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Posts with tag destination-games

World of Warcraft
Feedback Friday aims its sights at Snipers

Filed under: Sci-fi, Classes, Game mechanics, Guides, Tabula Rasa


Perhaps it was a bit naive of us to have assumed that the Destination Games crew was going to fix all the problems with Tabula Rasa's Sniper class on the first pass in patch 1.6. Despite the increased rate of fire more than compensating for the nerf to Torqueshell Rifle damage, Snipers as a group still felt like their DPS wasn't up to snuff and their role as a "one shot, one kill" nuker was compromised by confusing or underwhelming buff mechanics.

In a spin on the usual feedback format, this week Critters picked the brain of developer Lee Ridout to ask him how he goes about playing his sniper. He goes through everything from what he feels the best Sniper builds are, to how he sets up his toolbar trays, to what situations he uses Shredder Ammo. This blogger has a feeling that some Snipers will take affront to this sort of pandering, but it could be a pretty handy guide for people only just cresting that Tier IV milestone.

World of Warcraft
TR's Weekend Wrapup proves the community is stronger than ever

Filed under: Sci-fi, Contests, Events, in-game, Forums, PvP, Tabula Rasa


One look at the most recent Weekend Wrapup for Tabula Rasa and you'll see that the TR community is flourishing as strong as ever. Amid concerns from many early-adopters of the game, these community-run events seem to be popping up everywhere.

  • PlanetTR's Hottest Armor Contest - The top seven winners of this glorified beauty contest are showcased and praised in the PlanetTR forums.
  • Friday Night Fights - The FnF for May 16th will be the first time it will be done in the C.E.L.L.A.R., which is the brand new boxing ring still on the Public Test Server. So yes, this means the FnF itself will be on the test server as well. It's still not too late to sign up for this, but even if you don't participate in the fighting this week, it will certainly be worth watching!
  • It's Raining Bane - This dev-supported event is basically a giant collection of players running around the Torden Mires killing stuff. Sounds great to us!
  • PvP Singles Tournament - Sponsored by the Warlords of Exodus clan, this PvP tournament seems to be a well-organized event with some rare purple items as prizes, courtesy of the GMs.

World of Warcraft
Tabula Rasa announcement contest winners announced

Filed under: Sci-fi, Contests, Tabula Rasa, Humor

flickr.comThe Tabula Rasa community website has revealed the four winners of the Foreas Base announcement contest for the US version, English Europe version, French version, and German version. They've also kindly translated the French and German announcements into English, so those of us across the pond can laugh about them too.

Below the main post are also the runners up for all of the different versions, and we have to say, it was quite a hard call. Congratulations to the winners, and congratulations to everyone who participated!

The winners will have their announcements voiced-over and added to the standard Foreas Base announcements, which, even if you're not a TR player, you should listen to. They're sure to brighten up even a non-TR player's sour day.

World of Warcraft
NEWS FLASH: AFS pushes against Bane at Valverde Plateau

Filed under: Sci-fi, Guides, Tabula Rasa

Dateline: the planet Foreas. Those psychotic raiders from beyond the stars, the Bane, are giving our boys in the field what-for. In response, high command of the AFS has authorized a big push against those conniving crusties at the Valverde Plateau. Now known as the "Battle for Trinity Bridge", the boys of the AFS are pushing back against those no-goodnicks in a big way.

If you're going into battle, TenTonHammer has what you need, soldier. Their guide to the Plateau and the surrounding regions will let you take the fight to the front lines, and beyond! From Fort Defiance to Maligo Base, all the boys in the field are swearing by it; make sure to read up and then hit them where it hurts! For the video news about these offensives, with high-quality footage from the AFS Network, check below the cut. Good hunting, soldier!

Continue reading NEWS FLASH: AFS pushes against Bane at Valverde Plateau

World of Warcraft
Tabula Rasa: Wonders video is making a splash

Filed under: Sci-fi, Video, Fan art, Tabula Rasa, Machinima


Tabula Rasa is a gorgeous game, there's just no denying that. The sci-fi world can play host to some incredible imagery including technological, alien and even tribal visuals that surpass most other MMOs out there. Do you remember the first time you entered Eloh Vale, or got that first glimpse of the Trinity Bridge just over the horizon?

To showcase some of the greatest natural and not-so-natural wonders of the TR landscape, a fan of the game has put together an amazing video that certainly deserves a look. You can view the low-res YouTube version above, but we highly recommend the full high-res version. Even if you've stepped away from the game for a while, there's no denying its beauty.

World of Warcraft
TR's Feedback Friday throws us all a curveball

Filed under: Sci-fi, Game mechanics, MMO industry, News items, Tabula Rasa

In this week's installment of Tabula Rasa's Feedback Friday, we get quite a shock. It seems the game's lead designer, Paul Sage will be relocating within the company to a new project. This promotes Tom Potter to a new rank as Lead Designer, and this announcement is our first glimpse into his visions for the future of TR.

