Skip to Content

Joystiq

ffxiv posts

The Mog Log: A little more conversation

Filed under: Betas, Fantasy, Final Fantasy XI, Classes, Culture, Events, real-world, Opinion, Consoles, Final Fantasy XIV, The Mog Log

Well, gee, not much has happened since the last time we did a community spotlight in this column. Except maybe for that little VanaFest thing, and huge drops of new info on Final Fantasy XIV, and the beginning of the latter's beta testing. So, yeah, slow month all around. This should be a pretty short column, I might just start talking about my favorite beers toward the end.

All joking aside, a lot has been happening, and it has produced more than a few diverse opinions. The immediate response to the VanaFest announcements for Final Fantasy XI was covered a couple weeks ago, but there's still the specifics to be hammered out. After all, it's hard to take in server merges, level cap raises, massive content drops and new add-ons all in one go. Not to mention that we do still have another game coming in the not-so-distant future, one that's shaping up to have an interesting positional aspect to gameplay. So let's take a look at some of the noteworthy talk from Final Fantasy's webwide community.

Official Final Fantasy XIV site updated

Filed under: Fantasy, Classes, Game mechanics, News items, Final Fantasy XIV

The official site for Final Fantasy XIV follows several Square-Enix site traditions, by being designed entirely in Flash and having an obnoxiously slow update schedule. Thankfully, an official update has just hit the site, both in the form of several new screenshots (including the lovely in-game shot seen above) and more solid ability information about several of the game's disciplines. Much of it mirrors what we'd seen in early leaks from Japanese magazines, but the abilities and spells of each class shed more light on how the game will play.

Conjurers are apparently going to play similar to Scholars, with both traditional black and white magic spells in their arsenal, as well as unique tricks such as being able to cast while moving. Thaumaturges, meanwhile, inherit several Dark Knight draining/sacrificing abilities along with several status ailments. And those are just the two casting professions -- each of the five physical damage professions seem poised for a wide variety of ability combinations, along with a heavy emphasis on position. The beta information for Final Fantasy XIV still seems to be restricted, but the game is already looking intruiging for both fans of the series and general MMO players.

The Mog Log: Those grapes were probably sour anyway

Filed under: Betas, Fantasy, Final Fantasy XI, Game mechanics, Grouping, Opinion, Consoles, Final Fantasy XIV, The Mog Log

So, guess what beta I didn't get an invitation for. You can go consult with the instant replay if you want, I can wait.

I know that everyone is stunned. I certainly was. Of course, I assuaged my sadness by telling myself that I didn't really want to be in their stupid beta anyway, because I bet it smells bad and it sets my computer on fire. That line of reasoning worked real well. I don't honestly think my column got me kicked from the running for a Final Fantasy XIV beta slot, but it's a bit more reassuring than the idea that I just didn't get picked for some other reason. (I'm putting money on Square-Enix not knowing I exist, for the record.)

All things considered, I can live without the beta, even though I'm chomping at the bit to play the game. But I'm not the only person, place, or thing not currently darting about the world of Eorzea. And as long as I'm on a streak of making long-winded predictions, why break with formula? There are three other things that I suspect aren't in the beta either, and I intend to make a guessing game out of seeing how close I am to the truth.

The Daily Grind: What would you break the NDA for?

Filed under: Betas, Bugs, Culture, Opinion, The Daily Grind


It's easy to miss amongst all of the GDC 2010 coverage and news, but Final Fantasy XIV and All Points Bulletin went into beta this week. Of course, not much new information has surfaced about either, both due to the relatively short time they've been out there and to the three letters that are the bane of any tester's existence: the NDA. Those documents are the barrier between whatever fun gameplay (or buggy, glitchy nightmares) the testers are experiencing and the eager public, and Mark Jacobs has gone so far as to say on record that the earlier the NDA drops, the more confident a company is in its game.

