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MicroWarpCast interviews EVE lead game designer Noah Ward

Filed under: Sci-fi, Podcasts, EVE Online, Contests, Game mechanics, Interviews

The EVE Online-focused podcast MicroWarpCast returned this week, hosted by our friend CrazyKinux with guest Noah Ward (aka CCP Hammerhead), who is a Lead Game Designer at CCP Games. We mentioned a while back that the winner of a contest CrazyKinux was running would get to interview an EVE developer on the podcast. People entered by writing an article on planetary control and how this could be implemented in EVE Online. The winner was Xiphos83 from the EVE blog "A Misguided Adventurer" who wrote about about a siege system that could be used in planetary conquest. As the contest winner, Xiphos83 posed questions to Noah about some of the current or controversial issues in the game.

This led to Noah explaining CCP's reasons for limiting the use of the directional scanner with a timer -- a major issue cited by many players who either hunt others or want to evade attackers -- due in part to player macroing of directional scans. The directional scan will never go back to how it was since that system was too easily exploitable, but he asserted that the devs have tried to balance performance for the players with server demands.

Gaikai's David Perry on solving latency issues with streaming games to your browser

Filed under: Business models, Interviews, MMO industry, Browser


Gaikai is a company we've taken note of in the past few months, one that aims to eliminate hardware barriers to gaming -- including MMOs like World of Warcraft and EVE Online -- by streaming games to your browser via their "Streaming Worlds" technology. Despite what Gaikai has said and demonstrated thus far, their technology -- which essentially turns games into an interactive video stream -- has been met with skepticism. This is not surprising. How they'll handle latency issues has been debated at length in our own comments at Massively and pretty much everywhere else online that Gaikai is mentioned.

A recent interview with Gaikai's David Perry sheds a little more light on how they aim to deliver on smooth game performance. Perry spoke with Develop writer Rob Crossley and says, "No one has ever tried to solve the issue in the way we are."

The Daily Grind: Browser-centric MMOs

Filed under: World of Warcraft, Fantasy, Sci-fi, EVE Online, Game mechanics, MMO industry, Browser, The Daily Grind, Legal


The other day, I watched this demo of Gaikai, a new service being spearheaded by the legendary games developer David Perry. The idea is a simple one: using a browser you can access everything from MMOs to racing games and even the memory-hog that is Photoshop with all the actual software installed on a remote server and accessed via the cloud. Now it seems like an awesome undertaking but I came out of it feeling really impressed. WoW and EVE were running at lightening speed and the prospect of not patching or updating got me a little excited. Now browser-based MMOs are now new. Just look at Free Realms and the plethora of free-to-play titles. But the idea of playing seriously intensive games like EVE? Wow, just wow. You still need some kind of graphics card in your computer but the cloud seems to do the vast majority of the work.

So readers, what do you think? You might well have used browser-centric MMOs in the past and their ease of use is encouraging. Would you play WoW on a browser if it could mimic your current setting or even improve on them? Would it make your life easier knowing that someone else was dealing with all the patches? On the other hand, cloud-based technology is still new and shiny, would you rather stick with actual discs or your own hard drive? Tell us, readers, and drop your thoughts in the box below.

First Gaikai demo shows WoW and EVE played via browser

Filed under: World of Warcraft, Fantasy, Sci-fi, Video, EVE Online, MMO industry, News items, Browser


Gaikai is a new game streaming service that's currently in development, which was first announced at GDC 2009 (and later was apparently previewed by game publishers at E3 2009.) We've since mentioned Gaikai a few times at Massively, and how the service could bring MMOs (and other games) to devices like netbooks that don't have adequate graphics capabilities to run these titles. Gaikai will use "Streaming Worlds" technology to do all the graphics crunching on remote servers and then stream games to your computer via a web browser. In effect, you're playing the game as a video stream. No client install required, no patching needed.

Given the reactions we've seen from gamers in our own comments and elsewhere on the web, skepticism abounds. Perhaps seeing is believing though, as Gaikai's David Perry has put out a video demo of the service today, explaining Gaikai to viewers as he plays several games, namely World of Warcraft and EVE Online. No doubt there will still be skepticism, but it's good to get a first look at the service. Perry makes a few details about the demo and the service itself clear on his blog: the data travel distance in the demo is 800 miles; this is a (non-fiber) home cable connection; it works over wi-fi and with netbooks lacking 3D graphics cards; any clicking sounds heard are only from Perry's wireless headset mic.

We've got a video embed of the Gaikai technology demo for you below, where you can see World of Warcraft and EVE Online played via a browser:

Gaikai and OnLive both a no-show at E3 Expo 2009

Filed under: Events, real-world, MMO industry, News items, Browser


We heard about two competing gaming services at GDC 2009 that could revolutionize the video game industry, if the technology announced can live up to its claims: OnLive and Gaikai. Both services aim to stream game content to users while the graphics crunching is handled on company servers, thereby eliminating the escalating hardware barriers to playing the latest and greatest titles -- a home user's low-end machine would be able to run high-end games. Gaikai head David Perry (of Acclaim) has said that the company's "Streaming Worlds" technology is suited to handle MMOs, and has specifically stated that World of Warcraft and EVE Online can already be streamed to browsers.

