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HanbitSoft acquires worldwide publishing rights for Hellgate: London

Filed under: Horror, MMO industry, Hellgate: London, Legal


It's been a long and turbulent ride for Hellgate: London, stretching all the way back to its rather troubled Halloween 2007 launch under the banner of the ill-fated Flagship Studios. This stretched through a bewildering morass of licensing disputes, general misinformation, and mixed signals (like continual English press releases for the game in a non English-speaking market. *ahem*) in the wake of the Flagship Studios closure and subsequent legal wranglings between T3 Entertainment/HanbitSoft and NAMCO BANDAI. Still, despite some of the flaws both in terms of business decisions made and the game itself, the title has its fans and many were sad to see Hellgate: London's servers in North America and Europe go dark.

Liken it to a yo-yo, a roller coaster, or what have you -- it's been confusing, but there have been glimmers of hope of the game one day returning to Western regions. An official release from Hellgate: London's license holder HanbitSoft today is perhaps the most solid bit of info we've received about the future of the game outside of Korea. In HanbitSoft's own words: "HanbitSoft Inc., announced today that the company has obtained the publishing rights for Hellgate in North America, Europe and Japan from NAMCO BANDAI Games America Inc.. HanbitSoft and NAMCO BANDAI Games America, the formal owner of the publishing rights in these regions, have entered into an agreement for the game to be distributed by HanbitSoft in the future."

Massively's interview with Mythos: gearing up for launch

Filed under: Betas, Fantasy, Interviews, New titles, Mythos, Massively Interviews

Today marks another milestone for the almost-forgotten Mythos MMO. As we mentioned a few months ago, the Diablo-esque game has been resurrected and we can now report that it has been picked up by Redbana US. New closed beta registration was started in August and we're well on our way to actually getting this game launched. With this new information, we assembled some questions (thanks to former Managing Editor, Michael Zenke for most of these questions) for the Mythos team on this special occasion.

So the milestone at this stage of the game's life is a newly-revamped website, just released and announced today. Check it out for a teaser video, lore entries, their brand new forums and much more!

An insight into the art of Torchlight

Filed under: Fantasy, Interviews, MMO industry, New titles, Free-to-play


While many eyes are glued to the revitalization of the Mythos IP, many other eyes are looking in the direction of Runic Games's Torchlight. For those not in the know, Torchlight is being made by the original Mythos team -- the ones who were on staff at the time of Flagship Studios's untimely closing -- while Mythos is now in the hands of HanbitSoft, the publisher who had a massive stake in Flagship.

While Torchlight won't be ready for the MMO scene anytime soon, the developers are still coming up with the single-player game that will be the base component for the MMO edition. With that in mind, we'd thought you'd like to check out this Gamasutra article that focuses on the art style and history of Torchlight and how exactly Mythos has impacted that style. It's a great read (although it's a little long at six pages of narrative) and a must see for all fans of the upcoming action RPG.

The Daily Grind: FPS 'mah MMO?

Filed under: Game mechanics, Opinion, The Daily Grind


Combat systems are always an integral part of games, as they provide the main source of conflict and challenge for most players. Lately, however, we've been seeing a change in how our MMOs handle combat. Traditional systems have always been based on click targeting and skill usage, but a number of MMOs have opted to utilize new technology and integrate aiming and elements of first-person shooters into their systems.

PlanetSide has been one of the first (as it's built to be a first-person shooter MMO, obviously) but other games like Darkfall, Face of Mankind, Hellgate: London, Huxley, APB, and others have embraced the aiming concept. Our question to you today is what do you think of this shift? Do you like having to aim in your games, as it presents a new level of skill-based gameplay, or does the aiming just not work for you, as lag and other factors can give some players a hefty disadvantage?

Take your thoughts, pull them out of your head, smash them against your keyboards, and let them land on our webby page. We're used to these sort of things.

Mythos teaser and closed beta registration page emerges

Filed under: Betas, Fantasy, New titles, News items, Mythos


Things are stirring behind the scenes in the world of Mythos, the little MMO that could. A newly launched site offers a very small teaser, but also, a closed beta registration form which is of far more interest. While Mythos was much-loved in its previous form, we don't doubt the followers of the Diablo-esque dungeon-crawler are keen to see if the magic is still there in HanbitSoft's re-envisioning.

If you're not up on the history of this title, now (at its new beginning) seems a good time for us to sum things up. It started out as a way for Flagship Studios to test their networking technology for the then-upcoming Hellgate: London, but soon grew into a popular game in its own right through a widespread closed beta test. It was all set to transition from experiment to fully-fledged title and move into open beta when the well-documented trouble at Flagship derailed the whole thing.