That doesn't mean that the NDA is an ironclad protection, of course. There are always one or two testers that find something so surprising, in either direction, that they consider it worth breaking the rules and being thrown out of testing for the chance to break a story. So put yourself in their shoes. What sort of things could you uncover within a game you were testing that would inspire you to break an NDA? Would you be more likely to break it for good news, or to warn other people off from a mess of a game?

Advance leaks from Famitsu and Dengeki shed more light on Final Fantasy XIV

Filed under: Betas, Fantasy, Game mechanics, News items, Consoles, Final Fantasy XIV

The first round of testing is just around the corner, and for some people that means that Final Fantasy XIV is holding much more mental real estate than the just-released Final Fantasy XIII. All things considered, information is likely to start coming fast and furious as soon as the testing opens, but some advance copies of Famitsu and Dengeki Playstation have made their way into the hands of people who just can't wait another day. FFXIVCore has helpfully translated the information available, which already paints an interesting picture of how the game will play.

Fighting is confirmed to be on the move, with a strong emphasis on positioning and MP conservation. We've also got some picture of how the classes will play, with Pugilists inheriting a workalike to Provoke and Gladiators inheriting Phalanx and Shield Bash, albeit with different characteristics. There's also talk about Miners and Blacksmiths working in parties, pointing out utility for gathering or crafting disciplines in groups. We've also got a little information on the Illusionist, meaning most likely that an official site update is on the way. With testing beginning soon, expect Final Fantasy XIV information to become more and more available -- but what we're hearing so far definitely sounds like a good ride.

GDC10: Massively's day 1 roundup

Filed under: Fantasy, Sci-fi, Super-hero, Fallen Earth, Events, real-world, Interviews, MMO industry, New titles, Sword of the New World, News items, Free-to-play, Browser, Hands-on, MMORTS, DC Universe Online, Final Fantasy XIV, Taikodom

Massively staffers descended on GDC 2010 yesterday like a horde of....well, Horde. Our intrepid reporters are slaving away with microphones, tape recorders, and keyboards in hand to make sure you get all the latest MMORPG tidbits directly from the folks making the games.

We'll be bringing you a ton of content over the next few days, so fear not if your favorite forthcoming game hasn't received the red carpet treatment. Be sure to keep your eyes peeled throughout the remainder of the week, and in case you missed it, here's a brief rundown of yesterday's coverage.

Can't get enough of our GDC 2010 coverage? Check out our Sword of the New World GDC 2010 gallery below, and be sure to return throughout the week as we continue to bring you all the latest on your favorite games and developers.

GDC10: PS3 FFXIII gives you an extra shot at the FFXIV beta

Filed under: Betas, Fantasy, New titles, News items, Final Fantasy XIV

Big news for Final Fantasy XIV fans today, especially if you're biting your nails waiting to get into the beta. The official PlayStation Blog has announced that the initial production run of Final Fantasy XIII on the PS3 will come packaged with a special offer for an in-game item, and an extra shot at a potential beta spot for Final Fantasy XIV.

While it doesn't guarantee a beta key, anything that increases your chances of playing the game sooner is a good thing. But act now, because once those launch copies are gone, so is the offer.

The Mog Log: Not the happy fanboy

Filed under: Fantasy, Final Fantasy XI, Culture, Events, real-world, Events, in-game, Game mechanics, Opinion, Final Fantasy XIV, The Mog Log

Imagine, if you will, that a nice man comes up to you and tells you about a fantastic room. He leads you to this room, and at the far end of the room from the door is a cake. That cake is clearly delicious, and you're told as much. Unfortunately, in order to reach said cake, you have to walk barefoot across an entire room full of rusty nails, broken class, and scorpions with a serious hate-on for human beings.

But then another nice man runs up to you. He says that he has excellent news for you about this cake, that it will make you very happy.

"So I don't have to walk through all this broken glass and stuff?" you ask.

"Oh, no, you still have to," replies the man. "But we've made the cake at the end taste even better. Isn't that awesome!"

And at this point, anyone in the world would turn around and walk away. I don't care how much you like cake, that cake just isn't worth the trouble.

