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Posts with tag everquest

The Digital Continuum: Player abuse, redemption and revolution

Filed under: Game mechanics, Opinion, The Digital Continuum

Lets go back about ten years or so to the original EverQuest. Now it isn't my intention to pick on any one game, I just happen to be more familiar with it than Ultima Online or Meridian 59. For the sake of immersion let me assume the role of a 1999 copy of EverQuest that you happen to be playing on your gaming machine back in the last year of the last century.

You just died in EverQuest. How dare you die! Since you had the nerve to be defeated in combat, you'll now be required to run from your binding point -- which could potentially be very far away -- to your dead body, which contains all of your equipment and bags that just happen to hold all of your inventory. If you fail to do this, then you lose all of these items. Oh but you've already lost some experience and possibly de-leveled if you happened to have recently leveled up.

Hey! Why are you logging out? So what if you think you'd rather play Half-Life right now, this is the game you're paying for monthly. Don't you think you'd better get the most out of it? Hah! See? I knew you were only bluffing. All right, now get to running, noob.

Continue reading The Digital Continuum: Player abuse, redemption and revolution

Into the depths of the Akheva Ruins

Filed under: Fantasy, Screenshots, EverQuest, Lore


Laugh while you can, Luclin. In five hundred years, you and your whole frickin' moon get blowed up. All the Akhevans who worship you, all those bubble-headed Centi alien creatures, all those weird red-skinned cavemen, those mana-sucking mind worms, it all goes kablooey. But you know all about that, don't you? Because when that world-enveloping storm, the Maiden's Scar, swept through this old Akhevan city of Ka Vethan, and left behind the Akheva Ruins we know today, and all your four-armed, sexless minions ran off in terror to Vex Thal, you just stopped caring. Let it all blow up, you screamed in your dark joy. Let them all die.

The Akheva Ruins, that old stronghold of the Akheva made of crystallized shadow, a once-living shrine to their mistress and creator, the Dark Maiden Luclin, is in shambles. Though seen today mainly as the level 50 to 55 hot zone, it's still a place of dark mystery and lore, explored in EQPlayer's latest entry in its "Into the Depths" series exploring the lore behind EverQuest zones. One thing they don't mention? How great Centi Toes taste in stew!

WRUP: Playing with fireworks edition

Filed under: Polls, Events, real-world, Events, in-game, Massively meta

Happy Fourth of July! Yes, here in America it's the day to celebrate our nation's birthday with fireworks and BBQ, and lots of different games are going to be shooting off their own fireworks and otherwise holding celebrations this afternoon and evening to enjoy. Our Tip of the Day has a nicely comprehensive list of what's going on around the virtual realms already -- from free food and beer in Warcraft to a Void Storm in Everquest and the Dragon Festival of Guild Wars, there's tons of stuff to do ingame, no matter where you are.

So what are you going to be playing in the world of MMOs this holiday weekend? Leave a comment below and let us know which games you'll be playing on your day off this weekend (or, if you're not in America, which games you'll be playing when you get off of work).

And from all of us at Massively, have a safe and happy Fourth of July!

Runes of Magic unveils the starting area of Taborea

Filed under: Betas, Fantasy, New titles, News items, Free-to-play, Runes of Magic


Imitation is the sincerest form of flattery, and in Runes of Magic (AKA Radiant Arcana), Runewaker Entertainment has taken all they loved about Ultima Online and World of Warcraft, combined that with elements from EverQuest, EverQuest II and Final Fantasy XI Online to make a free-to-play MMORPG combining all the elements of both Western and Eastern games. It's like a highly-concentrated booster shot of high fantasy goodness -- and it's free!

Runes of Magic will include a dual class system, where you will choose a primary and a secondary class, armor dying, player housing, crafting, an auction house, unique mounts, a fully customizable user interface and either click-to-move or WASD controls.

The starter zone of Taborea has a deep and rich lore, a colony struggling to stave off the darkness, with your help. You'll need a PDF reader to read that, but we have some of the highlights in our gallery. Can a free-to-play homage to some of the Western world's greatest MMOs succeed on in North America? Distributor Frogster is looking for a US publisher to take that chance.

The game play video from the Chinese open beta (you can find that after the break) shows clearly the developers at Runewaker loved World of Warcraft perhaps more than is really healthy. Still, a free-to-play WoW clone may be exactly what players want, and Runes of Magic may just be different enough to make it interesting.

Continue reading Runes of Magic unveils the starting area of Taborea

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Cinemassively: Happy 4th of July

Filed under: World of Warcraft, Video, EverQuest, Second Life, Cinemassively, Machinima

On this 232nd day marking Independence in the United States, we wanted to feature some of the patriotic videos created in MMOs. They range from quick videos showing off fireworks in platforms such as Second Life, Everquest, and World of Warcraft, to artistic videos set to Bruce Springsteen, all the way to silly safety tips from the Red vs. Blue boys. As you're planning your real life festivities this year, considering taking some time to pop into your favorite game to get in on some of the action. Happy 4th of July!

If you have machinima or movie suggestions from any MMO, please send them to machinima AT massively DOT com, along with any information you might have about them.

