Listen to the Joystiq Podcast (because your ears can't read)
Posts with tag death-knight

World of Warcraft
One Shots: Hooray for matching armor

Filed under: World of Warcraft, Betas, Fantasy, Screenshots, One Shots


When Burning Crusade first came out, people at endgame started out in (generally) a pretty decently matched set of raiding or quested gear. Within a few levels, most looked like they'd been hitting Bob's Discount Armor and Party Supplies for gear. While it's not true of all quest armor that you pick up, Deadend sent in this screenshot to show that apparently Blizzard decided to go more towards a more uniform look in Wrath quest armor. Beats looking like an overblown pinata again, eh?

If you're in Wrath, if you're in regular World of Warcraft, or if you're playing another non-Blizzard MMO altogether, we'd love to see your screenshots. Just snag some and send them to us here at oneshots AT massively DOT com along with your name/server/group and a quick description of what we're seeing. We'll post it out here for everyone else to enjoy and give you the credit.

Gallery: One Shots

World of Warcraft
Death Knight character creation FAQ preps players for Wrath

Filed under: World of Warcraft, Fantasy, Classes, Expansions

Planning on creating a Death Knight when Wrath of the Lich King comes out next month? Blizzard posted a Death Knight creation FAQ at the EU World of Warcraft forums in an effort to reduce the number of question and answer threads popping up. It's short but sweet.

It's so short, in fact, that we can give you most of the info right here. You'll be able to create a Death Knight on any realm on which you already have an level 55 or higher character. Eventually, you'll be able to create one on a different server, but for now the only way to get a Death Knight to a totally new realm is to create it on your current realm and then do a paid transfer.

Don't worry -- there's good news too! If your level 55 is Horde, you'll be able to start up an Alliance Death Knight and vice versa, so long as you're not playing on a PvP realm. You're only allowed one Death Knight per realm though.

[Via WoW Insider]

World of Warcraft
Try a Wrath of the Lich King talent spec on for size

Filed under: World of Warcraft, Fantasy, Classes

Blizzard is making it easy for you to start planning for the launch of World of Warcraft's Wrath of the Lich King expansion. The official WoW website's talent tree calculator now represents the current WotLK build's talent trees for all classes, including the new Death Knight prestige class.

You can try on all sorts of new specs taking into account the talent tree changes and new abilities coming in the expansion, which is due out later this year.

The most interesting aspect to this is the ability to really explore in detail what kinds of abilities are available to the Death Knight. The information has been public for a while but if you haven't been following every single interview, it's cool to be able to go to one place and interact with what's there.

World of Warcraft
MTV's weekend with Lich King

Filed under: World of Warcraft, At a glance, Betas, Fantasy, Expansions, New titles, Opinion


In a sea of Wrath of the Lich King beta reviews, it's nice to occasionally get some that aren't aimed towards the hardest of the hardcore, consisting of flavor-of-the-week buzzwords and catchy acronyms. Over at the MTV Multiplayer blog, we get treated to a casual review of the Wrath beta, focusing on the Death Knight and the character carry-over experience.

In this review, we're told of this player's thoughts on how WotLK is "more of the same - but better." They're particularly happy with how the Death Knight isn't just a new class thrown into the mix, but it has its own storyline and unique set of skills that combine elements of the other classes. The achievement system is also discussed (and praised) in detail, but just enough to interest people who may be looking at World of Warcraft for the first time. Yes, there are people like that out there somewhere.
One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

World of Warcraft
Preparing yourself for Lich King

Filed under: World of Warcraft, Fantasy, Classes, Economy, Events, in-game, Expansions, Game mechanics, New titles, Crafting, Making money


If you're looking to get a head start on the new World of Warcraft expansion, Wrath of the Lich King, you might be a bit overwhelmed on where to start. Should you hoard mats, and if so, which ones? Since everyone and their grandmother will be making a Death Knight, should you be making some twink gear to sell and make mega gold before that bubble bursts?

