Try your hand at the Spore Creature Creator and win free stuff from Big Download!
Posts with tag eurogamer

World of Warcraft
AoC is to WoW as steak is to McDonalds, says AoC director

Filed under: World of Warcraft, Age of Conan, Bugs, Interviews, MMO industry, Opinion

Gaute Godager, game director for Age of Conan at Funcom, has been on top of the world this past month. They successfully delivered the biggest MMO to hit that market since World of Warcraft, with over a million units shipped inside of a month. You could probably understand then if he comes off a bit smug when talking about the quality of his undeniably blockbuster title. Rounding up a recent interview with Eurogamer, Godager cheekily likens the difference between Age of Conan and World of Warcraft to the gastronomical disparity between steak and McDonalds.

Now, we know that Godager was just having a bit of a friendly jab at Blizzard, having prefaced the comment as such. Although having seen the surprising backlash against the game for its prodigious bugs, thin quest content in some areas, and unfinished crafting system, we think there are perhaps more apt analogies out there. How about a steak that you ordered medium-well, but came out rare?

Mythos wins over another fan in new hands-on

Filed under: Betas, Fantasy, New titles, Mythos, Free-to-play, Hands-on

We have to concede, we were probably won over by Mythos, Flagship's free-to-play hack and slashers, months ago. We're not sure whether it happened before our interview with Max Schaefer or after they implemented the fairly ambitious Overworld, it's hard to say exactly. In any case, we're aware that not everybody is as excited about the title as we are, which is why we recommend taking a look at Eurogamer's new glowing hands-on report of the game.

Among Mythos' many design choices, the author seems most impressed with the way Flagship has managed to make even the simplest of level one fireballs feel both satisfying and significant. For our part, we're still baffled that they plan to offer this as a free title, because the spit shine and polish they've been putting on this thing is more typically befitting of a full retail release. Then again, World of Warcraft was planned as a free title once upon a time...

The Agency under the scope, RMT not a part

Filed under: Game mechanics, New titles, Previews, The Agency, Spy


Genres are a sticky thing when it comes to gaming. On the one hand, they help us categorize and succinctly describe a hitherto unknown game. Simply referring to a game as an MMO, for instance, instantly conjures up a number of elements like a persistent world, large sharded player base, and character progression. While that sort of pigeon-holing is effective for most games out there, occasionally a game comes along that really defies our best efforts at categorization. In this blogger's mind, The Agency is a perfect example of that.

In a recent preview of the game, we're treated to details of the ways in which The Agency is both more than and less than a traditional MMO. A lot of the usual elements like persistence and character progression are there, but they're twisted in interesting new ways. None of this is especially new information per say (we spoke with the lead designer ourselves not long ago), but it's another new perspective on the game, and we can't help but gobble it up. Also out of the Eurogamer camp is a reiteration of the point made last month at ION that The Agency will not be using an RMT system for weapons, operatives, or anything else that would give one player an edge on another, which we're happy to see as well.

MMOs may not inherit the Earth after all

Filed under: Business models, Game mechanics, Interviews, MMO industry, Opinion


A lot of attention has been paid in recent months to the notion, espoused openly by Phil Harrison and quietly acquiesced to in much of the rest of the MMO industry, that single player games as we know them are going the way of the dodo. With technology connecting people to each other in greater numbers than ever before, many people see the logical end of this being the complete co-option of the traditional single player experience that has prevailed in games for so long.

In a recent interview with Ben Mattes, producer for the new Prince of Persia game over at Ubisoft, Mattes rejects this notion, insisting there are experiences in a single player game that you can't reliably replicate in a multiplayer context. Players still crave these distilled bouts of fun, and will continue to flock to them in the future as long as companies keep making them. Obviously, being the producer on a big budget single player title doesn't make Mattes the most unbiased source in the world, but we have to agree with him. While the greater trend is towards connectivity and multiplayer, there's always going to be a market for a well-told single player story.

World of WarcraftWorld of Warcraft
City of Heroes re-review for Issue 12

Filed under: Super-hero, City of Heroes, City of Villains, Game mechanics, Patches, Reviews, Opinion

If you haven't noticed, recently Eurogamer has been doing a series of re-reviews for the most popular MMOs, especially older ones. The City of Heroes/City of Villains games are a perfect candidate for this re-review, since they're a little over four years old now, and have just released an update. So in this re-review, Eurogamer takes a look at a few major points of the game, including the state of the server population, the most recent update entitled Issue 12: Midnight Hour, and their general view of how the game held up over all these years and where it could be headed.

