprise. Namely, the addition of Twitter to the in-game feature set. Now we're sure some of you will scoff at this idea, but sit there for a moment while we paint you a mental picture.

You're inside a rather challenging instance, only moments away from the big fight. Your party is getting ready, resting up, etc and so you take a moment to hammer out a short message to your friends on Twitter. "Oh man, about to take on my Nemesis, Big Bad Boss Man, wish us luck!" you say, netting you a few encouraging replies. Then you engage and the ensuing carnage is nigh legendary. The party just takes a serious beating and is torn limb from heroic limb by your Nemesis. You decide to share this with the world, only to see your buddies instantly share their empathetic thoughts on your embarrassing defeat.

We think it's got some substantially fun possibilities. Plus, if Cryptic can work in Twitter support to their games, what else could they do? Facebook seems like the next step, but there's also Pandora and Last.FM support to consider, too.

Five action packed Champions Online screens

Filed under: Screenshots, New titles, News items, Champions Online


Dual-wielding guns at pointblank, screen distorting spells and clawed uppercuts are all in supply this week in Champions Online land. Either Cryptic put someone new in charge of grabbing screens, or these powers were just finally ready for their Hollywood closeup -- either way, we're happy to have them.

If you're curious about all of these powers, Cryptic's been doing quite a few mini-guides discussing each of the groups like energy or martial powers. Something tells us that these screens are only making those of you not in beta all the more impatient, but since open beta is literally two months away now, at least you won't have to wait much longer.

Champions Online open beta coming in August

Filed under: Betas, New titles, News items, Champions Online


Mark your calendars, because according to fansite Champions Online Daily News -- and confirmed by Cryptic themselves -- August will be the month when everyone can flood into Champions Online's open beta. This information came from Daily News' recent visit to Cryptic's actual studio in Los Gatos, CA where it sounds as though the design team is sweating plutonium to get the game ready for public play.

We know many of you have been waiting to hear this news. With the game launching in September, it was only a question of whether or not a beta would happen -- August was mostly a foregone conclusion. Still, now that it's officially coming you can toss up your hats (or whatever article of clothing you would like to remove and hurl into the air) and celebrate. Beta's only a couple months away... just a couple more months.

[via 1up; Thanks, Kinnetik!]

Delve into Champions Online's evil lairs trailer

Filed under: Video, New titles, News items, Champions Online


Well look at this, a new Champions Online trailer has been released unto Gametrailers and thus, the world. It opens with an interesting winged angel superhero soaring into an intelligence meeting, but don't be fooled, this trailer's focus is solely on villainous lairs. Some of you would probably be more than happy with a video showcasing all the various wings and how they animate in flight (we spotted some Egyptian style wings in the trailer) but that's not happening today. Maybe there's a wings/flight video in the works, for all we know.

There's some slightly cheesy voice acting and we're almost certain the narrator is attempting a commanding voice in the spirit of Optimus Prime, but the trailer is very enjoyable for what it is: campy superhero goodness. It may not be everyone's preference, but we're digging what we see and can't wait to raid some lairs come this September.

Witness the full trailer embedded after the break.

Combat rules in these four new Champions Online screens

Filed under: Screenshots, New titles, News items, Champions Online


Today we've got four new Champions Online screens to share with you, courtesy of Cryptic Studios. Combat obviously plays a large role in these latest screens, as with many of the other screens we've been seeing for a while now. Hopefully, we'll get to see some new travel powers sometime soon, as we're pretty sure Cryptic has been working on adding more before launch.

But generally speaking, we never really tire of seeing screens from this game, especially when someone is getting smacked in the face with the backside of a sword. It's not pleasant, getting back-sworded, let us tell you. And something tells us that in the near future, we'll get some interesting new teaser screens. How do we know this? Just a statistical guess, really.

Until that happens, reveling in the utter violence of these screens will do just fine.

Champions Online dev blog talks designing Nemesis system missions

Filed under: Super-hero, New titles, News items, Champions Online


As its release date creeps ever closer, we're bound to continue seeing more peeks into the development process of Champions Online. This particular look at the game lifts the curtain on designing Nemesis missions, an interesting topic considering we haven't heard too much about the system beyond its basic feature parameters.

