Age of Conan gems and more addressed on Testlive
Filed under: Fantasy, Age of Conan, Patches, PvP
After our explanation of why gems are an issue in Age of Conan, the next thing to look for was a nerf, and probably quite a big one. It was with very little surprise, then, that we took a look at the notes for the latest patch to go to Testlive this morning and saw this lurking among them: 'Reduced the bonuses granted by all Invulnerability, Evade, Fatality, Offhand Chance, and Damage gems by a significant amount.'Just how significant is 'significant'? Poster Threeze from the AoC forums has kindly put together a reference chart. As you can see, that is some epic nerfing. +8.9% one-handed damage down to +0.5% one-handed damage? The coders at Funcom are not messing about here. While bearing in mind that this is only a Testlive patch and isn't guaranteed to go live, it would solve the issue of extreme gem-powered damage in PvP. And judging by the rest of the patch notes, addressing PvP is a major priority.
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