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Posts with tag hellgate-london

Hellgate: London subscriptions suspended

Filed under: Horror, Sci-fi, Business models, MMO industry, News items, Hellgate: London

Exploring and fighting in post-apocalyptic London used to require a subscription but not anymore. Flagship Studios has announced that active Hellgate: London subscribers will not be billed nor will any new subscriptions be accepted. Normally, this would be welcoming news to players, but it's not because there is a chance that Hellgate: London could shutdown operations. Staff went first, and the forums are going next, tonight both the official Mythos and Hellgate: London forums will be pulled offline at 12AM.

Due to financial circumstances Flagship Studios has come under hardships and had to layoff almost its entire staff. Ping0, an online services subsidiary was also affected. The fallout is a huge confusing mess, and Flagship used the rights to its intellectual property as collateral on loans for operating expenses. Now that Flagship is more or less collapsing HanbitSoft is stepping in trying to reign in both intellectual properties, Hellgate: London and Mythos, due to Flagship Studios defaulting on their original agreement.

HanbitSoft barbs Flagship Studios

Filed under: Fantasy, Sci-fi, MMO industry, News items, Hellgate: London, Mythos, Legal

A few days ago, Bill Roper exclaimed Flagship Studios still has a pulse, but only the founders and core management remain employed. There was no official word on what role the company will encompass now but a focus on casual games is rumored. The statement also noted that Flagship Studios owns the rights to all its technology and intellectual properties, including Hellgate: London and Mythos. HanbitSoft doesn't think so, and the verbal spar is heating up.

In the latest war of words taking place on the Korean gaming site ThisIsGame, translation by Hellgate Guru. HanbitSoft is making it known that they are preparing for a legal battle. A lawsuit against Bill Roper and the founding directors of Flagship Studios is already underway. HanbitSoft will also be visiting Comerica bank next week in order to secure to the Global intellectual property rights to Hellgate: London. HanbitSoft also stated, "Flagship not only lacked effort, but were only looking for personal gain. Firing all of the Flagship employees in order to protect the personal interests of its founding members only shows how selfish and irresponsible they are." HanbitSoft owns a 9.5% stake in Flagship Studios and went on record to state they tried to bailout Flagship Studios numerous times.

Mythos, Hellgate forums scheduled to die tonight

Filed under: Fantasy, Sci-fi, Forums, News items, Hellgate: London, Mythos

Flagship Studios rep Tiggs announced last night on the official Mythos and Hellgate London forums that both forums will be shutting down effective midnight tonight. The message was very brief, and didn't give any specific clues as to when, if ever, the forums will be back. Tiggs simply said: "We would like to thank everyone for being a part of this wonderful community and we hope to see you all again soon."

This comes after Flagship was forced to lay off almost its entire staff. Presently, HanbitSoft is trying to get its hands on both projects, but both companies face legal hurdles that must be overcome before the plan can move forward. Lead Mythos developer Travis Baldree made a forum post earlier this week expressing his hope that the team will be able to get back together and resume work on its game. We hope so too!

[Via WarCry]

Future of Mythos beta uncertain

Filed under: Betas, Fantasy, Forums, MMO industry, New titles, News items, Mythos

Mythos beta testers are experiencing a rollercoaster of emotions as they await official word on what will happen to Mythos. The bad news struck Friday, July 11th. It was confirmed that the ranks were culled as layoffs (over 30 confirmed at VE3D's count) occurred at Flagship Studios, developers of Hellgate: London and Mythos. Staff at PingO, an online services subsidiary felt the impact too. To help shed some new light there is a response from Travis Baldree, Lead developer on Mythos.

In a post entitled, "A Fond Farewell" Baldree espouses gratitude to the Mythos beta community, the close relationship between employees, and does not disclose any specific details on the future of Mythos. Baldree is also unsure of how long Mythos in its current beta form will remain operational, but claims he will inform the community when possible. While Baldree did hint at reopening beta testing in the future, the question regarding on who owns the intellectual property and rights is probably going to be decided in a legal battle. Other developers that worked on Mythos also posted their farewells and appreciation to the beta community in the same thread. (We have copied Baldree's post after the jump in case the forums shutdown.)