In Tobold's most recent blog post, he gives us some insight into his own pre-launch plans. Stocking up on mid-level herbs and Runecloth for the Death Knight, who will start their First Aid at 270 automatically, might be a good plan. This is certainly an exciting time for you MMO economic strategists out there, so we're wondering what your plans are for the WotLK preparation. Let us know!

One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

World of Warcraft
Death Knights get an evil facelift

Filed under: World of Warcraft, Fantasy, Expansions, News items


WoW Insider has a wonderfully Death Knighty (it's a word, we swear!) gallery up that features their recently upgraded look. Now your brand new Hero class will come with blue glowing eyes of despair that will haunt your foes for an enternity! Oh, plus Blizzard added in some new rune graphics for the Death Knight's class mechanic. They're apparently much improved over the last set, so it's a good thing.

After looking through the gallery, we were suddenly reminded of a particular blog post about Batman by a Mr. Warren Ellis. We've never been afraid of a Gnome (well, there was this one time on an RP server in Goldshire) but today, we have known fear and its name is Gnome Death Knights.

World of Warcraft
Check out World of Warcraft's Death Knight starting experience

Filed under: World of Warcraft, Expansions, News items


One of the biggest reasons to have any interest in Blizzard's upcoming Wrath of the Lich King expansion is the addition of Death Knights as a hero class. The promise of hero classes is that they'll feel incredibly epic in their own unique way. So do they? The folks over at WoW Insider have had a chance to play through the Death Knight starting experience (apparently it's actually called that) and have their impressions up for those of you that must know the answer.

After reading through the write-up we have to admit that it sounds like Blizzard is keeping their word. Death Knights should be an epic experience for World of Warcraft players. It also sounds like this is some of Blizzard's best MMO designing to date. We know that's a mighty claim to make but it really does seem to be the truth. You can check out the bevy of information about Wrath coming from WoW Insider if you want to find other reasons to get excited for the second expansion.
One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

World of Warcraft
Lume the Mad reviews the Death Knight starting zone

Filed under: World of Warcraft, Betas, Fantasy, Expansions, New titles

Lume the Mad, who we've mentioned previously as an up-and-coming World of Warcraft blogger, has been a bit quiet of late. This week we learn that his silence was due to a trip to Northrend. Now he's back, with a bunch of information you're going to want to read. His first big post since getting back from the frozen north is all about the Death Knight. Lume has an extensive writeup of the Death Knight starting zone, with several videos supporting his description.

If you're not worried about spoilers, this is a must-see. He breaks down the three or four hour starting zone experience into quest chains, covering your actions as a newly-minted carrier of death and runic magic. The last two chains sound truly epic, and while we won't go into them here anyone who enjoyed the DK lore post WoW Insider recently put up will find their fondest wishes confirmed. He completely transcribes the text of the last quest, making it a must-read for lore junkies. Go check it out and see yet another reason to hope that travel to Northrend begins soon.

World of Warcraft
WotlK: Death Knight talent builds showcased in three action clips

Filed under: World of Warcraft, Betas, Fantasy, Video, Classes, PvP, PvE


With the WotlK NDA crushed and thrown away there's an information upheaval. WoW Insider is sorting through the overload and what will set WotlK apart from TBC is the Death Knight. It's the first new class introduction since World of Warcraft launched in 2004. Sure, there is some cause for concern. The big question on many minds is will the class be over powered? If you aren't in the beta maybe the following three videos will help you decide. Each video showcases a different talent tree: Unholy, Frost, and Blood. The videos are courtesy of Leiah, WotlK beta tester and MMOG blogger at World of Feedback.

The video above displays the Death Knight thrashing around in the Pools of Aggonar and specialized in Unholy. What stands out is the Death and Decay, a powerful AE ability, which leaves a wake of destruction in its path. When used in conjunction with Corpse Explosion and two Blood tree talents: Butchery and Vendetta, a lethal combo ensues as each kill returns 6% health and 20 runic power. Lichborne, Bone Armor, and Death Gate are also used. You can also see the sacrificial ghoul explode and deal 2,000 extra damage. The other two Death Knight build videos are after the break.