However, Flagship's Korean publisher HanbitSoft acquired the game's license and decided to make use of it. They reassured eager fans only a few months ago that Mythos would be re-born better than ever. Only time will tell if that's true, but with this new closed beta registration, it shouldn't be too long before a select group finds out for themselves. In the meantime, all of the old Mythos devs will be working away on Torchlight at Runic Games. Torchlight undoubtedly stands to be significant competition for Mythos in the future, but it won't be ready (in its MMO form at least) any time soon.


E3 2009: Torchlight will morph from single player game to MMO

Filed under: New titles, News items, Free-to-play, Massively Hands-on


Coming from the desginers who made Diablo, Mythos, Mythos II and Fate, we're expecting quite a lot from their new title, Torchlight. This classic Diablo style 2D hack-and-slasher can in every way be considered the spiritual successor to Mythos, and in some ways even more closer to the original Diablo. For instance, Torchlight is a town with another world underneath it -- that and it's going to be a single player RPG before it goes MMO. But rest assured, it will go MMO in a year to a year and a half.

First, we'll discuss features that will exist at singleplayer launch later this year, then we'll cover the new elements planned when the game expands into a massively multiplayer game. Check it all out after the jump along with gameplay footage, complete with Felicia Day of The Guild trying her hand at a beta version of the Action RPG.

Bill Roper shares his industry experiences

Filed under: Interviews, MMO industry, News items

There's a lengthy interview with Bill Roper over at Gamasutra, and it's well worth spending a few minutes reading it if you're at all interested in the games industry. From his time at Blizzard, to helming Flagship Studios, and now his relatively new position at Cryptic, Roper has seen and heard a lot, and the interview is all about him having a chance to share his "hard-won wisdom".

When Flagship Studios and Hellgate: London came up, Roper was quick to point out that the venture as a whole was not an entirely bad experience, or one that he'd prefer to forget; rather, there was a lot of learning to be had from going through it: "I can say, 'These are the things that were amazingly successful at Blizzard and how they worked. And these were the things that were amazingly unsuccessful at Flagship.' And so, I think I learned as much from the failure, if not more, than the successes."

The full interview covers a lot more than just Flagship, and even if you aren't familiar with Roper, it's interesting to hear the industry insights of a veteran.

We're assured that Mythos is coming back

Filed under: New titles, News items, Mythos


Mythos seems to hold a cult fan status among those who were lucky enough to play the game before last year's Flagship kerfuffle unceremoniously halted the games' production -- and with good reason. The game was a lot of fun, as all those cult fans know. Which is why we're torn about this news.

It appears as though Hanbitsoft -- the Korean developer who picked up the rights to Mythos last year -- has come out and said they fully intend to bring the game back into the world. They've also said they realize the game is basically inspired fully by Diablo, and plan to, "-put in more content for more exciting multiplayer." That's great and all, but we worry that the beta that we played last year and this retooled Korean flavored version aren't going to elicit the same kind of excitement.

This is also compounded by the fact that, well, the original Mythos team has already formed Runic Games and will be presenting their spiritual successor to Mythos, entitled Torchlight, at E3 in just about a month. Now, while Torchlight is only a single player RPG for the time being, Runic has clearly stated their plans to build it into an MMO down the road. So for now, with one game the closer, we'll just decide to be excited for E3 come early June.

Ex-Mythos devs discuss upcoming MMO project at Runic Games

Filed under: Fantasy, Interviews, New titles


A few of us on the Massively staff were gutted when Mythos became a casualty of the Flagship Studios closure. We later learned that some of the former Mythos devs had formed a new studio called Runic Games; just the other day we picked up on a partnership between Runic Games and Perfect World to release a new title called Torchlight. Aside from this, we'd heard precious little about what's in the works at Runic Games, but an interview we've come across sheds some more light on what the former Mythos devs have been up to.

Travis Baldree from Runic Games discusses how they're building Torchlight as an MMO, although its first incarnation will be a single player title, one that actively supports modders. The interview also discusses the story and art of Torchlight, as well as its music, programming, and the toolsets which will be made available to players. In fact, Runic Games' Greg Brown says, "Hopefully, nearly everything I've been working on will be usable by players who want to modify the game." If you were interested by what you saw of Mythos and want to know what those devs have in store for gamers with Torchlight, you'll want to give the interview a read at the Runic Insider site.

Runic Games partners with MMO portal Perfect World for their upcoming game

Filed under: Fantasy, Business models, MMO industry, New titles

Perfect World Entertainment, the MMO portal of the self-titled Perfect World International and Ether Saga Online, has announced a partnership between themselves and the phoenix game studio Runic Games for the publishing rights of the upcoming MMO, Torchlight.

This is a large step forward for Runic Games, the previous Mythos game team of the now defunct Flagship Studios. Their agreement with Perfect World is for global publishing rights, meaning Torchlight could be seeing an international release.