[Via Warcry]

Continue reading Future of Mythos beta uncertain

HanbitSoft CEO claims ownership rights to Hellgate:London and Mythos

Filed under: Fantasy, Sci-fi, Events, real-world, Interviews, MMO industry, News items, Mythos, Legal

We're still reeling over the news that Flagship Studios has met its demise. Seeing any hard working development studio with loads of potential go belly-up isn't easy considering all the real people affected from the fallout. Bill Roper hasn't made a public announcement yet, but the closure of Flagship Studios was confirmed. What will happen to Mythos and Hellgate:London is a question that remains on many minds. The HanbitSoft CEO, Kim Ki-young chips away at that answer in a response to an inquiry by TheGames.co.kr seeking clarification about the situation surrounding Hellgate:London and Mythos.

In a translation provided by Hellgate Guru, Kim Ki-young of HanbitSoft states: "If we can take intellectual property rights of relevant products from Flagship Studios, we have confidence to develop the games ourselves based on T3 Entertainment's advanced technology' and 'we believe we can service fresh and interesting games to online gamers by getting intellectual property rights and development. This crisis could be an opportunity for us."

Continue reading HanbitSoft CEO claims ownership rights to Hellgate:London and Mythos

Flagship Studios: It's worse than that; he's dead, Jim

Filed under: Fantasy, Business models, MMO industry, News items, Hellgate: London, Mythos, Free-to-play


Although our previous coverage of Flagship Studios -- creators of Mythos and Hellgate: London -- mentioned that a large, undisclosed portion of the staff were laid off, it was only today that we discovered the true extent of the damage. Our mothership site Joystiq has posted the news that the entirety of the team has been fired with 30-day pensions.

So what's going to happen to Hellgate and Mythos? Despite their earlier denial, there is some truth to the Hanbitsoft rumor, except that they'll be receiving the IP rights to Mythos instead of Hellgate, as was previously said. Hellgate will go to Dallas-based Comerica, a financial services company. Hanbitsoft, being a Korean game company, and distributor of the Starcraft license in Korea, might choose to keep Mythos alive, but who knows what Comerica will do with Hellgate? As of this writing, neither title's official sites have posted any information about Flagship's closure. We'll bring you news on the fate of these two titles as soon as we know anything ourselves.

Flagship Studios confirms staff layoffs

Filed under: Fantasy, News items, Hellgate: London

Flagship Studios, developer of Hellgate: London and Mythos, has confirmed that it has handed out the dreaded pink slip to an undisclosed number of employees from both the development team as well as from Ping0, an online services subsidiary. While there has been no details discussing the reason for the layoffs, it's likely tied into the issues surrounding the Hellgate: London title.

A statement issued by Flagship last month, meant to reassure players, read "All our Directors and Founders are still working at Flagship, and all of them are working on Hellgate: London or Mythos. The team size for Hellgate is as big now as when we shipped." That's not necessarily a positive thing -- are these Directors and Founders having to double up on duties previously performed by the now-unemployed? We'll keep an ear to the ground for more specific information as it appears.

Hellgate:London patch update 1.3d now live

Filed under: Horror, Sci-fi, Game mechanics, Patches, Hellgate: London

All the scuttlebutt regarding fleeing Hellgate:London developers and programmers didn't stop the 1.3d patch from hitting the servers yesterday. The refreshing patch introduces changes to gameplay, a rebalancing act to the calculations behind rank experience, and further eradications to pesky bugs occurred which will help keep the mean streets of Hellgate:London crash free. The full 1.3d are listed on the official website or you can hit the jump below.

Frequent displeasure remains constantly expressed in our Hellgate:London post threads. If you are still looking for an admittance of failures from someone at Flagship Studios, Max Schaefer, operations chief and co-founder recently acknowledged mistakes were made and lessons learned. The main one being the grandiosity in the overall vision for the game and an early launch that more or less turned Hellgate:London into a recovery process. Still there is a fanbase, and it was well received in South Korea. The developers are working hard, and hopefully with enough patches it will prove to be a better experience for those willing to give it a second chance. Have you?

Continue reading Hellgate:London patch update 1.3d now live

Why do you pay for your games each month?

Filed under: Business models, MMO industry, Opinion

How much game do you need to support a monthly fee? That's a question Tobold asked in his blog, noting that there are a number of games charging for monthly subs that would be better off with alternative business models. He cites the example of the in-beta Football Manager Live, which he feels is niche in the first place, and coupled with great complexity and minimal graphics, wouldn't exactly draw crowds of subscribers. Tobold thinks that a higher cost to purchase the game and then offering a free basic version would be a more appealing option for some players. And for those who are hardcore about the game, a subscription that would include more detailed statistics would be a better fit.

