Pirates of the Burning Sea to eliminate ganking, restore ambush gameplay
Filed under: Fantasy, Pirates of the Burning Sea, Game mechanics, PvP, News items

Is ganking really such a bad thing? That's the question Isildur addresses in his latest Pirates of the Burning Sea dev blog, where he outlines how ganking evolved in the game -- and how it got out of control. "Ganking has a long and difficult history within our design and development process, so it's a hard question to answer with a simple 'we hate it' or 'we love it," Isildur said. To really understand why the Flying Lab Software developers are torn on the issue of ganking, Isildur explained their concept of 'ambush gameplay' and the contradictions it brings to game mechanics.
Isildur explains how the creators of Pirates of the Burning Sea envisioned the act of piracy. The scenario he outlines involves a lone pirate (or small group of pirates), who catch an unwary merchant by surprise, defeat him and loot, then escape before reinforcements can arrive. This is the ambush gameplay Isildur and the team at Flying Labs pictured -- rewarding for pirates, disheartening for lone merchants. To put a more visual spin on it -- a player sets sail from port, perhaps hoping for an uneventful trip. But then, a sail appears on the horizon. Is it a friend or enemy? As the unknown ship comes into view, so does its pirate flag, signaling a possible fight to the death. But the introduction of the Open Sea to the game changed all this. In some respects, Pirates of the Burning Sea developed in ways contrary to the original spirit of the game.
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