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The Digital Continuum: Torchlight my fire

Filed under: Opinion, Free-to-play, The Digital Continuum

For the past week I've been delving deep into the dungeons of Runic Games' Torchlight and found the experience to be nothing short of joyous. Granted, like many other people I also wish some kind of co-op shipped with the game (even over LAN) but thankfully the developer's next project will be an MMO built upon the foundation laid down by last week's release.

My joy for this game most definitely bleeds into its MMO incarnation, which has led to far too much thinking on additions I'd like to see made. So this week, I'm going to get them all off my chest in the hopes that I'll stop obsessing over them. Of course, there's never a guarantee with these things.

The Daily Grind: Getting Torchlight?

Filed under: New titles, Opinion, The Daily Grind

Today is the launch of Runic Games' Torchlight, although you probably know them best as the guys who worked on Mythos. The MMO version of Torchlight isn't out for another 18 months or so, but you can get a taste of it as of today, which is of course the game's release date -- imagine that!

Not only is the game developed by the former Mythos team, it's also headed by Max Schaefer and Erich Schaefer, co-designers of Diablo and Diablo II. Speaking of those games, we hope you liked their music, because the same man who wrote it worked on Torchlight as well. The pedigree is definitely high, and from our hands-on experience it shines through exceedingly well.

So will you be getting Torchlight? At the low price of $20, it's not a hard sell considering the quality of the game. Plus, with full mod tools being included in that price, free fan-made content should be falling down from the heavens in no time flat.

Blizzard bans Battle.net accounts before WotLK launch

Filed under: World of Warcraft, Fantasy, Exploits, Game mechanics, MMO industry, News items, Legal

Blizzard recently announced that they'd be switching over to a new centralized account system, tying together the company's online games through Battle.net. Existing World of Warcraft accounts are essentially replaced by Battle.net accounts, and will allow for the tracking of achievements across the Blizzard titles. But some players, roughly 350,000 of them, found another unexpected feature arrived with the Battle.net account integration: bans.

Gamesindustry.biz reports: "Blizzard has revealed that is has closed over 350,000 StarCraft and Diablo II accounts which were found to be using third-party hacks. The company further revealed that the Diablo II CD keys associated with the closed accounts are now barred from playing on Battle.net for 30 days and warned that repeat offenders face a permanent ban." Check out the full report over at Gamesindustry.biz, along with a statement from Blizzard about the bans.

Behind the Curtain: Gone for good?

Filed under: World of Warcraft, Fantasy, Sci-fi, Dungeons and Dragons Online, EverQuest, Game mechanics, Opinion, Star Wars Galaxies, Ultima Online, Behind the Curtain

I've been thinking recently about loss. Having been incredibly lucky with my own brush with the possibility of losing my World of Warcraft characters, I got to thinking. Not only about what I would have done if things hadn't worked out for me, but about how loss works in MMOs today.

Last week, Gabriel wrote a fantastic column about item decay in games past, present and future. I've been playing Diablo 2 again lately, for obvious reasons, and I had found myself thinking on the similarities and differences between the durability system in Diablo and WoW.

I've said before that my MMO career started with Star Wars Galaxies, so I don't have the long-term experience many of the other writers here at Massively do. I've never had to worry about making corpse runs in Everquest, or had to concern myself with losing my items in Ultima Online. While Galaxies did have item decay, it wasn't set to a punishing degree – items did wear out eventually, but at a reasonable rate. When an item eventually gave out, you crafted yourself a replacement, or you picked one up from another player. By doing so, you knew you were contributing to the economy, so if you tried hard you could convince yourself that you were actually helping the game.

The Daily Grind: Would you play a Diablo MMO?

Filed under: Opinion, The Daily Grind, Rumors


Whether or not this Blizzard teaser has anything to do with Diablo -- and/or Blizzard's next-gen MMO -- we have to wonder how many of you would be interested in playing an MMO version of Diablo. There's definitely a segment of you out there who would be completely fine with an MMO-style Diablo 2 complete with modernized graphics, but somehow we're thinking Blizzard would try a bit harder than that. Mechanically speaking, a Diablo MMO would probably be very different from its older brethren, but it also couldn't be too similar to World of Warcraft either. There would probably be some mechanical similarities and head-nods towards the games that came before it but for the most part we imagine the Diablo MMO as a very different experience.

There's also the chance that a new Diablo game could be part singleplayer and part MMO, which would merely be an extension of previous games. So what do you think? Does any of this sound good to you or would you rather just play more World of Warcraft -- or even World of Starcraft -- instead?

