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Where in the Champions Online world is Carmel Santiago?

Filed under: Super-hero, Contests, Culture, Champions Online

That is the big question in Champions Online. Ring any bells? Community member Mr. Funsocks began this contest yesterday and plans to continue it on a weekly basis, offering up a pretty nice prize in exchange for your time. Just meet up at Club Caprice at the appointed time and pay your 50n entrance fee. The money goes into a pot along with an additional 5g from Mr. Funsocks. The first person to find this strangely familiar person wins the pot. There are a few rules, including "no excuses", that you can read in the forum thread along with details on where, when, and how.

The contest thread sparked an interesting discussion exploring copyright, fair-use, parody, and Cryptic's wishy-washy policies regarding these issues. It will be interesting to see how that conversation plays out, but in the meantime big thanks and kudos to Mr. Funsocks for creating what looks like a great community event.

The systems of battle in Champions Online

Filed under: Super-hero, Game mechanics, Endgame, Champions Online


We've been getting a generous look under the hood of Champions Online courtesy of designer Brian Urbanek, with the second part of his system-focused developer diary now available. The first part covered the progression and improvement of a player's heroes, while this diary focuses on the mechanics of that ever-present diversion in almost every game -- combat. As one can imagine, with a game whose systems are based on a tabletop roleplaying game dating back more than twenty years, there are a lot of numbers and expressions to be thrown around.

Urbanek explains, in detail, how the team set up values for stats and durability with some baseline assumptions. They knew what they could expect for an "average" player to do in terms of damage-per-second at high levels, and they had some idea of how long they wanted each fight to last (the time cited is twenty seconds). From there, the diary goes into the balancing and scaling factors needed to ensure that players and enemies both are dealing reasonable damage and surviving for the preferrable amount of time. If you like numbers and systems, or just a clearer picture of how Champions Online works, this diary should be perfect for you, with promises of still more to come down the pipeline.

It's official: Star Trek Online releases February 2nd, 2010

Filed under: Sci-fi, New titles, News items, Star Trek Online

It looks like the rumors were true and Star Trek Online will indeed be hitting in early February, 2010. The dates are February 2nd in North America and February 5th in Europe, so start warming up your nacelles now because it won't be long before we'll all be warping into Cryptic's first non-superhero title.

With Trek's popularity on the rise due to the new J.J. Abrams movie -- and a second movie on the way at some point in the future -- there's no doubt that Star Trek Online represents a huge opportunity to Cryptic Studios, who've until now been known as "that superhero MMO developer" to anyone you might ask.

Since the release date is so very close at hand, there's no doubt that a flurry of new information (Klingons!) will soon become available. Be on the lookout for our weekly community Q&A sessions with the STO team, starting with this weeks' forthcoming feature focused on everything ships!

Star Trek Online's 'Episode Missions' detailed

Filed under: Sci-fi, New titles, News items, Star Trek Online

Many an MMO has its own word for the ever present quest, but usually a name change is the only real difference. With Star Trek Online's Episode Missions, Cryptic is working towards creating a nomenclature that describes the experience of living out the beloved television shows of our past, and you can read all about it in a new developer blog.

Each episode will be roughly 45 to 90 minutes long and functions as a primary mover in player progression. Many of their stories will be infused with conflict, although Cryptic is saying not all episodes have to end with battle. The setting -- the year 2409 -- is a time of war, which gives credence to a Trek universe where blowing things up is unfortunately more common. In this respect, Star Trek Online is much more like the movie versions than the series.

The game is set to launch with three seasons of episodes, where each season represents 14 episodes. That's 42 episodes at launch, which is kind of like a nerdy lucky number. We'll take it as a good sign.

Star Trek Online release date set

Filed under: News items, Star Trek Online

According to Eurogamer, Cryptic has confirmed that Star Trek Online is set for a February 2nd, 2010 release date in the U.S., and a February 5th, 2010 release in Europe. This comes about a month after Cryptic previously confirmed that STO was set for a first quarter 2010 release.

STO is currently in closed beta, allowing those lucky select fans a chance to the game out. If you previously had purchased the Champions Online lifetime or six month subscription package, you will also be getting a chance to try the game out during the closed beta stage.

We'll be sitting down with the STO development team soon, and are looking to take all the questions you have about the ships of STO; so hurry up and get them in before 12 p.m. PST tomorrow!

[Edit: We contacted Cryptic to confirm Eurogamer's story, and they say that this is not the official release date, but they will be announcing it very soon.]

Champions Online's Bill Roper talks about the future of CO

Filed under: Super-hero, Interviews, News items, Champions Online

Bill Roper is the Executive Producer and Design Director for Champions Online, and he sat down with Techulous this week for a talk about how things are going for the game so far and what he sees in its future.