Check out more videos after the jump!

Continue reading Cinemassively: Happy 4th of July

EverQuest ornament loot card upgrades

Filed under: Fantasy, EverQuest, Patches, News items

EverQuest players love the Legends of Norrath: Oathbreaker cards that change the look of their weapons into weird and unique styles -- like the ornament at the right that takes any one-handed slashing weapon, and turns it into the fiery blade carried by creatures in Riftseeker's Sanctum. But the players have not loved so much the fact that the ornament takes up a valuable augmentation slot, which often means the weapon must be drastically reduced in power, just to look cool.

Since that's a trade-off few people really want to make, they've added ornamentations into the game. Ornamentations are single-use containers that take the weapon and permanently change the look of the weapon, but do not grant the weapon any of the stats or procs of the ornament. However, all the augmentation slots remain usable. Magus Alaria in the Guild Lobby will, starting Wednesday, July 9th, sell players a mutation device, for a small fee, that will turn an ornament into an ornamentation. We have a feeling she is going to be pretty busy that week.

Into the depths of the Desert of Ro

Filed under: Fantasy, EverQuest

We've been keeping track as the EverQuest Players site wanders through the history of Norrath's most famous locations. From the depths of deep dungeons to the highest tips of fantastically tall trees, we're right there. Today we're walking the arid dunes of the Desert of Ro, a fantastically large area of Norrath situated near the Commonlands and Freeport in the North and Innothule Swamp in the South. Split by the Oasis of Marr, you and a group could adventure in those areas from the very earliest levels to level 30 or so.

The writeup details the history of the region, which at one point was a huge and verdant forest. Now a baking wasteland, wits and a strong swordarm are needed to survive here. Surprisingly, the writeup doesn't detail one of the most legendary of Ro denizens, the famous Fansy the Bard. Sand Giants in the Southern desert still tell tales about this mythical figure, though those tales are most likely NSFW. You've been warned.

Legends of Norrath Living Legacy Photo Contest

Filed under: Fantasy, Contests, Events, real-world, Events, in-game, Free-to-play, Trading card games, Legends of Norrath


EverQuest and EverQuest II are getting the lion's share of the attention in SOE's Living Legacy promotion. But they are reserving something special for their massively collectible card game, Legends of Norrath. Win the Living Legacy Photo Contest, and not only will you get your picture painted, in character by artist Kieran Yanner for use on a Legends of Norrath card, but you'll be flown to the SOE Fan Faire this August. If you're an EverQuest player, your image will be made into a statue and placed into the guild halls of every guild in Norrath. If you are an EverQuest II player, your card will be made into a painting that can be hung in a place of honor in your apartment. All you need to do is to send them a picture that shows your passion for EverQuest. Find the complete rules on the Legends of Norrath web site. And good luck!

Anti-Aliased: Keep crying, sportsmanship is dead

Filed under: Culture, Opinion, Anti-Aliased


One harsh world PvP battle later, your corpse lies on the ground as your opponent stands triumphant over you. Both of you put up one good battle, as even your opponent is down to barely any hit points -- the kind of battle where a few randomly generated misses turned the tide of the engagement. Yet, what do you get for your efforts against this opponent? Do you get a /salute, or a /kneel? Maybe even the honor of a /bow? No, of course not, you get the /spit and an orcish teabag in your face just so the 12-year-old on the other side of the keyboard can get his daily jollies.

Of course, that's not counting the 7 more times he's going to camp your corpse just so you can't progress for the next 3 hours. And it's also not counting the ninja looters, the belligerent kids in battlegrounds who take orders from no one, and the lying little brats who spew language fit for a factory worker but cry to their parents the second you try to enforce some authority.

We have many ways of quantifying these behaviors; things like "If you can't stand PvP then go to a carebear (normal) server," "If you don't like it being done to you then do it to someone else," or "Get better gear, n00b." We all know what's going on here, and it's none of the above. Let's just say it aloud and come clean about it: Sportsmanship is dead, and it's been dead for a long time.

Continue reading Anti-Aliased: Keep crying, sportsmanship is dead

EverQuest's new lead designer on the future of SOE's venerable MMO

Filed under: Fantasy, EverQuest, Interviews

Ryan Barker is the newly-dubbed lead designer for SOE's venerable EverQuest, and recently sat down with the folks at Curse to talk the state of the game - and even a bit about the game's future. Barker again confirms the team's pleasure at having more times to work on expansion packs, a subject covered well in our discussion with previous EQ lead designer Travis McGeathy. They also note their heavy enthusiasm at seeing players return for the Living Legacy event, something we've also discussed on the site.

Without a doubt the most interesting segment is the design team's reflection on their favorite encounter in the game's history. Barker and several members of the design group point out their favorite moments from the nine years worth of content the game has on offer. Says Barker, "For me it was definitely Lord Nagafen back in original release. I was part of the first raid that killed him on Rallos Zek. It was such a rush going back through the fire giant castle and seeing that dragon for the first time. I think I seriously jumped out of my chair the first time he stuck his head through the door and bit me."