When we heard about these companies at GDC we were hoping to hear more a bit later in the year, but it seems that neither OnLive nor Gaikai will be at the E3 Expo 2009. Gaikai cites patent filings as the reason they've had to pull out from E3 while OnLive states that their service doesn't fit in with the 'retail-orientation' of E3. We'll keep an eye on both companies as time goes on, though at this point only Gaikai has announced that they plan to stream MMOs.

CCP Games highlights community efforts of EVE bloggers

Filed under: Sci-fi, EVE Online, Culture, MMO industry, News items


It's been pretty eventful lately in terms of EVE Online news. As a recap: the Quantum Rise expansion was announced, new features are on the way, the backstory was advanced through a new video, controversy and even outright rage ensued over disabling ghost training, a Quarterly Economic Newsletter was released, and there have been concerns over the future of EVE given Iceland's economic woes.

While some of these news items are mentioned in the latest EVE Online newsletter (aside from the ghost training fiasco), CCP Games has also given some attention to the EVE community itself, something Massively has been been taking note of as well. It seems our friend and EVE community puppetmaster David Perry (aka CrazyKinux) has just gotten the nod from CCP for his latest effort.

Acclaim to publish The Chronicles of Spellborn in North America

Filed under: Fantasy, MMO industry, New titles, News items, Chronicles of Spellborn

Action-oriented MMORPG The Chronicles of Spellborn has found a publisher in Acclaim Games, the MMO-focused reincarnation of now-defunct Acclaim Entertainment. The company was founded by former Activision CEO Howard Marks, who bought the brand name from the original Acclaim after it crashed and burned in 2004.

David Perry -- Chief Creative Officer of Acclaim Games -- published a letter to the Spellborn community announcing the deal. In it, he talks up the game and the dev team behind it, saying that they immediately stood out to him and the other folks at Acclaim. We'll assume that Acclaim was the company that wrote the letter of intent way back in April, but who can say for sure?

Spellborn had already landed a publishing deal for Europe and Asia with Frogster Interactive. Last we heard the game was due out by the end of 2008, but we're not super-confident about it. Spellborn is still in its closed beta testing phase at the moment.

Ten things every new player should know about EVE Online

Filed under: Sci-fi, EVE Online, Game mechanics, Tips and tricks


There are some valuable lessons learned as you progress in EVE Online, lessons which get pounded into you when making mistakes. There are so many things you wish someone had told you before you went out and made a noobish ass of yourself.

Even with the much-improved Aura tutorial that's been implemented in EVE, there are lots of things that still cause players to scream something to the effect of, "Why didn't anyone warn me?!" This is often accompanied by frantically warping away from one's obliterated ship in an escape pod with a liberal amount of cursing. Of course, it doesn't have to be this way.

How to beat game piracy according to David Perry

Filed under: Business models, MMO industry

David Perry, best known as the founder of Shiny Entertainment and Earthworm Jim, believes the way to beat game piracy is by distributing games for free. "The next big thing will be free games," said Perry, speaking in Belfast after being awarded an honorary doctorate by Queen's University. Perry goes on to explain the situation game developers in Asia encounter and how most games there have no entry cost but are supported by a micro-transaction model. A business model Perry believes that will change the industry in the USA and Europe.

Creative big-wig at Acclaim, Perry has numerous MMOG projects in development. One was supposed to be a beast-racing MMOG that had a unique development process. The project dubbed Top Secret was a collaborative program for a small community of developers to design the game on paper. Acclaim originally intended to hire a development team to produce the final design document but the mesh of ideas became so uniquely twisted they felt it wouldn't work. Instead, five independent development teams are vying for a one million dollar contract but if no demos are up to the quality or meet Acclaim's standards, they will hire a professional studio instead.

2Moons players to see Bad Moons Rising

Filed under: At a glance, Fantasy, 2Moons, Events, in-game, Expansions, Game mechanics, Launches, New titles, News items, Free-to-play

2Moons, the action MMO from Acclaim Games, has released their newest game update, called Bad Moons Rising, which features new content spread out across all activities and objects. These include new dungeons, quests, and 2 new maps, Space of Pilgrimage and Aquirai Ruins. A new pet system has been incorporated, allowing players the choice between 3 new pets, with more to come in future updates.

Additionally, new players will find more engaging early-level content, while there are also all-new skills, weapons, and armor sets to utilize in the pursuit of combat excellence. David Perry, founder of Shiny Entertainment, promises new updates every 3 - 4 months, with the next 2 major updates 'already on the way'. Finally, there are a slew of great events centered on the update beginning on the 4th of April and continuing until the 11th. For more details, check out the site. Creedence Clearwater Revival notwithstanding, you will want to come 'round tonight!