A first look at Mythos' Overworld

Filed under: At a glance, Betas, Fantasy, Galleries, New titles, Patches, Previews, Mythos, Free-to-play


What do you call it when the developers of a hotly anticipated free-to-play Diablo-esque MMO decide at virtually the last minute to entirely redesign their game? You could call it crazy, or unwise, but developers of the upcoming title Mythos went ahead and did just that. Many of Flagship Studios' beta players said the game was more than ready to ship as it was, but it wasn't good enough for the developers. They combined all the instanced, single player overland zones into one massive continent, shared among all players. Instead of being reached by maps that led players through narrow paths to dungeons which looked identical from the outside, the devs placed the dungeons, Oblivion-like, through the world.

For the past week, the folks at Flagship promised the Overworld Real Soon Now. A deathwatch was kept on the forums. It was going to be the next day, or the day after, or in a few hours. Players gathered on Mythos' IRC channel where devs tossed out tantalizing hints of what was to come. Then around 9pm EST dev Taylor Balbi advised everyone to re-patch and log in to the Test Center to see the Overworld. He gave some advice as people hurried to be the first into the new world.
  1. Test Center will be a separate server.
  2. Test Center and Beta Server will be online at the same time and require the same client.
  3. To tell which version you currently have, the login screen screen will make it obvious (two different ones).
  4. Test Center will start lagging after like 800 people, Mythos Beta won't.
  5. Taylor Balbi is Awesome.
We think the other Flagship devs are pretty awesome as well. Though there were more than a few glitches with patching, we were able to eventually get in and take a quick run around some of the Overworld, its dungeons, the villages outside Stonehill, and the city of Stonehill itself. All we have left to wait for now is the open beta, expected in the next several weeks.


The Digital Continuum: Single-player MMO

Filed under: Game mechanics, Opinion, The Digital Continuum


Injecting the single-player special sauce into MMOs is hardly a new idea. In fact Phantasy Star Online has done it more than once in the past. It's also been done in small amount, though. Nobody has taken the chance to go all out and merge the single-player and massively multiplayer styles of gaming together like a tasty digital version of peanut butter and chocolate.

My recent excursion into the Age of Conan closed beta has made me realize that I really enjoy having some singleplayer flavor in my massively multiplayer online games. There is definitely something to be said for a game that can give you the best of both worlds: solo story and grouping experiences.

Anti-Aliased: What are we doing?

Filed under: Culture, Opinion, Roleplaying, Humor, Anti-Aliased


Click. 1, 1, 1, 1, 1, 1, 2, 5, 1, 1, 1, 1, 1, 5, 1, 1, 3, 4, 1. /cheer

Sitting next to my friend in his room littered with Diet Mountain Dew cans, reports past due, and his girlfriend passed out on the bed, I slowly came to a very scary realization. Some of our best loved MMOs can be boiled down to not just pressing different buttons, but pressing the same button repeatedly.

What really drove this home was me and a bunch of his friends were in the other room adjacent to his room, yet he was neglecting to join our roleplaying session and hang out. He'd rather sit in his small, cluttered room and farm a raid he's done at least 20 times, somehow finding enjoyment from pressing the button "1" repeatedly.

So... what are we doing? Are we drinking the proverbial Windex because someone said it was a good idea?

Can Mythos live up to its hype?

Filed under: At a glance, Betas, Fantasy, PvE, Mythos, Free-to-play


We've written once or twice about the upcoming free-to-play game action-MMO Mythos. It will rock you, sock you, completely demolish you and keep you coming back for another round of its point-and-click gameplay. Well, that's the theory, anyway. Can any game ever live up to all its hype? As Miguel Lopez points out in his Mythos preview, you have four races, but there's really not that much difference between them. Eventually, you'll run out of quests, and the only thing that will keep you coming back is the prospect of more fairly similar dungeon crawling.

Mythos shows the most creativity in its classes. Your characters must choose between one of three classes, but the talent trees can turn them into almost any variant on those you can think of. Want your caster to tank and melee? You can do that. Want your gadgeteer to let his pets do the fighting? Entirely up to you. Your character can be uniquely yours in every respect. This might come in handy when you meet someone else in the FFA PvP world of the Shadowlands. They won't have any idea what you can do... and you won't know anything about them, either. Will Mythos have the staying power of Diablo II? That's a tough call, but the developers at Flagship Studios are definitely hoping its addictive gameplay, casual setting, humor, and low price (can't beat free) will give them a hit after their miss with Hellgate: London.

Mythos beta journal, part 2

Filed under: Betas, Fantasy, New titles, Previews, Mythos, Free-to-play


Mythos, the Diablo II-inspired action-adventure MMO from Flagship Studios, nears open beta after months of tantalizing peeks and glimpses into the closed beta. Flagship Studios, founded by members of the original Diablo II development team, released their first game last fall, the Armageddon-themed Hellgate: London. Mythos returns them to their fast-paced fantasy roots, adding a rich game-world, crafting, innovative classes and both solo and group content to the winning Diablo II formula.