Their consensus for the server population is grim, stating that the game seemed empty in the lower-level areas. This is quite common in MMOs of this age, as high level "end-game" content is usually first priority on the developers' agendas. But perhaps the underlying point that Eurogamer reiterates to us here at the end of the article is the fact that Champions Online "will inevitably take its throne". That's a whole new blog post in itself.

World of Warcraft
Wrath of the Lich King interview notes some big changes

Filed under: World of Warcraft, Fantasy, Age of Conan, Expansions, Interviews, New titles, Warhammer Online


Blizzard should have a reason to fret since two games, Age of Conan and Warhammer Online, are set to release this year and might rain on Blizzard's parade. However, Blizzard refuses to lower their shield and sword and bubble hearth. They are actually pretty confident in their upcoming World of Warcraft expansion, Wrath of the Lich King, and they do not think that there is too much aggro from the new games. In an interview with Eurogamer, a few of the devs chatted about what spells will be cast to keep the accounts up and the game fresh.

Content updates do not come as much of a surprise. Blizzard is raising the cap to level 80, but they do not want you to feel as if the bar has been set and there is no progression beyond it. Raids and dungeons are going to be more inviting since, in the words of Jeff Kaplan, "Burning Crusade was way too hardcore out of the gate." If raiding is still not for you, the Death Knight is going to add a little flavor to the game. Best of all, there are going to be evolved murlocs! With this exciting change, we may feel badly about killing the poor guys over and over again for their shiny, graphically enhanced, scales. Take a look at the interview and get a feel for what awaits us on the frozen grounds of Northrend.

World of Warcraft
WoW graphics engine to be overhauled someday

Filed under: World of Warcraft, Fantasy, Expansions, Interviews, News items

World of Warcraft producer J. Allen Brack and designers Jeff Kaplan and Tom Chilton were interviewed by Eurogamer today. Most of the interview dealt with Wrath of the Lich King content like the Death Knight, 10-person raids, and world PvP objectives. The most interesting bits of the interview were on the last page, though; the Blizzard reps talked about WoW's future.

According to Kaplan, a major graphics engine overhaul is "probably" part of that future. While he himself is not convinced it's necessary (he cited players' lukewarm reception of similar moves by the developers of Ultima Online and EverQuest), he said: "That's actually something we talk about every expansion ... and I'm positive we'll talk about it next expansion."

In the meantime, WotLK will allow "people with high-end machines some additional graphical effects." WoW Insider joked that future graphics engine updates might be dedicated entirely to producing even larger, more detailed shoulder pad armor. We wouldn't be surprised!

[Via WoW Insider]

World of Warcraft
Win a lifetime subscription to Lord of the Rings Online from Eurogamer!

Filed under: Fantasy, Lord of the Rings Online, Contests, Events, real-world, MMO industry, News items

If you missed out on the lifetime subscription the first time, and you live across the pond, then do we have a contest for you! Eurogamer MMO got their hands on some tasty Lord of the Rings Online special editions, one of them being the Exclusive Collector's Edition, which you can't get in stores anymore.

This hefty, and beautiful, edition of Lord of the Rings Online comes with more features than you can shake Gandalf's stick at, but most importantly, it comes with a lifetime membership to LotRO. It use to retail for a whopping 150 pounds when it was in stores (which it isn't anymore) and it can be yours by entering the contest!

Speaking of shaking Gandalf's stick, Gandalf just so happens to be the topic of this contest. Simply answer who played Gandalf in Peter Jackson's Lord of the Rings, and submit it to Eurogamer. The first person who's drawn at random with the correct answer will get the Exclusive Collector's Edition. 10 others will be winning LotRO Gold Editions, which aren't anything to scoff at either!

Plus, with Book 13 just recently hitting servers, now's a great time to pick up LotRO for yourself. So what are you waiting for? Get going! Just remember though, this is open to Europe only. Sorry North Americans, but we already had a contest for you.

World of Warcraft
OMG! Tabula Rasa is dead!