Continue reading WotlK: Death Knight talent builds showcased in three action clips

The Daily Grind: What race will your Death Knight be?

Filed under: Expansions, Opinion, Races

After the news came out recently confirming that people would indeed be able to make Death Knights of whatever race they chose in Wrath of the Lich King, we got to thinking about what might be some of the best races. You have both the Burning Crusade expansion races -- the Draenei and Blood Elves -- who have pretty good racial abilities. Female Gnomes have to take it for being the most kawaii in a very evil, short, and giggly way. Lots of arguments could be made for several of the different races, depending on what you're looking to do with your Death Knight.

This morning, we thought we'd ask you; assuming you are going to be jumping into Wrath of the Lich King, what race will you choose to roll your Death Knight? Or will you buck the trend and not roll a Death Knight, just because you know everyone and their brother will be playing one?

World of Warcraft
The Daily Grind: Best news from WWI?

Filed under: World of Warcraft, Events, real-world, News items, Opinion

Blizzard's Worldwide Invitational just wrapped up, and aside from the highly anticipated announcement about Diablo III, there were also a huge amount of changes announced for World of Warcraft. From Shamans getting the ability to have their totems cover the entire raid as opposed to just their party, to the confirmation that you will be able to make a Death Knight of every playable race. Many players are buzzing about the upcoming changes.

This morning we thought we'd ask you what you thought the most interesting World of Warcraft news was from the Paris Worldwide Invitational? This blogger thinks that her favorite thing (aside from Diablo III, which really isn't WoW news) is the unveiling of the Blizzard authenticator encryption keychain. It will be interesting to see if other MMOG companies follow this step or not.

World of Warcraft
Wrath of the Lich King update loaded with frozen treats

Filed under: World of Warcraft, Fantasy, Expansions, News items


As World of Warcraft slowly progresses to the release of Wrath of the Lich King, the juicy tidbits keep hearthing our way. Blizzard recently took some time to release some more information concerning Northrend within Wrath of the Lich King. There are a few glimpses at new dungeons, some notes on vehicle combat, and some new screens of snow and ice. The big feature is an entirely new site devoted to the new class, the Death Knight.

Not surprisingly, the updates come rather close to the release of Age of Conan and are filled with content information and a nifty little Death Knight animation. The new WotLK gameplay features talk about some rather major changes to quest mechanics and, most importantly, raid mechanics. For the hardcore raider in you, the instances now carry a 10 and 25 man raid that are the exact same instances, but offer different ways to advance. Players taking on the 25 man content will get better rewards, but the shift is meant to allow more folks to absorb the new content.

If some extra power is needed, the new Death Knight class will be a welcome friend (oddly enough) in any raid or group with his all powerful skills. Unlocking this class of doom is an easy task. Simply have a level 55 character and the class is open to you. Then you create your Death Knight and start raising skeletons to do your bidding! The expansion is still in alpha testing, but make sure to check out some of these changes before you are left in the cold.

World of Warcraft
Player vs. Everything: Analyzing the Wrath of the Lich King news explosion

Filed under: World of Warcraft, Expansions, Previews, Opinion, Player vs. Everything

Wow. Or more accurately, World of Warcraft. It's all over the internet today in a big way. Blizzard released a ridiculous amount of information about their next expansion, Wrath of the Lich King, and some of the changes they've announced are pretty major. I thought I would use today's article to go over some of the most exciting announcements, discuss what makes them so interesting, and talk about what it means for the game (and for you). I'll be pointing out the links as I go along, but if you just want to go check out the articles, this post will send you everywhere you want to go and this post has a nice synopsis of all the available info in one easy place.