More information from the Top Secret project

Filed under: Business models, Contests, Game mechanics, MMO industry, New titles, Crafting, News items

The last we'd heard of the Top Secret project, there wasn't too much information available on the specifics -- notably, it's not a game, but an experiment in game design where a bunch of people collaborate on an MMO concept, and then a dev team is picked to actually bring it to fruition. We now have a few more details to go on, as David Perry gave such in a GDC interview.

Whoever wins the bid to develop this MMO will receive one million dollars in licensing fees from Acclaim -- to use in buying software, licensing a pre-existing engine, what have you -- but they will be doing the work on their own time and dime. Perry is optimistic about the nascent game, saying that even if none of the development teams deliver an Acclaim-worthy game, they will hire a professional studio to complete it. No word yet on whether the title will be free-to-play, but this is a unique concept in game development, and a chance for some rising stars to show their stuff.

[Via WarCry]

Dekaron to enter open beta on April 2nd

Filed under: Betas, Fantasy, 2Moons, New titles, News items, Free-to-play, Dekaron


A post at Gametribe's forums informs us that Dekaron is set to commence open beta on the 2nd of April. You may not have heard of Dekaron before, so here's a quick rundown from the official site. It is a free-to-play fantasy MMO set in the Middle Ages, and is already out in the Korean, Japanese, Chinese and Taiwanese markets. Gametribe is doing an English localization of the game for Europe, and Acclaim is doing the same for North America, changing the name of their version to 2Moons.

While 2Moons is kind of a dumb name (though it does land the title at the top of many game lists, probably not by accident), it's certainly not unheard of for a game to be named differently in a separate region. It's more than just the name that is different in this case though, with Acclaim's adaptation of the Korean MMO having entered open beta in July last year. With David Perry at the helm of the North American version, we're interested to see what else will set it apart from Gametribe's offering.

Mark Skaggs joins Top Secret to help make a beast-racing MMO

Filed under: Business models, Fan art, Game mechanics, New titles


The good people at Warcry are reporting that Mark Skaggs, who they call a "veteran developer," but who actually is an old RTS maker from the golden days of Command and Conquer at Westwood Studios and more recently the Battle for Middle-Earth from EA, has joined the Top Secret project from Acclaim. Top Secret isn't a game -- it's actually a program that's designed to enable a small community of developers to come up with their own game, which will then be funded and published by Acclaim. The idea they've come up with? "Beast" breeding and racing, with an anime flair.

Warcry claims it's an MMO, but there's not much in the press release or on the site about that. It seems to be more like a MCC -- massively community created. But considering the final product will be free to play, we'll have to wait and see what Acclaim, David Perry, and now Mark Skaggs bring to the table.

David Perry posits 70 Million player massive game

Filed under: Business models, Interviews, MMO industry, Opinion, Free-to-play

David Perry, a gent who used to be synonymous with the quirky developer Shiny Entertainment, is now best known for his work in the Massive games industry. He recently did an interview with the website videogame247, where he essentially said that World of Warcraft is still too niche for the potential MMOs represent. In fact, he could see a game someday existing that nets '70 million players'. As he puts it, "we haven't got anyone that's thinking down the Will Wright path."

Perry is looking to outfits like Club Penguin or MapleStory as harbingers of the future. He posits that if World of Warcraft were to go free-to-play, it would be looking at a 25 million-strong playerbase instead of 'only' 10 million. He himself is very familiar with the free-to-play model, as several of the Acclaim online titles he's imported to the country of late are based on that paradigm. How successful do you think a free-to-play WoW would be? Will we ever get to a 70 million player game, or is that 'the crazy talk'?

[Via RPS]

David Perry on MUO cancellation: "huh?"

Filed under: Business models, Interviews, MMO industry, Marvel Universe Online


Eurogamer caught up with David Perry, former Shiny Entertainment big-wig and now localizer of many free MMOs for Acclaim to ask him, among other things, for his reaction to the recent news that Marvel Universe Online has been officially canned. Perry reacted with some surprise, pointing out Marvel is one of the biggest and most prolific mainstream intellectual properties on the market today, with all the money swirling around the box-office success of Spiderman, X-men, The Hulk, etc. He reasoned that if you take a team just as good as Blizzard and set them to work on a Marvel MMO, it'd be even bigger than WoW.

We take Perry's point, but there are a number of factors to consider with this story. First of all, there's a certain danger in developing an MMO for a console environment, especially at this stage in the system's life. The Xbox 360 launched in Fall of 2005, meaning it's probably closing in on the midway point in its life-cycle. In a genre where games like Ultima Online and Dark Age of Camelot are still making money, being halfway through a five year life cycle doesn't bode well for long-term profitability. And second, whose to say Shane Kim even related the full story? This whole affair could be far messier than we can tell at this juncture -- we may only find out what really happened with time.

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