To be quite frank, most of what he tells us is what we've been hearing for a long, long time. We'll have PAUs, we'll have Clan-owned Control Points, we'll have better AI, and crafting, and truly balanced classes, etc. We just wonder if this change of the guard is going to end up being good or bad for the game. It seems change would be a good thing at this point, considering the level of disappointment we hear from players in the major forums, but are Tom Potter's ideas going to be enough?

Continue reading TR's Feedback Friday throws us all a curveball

World of Warcraft
A day in the life of Tabula Rasa

Filed under: At a glance, Sci-fi, Tabula Rasa

With the closing of Games For Windows magazine, it's easy to say that Edge magazine is one of the finest videogame-related periodicals on the planet. They collaborate with the folks at the Next Generation site to bring their content to the web, and today they have up a fantastic piece on NCsoft's Tabula Rasa. The article walks through an exhaustive amount of information on the title's launch, and the issues that have come up for the Destination Games team since then.

The article kicks off with background on NCsoft's expansion into the western marketplace, and the long road Tabula Rasa took to market. Although they don't have any pictures of the space unicorn days, they're definitely implied. The article's author speaks extensively to Starr Long, discussing the miscommunication about the number of people fired and TR's financial success from a few months back. Long offers, "It's not as big as we wanted it to be, but it's big enough right now, and people are still buying the game and we're getting lots of retail activations every day."

From there, they launch into a discussion of the the game's growth, and the endless customer service battle any MMO has to put up with. Long concludes with hopeful comments for the future of games on the PC: "I think Peter Molyneux was saying at GDC something like PC gaming is 'all Sims and WOW', which I think is a little too doom and gloom for me ... There have been plenty of times when you've had the one game to rule them all, I mean I remember in 1994 when Myst came out and everyone was saying: 'If you're not like Myst you're screwed.' I don't really buy into that philosophy."

World of Warcraft
TR's Patch 1.7 goes live

Filed under: Sci-fi, Game mechanics, Patches, News items, Tabula Rasa


What's this? A Tabula Rasa patch surprising us on a Monday morning, filled with goodies for all! We thought this day would never come! The cake was getting stale and the candles had all burned out, but it was well worth the wait.

According to the official patch notes, the Rangers were especially blessed this time around. Tactical Evasion is the newest strategic method at getting the Ranger into and out of a fight while suffering minimal damage. We've known about many of these changes for awhile, referring back to the Public Test Server notes from what seems ages ago, but we now have a few other goodies thrown in as well. The anticipated AI changes to make creatures more aggressive and more intelligent when returning fire are now in effect. This is something the community has been clamoring for, and simultaneously dreading. But most importantly, more so than any other tactical, strategic or skill-based change to the game (as is apparent by its top-of-the-page placement in the patch notes), the female avatars have been refined to create a more beautiful weapon stance and body shape in Motor Assist Armor! Huzzah!

World of Warcraft
How not to review Tabula Rasa

Filed under: Culture, Reviews, Opinion, Tabula Rasa, Humor

PC Advisor UK recently ran a "expert review" of Tabula Rasa, giving you a wonderful look at the game... up until level 10. Then apparently the reviewer didn't want to play anymore and started to make things up.

Tabula Rasa Vault picked this gem of a review up and actually reviewed the review, and I'm quite inclined to agree with them. Last I checked, Foreas isn't an island, Twin Pillars and Foreas Base are nice places to hang out, you don't waste so much ammo when you crouch and have a higher accuracy, and it's really easy to avoid enemy controlled bases by just switching battlefield instances.

Reviewing an MMO is tough - especially when you may not have alot of time to put into it. This review is, sadly, proof of what happens when you don't spend some time with the game beyond an early level. This reviewer never got to see the interesting facets of Tabula Rasa, like the community sponsored fist fights, the in-game events, and the other cities and planets.

If the reviewer had played past level 10, he might have started to like Tabula Rasa. This is a great reason to make sure your reviewer checked his facts before posting his review. Otherwise, you might just be believing an illusion.

World of Warcraft
One Shots: Unicorns! Everywhere!

Filed under: Sci-fi, Screenshots, Tabula Rasa, One Shots


So it isn't quite as unicorn-laden as the original Tabula Rasa was, but you have to admit, seeing uniformed unicorns is definitely a strange sight. While Razorwire may not have cared for this three-month veteran reward gadget, it certainly seems to have become somewhat popular amongst players like Mark "Jukovic" Benson (the one who sent this great One Shots) that understand the joke about Tabula Rasa's previous development period. That, and it's just downright silly, which gives it a 10 in our book. We love it when devs do something that shows their sense of humor to the players.