Your turn, then: What's your favorite encounter/quest/monster from EverQuest?

Vanguard offers 5 days free to past subscribers

Filed under: Fantasy, Events, in-game, News items, Vanguard


The Vanguard team has deployed its own (more modest) version of EverQuest's much-publicized Living Legacy campaign. Anyone who used to have a Vanguard account may play for free up through the 31st. SOE is touting performance enhancements and "new code" intended to make the game run more smoothly.

See, when the game first launched, it had performance issues about as bad as (or maybe even worse than) those of Age of Conan's open beta event. The game was virtually unplayable in major cities for all but the most beastly systems. With each major game update, though, SOE has tweaked and optimized the engine to make it run better. Apparently the team now feels that it's reached the point where it can reach out to old players and say, "Hey, we fixed it; come back and try again!

EverQuest's Living Legacy live event going on now

Filed under: Fantasy, EverQuest, Events, in-game, News items, PvE


Remember when Kerafym the Sleeper went on a rampage slaying every mortal after the Warders were defeated? Think further back to your first excursion into the Plane of Fear and Plane of Hate, when tragedy struck and what followed was the tireless effort to recover one's corpse or the ultimate raucous victory that immediately followed a guild's first God kill. Good times and bad, it was special. Many years have passed, bringing many unknown expansions since your last foray into Norrath, but that shouldn't stop you from visiting now with the Living Legacy promotion providing all inactive EverQuest and EverQuest II veterans with ample opportunity and incentives to return at no cost until the end of July and relive the adventures.

Events are planned all throughout the campaign and the current event running this weekend is: "Sacrifice at the Sand Keep." It is an endurance challenge that pits players against Eothar and his echelon of undead minions. The goal is to endure attacks as long as possible. Players can seek out Dougan Merule in the Southern Desert of Ro to initiate the expedition, but if you're a returning player you probably want to check out the Guild Halls first located in the Plane of Knowledge to find other fellow and more than helpful to answer any questions you have. So did you go back?

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Interview with Chuck Kallenbach, Game Designer on Legends of Norrath

Filed under: Fantasy, EverQuest, EverQuest II, Free-to-play, Trading card games


What's this gab we're hearing about Legends of Norrath, it isn't all about the loot cards? Heresy! We're still buying up those virtual packs in hopes to score a rare loot card. Nevertheless, over on IGN's EQ2 Vault we came across this interview with Chuck Kallenbach, Game Designer on Legends of Norrath. Much is discussed gameplay wise about the insight behind the new Monk class, one that doesn't use weapons. One other topic covered includes the conundrum on scaling the game's complexity with new gameplay mechanics with the importance to not veer away from the game's intuitiveness and accessibility.

The Oathbreaker set is the latest expansion introduced last week from Sony Online Entertainment. It brings 250 new cards, fresh gameplay mechanics, a new challenging raid scenario, and the following classes: Monk, Coercer, Templar and Beastlord. Many classes from EverQuest and EverQuest II are now represented in the game. If you are interested learning how to play Legends of Norrath but don't want to dump a bunch of cash you can download the client and play through the tutorials and it won't cost a you a dime.

Dungeons & Desktops: The history of RPGs

Filed under: Fantasy, MMO industry, Reviews, Opinion

In a recent article at Crispy Gamer, the topic is Matt Barton's book Dungeon & Desktops: The History of Computer Role-Playing Games. Crispy Gamer's prognosis for this book is not good, and it's their opinion that it is "a victim of poor editing, poor organization, and a frustrating inconsistency, as the book veers from true history to trite encyclopedia, as if Barton isn't quite sure what kind of book he is writing." According to this review, the MMO chapter is also lacking greatly, with Ultima Online and EverQuest not getting enough time in the spotlight.

This might sound harsh, but they go on to talk about the good parts of the book eventually. The review acknowledges the fact that there was a real need for an offline encyclopedia for role-playing games, and this book delivers in that regard. After all of this, it seems to us that a book focused entirely on the history of the MMOG is what we need, instead of the topic cohabitating in a chapter here and there across general gaming books.

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SOE runs first EverQuest magazine ad in years

Filed under: Fantasy, EverQuest, EverQuest II, News items

Sony Online Entertainment reportedly bought a "three-page advertising spread" for EverQuest in this month's issue of PC Gamer magazine. The massive ad promotes the Living Legacy campaign -- an initiative that allows former EQ and EverQuest II subscribers to play for free until the end of July.

In two interviews, reps from SOE told us that the Living Legacy initiative is intended to show lapsed and potential EQ and EQ2 players that both games have evolved over the years, and that they deserve a fresh look. A print ad is a bold statement, although new marketing pushes for old games are not unprecedented. Near Death Studios bought ad space for Meridian 59 on the Vault Network when the game relaunched in 2001 after a two year absence. Electronic Arts plastered the web with Ultima Online: Kingdom Reborn ads in the wake its 3D graphics engine upgrade.

But will it work? Should more old MMOs do it? Are advertizing blitzes and a couple of free months of play what MMOs of yore need, or does this industry move too fast for that to be sufficient? Commence pondering.

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