That, in a nutshell, is how I felt while looking at the announcements for VanaFest 2010. Because they're going to make that endgame cake taste ever better, and that's great. But that's all the way over there.

The Daily Grind: How do you feel about 2010's MMOs?

Filed under: New titles, Opinion, The Daily Grind

The year is still young and lots of MMOs are on schedule to release before it's over. So far, we've been able to see what Star Trek Online has to offer, but many people continue to look forward to LEGO Universe, All Points Bulletin and Final Fantasy XIV. However, we would like to know how you feel about MMOs this year. Does it seem like a pretty good year or are you thinking perhaps 2011 is going to be the big year for the genre, and why?

It certainly seems like this year has already been pretty decent, given that Black Prophecy has a publisher now and we've yet to encounter any saddening shutdowns or cancellations of titles still in development. Plus, the free-to-play market is really starting to come into its own with great news for Dungeons and Dragons Online and a recent-but-remedied Allods Online hiccup. We're taking a positive outlook, but how about you?

The breakdown of Final Fantasy XI's VanaFest 2010 announcements

Filed under: Fantasy, Final Fantasy XI, Classes, Events, real-world, Game mechanics, News items

After a month of heavy anticipation from the fans, VanaFest 2010 finally has come and given us all the information that we could want about where the game is heading from here. And the show did stay focused upon Final Fantasy XI -- the only mention of Final Fantasy XIV was the announcement that its first wave of beta testing will start on March 11th with a limited number of participants. That left quite a bit of show left to detail all of the changes coming to the game.

And there was certainly a lot of news to be shared. An increase in level cap, new add-on zones, job reviews, conclusions to existing content, server merges, new seasonal gear -- there was no shortage of surprising announcements. Continue on past the cut for the short version of what came out during the show and what players can expect.

The Daily Grind: Feeling jaded on MMOs?

Filed under: New titles, Opinion, The Daily Grind

Reading the comments around Massively, sometimes we wonder if any of our readers are feeling jaded with the current crop of MMOs. In fact, we often wonder if even the upcoming titles like All Points Bulletin, Final Fantasy XIV and Star Wars: The Old Republic are of any interest to many of you.

And, if nothing out there is really doing it for you, we'd like to hear what would. Of course, we're far more interested in hearing what isn't appealing to you and why. It's an unpredictable world out there where games like Perpetuum look to meld open economy/PvP with giant robots in the future. So why wouldn't anyone elses' crazy MMO idea have a shot at taking root?

The Mog Log: You've got questions, we've got deflections

Filed under: Fantasy, Final Fantasy XI, Culture, Events, real-world, Leveling, Opinion, Final Fantasy XIV, The Mog Log

It's time to kick off one of the features that we're hoping will become a regular standby on The Mog Log -- community questions and answers. It's a chance for you to all ask the questions about the game that you'd like answered, and a chance for me to shuffle awkwardly and stare at my feet. Kidding aside, if you have a Final Fantasy XI or Final Fantasy XIV question that you'd like answered, send them to me, and I'll happily answer them to the best of my ability. It's all the edification of research without the actual research part.

We'll start with a question from Simon:
"Are we sure about when the beta for FFXIV is going to start?"

Nothing is certain, least of all what Square-Enix decides to do. Right now, they're content with not filling us in on the start date of beta, but they might very well share that tomorrow at VanaFest. On the flip side, they might hold on to that tidbit until after the stateside launch of Final Fantasy XIII, just to keep excitement up for the title. Keep your eyes peeled tomorrow, we should know then.

Rumor: Final Fantasy XI's March update may be the last for the game

Filed under: Fantasy, Final Fantasy XI, Events, real-world, Patches, Rumors, Final Fantasy XIV

It looks like we're getting another version update to Final Fantasy XI in March. The update's existence was broken by the official site today, promising more information when VanaFest rolls around in only five days. All we know at the moment is that it will feature expanded missions and improvements across the board, which is more or less standard fare for the game's large updates.

