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Posts with tag devs

Stargate Worlds Developer Q&A: Episode 8

Filed under: Sci-fi, Podcasts, Game mechanics, New titles, Stargate Worlds, News items

How time flies. Since June of 2007, the Stargate Worlds Developer Q&A podcast has been a great resource for fans of the upcoming MMO, and the latest episode brings even more information to the masses.

Covering topics like Stargate addresses, target lock in combat, captureable towns on contested worlds, instanced worlds, and the ability to play as dark or light factions, among others, one of the hallmarks of this podcast series is the direct connection community members enjoy with the developers of the game. Fans get to ask questions directly of particular devs, and those devs answer just as directly, with no unnecessary spin. Don't you wish every development house were this transparent?

World of Warcraft
Singularity's Empyrean Age begins Saturday

Filed under: Betas, Sci-fi, EVE Online, Events, in-game, Expansions, PvP

CCP will begin testing EVE Online's recently announced Emyprean Age expansion on the Singularity test server beginning this Saturday, the 17th of May. To celebrate the event, the dev team is hosting an event at 19:00 GMT. Everyone is invited to test the new features -- particularly Factional Warfare -- with the dev team.

There will be awards for achievements like "most kills" and "most bizarre bug found" once the dust has cleared. If you're an EVE subscriber, read the announcement for more details. If you want to jump right in, don't forget to download the patch and apply it to your client (not the installation with which you play on Tranquility, though!). Once you're all patched up and ready to go, log in on Saturday and join the chat channel "Faction Testing."

How often do you get the chance to blast the entire EVE dev team out of the skies? Sounds like fun.

World of WarcraftWorld of Warcraft
Podcast Interview with Positron and Castle

Filed under: Betas, Super-hero, Podcasts, City of Heroes, City of Villains, Interviews, Patches


With City of Heroes Issue 12 finally in Open Beta, people can talk about it, and there is a lot of talking going on.

On May 7th, the folks at Split Infinity Radio managed to corner CoX Devs Floyd Grubb and Matt Miller, otherwise known as Castle the Powers Guy and Positron the Lead Developer, and sit them down for a good long interview. Players attending via IRC also submitted questions.

Much like the earlier interview with Joe Morrissey on CoH Podcast, there's a lot of meaty information. Although DJ Jules can sound giggly and nervous at times, she's a sweetie and a long-term supporter of CoX, and SI Radio is the winner of a MMOFury fansite award. So we're going to let her off.

The interview is now available for download here.


Face down the forces of evil! Give good a quick jab to the jaw! Massively has all the CoX Issue 12 news you can handle. Make sure to check it out!

World of Warcraft
Interesting Book 13 features revealed in LotRO dev chat

Filed under: Fantasy, Lord of the Rings Online, Interviews, Patches, Previews


During the most recent House of Commons chat over at Stratics, we got some interesting information from the LotRO devs regarding Book 13, slated to release later this month. Wait, thats like two weeks away!

Matt Elliot, Paul Simon (no, not that one), Cardell Kerr, Meghan Rodberg and Aaron Campbell answer the most pressing player questions. We hear a bit about a new shaggy reputation horse created specifically for the frigid climate of Forochel. We also hear the glorious news that more drops will be consolidated to be stackable, creating much more room in our bags for bulbous boar intestines and neekerbreeker filth! Talk of fishing is also prominent on the minds of the developers, mostly in the context of their rods. Oh, you'll just have to read it to understand. So be sure to check out this recent dev chat log for more details on what they have in store for us with Book 13.

Weekly DDO dev activities list gives Module 7 details

Filed under: Fantasy, Dungeons and Dragons Online, Bugs, Patches

Want to see what the developers of Dungeons and Dragons Online have been up to? The Weekly Developer Activities list on the official forums keeps you in touch with the latest happenings behind the scenes at DDO. It's also the place to look to see some of the things that are coming with Module 7, as that's the next big chunk of game that the devs are spending time on at the moment.

This week you'll find a number of changes and additions to the game's spells, feats, enhancements, items, and quests, and some other miscellaneous updates. Check out the full list at the forums.


Continue reading Weekly DDO dev activities list gives Module 7 details

Warhammer dev chat next week

Filed under: Previews, Warhammer Online

Warhammer Online, which is probably (as is often claimed) the most anticipated MMO of 2008, will be having a developer chat next Wednesday, January 30th, at 8pm EST at Warcry. Details about this game are still a bit thinner than I would like, so any information we can get on it is nice to have. To connect, join #WarCouncil on irc.chatspike.net:6667 (#warcry for discussion), or use one of the web clients available on Warcry's page.

Personally, I'm not that interested in the game, since it seems quite PvP (sorry, RvR) heavy, and I'm more of a PvE guy. It is, however, still the strongest competition I can see on the horizon for WoW, at least until Blizzard announces their own "next-gen MMO" that they keep trying to hire folks for.

Chat log includes more details on Jumpgate Evolution

Filed under: Sci-fi, Jumpgate Evolution, New titles, News items

Jumpgate Evolution will feature joystick support, accessible system requirements, and a story by D&D Eberron setting creator Keith Baker. Those are the sorts of details you'll find in MMORPG's dev chat with three Jumpgate Evolution team members. There's a lot more info in the chat, as well, though some of it is stuff already covered in our own interview with Netdevil's Hermann Peterscheck.

It looks like Netdevil is delivering a more accessible, streamlined version of the basic game-play found in the original Jumpgate; for example, the flight model will be similar to that of the original, but there will be "more effective braking" to prevent the out-of-control feeling that intimidated some newbies in Jumpgate. But we'll see some totally new things in the game as well.

We're all getting very excited about this game, and the info is only just starting to roll out. Rest assured that we'll bring you every update as it comes!

World of Warcraft
CCP launches official Trinity website

Filed under: Sci-fi, EVE Online, Expansions, News items

CCP launched the website for EVE Online's Trinity expansion today. It's a sleekly designed website with a well produced promo-video (including clips of the shiny new graphics), video interviews with a few dev team members, a feature list, and screenshots and wallpapers. And of course it has EVE's usual dark, intelligentsia-aimed Sci-Fi motif going on.

None of the information is new if you've been following the news super closely, but hardcore EVE fans will undoubtedly want to check it out anyway, and if you haven't been keeping up with Trinity news, it's a good place to get the low down on what CCP will be doing in the expansion.

Chat live with the EverQuest devs on November 15

Filed under: Fantasy, EverQuest, Events, real-world, Expansions, Interviews

MMORPG.com will be hosting a live chat with the developers of EverQuest on November 15th at 7:00 PM EST. There will be a particular focus on the new Secrets of Faydwer expansion. You can either plug in through their web-based chat interface, or connect via IRC in the #mmorpg channel on forthegamers.org.

EverQuest set the stage for the contemporary, DikuMUD-inspired MMO experience. Its subscriber numbers have dwindled over the years but it still retains a hardcore following. The new expansion aims to satisfy some of their cravings for new content, and to win back some old-timers as well.

Also, check out our tour of the expansion.

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