Before I start digging in, I just wanted to mention that I would never, ever, want to compete with Blizzard as a game company. Those poor guys at Funcom... The Age of Conan release date was set for a month after Blizzard's big Sunwell patch -- it looked like they were in the clear, and they could ride people's boredom all the way to September and maybe even hold them. And then, Blizzard drops a bomb like this (ten days before AoC's release, which I'd bet my shirt was no coincidence). People will be talking about this stuff for months, it's going to be hard to get a word in edge-wise over the buzz, and the promise of a mystery patch that will let us spend our gold on "cool new items" will keep people happily grinding dailies for a while. That's got to sting. Anyway, without further ado, lets take a look at these announced features.

Continue reading Player vs. Everything: Analyzing the Wrath of the Lich King news explosion

World of Warcraft
WoW Insider plays host to leaked Lich King screenshots

Filed under: World of Warcraft, Betas, Fantasy, Screenshots, Classes, Events, in-game, Expansions, New titles, Previews, Rumors

If you've been waiting for more news on Blizzard's in-development Wrath of the Lich King expansion, you're pretty much just like everyone on-staff here at Massively. We hope you'll join us, then, in our open-mouthed appreciation of these leaked screenshots for the next addition to World of Warcraft's Azeroth. Our sister site WoW Insider obtained them via various clandestine internet meetings, and ran them past the same source that let us know the expansion was already in Alpha testing.

According to Deep Murloc many of the screenshots currently out there are faked, but the images hosted on WoW Insider are verified (by the source) to be legit. They're essentially identical to what the friends-and-family Alpha testers are experiencing right now. We're told that eventually the site will offer up some of the faked shots for comparison, so make sure to check back later this week!

The real images show several different scenes from life around the Utgarde Keep area, including what appears to be a killshot for a boss named Ingvar the Plunderer. For your first glimpse of Death Knights in action, dead expansion bosses, and what appears to be a very angry Ram, click through to the gallery.

Gallery: WotLK Leaks

World of Warcraft
Verbing a noun: introducing new powers

Filed under: City of Heroes, Game mechanics

When thinking about game powers, developers have to consider four primary questions: what do the players want, do those desires fit reasonably within the framework of the game, how can the powers be balanced for the game, and how can they be coded? For example, when NCsoft's City of Heroes introduced Flight, it was competing with Super Speed, Teleportation and Leaping. How could they build it out to where it was neither overpowered nor useless? Through a series of trial-and-error efforts -- and thankfully providing an additional 10% bump in hover speed in Issue 8 -- they loaded a power set into the game that gave heroes a new way of seeing the city without unbalancing other transportation powers currently in place.

As to verbs that may be more common throughout MMOs, we've all had the opportunity to "run" -- either into battle or away from almost certain peril -- and I doubt there's many here who haven't wished for the ability to "turn invisible" in order to stealth through a difficult mission, but what about some of the more exotic verbs out there? Oh, sure, in most games the alts can backslap one another, gesture angrily, and dance, but these are powerless emotes: they don't actually impact the game play. Take your favorite MMO, though, and think about what game-impacting verb or verbs you'd like to see added. Perhaps it might help to take a look at the thought process currently pushing World of Warcraft's new Death Knight and ask yourself this: if you were a developer, what would you add to the build, and how would you balance it?

[Via Elder Game]

Massively Features

Featured Galleries

News
Academic rss feed
At a glance rss feed
Betas rss feed
Bugs rss feed
Business models rss feed
Classes rss feed
Contests rss feed
Crafting rss feed
Culture rss feed
Economy rss feed
Education rss feed
Endgame rss feed
Events, in-game rss feed
Events, real-world rss feed
Expansions rss feed
Exploits rss feed
Forums rss feed
Game mechanics rss feed
Guilds rss feed
Hands-on rss feed
Humor rss feed
Interviews rss feed
Launches rss feed
Legal rss feed
Lore rss feed
Machinima rss feed
Maps rss feed
Massively highlights rss feed
Massively meta rss feed
MMO industry rss feed
New titles rss feed
News items rss feed
Opinion rss feed
Patches rss feed
Player Housing rss feed
Politics rss feed
Previews rss feed
Professions rss feed
PvE rss feed
PvP rss feed
Races rss feed