Raisu writes in the second part of his Mythos Beta Journal about getting started in Mythos and the difference between the difficulty levels in the game. That's an astounding thing in itself, an MMO where you can choose the difficulty at which you play. Normal is normal; most dungeons will be a moderate challenge to you. Elite means they will be fairly tough, and you won't get as much cash for your treasure from merchants. Hardcore means you get just one life -- once you die, you're gone. Finally, Shadowlands-Only means you inhabit that strange mirror realm where you may fight other people -- and unlike visitors from the Light realms, you can never leave. If you love your Massively Multiplayer games fast, casual, with piles of loot, high individuality among characters, and free, you're likely looking forward to Mythos as much as we.

Get your Dingtones here!

Filed under: EverQuest, Final Fantasy XI, Culture, Events, in-game, Game mechanics, Leveling, News items, Star Wars Galaxies, Tabula Rasa

The DORK Club has it right: the Ding is the sound of progress. There is no finer sound on Earth than the chime, or vamp, or whoosh of leveling up. It's visceral, it's addictive, and now, it can be all yours in mp3 form! The Club has collected no less than 40 dings from various games including Tabula Rasa, Star Wars Galaxies, Final Fantasy XI, Everquest, and even Diablo 2 for completeness' sake.

Listening to all 40 one after another is an interesting experience. Some dings sound downright ominous, while others are veritably orchestral and epic. And sad as we are to admit this, just listening to them all makes us want to play them! At least one of these is going to be someone's new ringtone, guaranteed. See who stops you in public when your phone rings; it's like a geek mating call!

Behind the Curtain: What's in a name?

Filed under: World of Warcraft, Fantasy, Sci-fi, Super-hero, City of Heroes, City of Villains, EverQuest, EverQuest II, Culture, MMO industry, Star Wars Galaxies, Hellgate: London, Tabula Rasa, Ultima Online, Behind the Curtain, Virtual worlds

How much attention do you pay to the names behind the MMOs we're playing just now? Do you dig up as much information as you can on the developers, producer and designers involved in up and coming games? Do you even pay any attention at all?

I'll be honest – I picked up Star Wars Galaxies based on the licence alone. While I've been a gamer since my Uncle gave me a ZX Spectrum as a child, I didn't know anything about the people behind Galaxies. I had heard about Everquest of course – I wasn't stupid after all – but Galaxies was my first MMO, and I was a noob in every sense of the word. I didn't know anything about the designers, the developers, and I didn't even think to check up on them.

I was a little more aware when I came round to World of Warcraft. I was, and still am, a big Diablo 2, fan, so I knew who Blizzard were. I hadn't picked up Warcraft 3 when it came out, due to the PC I had t the time not being to run it, but I knew that it'd been a huge commercial and critical success for Blizzard, so I knew that it was a safe bet. Plus, it was taking the world by storm already, so it was a bit of a no-brainer.

Maybe I'm just older and wiser now, or maybe the information is just easier to get a hold of, but I pay more attention to the people actually making the game that I'm interested in – I thought this week, we could have a look at some of the names you should be aware of.

Another look inside Mythos

Filed under: Betas, New titles, Previews, Leveling, PvE, Mythos, Free-to-play


Lots has been written already about Mythos, a free-to-play Diablo-esque MMO from Flagship Studios (makers of Hellgate London), and there are plenty of guides (including our own) to look through if you want some insight on what the game is like. And here's another-- our friend Stropp has punched up another preview of levels 1-5 in Mythos.

Like a lot of other people who've played the game, Stropp compares it directly to Diablo 2-- lots of running around, clicking, and just generally crushing everything in your path. As we've heard before, there are three classes and three races in the game, so while the game itself is a little simpler than the major MMOs (it is F2P, after all), the gameplay is solid and well-traveled enough that it stays fun. There's also an achievement system, apparently, in which you can win titles that actually grant attributes for your character. Sounds cool, even if it's not quite as developed as some other games yet.

Mythos is currently in very, very open closed beta-- they'll give away a beta invite to almost anyone if you ask nicely enough. The buzz just keeps going-- it may be the free-to-play game of 2008.

Mythos gets Crunched, levels 1-10

Filed under: Fantasy, Previews, Mythos

If you mention Horadric Cubes to me once more...Just in case you missed it earlier this week, MMOCrunch attacked the first 10 levels of the Mythos beta and posted their main thoughts about the game so far -- which seem very positive.

My own brief impressions: when people say it's similar to Diablo, they're really not exaggerating! Mythos is Diablo 2, except free, online-only, with better, brighter graphics, and most pretenses of story discarded. Plus no Deckard Cain. You could argue that's a major list of improvements, actually.

If you want better images of how Mythos looks in-game, check the official site or the Massively Gallery from Akela Talamasca's first impressions of Mythos last month.

Beta accounts are still flying out, so the wait is minimal if you sign up for one. Though, be warned if you're on an outdated operating system -- Mythos won't work on anything less recent than Windows XP Service Pack 2 or Vista.

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