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gdc08 posts

The Digital Continuum: What's up with APB?

Filed under: Opinion, The Digital Continuum, All Points Bulletin, Crime


I'm not entirely sure what's going on with All Points Bulletin and the only reason I'm bothered enough to consider worrying about a game that we know only fractions of is because those fractions are amazingly potent pieces of excitement. The depth of customization, the level-less progression wrapped around a GTA style game make for powerful appeal.

I was hoping that because it'd been a year since the last GDC, when All Points Bulletin was first revealed to a dumbstruck media, we would be treated with a delightful updated look at the game. That just wasn't the case at GDC 2009, and frankly it has me slightly worried.

Fully public APB beta on its way

Filed under: New titles, News items, All Points Bulletin


We haven't heard too much in the past month about the cops and robbers MMO All Points Bulletin from developer Realtime Worlds. At least not until recently, we haven't. While gameplay information may still be scare at least we now know that APB is entering its Alpha stage with an eventual fully public beta on the horizon. This information all comes from Mario Rizzo, Realtime Worlds' business development manager.

While it's no official announcement, it is the next best thing. We can certainly understand why a public beta would do a game like All Points Bulletin a lot of good -- it's not exactly your typical MMO or sandbox action game. Heck, it's very likely that many players will simply be enamored with the character creation process that was such a smash hit at GDC this year. You can count on us spending the first hour or two of our time with the game's beta making an awesome character.

Freaky Creatures gets a new video

Filed under: Sci-fi, Video, Game mechanics, News items, Freaky Creatures

Ever since we first talked about seeing Freaky Creatures at GDC08, we've wanted to provide gameplay video that shows off the slickness of the game itself, and now there's finally something for hungry minds to consume.

The video is offered in three formats, high, medium, and low. There's some great footage of creature customization, a look at most of the creature types, and of course the gameplay which is much as we remember it being at the GDC event. Go ahead, whet your appetite for destruction!

Cryptic is hiring ... but for what?

Filed under: MMO industry, Making money, News items, Rumors

Cryptic Studios has announced that they're hiring people "to work on our upcoming next-gen MMOGs." This alludes to Jack Emmert's earlier remark at GDC 08, when he mentioned a "secret sci-fi project". And now that it's clear that Cryptic is growing, it just adds delicious fuel to the fire.

A look at their Current Openings page reveals that every department has openings, which is good for would-be respondents, but reveals nothing for clue-seekers. As always, we'll let you know as soon as anything leaks, but this blogger dares to hope for the official resurrection of Star Trek Online.

[Thanks, Christine!]

New All Points Bulletin preview refreshes memories

Filed under: New titles, Previews, News items, All Points Bulletin


If you somehow missed All Points Bulletin back when it made some serious waves at GDC '08, then here is your chance to get all caught up. GamesRadar has a preview up that pretty much sums up what we know so far about the title. While the preview is short, it only serves as a reminder to why we're prepared to give a pinky finger or two for this title. Well, the pinky finger offer is only good if the game is able to deliver on its promises, as we're somewhat attached to them.

We're pretty excited to see how development of the game will progress now that developer Realtime Worlds has secured $50 million in funding. Our imaginations are going fairly wild thinking about what new features could make it into the game now.

[via WarCry]

Tokyo content developer offers a mobile future for MMOs

Filed under: Business models, Culture, Events, real-world, MMO industry, Mobile

Gamasutra just recently put up notes from a unique lecture given at this year's Game Developer's Conference. David Collier, president of the Japanese group Pikkle KK, offered up a Tokyo-focused vision of the future of MMOs. For millions of players in Asia, a series of casual flash games played mutliplayer via cellphones are all the MMO they need or want. Collier explained the sheer appeal of these titles, which cross age- and gender-boundaries; some 40% of male teens are playing one of these titles, called Mobile Game Town.

The Flash Lite format is part of the reason behind these services' success. Quick, simple downloads allow for instant action, and the portability of the Flash experience ensures there is minimal need to tweak titles for specific platforms. These games are also very lucrative, offering easy access to customers for advertisers. Collier's comments on the future of the medium are fascinating, as bigger players and high-profile developers step into the ring.

The architects of EVE society talk player elections

Filed under: Sci-fi, EVE Online, Culture, Economy, Events, in-game, Interviews, Academic, Massively Interviews, Massively Event Coverage

The Game Developer's Conference is a fantastic time to get under the surface of new announcements and game concepts. At GDC, the newest and greatest element in CCP's EVE Online – the one everyone wanted to talk about – was the ambulation system coming soon to a space station near you. Unfortunately the only place the developers of the unique single-server space title were willing to talk about that was 'on-stage' during a session. We covered that session and so we knew there was no way we were getting it any better than that ... but with some time free in the busy CCP schedule we still had the chance to ask some questions.

So instead CCP CEO Hilmar Petursson, EVE Online's very own in-house economist Dr. Eyjólfur "Eyjo" Guðmundsson, and Community Researcher/Developer Petur Oskarsson gathered around a small table in their jet-black show booth to answer some questions about a slightly more esoteric subject: the Council of Stellar Management. Earlier today we brought you the general details, but this afternoon we have the word straight from the researcher's mouth. Why set up a governing body? What are the benefits? How does this tie into CCP's economic research mandate? And ultimately ... what does it mean for you as a player?

Read on to find out.

The marriage of mobile gaming and MMOs

Filed under: Business models, Culture, MMO industry

The convergence of mobile phones and Massively Multiplayer games is something we've been talking about since the site launched. Whether it's a mobile tie-in to World of Warcraft or the possibilities of the iPhone SDK, it seems to be a goal of many developers to tie the virtual and real worlds together via your cell. A discussion held at last month's Game Developer's conference went over a number of different MMO-appropriate elements from mobile gaming, and might give you some idea of what the MMOmobile future might look like.