Little is currently known about Torchlight, other than the game will be focusing on a single city and centered around the acquisition of a magical ore that imbues equipment with power, but also has a downside to it as well. The game has a bit of a cartoony, playful character to it, as seen in some early concept art shown on the main Runic Games website.

Free, shiny and simple. A winning recipe for wider audiences?

Filed under: Business models, MMO industry, Opinion, Free-to-play

Scarcely a fraction of gamers are involved in MMOGs. The percentage is a little higher if you're a gamer over 25, but below that, the odds are that only 1-2% of gamers are into MMOGs. But the gamer market is expanding. That is, the number of gamers who are involved in MMOGs is growing at a rate less than a twentieth of the growth of the hobby.

Or to put it another way, the pool of potential customers is growing much larger than the customers the industry already has, if only the industry can find a way to make MMO gaming, as a hobby, more attractive to gamers who have hitherto shown little or no interest in it.

There are several approaches the industry has and is attempting in order to reach out into that broader pool of would-be players.

Hellgate: London wants to come back, it really does

Filed under: Fantasy, Sci-fi, MMO industry, Hellgate: London


Still confused on the true status of Hellgate: London? Well, let us help confuse you a bit more. According to Korean publisher HanbitSoft, they're interested in resurrecting the game in the U.S. and Europe, but their hands are tied by Namco Bandai. Of course HanbitSoft acquired the title from Flagship, who was the original developer of the game. On top of this, the game is alive and well in Korea under HanbitSoft's domain.

Maybe Kee Young Kim, CEO of HanbitSoft, can explain it better: "HanbitSoft does own the intellectual property of Hellgate: London and is interested in providing the game in the US and Europe, but is unable to do so at this time because Namco Bandai has the publishing rights for those regions." Any way you look at it, it seems Hellgate: London is trying hard to come back to its loyal fans.

Hellgate: London is dead, for real this time

Filed under: Fantasy, Business models, MMO industry, Hellgate: London, Free-to-play, Legal

It's up! It's down! It's up! It's down! It's... sideways?

That's the story for the ever growing saga of Hellgate: London in a nutshell. This time, however, it's not coming back and there should be no more rumors that it is coming back. HanbitSoft, the Asian publisher of the game, has finally clarified to GameCyte that they do not have the publishing rights to Hellgate: London in the United States or Europe, just in Asia, excluding Japan.

Currently those rights are held by Namco-Bandai, who have made the decision to shut down the Hellgate servers as of February 1st.

So it's not coming back. Even though it will still have press releases in English and have updates being made by a US developer, it's not coming back. However, if you really want to play, we suggest moving to Asia, as it will still be going strong over there.

Hellgate's US/EU servers and website slam shut

Filed under: Fantasy, Sci-fi, Business models, Culture, Events, in-game, MMO industry, News items, Hellgate: London

The show is now over for the Hellgate: London that we once knew. The game's servers and the official website have poofed, and stranded fans will now turn their attention towards HanbitSoft's grand plans to revive the troubled title in a free-to-play format, complete with new content and gameplay changes. HanbitSoft's press release did not specify a date for the re-launch, nor did it say which territories it will be servicing, so we're looking at a bit of downtime for the moment.

Scott from the Pumping Irony blog has written about his time spent online during Hellgate's final hours. Plenty of players turned up to see the "end of the world", and many donated their soon-to-be-worthless in-game currency to the War Drive NPC, granting buffs to the masses. Scott's transcript of the last few moments of chat are an indication of the kind of solidarity and sadness that the most faithful fans displayed as their world was crumbling around them. It's all on HanbitSoft now to save these folks from their Hellgate-less existence.

Bill Roper of Cryptic Studios discusses Champions Online

Filed under: Super-hero, Interviews, MMO industry, Champions Online

MMO-centric website Allakhazam is running an interesting piece on Champions Online. Tamat, the site's Editor-in-Chief, caught up with Bill Roper, the Design Director for Champions Online at Cryptic Studios. The interview ranges from what Roper does at Cryptic to some of mistakes learned along the way -- particularly in the wake of what happened with Flagship Studios and Hellgate: London.

The interview covers a good range of topics, discussing Roper's transition from the business side of an MMO developer to focusing on creating a game, and how trying to compete with WoW isn't a concern for Cryptic with Champions Online. Roper also discusses the idea of bringing some of the original pen and paper Champions Online system to the MMO. He says, "We're including the core concepts of talents, perks, and even exposing the stats system to a degree. We've streamlined some of the concepts of the game to make it more accessible to a broader range of players, but without losing the beauty of what makes Champions the great game and IP it is."

Have a look at the full interview with Cryptic's Bill Roper over at Allakhazam for more on the directions Champions Online will be taking.

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