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Posts with tag gta

Why APB's customization options might be a big deal (or not)

Filed under: Opinion, All Points Bulletin, Crime


There's a clip over at GameVideos (embedded above) that depicts All Points Bulletin's character customization system. We say "customization" instead of "creation" because we doubt all the exhibited features will be available to new players. We learned at GDC (in the very same session this video originated from, actually) that visual customization options will be among players' rewards for successful play.

Rock, Paper, Shotgun's Kieron Gillen was nevertheless impressed with all the options. He commented on the exhibit, and posited that APB has that Grand Theft Auto je ne sais quoi. The culprit: the art style, which when combined with creativity will give the game a human quality that transcends the mechanics of the game. Because of that, Gillen is looking forward to APB more than he is to any other MMO.

He took a jab at World of Warcraft, saying that because each item of clothing in WoW has critical stats tied to it, no one expresses him or herself through clothing. Stats are more important than self-expression in WoW society, right? Gillen prefers the City of Heroes approach, which he believes APB shares. But does it? We don't really know yet, do we? Maybe your clothing style affects your skills. That's something to wonder about. We'll see.

All Points Bulletin: Can drop-in PvP succeed in the MMO space?

Filed under: PvP, Opinion, All Points Bulletin, Crime


All Points Bulletin is one of those games that fans of Grand Theft Auto have been wanting for years. Merely saying 'want' cannot convey the unbridled desire that a number of people have expressed for an urban crime game where you're not completely isolated from other players. There is a certain person on the Massively team -- blown away by GTA: San Andreas years ago -- who would go to sleep with whispered prayers in the dark, that his deviant rampages could be shared online with his equally deviant friends around the world, day or night.

The allure of this type of game is strong, but equally strong is the likelihood of an overdose on pure chaos. One imagines a map full of amped up Criminals in desperate need of Ritalin, taking to the streets with RPG's and flattening traffic jams in backward-firing tanks, countered by a legion of overzealous Enforcers dispensing 'justice' with reckless abandon. Therein lies the problem: Part of what makes GTA so successful is that as Tommy Vercetti, or C.J. (or any of the other questionable protagonists a player becomes in the legacy title), there's no one else out there who's as badass as you. But what happens when mobs of Criminals or Enforcers of your caliber are turned loose in the city? What if they're even worse than you are? Welcome to the blender.

Continue reading All Points Bulletin: Can drop-in PvP succeed in the MMO space?

Is Facebook gaming 'the next big thing'?

Filed under: Business models, Events, real-world, News items

Worlds in Motion recently covered events at the InterPlay Conference in San Francisco. InterPlay is devoted to social gaming, and is billed as 'the premier conference on the business of games on the Social Web.' Among the speakers at InterPlay were Charles Yong and Jing Chen, co-founders of Developer Analytics. The company offers a social networking metrics platform that provides a leaderboard of the top Facebook applications, where casual games predictably rank high. Their talk focused on the monetization of social games and the feasibility of adding greater depth to casual games, an opportunity that's drawing a 'significant surge of venture capital funding,' Worlds in Motion reports.

On the topic of generating more revenue from social games, Charles Yong said, "Social gaming is where the really great monetization is at. You can prototype with little to no money down. The whole premise of this is that marketing cost is really, really low, compared to a real game, like Grand Theft Auto IV." Before casual gamers could take offense at this statement, Yong clarified that casual gamers can be hardcore about their chosen style of play, but "they haven't seen GTA IV, they haven't seen Half-Life 2, and real money is coming out of virtual goods and currency."

Continue reading Is Facebook gaming 'the next big thing'?

APB gets interrogated

Filed under: At a glance, Interviews, New titles, All Points Bulletin, Crime


Back at E3 2005 I had the opportunity to interview David Jones, creator of Grand Theft Auto, about their cops and robbers MMO, All Points Bulletin . Since its announcement at E3 not much has been revealed about the game... until recently. Last week rumors swirled that APB was going to turn into GTA Online, then there was the re-acquisition of the IP rights by Realtime Worlds from Webzen, and now we have an in-depth and revealing interview with Walter Kong, Senior Vice President of Business Development at Realtime.