Game designer Dan Roy was the speaker at that particular event, and ran down the numerous ways that mobile communications can hook into MMO worlds. He cited the 'show off' factor of having a max level character, and offered that socializing with fellow players would be enhanced by a cell-connected virtual world application. He spent some time describing a few games that go whole-hog, putting an entire virtual experience onto a mobile platform. He seemed somewhat dismissive of several of these games, saying of Ragnarok Mobile Mage, "It sucks. It's terribly designed." His closing thoughts surround the possibility of even tying combat into a mobile app - weighty thoughts for future designers.

Are any of these ideas at all interesting to you? Would you use a mobile client to check your in-game mail, for example? Or how your auction house bids are going?

GDC08: Are virtual item sales the way of the future?

Filed under: Economy, Events, real-world, Game mechanics, MMO industry, Legal


With the stigma associated with the term RMT -- or "real money trading" -- companies such as Live Gamer and Ping0 have an uphill battle when selling their legitimized RMT services to many gamers. At GDC recently, Live Gamer's Andrew Schneider and ping0's Steve Goldstein tried to explain to a skeptical crowd why their forms of RMT trading are the future of gaming.

Though you hear a lot about WoW gold, all online games have a large secondary market for currency. These services are all operated outside of the publisher's terms of service or EULA and are very inefficient, both for the player and the company. The RMT industry is littered with account and credit card theft -- and when a customer's account has been compromised, they don't call the RMT traders: they call the game's customer support line. It's an immense waste of resources for the game company and a huge hassle for the player involved. (Has your World of Warcraft account ever been stolen? If so, you know it can take weeks to get everything restored.) If game companies don't address RMT issues themselves, they're just going to have problems with black market RMT. Live Gamer seems to offer a, "if you can't beat 'em, join 'em" approach with their attempts to run a legitimate RMT business.

Chronicles of Spellborn: demo video good, another big delay bad

Filed under: Betas, Fantasy, Video, New titles, Chronicles of Spellborn


Good idea:
Show off your Massively Multiplayer game at Game Developer's conference! The long-in-development title Chronicles of Spellborn showed off gameplay and core features to the site OnlineWelten. The Germans had a camera on-hand, and you can enjoy the lengthy resulting video either on their site, or embedded below the cut.

Bad idea: Postpone the launch of your already long-delayed title well into 2008. The official site notes that the developers now plan to release Spellborn sometime in Q2 of this year - right into the timeframe of Warhammer Online and (possibly) Wrath of the Lich King. This already incredibly niche title is going to have a stiff fight on its hands, and it's a real shame that they're postponing it right into the path of these mass-market behemoths.

Some of the features are definitely worth checking out, though; check below the cut for that great OnlineWelten video.

We built this city: Age of Conan's constructible PvP city system previewed

Filed under: Fantasy, Age of Conan, Game mechanics, Guilds, New titles, Crafting, PvP, Endgame, Player Housing, Massively Event Coverage

During the week of GDC we talked briefly about the mounted combat in Age of Conan, part of the demo run for us by Gaute Godager. There was a great deal more to the demo, though, content very much worth talking about. The event started by reshashing the game's starting point, your rise from slave to adventurer in the wake of a ship wreck. We've discussed that experience, both in our own coverage of the game and in reference to work done by other sites.

Probably the most interesting element of the demo, though, was the so-far little seen guild and guild city elements. Essentially a sort of RTS-lite element plopped down in the dead center of the game's endgame PvP, Age of Conan's city construction takes the crafting and housing elements we've seen in other games and explodes them out in some interesting directions. Read on for details on this new way of tackling a well-known game system.

A brief Fallen Earth update

Filed under: Sci-fi, Fallen Earth, News items

So what's new with Fallen Earth? Well not a whole lot of new information is discussed in this article covering some information from this year's GDC. However, what little info there is packs a pretty good punch in the satisfaction gland for the post-apocalyptic Fallen Earth fan.

For starters, it sounds like mounts -- in the form of ATVs -- are in for the early levels. The reason behind this choice seems to stem from the large expanses players will have to traverse -- so we're not entirely certain that low-level mounts are really all that different from no mounts with less distance to travel in-world.

Unfortunately, we still can't be sure until the game comes out -- which could still be a little while even with 75% of the content already in the game. Having three to four thousand missions doesn't really tell us much, but since the lead designer of Fallen Earth Lee Hammock says the polish isn't there yet, we can assume it'll be some time before we see launch. We're still very interested in this title, simply because we're suckers for the dirty, gritty, post-apocalyptic future-scape massively games.

MMORPG highlights from GDC08

Filed under: World of Warcraft, City of Heroes, City of Villains, Lord of the Rings Online, Events, real-world, Game mechanics, MMO industry, New titles, Massively highlights, Academic, Rumors


The Game Developers Conference of 2008 has ended, but the coverage Massively churned out on current and emerging MMOs lives on. We know you aren't chomping at the bit to wade through the dozens and dozens of articles we published covering the latest developments in the sexy, sexy world of online gaming development. No worries, we've done it for you.

From our arrival to our hands-on coverage to our relentless hounding of big name developers, follow us on a magical, mystery tour through best of Massively's GDC08 adventures.

Massively Features


Featured Games

Events Calendar

NameDate
Fallen Earth Launch Q2 2009
Global Agenda Closed Beta July 2009
CrimeCraft Launch Aug 25 2009
Champions Online Launch Sep 1 2009
Cities XL EU Launch Sep 3 2009
Aion Launch Sep 22 2009
Earth Eternal Open Beta Q3 2009

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