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Posts with tag first-impressions

First Impressions: Requiem: Bloodymare

Filed under: Fantasy, Horror, Galleries, Screenshots, Game mechanics, New titles, Opinion, Hands-on, First Impressions, Requiem: Bloodymare


We've been talking about this game for months now, and Requiem: Bloodymare is finally available to play. Hailed as the first horror MMO, there are definitely aspects of R:B that are pretty gruesome. Whether or not they freak you out is between you and the game. I will say that, having played the beta, Gravity Interactive has made leaps and bounds in turning this title into something that I could spend a great deal of time playing.

What you behold is our First Impressions for Requiem: Bloodymare, a feature meant to give you some idea of what gameplay will be like once you've signed up for an account. Keep in mind: this is not a guide, there is no insider knowledge here. This post merely details the experiences playing this title for the first few hours; your mileage may vary. Up, up, and away!

Continue reading First Impressions: Requiem: Bloodymare

First Impressions: Dreamlords the Reawakening

Filed under: Fantasy, Screenshots, Game mechanics, New titles, Opinion, Hands-on, MMORTS, Massively Hands-on, First Impressions


Lockpick Entertainment has been hard at work on the relaunch of their fantasy MMORTS Dreamlords the Reawakening, and their efforts have not been in vain. This title is just as rich and complex a game as you'd hope for. If you're the type of gamer who likes getting your hands dirty, the level of micromanagement alone will please you. As for the rest of you, you'll have to decide for yourselves whether DtR is your cup of tea.

To help you with that decision, we've put together this First Impressions post. Keep in mind that this is not a guide -- we have no insider knowledge to report. This is merely a record of our opinions and experience playing this game for the first few hours. As always, you can click on the pictures for their hi-res versions. Onward!

Continue reading First Impressions: Dreamlords the Reawakening

First Impressions: Albatross 18

Filed under: At a glance, Sports, Galleries, Opinion, Free-to-play, Hands-on, Casual, Humor, First Impressions, Albatross 18


Have you been pining away for a great golf MMO? We have, too! Look, even if you haven't, let's just go along with this, okay? Albatross 18 is an engaging, colorful, whimsical game that doesn't disappoint. When one considers golf, there really isn't too much to it -- hit the ball into the hole, rinse, repeat. The beauty of its simplicity is that a developer can go crazy with that concept and add all sorts of madness to it, and it can only improve the game.

And that's exactly what's going on with Albatross 18: beautiful environments, useful power-ups, crazy caddies, mascots, costumes -- this game is hilarious. Will you like it? Let's find out. As always, we remind you that this is not meant to be a full review of everything in the game; these are the first impressions we got after spending an hour or so playing. Excelsior!

Continue reading First Impressions: Albatross 18

First Impressions: Last Chaos

Filed under: Fantasy, Last Chaos, Game mechanics, Opinion, Free-to-play, First Impressions

How would one make an expansion to a game called Last Chaos? Second-to-Last Chaos? We-lied-there's-more-Chaos? What would you do? Seems like pigeonholing to me. The title of Aeria Games' free-to-play MMO, Last Chaos, might seem a bit misleading. There is plenty of the usual fare running around: knights, mages, rogues and ... purple horses? While it may not be chaotic, Last Chaos is certainly a little different and by different, I mean in the way that your distant cousin is a little "different". You know the one.

Last Chaos may not be grabbing any big headlines lately but that doesn't mean there isn't a game here. The people at Aeria Games know what they're doing. They've certainly done it enough and while Last Chaos might not sweep you off your feet, the game is worth taking for a spin. Especially if you've ever said to yourself "I'd really prefer to run through this dungeon in a leather miniskirt and some fishnet stockings." If that's the case, Last Chaos is for you.

Let's enter the last chaos you'll ever enter ... again.

Continue reading First Impressions: Last Chaos

First Impressions: PMOG, the passively multiplayer game

Filed under: Betas, New titles, Reviews, Quests, Free-to-play, Browser, Hands-on, Virtual worlds


We first reported on PMOG here on Massively back at the end of January. It's the product of a videogame startup called GameLayers, Inc., and claims to be a "passively multiplayer game." But unlike most online games, there are no clients or servers -- the game itself is played with just an extension for the Firefox browser, and instead of wandering a vast virtual world with dragons or aliens, you wander around the weirdest virtual landscape out there... the Internet itself.