He talked about about the players, their feedback, and what's been happening in Champions Online so far, then Techulous got down to the big question: what's next?

Champions Online has big plans for the next few months, including some new content for all levels of players. He mentioned the two brand new mission chains for levels 18-21, and promised different development paths for new heroes as well as more endgame content for higher level players in the future.

Roper wrapped up the interview with some interesting information on what to watch for in the future: "We have a lot of things in the pipeline, including a new Nemesis-centric lair in November, a Winter Event in December, and something really big in the first part of 2010."

It sounds like Cryptic isn't finished adding to Champions Online by a long shot - you can read the full interview here.

Anti-Aliased: It pays to be paranoid

Filed under: Super-hero, Business models, Culture, MMO industry, Opinion, Champions Online, Anti-Aliased


Blame Shawn Schuster. No, really, it's applicable this time and I'm not just pulling your leg.

Many of you were wondering why we hadn't talked about the Champions Online failures this past weekend -- The "Blood Moon Blunder." Well, it was because pretty much the second we started getting reports from you guys about the client not working on Steam, or subscribing players complaining of the lag that the servers had over the weekend, Shawn turned to me, slapped the story on my desk and said, "All yours for Anti-Aliased."

And I sat there, smiled, and politely responded, "Oh crap. This is going to drive them all up the wall even further than last week's article. I'll do it."

So was the Champions free weekend a failure? Absolutely, but not for the reasons you may think. Come on, follow me after the break, and we'll go into yet another (and hopefully the last for a while) opinion column on Champions.

Massively's Star Trek Online community Q&A: Ship questions!

Filed under: Sci-fi, New titles, News items, Star Trek Online

Do you have burning questions for the Star Trek Online development team? We certainly hope so, because over the next several weeks we'll be issuing posts like this looking for your questions on a specific topic concerning the upcoming Trek MMO. This week? Ships! We want all your ship-related inquiries, whether they're about customization or weapon points; Federation of Klingon Empire.

We'll give you until 12pm Pacific time Friday, November 6th to submit your questions in the comments section below. Following that, we'll round up a cross-section of the most popular and most poignant questions and by next week we'll have your answers straight from the folks at Cryptic. We're also open to suggestions on next week's Q&A topic, so feel free to throw your hat into that ring while you're typing 'em up.

Update: We'll be extending the time limit on questions until the end of Friday, November 6th, so keep 'em coming guys!

A look behind the systems of Champions Online

Filed under: Super-hero, News items, Champions Online

If you're good with numbers or would like to obtain some understanding of Champions Online's various systems, then this new systems dev blog is right up your alley. There's plenty of math happening here, so when you start to feel confused don't worry so much -- you're not alone.

Actually, the basics of what systems designer Brian Urbanek discusses aren't too convoluted. At least, the part where he explains the percentages of what influences a character's power isn't too bad. As it turns out, equipment makes up for 42.5% of your overall power, while talents take up 15%, "base" is 2.5% and super stats fill the rest at 40%. What that essentially means, is that your leveling choices in super stats and talents (which effect stats as well) make up a large part of where your character excels. This is all shortly followed by equipment, but creates a slightly bigger focus on how you design your superhero.

Soon Brian will be discussing combat, which is sure to be a hot topic within the Champions Online community. Until then, we're going to re-read this first entry in the hope that someday we can grok it.

New Star Trek Online gameplay trailer

Filed under: Trailers, Video, Star Trek Online


There's a new Star Trek Online trailer out from Cryptic, originally released through GameSpot. The trailer features some impressive gameplay footage that illustrates nicely a few aspects of STO we've been hearing about for a while.

There's both ground combat and space combat featured, with Klingon, Federation, and Borg ships taking part in the overall action. In one scene we see a fleet of ships attacking a single Borg cube in quite a nice display of firepower, including several (of what appear to be) quantum torpedoes.

One of the more impressive aspects of this gameplay footage that we picked up on right way was the tactical maneuvering of what appears to be a mid-range ship of Romulan design. A captured still of the scene is pictured above, and you can clearly see in the video that the ship is moving to direct hits against its "bottom side" after the port shields were taking a significant beating. Note that the two ships attacking the main ship with green phasers are Klingon Vor'Cha class, so we're assuming the ship demonstrating the tactical moves is of Romulan origin.

We also noticed that the ship pictured above bares some resemblance to the unidentified "classified" ship listed in the Ships of the Line articles at the official STO website. The above ship can be viewed more clearly in the HD trailer, however the unidentified ship on the STO website doesn't have a clear image -- only a blurry reconnaissance image. The warp nacelles both look similar (espeically if you take the image angles into consideration), both have the same general outline, and both have guns protruding from each wing. An interesting coincidence we wanted to point out.

