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Posts with tag fraps

World of Warcraft
Cinemassively: Making a WoW machinima

Filed under: World of Warcraft, Fantasy, Video, Cinemassively, Machinima

ChrisT has created a tutorial on how to edit World of Warcraft footage into a machinima. While he skips the step where you would capture the gameplay with a program like Fraps, he does show how to do certain things in Sony Vegas. This video is suited towards the beginner to intermediate levels of video editing, with tips on velocity, editing on beats, panning, and masking.

You may need to pause or skip backwards in order to follow along, as this how-to is quite fast-paced. However, if you're interested in getting started in WoW machinima, it's worth checking out!

[Via Warcraftmovies.com]

If you have machinima or movie suggestions from any MMO, please send them to machinima AT massively DOT com, along with any information you might have about them.

World of WarcraftWorld of Warcraft
Cinemassively: Machiniminute, Episode 2

Filed under: Video, Second Life, Cinemassively, Machinima

Yesterday, Juiceof Prunes showed us how to get started on machinima in the first episode of Machiniminute. Today, we'll look at episode two, which focuses on the interface, mice, and arrows. If you're even an intermediate machinimator, these tutorials will probably not tell you anything new. However, they're quite detailed and fairly painless for the person just starting out.

Tip #1 in the video tells you how to hide your user interface (UI). I can't stress enough how important this is for your Second Life machinima. Tip #2 explains how to remove the mouse cursor in Fraps. Tip #3 talks about something that I don't believe will affect you when your UI is off, but for those times when you need the UI on, is very useful. In episode three, which is yet to be released, she'll instruct us on camera angles.

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WeGame records their way into my heart

Filed under: World of Warcraft, Video, Guild Wars, Second Life, Hellgate: London, Silkroad Online, Machinima

Having to find quality Machinima for two blog posts daily can be torture. Most people won't spring for a paid copy of Fraps or gamecam, so I'm stuck looking at watermarks. That's almost an instant disqualification for consideration.

Enter WeGame, which would be just like any other video sharing site if it didn't have one major difference. They offer free, easy to use recording software to their users. As a matter of fact, it's so simple that I was able to record six quick videos, review them, and choose one to upload within 30 minutes of downloading the program. I'm getting ahead of myself, though.

Read on after the jump to find out more about WeGame ...

Continue reading WeGame records their way into my heart

Gametrailers' video developer walkthrough for The Agency

Filed under: The Agency, News items, MMOFPS


Whether you have or haven't heard about The Agency, chances are that you don't know too much about the actual game yet -- like most of us here at Massively. Over the past few days screenshots and videos from CES have been making their way out into the wild, but aside from that there has been little other information.

Well no more! Gametrailers has posted up a three-part video developer walkthrough (also from CES, imagine that!) of some pre-alpha gameplay footage for everyone interested to devour in a crazed frenzy. The entire gameplay footage you'll see on the screen behind the mysterious glasses-wearing-developer was captured using FRAPS. So they've went and captured actual server-time play on separate clients in Seattle and San Diego, which is promisingly honest of them in a game were lag is such a huge factor.

One thing we get to see is the character selection screen, although there is no creation screen to show. Most likely the creation process hasn't been finished (or maybe even started) yet, but promises are made towards having lots of visual options to pick for your persona. Our only concern is that he mentions we'll have to unlock said hairs, clothings, etc before we can use them, which usually means more grinding.

There's a lot to see in the three videos beyond the character screen (including some Q*bert gameplay footage?) but one aspect that really stood out to us was the whole concept of "Agent Moments" where you get to do some crazy action movie stunt. These Agent Moments are said to be either passive experiences or something more akin to God of War with timed button presses. We just hope they don't overuse the button presses too much, as they can turn from cool to annoying quick.

[via Warcry Network]

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