Do you have some screenshots of silly things from your MMO? If not, go get some! Then send those screenshots to us here at oneshots AT massively DOT com. We can always use a good laugh.

Gallery: One Shots

World of Warcraft
Tabula Rasa getting more prestigious

Filed under: Sci-fi, Game mechanics, Patches, PvP, Endgame, PvE, Tabula Rasa

Though some have been quick to write off Tabula Rasa as already dead in the water, the Destination Games crew has been brewing up a whole host of new changes that will hopefully breath new life into their sci-fi world. Not least of those changes is the new Prestige system outlined in this week's Feedback Friday, which promises to rock our collective world when it's implemented in the forthcoming patch 1.8.

To put it as succinctly as possible, Prestige will reward players for a whole host of different in-game achievements. These rewards will take the place of the existing CP token system for individual players, but will also be the cornerstone of the long-discussed Clan Control Point system. It's difficult to explain all the changes they're planning to make succinctly, so definitely make sure to check out the in-depth write-up over at the official TR website.

Anti-Aliased: What are we doing?

Filed under: Culture, Opinion, Roleplaying, Humor, Anti-Aliased


Click. 1, 1, 1, 1, 1, 1, 2, 5, 1, 1, 1, 1, 1, 5, 1, 1, 3, 4, 1. /cheer

Sitting next to my friend in his room littered with Diet Mountain Dew cans, reports past due, and his girlfriend passed out on the bed, I slowly came to a very scary realization. Some of our best loved MMOs can be boiled down to not just pressing different buttons, but pressing the same button repeatedly.

What really drove this home was me and a bunch of his friends were in the other room adjacent to his room, yet he was neglecting to join our roleplaying session and hang out. He'd rather sit in his small, cluttered room and farm a raid he's done at least 20 times, somehow finding enjoyment from pressing the button "1" repeatedly.

So... what are we doing? Are we drinking the proverbial Windex because someone said it was a good idea?

Continue reading Anti-Aliased: What are we doing?

World of Warcraft
6 month veteran rewards unveiled for Tabula Rasa

Filed under: Sci-fi, Events, in-game, Tabula Rasa

The Tabula Rasa weekend wrap-up offers the usual community news and Friday Night Fights review. But this was a special weekend for the men and women of the AFS: it's been just about six months since the game launched. (Hey, that means Massively is about half a year old too.) A new monthly milestone for an NCsoft game can mean only one thing: new veteran rewards! The six-month vet rewards are ladled atop the three-month Kirin mask, and the hilarious 1-month /jumpforjoy emote.

These newest rewards are downright goofy. Dedicated players will be getting access to three dance emotes (YMCA, breakdancing, and ballet), as well as a handful of costume props. These props include a green beret, a pair of brass Knuckles and (no, we're not kidding) a General British mask. Those Destination Games folks sure love their fictional military leader.

World of Warcraft
A long overdue Tabula Rasa loregasm

Filed under: Sci-fi, Expansions, Lore, Tabula Rasa

As rich as we've always found the Tabula Rasa universe, we've always felt like they've stopped precariously short of fully fleshing out the universe as inhabited by the AFS and those nasty Bane. The reason for this is likely practical; they don't want to write themselves into a corner and have to resort to strange retcons or deus ex machina to be able to shoe-horn in content for the expansions down the road.

Perhaps in an effort to assuage our fears of floating lore-less through life, this week's Feedback Friday explores many of the questions players have had about Tabula Rasa's universe. Many of the items are easily to explain and hammer down, like the AFS chain of command and the reasoning behind the credit system for soldiers in a time of war. More ambiguous are questions about the size and nature of the larger Bane forces and their Neph overlords, which lead us to the logical conclusion that these are avenues that the game will explore further down the road.

World of Warcraft
Curing Tabula Rasa's aggro problems

Filed under: Sci-fi, Forums, Game mechanics, Patches, Opinion, Tabula Rasa


Over the weekend, we took up developer Kagasumi's call to try out Tabula Rasa's new patch 1.7, and the enhanced, killer AI that came along with it. You can read our impressions of the change here, but the short version is that the wider aggro sharing on test takes away all the strategy and decision-making of combat and replaces it with an unsurvivable zergfest.

While we assumed the only choices were between a smaller or wider aggro sharing radius, Planet TR poster Line has written up a pretty thorough post exploring another possibility. It doesn't make sense, Line says, for enemies to be able to locate a player the instant he gains aggro of one enemy within a certain radius. Enemies should at least have to use an ability (which could be stopped by the player) to draw the attention of nearby allies, and that attention should be drawn to the threat's point of origin, not the player. What Line is describing, in essence, is the sort of AI routine more commonly seen in the shooter genre.

Is it feasible to see this sort of code-heavy change this far into release? Maybe, maybe not. We do know it'd make the game considerably more engaging. And it'd be better than being zerged.

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