Mostly what's discussed is the challenge of giving your nemesis more to do than kidnap people or try to rob a bank. Granted, they'll probably do that, but it depends on the personality you give them. Are they a maniac, a savage or a mastermind? Maybe they're something else even more dastardly, it's all up to you and that's the system's beauty.

We're considering making an evil robotic penguin themed nemesis. Our only difficulty is in decided what to call him. The Menacing Waddler? Hmm, that has possibilities.

Champions Online dev Brian Urbanek discusses combat mechanics

Filed under: Super-hero, Game mechanics, Interviews, New titles, Champions Online


The folks at Champions Online Daily News recently interviewed Brian Urbanek, who works with combat and related systems on Champions Online. The interview is full of juicy information regarding various aspects of the game's combat mechanics, and how the developers have sought to make Champions different from other MMOs in this particular area. The idea of a long fight meaning increasingly diminished resources was thrown out in the early stages of development, before Urbanek had arrived at the team. There will be a lot of strategy in using build-up attacks "that create energy so that during the combat players can moderate their own actions to their own advantage."

As well as this, each power set will have a unique secondary mechanic that advanced players will be able to use to gain an edge in combat. Using the fire set as an example, Urbanek explained that ambient heat sources could be absorbed by this type of character, providing self-heals and a constant feeding of energy for bigger attacks. The heat sources will be made by the player themselves, by lighting up an enemy or the environment. Urbanek also gave a detailed description of how an electricity character's secondary mechanic would work. For that and more, be sure to check out the rest of the interview.

Champions Online is open with its missions, that are open

Filed under: New titles, News items, Champions Online


If you're like us, then you always appreciate it when game developers open up and share their design process. And while this latest Champions Online developer diary on Open Missions may not have the most crunchy pieces of information -- or really any new stuff, for that matter -- it does a great job illustrating how Cryptic formulates their open missions.

You may be more familiar with Warhammer Online's original concept, Public Quests. Although it probably does both games a disservice to compare the two mechanics all too much, because they do different things for different settings.

What's presented here for Champions Online has us very curious to see how creative Cryptic can get with zones that are set underwater and even potentially in space. That's of course assuming there's a moon zone or something -- but why wouldn't there be something that awesome in the game?

Champions Online's official State of the Game makes its public debut

Filed under: New titles, News items, Champions Online


It's always appreciable when a developer makes as much effort as it can to not only listen to their community, but respond in kind as well. The fairly regular Ask Cryptic features have gone great lengths to achieve a nice give and take, but we're really excited for the first public State of the Game for Champions Online.

There's a lot to take in, but we've decided to focus on the first topic, which is about power selection. The current system has players visiting an UNTIL database whenever they level, but many players weren't happy about having to check in with "The Man" every time they grew stronger. Plus there's that time sink in having to go run back to a computer with every new level.

Thankfully Cryptic has found a good middle-ground on the issue. They're keeping the UNTIL computers, but adding a "Hazard Vault" where new powers can be tried before they're purchased. In a game where the look of your character is of the utmost importance to a large portion of the player base -- including us here at Massively -- we're completely stoked to hear this news. Try before we buy? Oh yes, please.

Star Trek Online executive producer on how ship combat will play out

Filed under: Sci-fi, Game mechanics, PvP, PvE, Star Trek Online


Star Trek Online is a game being built upon many years of television and films of the sci-fi IP, which has been packed with hundreds of skirmishes and full-on battles. It's not surprising that a number of gamers who are curious about STO want to know about the game mechanics of space combat in the upcoming MMO, and if they'll be able to do the things they've seen play out on their television screens. This was the focus of yesterday's dev chat at Cryptic Studios, where Star Trek Online executive producer Craig Zinkievich fielded questions from the game community.