Of course, that means the update certainly isn't the big news that's promised at the upcoming fan festival. But there's a rumor flying around that we might want to enjoy this update a lot. Square-Enix, it's hinted, won't have the game slowly bleed out as Final Fantasy XIV comes into its own -- they're going to outright shut the game down. An employee posted and then retracted a statement implying that the venerable game would shut its doors to make way for Final Fantasy XIV.

Confirmed? Not by a long shot. Square has stated they've got more in store for the game, and more than a few players are hoping that a new expansion is the big secret to be revealed at the fan festival. Still, we'll find out soon enough what the future holds for Final Fantasy XI... and perhaps we'd best treasure our time with it now, just in case.

The Mog Log: Know your roleplay

Filed under: Fantasy, Final Fantasy XI, Culture, Opinion, Consoles, Roleplaying, Final Fantasy XIV, The Mog Log

The Final Fantasy XIV Roleplaying Coaliton is now officially open to the public. If you want my opinion, you should head over there and register, but as one of the charter members I may be just a wee bit biased. Scratch that -- I'm a lot biased, because I tend to think that roleplaying is one of the most important parts of MMOs as a whole.

Unfortunately, it's an important part that all too often gets mired in a lack of understanding, and so it falls on me to abuse my saopbox and elaborate. Because there's a picture of roleplayers in the minds of the non-roleplaying public, one that involves speaking in a parody of the early Dragon Warrior games at best and questionable romantic practices at worst. There's even a sense that most game companies assume roleplayers will just make the best out of the situation no matter what the game is like, making anything added just for roleplaying a pointless addition.

These assumptions are incorrect. And considering how much Square-Enix has already done in favor of roleplaying in Final Fantasy XI, I have high hopes for Final Fantasy XIV. We need roleplayers, and even if you don't consider them a big deal, odds are good you've felt the influence from them.

The Daily Grind: Still interested in console MMOs?

Filed under: Opinion, The Daily Grind, Consoles

The headline says it all. After all this time and so many promised (and never-delivered) console versions of games like Age of Conan and Champions Online, are you still interested in playing console MMOs?

With Square Enix's track record, we can feel safe in assuming Final Fantasy XIV is coming to the PlayStation 3 -- and probably the Xbox 360, eventually -- but beyond that nobody else has managed to pull it off. Some developers have claimed all the red tape from Sony and Microsoft makes patching far too problematic, which makes sense except that Free Realms is a Sony Online Entertainment product that still hasn't seen its promised console version, either. So maybe there's more to the problem than patching hurdles.

So, we wouldn't blame any of you for feeling a huge sense of disinterest when you hear a developer speak about a console version of their upcoming PC MMO. But is that how any of you actually feel?

Massively Features


Events Calendar

Name Date
Love Launch Mar 25 2010
Earthrise Launch Q2 2010
APB Launch Q3 2010

Massively Podcast

New episodes every Wednesday. Now playing:
Episode 92, for Wednesday, March 17th, 2010.



Archive | RSS | iTunes | Zune

Our Writers

Shawn Schuster

Editor-in-Chief

RSS Feed

Dan O'Halloran

Features Editor

RSS Feed

Beau Hindman

Contributing Editor

RSS Feed

Brendan Drain

Contributing Editor

RSS Feed

Eliot Lefebvre

Contributing Editor

RSS Feed

Jef Reahard

Contributing Editor

RSS Feed

Justin Olivetti

Contributing Editor

RSS Feed

Krystalle Voecks

Contributing Editor

RSS Feed

Kyle Horner

Contributing Editor

RSS Feed

Rubi Bayer

Contributing Editor

RSS Feed

Tateru Nino

Contributing Editor

RSS Feed

View more Writers

Featured Galleries

One Shots
GDC10: Pictures from the floor
GDC10: Vindictus
Runes of Magic Exclusive Art
Runes of Magic Chapter 3
GDC10: TERA
GDC10: Sword of the New World
Kingdom Heroes
Aion 2.0 desktop wallpaper