The video after the break.

Star Trek Online lore: 2379 to 2384

Filed under: Star Trek Online

It's rare for an MMO to bring with it a history as rich and generational as Star Trek. The Trek universe is as deep and rich with lore as Lord of the Rings or Star Wars, and just like both those titles the lore has been passed down from parent to child over generations now. This leaves any game which attempts to encapsulate that lore in a precarious situation of both having to remain close to the canon, yet leaving enough creative room for the player to feel like they're making a true difference in the universe.

And while we have yet to see if Star Trek Online lives up to the second part of that criteria, we can take a look at how they are moving the lore forward and dealing with the canocial events of past Trek incarnations. The main conduit for this lesson in lore has been through the sporadic postings of The Path to 2409 on the official STO website. However, there's a lot of information there and it's quite easy to get lost in it all.

So, let's take a look at the Star Trek Online timeline Cryptic has released thus far. To begin with, we'll go over the years 2379 through 2384.

One Shots: Glad they're on our side

Filed under: Super-hero, Screenshots, One Shots, Champions Online


It's always disquieting when you smack up against a giant boss who is ready to tear your face off and feed it to you at their earliest opportunity. Thankfully for Ranter, who captured this super-sized pair in Champions Online, these weren't bosses but instead other players. We can only be glad for him, as this now means he's got some enormous help for missions - assuming they can get to the mission without destroying everything, anyway. Ranter writes: When they said Champions Online was growing, they weren't kidding! Players have discovered an ability to grow in size...

All MMOs from big to small to ones with big characters are welcome. Just email your screenshots in to us here at oneshots AT massively DOT com along with your name, the name of the game, and a quick description. We'll post them here and give you the credit.

Gallery: One Shots

Demo impressions of Star Trek Online from Eurogamer Expo 2009

Filed under: Sci-fi, Video, New titles, Quests, PvE, Star Trek Online


We recently mentioned that Star Trek Online fans would get a chance to play through a demo of the game at Eurogamer Expo last week. One of the first reports we've read about the Star Trek Online demo comes from Oli Welsh at Eurogamer who was uniquely positioned to check out the game (it was their Expo after all.) Welsh begins by writing, "Trekkies can put one fear to rest right now: Star Trek Online feels just like Star Trek." Although this might assuage a bit of the apprehension some gamers have about trying yet another Star Trek game, Welsh is up front about the fact that the demo he played through was a contained single player experience. It's too soon to say what gameplay will feel like when hundreds of other players are thrown into the mix.

He writes about the demo's transitions between locations via warp jumps, keyboard navigation of star ships (standard WASD, with additional throttle control), and the pacing of ship combat. Welsh also walks the reader from the bridge of a Federation vessel down to the surface of a planet where Klingon opponents await. Fans of the game should read Eurogamer's hands on with Star Trek Online and may also be interested in the video footage of STO gameplay from Limited Edition, shot at this year's Eurogamer Expo (starting at 02:40. They've also captured gameplay of Global Agenda as well.) We've got a video embed of that for you after the jump.

Five exclusive Star Trek Online screens

Filed under: Screenshots, New titles, News items, Star Trek Online

Romulan and Klingon love anyone? That's what you'll find in our five exclusive Star Trek Online screens, one of which you can see above in all its sleek sexy glory.

If space isn't your thing -- although if that's the case, you may want to reconsider your interest in space MMOs -- Cryptic is showing off this view of a tropical environment that's making us long for warmer weather. Although, we're much more interested in shots that feature the glory of the Klingon Empire. Well, okay maybe that last one wasn't exactly glorious insomuch that nobody was being blown up. Let's just pretend that all the rubble was the remains of a powerful enemy brought to its knees... yeah.

Check out all the new images in the gallery below. You'll find all new images at the end.

Massively's Star Trek Online beta interview

Filed under: Betas, News items, Star Trek Online, Massively Interviews

With beta now beginning, we shot some relevant questions at Cryptic's Craig Zinkievich, executive producer on Star Trek Online. He gave us his insight on what the team's goals are during beta and what some of their toughest challenges were from their point of view. Plus, we even got him to spill the beans on when Klingons would be entering the fray for beta testers -- hopefully the rest of us get to see and hear more about the warrior race soon thereafter.

It's a short interview, mostly because we kept our questions on topic and well, also because we didn't want to distract Craig from working on his game for very long. Someone's got to work on fulfilling our childhood fantasies!

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