Filed under: Sci-fi, Game mechanics, MMO industry, Reviews, Endgame, Opinion, Tabula Rasa


Does that title sound familiar? It's almost like we've heard it before in various contexts. PC Gaming is dead! MMOs are dead! Single-player games are dead! Dumbledore is dead! Whoops. Sorry about that last one, it just slipped out.

In a recent article at Eurogamer, they re-reviewed Tabula Rasa and proclaimed it more of an autopsy than a re-review. The article is very well-written, and makes a thorough point of comparing the current state of Tabula Rasa with an episode of CSI. Most of the problems they have stem from lack of end-game content and a crafting system, which are basically the same things we've heard for the last 6 months. They may have a point there. But whether you share the opinion of doom and gloom, or you're a dedicated fanboi, this article is certainly worth a read.

World of Warcraft
How to get to level 70 without losing your marbles

Filed under: World of Warcraft, Fantasy, Guides, Quests


In World of Warcraft, getting the thousands upon thousands of rotting bear carcasses and boar meat required to get from one to seventy was enough once. Doing it twice makes most of us want to slam our heads into a keyboard repeatedly. Perhaps it is time to log off? No, you must not log off. Quitters never win and winners never quit. Get that soda, get those chips, and put that headset on!

Over at Eurogamer, there was someone who felt the pain and found a way to get the job done. A few useful tips and tricks were jotted down for you to make your leveling experience more enjoyable. Tired of killing gnolls? Go for a swim in the river and laugh at murloc screams. Need to run from Loch Modan to the Wetlands? Run over to the dam and jump off to get there. Can't keep track of all those quests? Tips for that too! For your mental sanity, if nothing else, navigate yourself on over there, park your toon in the inn, and read up. You will thank yourself for doing it.

World of Warcraft
Getting started in Tabula Rasa

Filed under: Sci-fi, Game mechanics, Guides, Leveling, Tips and tricks, Tabula Rasa


Whether you've been playing since beta or are interested in trying out Tabula Rasa for the first time, it's always a good idea to see what others have to say about playing the game effectively. Over at Eurogamer, they've assembled a hefty 3-page guide on the basics of TR, complete with beginner's tips, bootcamp advice and beyond.

An interesting theory we picked up from this article is the fact that Eurogamer created this guide to help those people who may have either heard bad press about the game, or maybe even tried it out and were so overwhelmed by the game's innovation, it turned them off. With the recently lowered price of the game, and this handy guide in hand (or on monitor), you might want to give the game a shot! Pun intended.

David Perry on MUO cancellation: "huh?"

Filed under: Business models, Interviews, MMO industry, Marvel Universe Online


Eurogamer caught up with David Perry, former Shiny Entertainment big-wig and now localizer of many free MMOs for Acclaim to ask him, among other things, for his reaction to the recent news that Marvel Universe Online has been officially canned. Perry reacted with some surprise, pointing out Marvel is one of the biggest and most prolific mainstream intellectual properties on the market today, with all the money swirling around the box-office success of Spiderman, X-men, The Hulk, etc. He reasoned that if you take a team just as good as Blizzard and set them to work on a Marvel MMO, it'd be even bigger than WoW.

We take Perry's point, but there are a number of factors to consider with this story. First of all, there's a certain danger in developing an MMO for a console environment, especially at this stage in the system's life. The Xbox 360 launched in Fall of 2005, meaning it's probably closing in on the midway point in its life-cycle. In a genre where games like Ultima Online and Dark Age of Camelot are still making money, being halfway through a five year life cycle doesn't bode well for long-term profitability. And second, whose to say Shane Kim even related the full story? This whole affair could be far messier than we can tell at this juncture -- we may only find out what really happened with time.

World of WarcraftWorld of Warcraft
Cryptic announces Champions Online, their new superhero MMO

Filed under: Super-hero, City of Heroes, City of Villains, MMO industry, New titles, News items, Marvel Universe Online, Champions Online

Stop the presses! Eurogamer tackles the scoop by Game Informer magazine that Cryptic Studio's new MMO, to be developed for both PCs and consoles, will be another superhero game called Champions Online. Scoop indeed; the news isn't even up on Cryptic's site!

While it may seem strange to set up yet another superhero-themed MMO while City of Heroes/City of Villains is still getting lots of play, this could be Cryptic's way of reusing assets created for Marvel Universe Online. No word yet on whether the title has anything to do with the classic roleplaying game Champions, which is itself all about superheroes, but the addition of 'Online' to the name might be an indicator. We'll be going to GDC where Cryptic will probably announce this, so keep your ears on!