Starship navigation in Star Trek Online will allow for a range of movement but it won't be possible for ships to dogfight. (And honestly, should these massive ships really be pulling barrel rolls in combat?) But even the smaller vessels with very different attributes will be subject to limitations in movement, so "there's no strafing, no moving backwards and shooting (kiting)" says Zinkievich. He clarifies this by saying that ships can move in reverse, but doing so wouldn't be useful in combat. So apparently the game will not have Jumpgate Evolution-type scenarios where smaller ships move with blazing speed and agility, as STO combat is by design a more tactical experience.

The Daily Grind: Champions vs. Aion edition

Filed under: Culture, New titles, Opinion, The Daily Grind


Two action-based MMOs. Both will enter, but only one will gain the laurels of the fans of Massively. This fall isn't big enough for the both of them.

Angels and demons or superheroes and supervillains? Wings of flight or jetpacks of speed? Shattered worlds or celshaded panels? Foxbat or Deltras? Aion or Champions?

It is the question to end all questions, Massively readers. Which one do you put your support behind? Will you be journeying to the Tower of Eternity, or will you be saving the world by destroying one supervillain at a time? Throw us your opinions on both games in the comments, and let us know why you may prefer one over the other. Or, even better, will you be supporting both?

The question of the ages has been asked, now, comment to the death!

Guns, cyborgs and cowboys in eight new Champions Online screens

Filed under: Screenshots, New titles, News items, Champions Online


Eight brand-spanking-new screens for Champions Online have been released into the wild in order to sate your appetite. So what do you say dear readers, is your appetite diminished? Yeah we didn't think it really would be, but that's no biggie. That September launch is only a couple months away and we've got our imaginations to keep us occupied.

Just knowing that soon we'll be able to pound in the faces of robot cowboys -- and do it in style -- is a little heartening. There's also the screenshot above to consider. Do you want to rock some classic Electro mask action, or would you prefer dual-weilding guns? They're both options, you know. We're not entirely sure at this point, maybe we could dual weild guns that shoot lightning. Yeah, let's go with that one.

Champions Online introduces new villain: Gigaton

Filed under: Super-hero, Lore, Champions Online

While the term 'unlikely hero' is pretty familiar to most, it's not often we think of unlikely villains. But this is the case with the latest 'big bad' that Cryptic Studios has revealed for Champions Online -- "Gigaton". His story begins as Tim Colton, a perfect and loyal soldier and thus an equally perfect candidate for Project Sunburst, ostensibly a military war game involving nuclear strike scenarios. It was more than theoretical, however, and Colton became the military's unwitting guinea pig in actual nuclear tests. While most other test subjects died as a result of the tests, Colton developed superhuman abilities after being bombarded with radiation. Although he remained in perfect physical condition, requiring neither food nor water, he was inexplicably comatose.

Despite the slight drawback of being perpetually unconscious, Colton's bio-nuclear powers were off the chart. This came to the attention of a major villain in the Champions Online setting, Doctor Destroyer, who had Colton 'liberated' from the army's facilities. Colton was revived and given a new purpose in life by his villainous benefactor, to join forces with Doctor Destroyer's organization, the only real option open to Colton after being betrayed by the army. From that point on, Colton became Gigaton, and is thus the latest villain announced in the Champions Online lineup. Cryptic has put together a villain profile for Gigaton outlining the character's past, and of course his superhuman abilities.

Star Trek Online timeline shows where game falls in with TV and film canon

Filed under: Sci-fi, Star Trek Online


There is perhaps nothing that Star Trek content creators fear more than the collective power of Trekkie nerd rage when the universe's canon is altered. Cryptic Studios is well aware of this and wants to clarify where Star Trek Online falls in the IP's timeline, and they frame this in reference to the latest (and eleventh) film and the deviation from canon it introduces with an altered timeline.

Plainly stated, Star Trek Online adheres to the standard timeline. STO will be set in the same reality as the first ten films and the various TV series, from First Contact right through Voyager and beyond. Cryptic Studios has put together a graphical timeline of the entirety of the Star Trek legacy, showing exactly when the game picks after the shows and films leave off, with the events of Star Trek Online taking place in 2409. Have a look at Cryptic's Star Trek Universe Timelines for more.

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