It's an interesting idea, but does it work? I've been playing PMOG for about a month (the game is now in open beta), and I've amassed quite a stash of virtual cash and almost reached level four. Read on to see my impressions of the "passively multiplayer online game," and find out whether it's something worth extending your browser into.

Continue reading First Impressions: PMOG, the passively multiplayer game

First Impressions: Jumpgate Evolution

Filed under: Sci-fi, Jumpgate, Jumpgate Evolution, New titles, Previews, Hands-on, Massively Hands-on, First Impressions, Massively Event Coverage



At Codemasters' Connect08, we had the chance to sit down for a few minutes with upcoming space MMO Jumpgate Evolution and take it for a wee test drive. "Space MMO?" I hear you cry, "Let me guess, it's spaceships flying around shooting at each other and enemies?"

In a nutshell, that's exactly what Jumpgate Evolution is. You pilot a spaceship. You shoot stuff. You get a better spaceship. Repeat. But, as with many MMOs that can be distilled to an equally dull one-line summary, there's far more to the game than that. Read on for our gameplay impressions (bearing in mind this is an alpha pre-release, not the final shipped product).

Continue reading First Impressions: Jumpgate Evolution

First Impressions: Eternal Lands

Filed under: At a glance, Betas, Fantasy, Galleries, Eternal Lands, Game mechanics, Guides, Opinion, Free-to-play, Hands-on, Mac, Humor, Massively Hands-on, First Impressions


For as long as I can stand it, I'm going to commit the next batch of First Impressions to free Mac MMOs, a list of which I found on the Apple Geeks forums (thanks, DarkChronic!). We start the fun with Eternal Lands, which is very much a homebrew effort, meaning that no one's getting paid for developing this game. In fact, the home site makes a point of welcoming volunteer help and encouraging donations. Having said that, I will say that I'm impressed by what's there, even if it's not something I'll be spending any more time playing.

Why won't I be going back to Eternal Lands? Call me spoiled, but even free MMOs have to compete with mindshare, and it's difficult to 'dumb down' expectation of graphical quality and user interface sophistication. I'm going to be as gentle as I can be here, given that this is a for-the-love-of-the-game effort, but some snarkiness may sneak through. Remember, kids, this is not a guide, this is not an in-depth look. It's a post about how the first hour or so of a game strikes me, with no preconceptions or foreknowledge. Pray for Mojo.

Continue reading First Impressions: Eternal Lands

First Impressions: Perfect World

Filed under: Fantasy, Galleries, Screenshots, Perfect World, Classes, Game mechanics, Guides, Previews, Tips and tricks, Opinion, Free-to-play, Maps, Hands-on, Races, Massively Hands-on, First Impressions


Time for another episode of 'First Impressions'! The show that asks the question "Where has Akela been playing lately?" Today's installment: Cubizone's Perfect World. Remember, kids, this is not a guide, this is not an in-depth look. It's a post about how the first hour or so of a game strikes me, with no preconceptions or foreknowledge. Caveat emptor!

What you're looking at above is my avatar, Akelatal the Beastman. He's a cheery sort, isn't he? Don't you just wanna cuddle him and feed him treats? Throw a riven skull for him to chase and chew on? He's adorable, like much of this MMO, though there are a couple of issues, to be sure. Rest assured, at least a couple of them are adorable too.

Continue reading First Impressions: Perfect World

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CoX Issue 11: First Impressions

Filed under: Betas, City of Heroes, City of Villains, Hands-on, Massively Hands-on, First Impressions

The newest expansion for City of Heroes and City of Villains, Issue 11 has been in open beta for a couple of weeks, and -- so far, at least -- it's proven to be a hit. As with all other releases, there have been the inevitable tweaks and adjustments to make sure that levels are being balanced and that powers are neither too strong nor too weak. Still, all things considered, it's been a phenomenal step forward in the elegance of the game.

It's hard not to squeal with delight when I think of the changes that have been made since I first created my account in June of 2004. Whether we were peering Through the Looking Glass or fending off an Invasion, NCsoft was always pushing to give us new features, and to make sure that the play was as balanced as possible. As far as I can tell, they've done a phenomenal job of continuing that trend.

Continue reading CoX Issue 11: First Impressions

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