RuneScape dev: buying MMO gold is like funding prostitution

Filed under: Game mechanics, MMO industry, Making money, PvE, Opinion, Runescape

And not just because somebody gets screwed. No, RuneScape's Imre Jele tells Eurogamer that gold trading is like prostitution because the worst part of it isn't necessarily the problem itself (most games can deal with gold trading in their economy), but all the other problems that come along with it-- gold farmers, illegal purchases, and so on. Jele says that stolen credit cards are often used to buy gold, and we've all heard of the working conditions and pay of many gold farmers out there.

Jele also says that he's taken steps to stop the gold trading by making unbalanced trades illegal in his game, and has called out other industry players to do the same. But finally, he lands on the real matter at the heart of the problem-- we have to aim at the reason players want to cheat in the first place. If you make games fun, says Jele, players won't need to cheat at all. We're not quite sure exactly how the prostitution metaphor holds up in there, but he has a point.

[Via gamesindustry.biz]

Massively Features

Tip of the Day

No plans for this popular American holiday? Why not celebrate the 4th in-game? We'll tell you where to go!

Featured Galleries


follow massively at http://twitter.com
    News
    Academic rss feed
    At a glance rss feed
    Betas rss feed
    Bugs rss feed
    Business models rss feed
    Classes rss feed
    Contests rss feed
    Crafting rss feed
    Culture rss feed
    Economy rss feed
    Education rss feed
    Endgame rss feed
    Events, in-game rss feed
    Events, real-world rss feed
    Expansions rss feed
    Exploits rss feed
    Forums rss feed
    Game mechanics rss feed
    Guilds rss feed
    Hands-on rss feed
    Humor rss feed
    Interviews rss feed
    Launches rss feed
    Legal rss feed
    Lore rss feed
    Machinima rss feed
    Maps rss feed
    Massively highlights rss feed
    Massively meta rss feed
    MMO industry rss feed
    New titles rss feed
    News items rss feed
    Opinion rss feed
    Patches rss feed
    Player Housing rss feed
    Politics rss feed
    Previews rss feed
    Professions rss feed
    PvE rss feed
    PvP rss feed
    Races rss feed
    Reviews rss feed
    Roleplaying rss feed
    Rumors rss feed
    Server downtime rss feed
    Trading card games rss feed
    Virtual worlds rss feed
    Features
    Adventures from the Back Row rss feed
    Anti-Aliased rss feed
    As the Worlds Turn rss feed
    Ask Massively rss feed
    Behind the Curtain rss feed
    Blogging into Mordor rss feed
    Cinemassively rss feed
    Comic Watch rss feed
    Dwell on It rss feed
    EVE Evolved rss feed
    First Impressions rss feed
    Gamer Interrupted rss feed
    Have Clone, Will Travel rss feed
    Making/Money rss feed
    Massively Event Coverage rss feed
    Massively Hands-on rss feed
    Massively Interviews rss feed
    Massively Speaking rss feed
    MMO Mash-up rss feed
    MMO MMOnkey rss feed
    MMOGology rss feed
    MMOS X rss feed
    One Shots rss feed
    Peering Inside rss feed
    Player Consequences rss feed
    Player vs. Everything rss feed
    Practical Marketing rss feed
    Rogue Signal rss feed
    The Daily Grind rss feed
    The Digital Continuum rss feed
    The Gaming Iconoclast rss feed
    Tip of the Day rss feed
    TurpsterVision rss feed
    Under the Hood rss feed
    Strategy
    Grouping rss feed
    Guides rss feed
    Leveling rss feed
    Making money rss feed
    Quests rss feed
    Raiding rss feed
    Tips and tricks rss feed
    Media
    Comics rss feed
    Fan art rss feed
    Galleries rss feed
    Podcasts rss feed
    Polls rss feed
    Screenshots rss feed
    Trailers rss feed
    Video rss feed
    Wallpapers rss feed
    Genres
    Browser rss feed
    Casual rss feed
    Consoles rss feed
    Crime rss feed
    Fantasy rss feed
    Free-to-play rss feed
    Historical rss feed
    Horror rss feed
    Kids rss feed
    Linux