While the concept of APB may sound similar to Grand Theft Auto, it's not. In APB gamers can play as either cops or robbers within the three dimensional, open world. What's more, Realtime is going to use "players as content. " Basically, they are attempting to take the PvP experience and craft missions around it. Most games are either PvE or PvP; APB will bring those two very divergent styles together.

Continue reading APB gets interrogated

All Points Bulletin to become Grand Theft Auto Online?

Filed under: Real life, All Points Bulletin, Rumors

Eurogamer is reporting on rumors of what could be the holy grail of online gaming: a Grand Theft Auto massively multiplayer game. Rumors are circulating that Realtime Worlds reaquired the publishing rights for their in-development All Points Bulletin for a very specific purpose. Originally to be published by Webzen, Realtime now hopes to sell the game to Rockstar as a framework for a GTA MMO.

According to the site, they were tipped off that a GTA transition was the rationale behind the rights re-purchase. The article goes on to report that Realtime is claiming ignorance of this rumor. They admit that they pulled back the APB rights from Webzen to "give them some options", and that they'd be open to working with other companies to see the game published. Rockstar hasn't, as yet, commented on the rumor.

Have you been enjoying GTA IV? Would you jump into a GTA MMO?

APB's Walter Kong on financial flexibility

Filed under: Business models, MMO industry, New titles, All Points Bulletin, Crime

In a new interview with Walter Kong, the Senior Vice President of Business Development at Realtime Worlds, explains the logic behind his team's recent reacquisition of the publishing rights for their upcoming game All Points Bulletin. Their latest round of fund-raising, which netted them a cool $50 million, gives them the a much higher degree of flexibility than they would have had under Webzen, so they took the opportunity to go independent, for a while anyway.

Kong explained that just because that just because they moved out from under Webzen doesn't mean they are necessarily looking to self-publish; they just want to keep their options open. What seems clear from the way they've handled themselves so far is that all the veteran blood, including CEO David Jones -- the brainchild of the Grand Theft Auto series, has made them shrewd in the ways of the business. Here's hoping they're as savvy at making their game as they are financing it.

Can a crime MMO actually work?

Filed under: New titles, Opinion, All Points Bulletin, Crime, CrimeCraft


A crime MMO might seem like a great idea, riding on the coattails of such gaming successes as the GTA series and Max Payne, but what about in the MMO space? Would killing the mafia boss or jumping your car over a moving train be quite as fun and translate as well if it were done as an online multiplayer experience? Well, so far we have two shots at it (pun intended): All Points Bulletin and the recently-announced CrimeCraft. Will these games, and the possible onslaught of copycat games be able to recreate the success of their single-player ancestors?

In a recent article at MMOcrunch, they take a look at these possibilities and break down the genre according to what most interests us. They make a very good point about how most of the fun in these games is usually the destructive environments and generally screwing with the AI by blocking the streets with burned-out cars and downed telephone poles. This would not work quite as well in an MMO setting, unless someone at Realtime Worlds or Vogster Entertainment can prove us wrong.

Rockstar founder calls GTA MMO "the Holy Grail"

Filed under: Real life, Business models, Interviews, MMO industry, New titles, All Points Bulletin


In case you haven't seen it, Crispin Boyer of EGM sat down for an interview with Rockstar founder Sam Houser to talk in-depth about all things Grand Theft Auto. In addition to some tasty preview bits, Boyer raked Houser over the coals a little bit, trying to glean from him what the future of the franchise might be. In terms of multiplayer, Houser didn't shy from expressing his enthusiasm for the idea of a GTA MMO. Specifically, he said such a title, "is very, very doable and is a very, very compelling proposition." In a subsequent question he refers to a mainstream subscription-based MMO on a console as "the Holy Grail."

The problem, as Houser sees it, is in combining the GTA gameplay with the idea of a persistent world. Without the right constraints, the game might amount to little more than a city of a couple thousand players all shooting at each other with rocket launchers, instead of an interesting, compelling MMO experience. From the tenor of his comments, it doesn't seem like Houser and Rockstar currently have any specific plans for an MMO just yet, but we imagine they're going to be paying very close attention to Realtime Worlds' All Points Bulletin when it comes out later this year, as its 'cobs and robbers' gameplay is the closest to GTA we've seen yet.

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