He notes titles like Diablo, Hellgate: London and Guild Wars -- games which eschewed the standard subscription model for either box sales or partial subscriptions. This led him wonder what exactly we expect from a game we're willing to subscribe to. Tobold asks: What are you willing to pay a monthly fee for, and where do you balk at the cost? Are there specific features which you think justify a monthly fee? Sound off if you have some ideas about what makes your game of choice worthy of your sub money each month. Or if your preferred MMO isn't a subscription title, what drew you to that game?

Flagship holds forth on lessons learned

Filed under: Interviews, MMO industry, Hellgate: London, Mythos

Max Schaefer, operations chief and co-founder of Flagship Studios, is forthright about the mistakes made on Hellgate: London. In a lengthy interview with eurogamer.net he explains how that game tried to be too many things to too many people, and ended up being rushed to market without being 'kept in the oven long enough.' They simply took too much on for a fledgling studio without any existing technologies to cope with.

Flagship is now working on a brand new MMO, the free-to-play microtransaction-driven Mythos, which is nothing like as 'hardcore' as Hellgate. Resemblances to the likes of Diablo or WoW are justified by Schaefer in terms of the relief they give players; the idea is to cultivate a sense of 'familiar novelty', in which the gameplay is comfortable enough to welcome a player in and get them settled, but innovative enough to excite and keep interest.

Continue reading Flagship holds forth on lessons learned

Cinemassively: For the Living

Filed under: Sci-fi, Video, Hellgate: London, Cinemassively, Machinima

DeafeningTheDaisies did a great job with a game not particularly known for machinima, Hellgate: London. Deafening has an entire series planned out, with most of the first episode almost done. While there isn't a plot in this video, it's certainly heavy on the scare factor!

The biggest problem with For the Living is the aspect ratio, which jumps back and forth between text and gameplay. However, that's easy to fix. We look forward to seeing the full series!

If you have machinima or movie suggestions from any MMO, please send them to machinima AT massively DOT com, along with any information you might have about them.

Why exactly is Hellgate:London so bad?

Filed under: Fantasy, Sci-fi, Hellgate: London

Earlier today we brought you word that there has been some unrest in the ranks at Flagship Studios, makers of Hellgate:London. Though Kotaku's discussion with studio representatives makes it sound like much ado about nothing, it's worth wondering where from Mr. Somberg's angst originated. In this the games blogger Shamus, of the site Twenty Sided, may be able to assist. Though Shamus is a dyed-in-the-wool tabletop player, he also regularly plays PC titles. Intrigued by Hellgate's terrible reputation, he dove in expecting to find that the negative hype about the game was likely just as insubstantial about the pre-launch positive. Instead, he found himself sinking into a quicksand of strange design choices and poorly documented subsystems.

In what he's calling an autopsy of the game, Shamus lays out what makes Hellgate:London the yawning disappointment it is. His first analysis post centers around the fact that there's almost no reason to care about the world or its inhabitants. An unnecessary amount of snark and in-joking sucks all the veracity out of the setting. His second post is all about the game's unapproachable crafting system. Think "undocumented black box" and you'll have some approximation of what's involved here. From there you can look to his site for future discussions of the game, or head back into his archive for previous discussions on the genre.

Hellgate staff abandoning sinking ship

Filed under: Horror, Culture, MMO industry, Hellgate: London

We never like to see a developer start to go on the down and out. Even in the rare event where we find few redeemable things about a game, we understand that the developers behind the project are generally good people and we hope that they continue to be fruitful in their endeavors. That's precisely why we were sad to read an old blog post from Hellgate: London programmer Guy Somberg describing how much of the Flagship staff, including their founders, is abandoning ship for less choppy waters.

Although developers usually present a united front of optimism when their games are struggling, and indeed there is still some hope to be had with Hellgate's release into the Chinese market, you know that the individuals behind the game have to suffer when they're subject to so much heat from online vultures. After all, we've seen people on the developer side crack even when their game is a success. It's a very high pressure environment. We hope Somberg hangs in there and that Flagship manages to turn a corner.

[Via GI.biz]

The Daily Grind: Which MMO deserves the movie treatment?

Filed under: Culture, Lore, Opinion, Massively meta, The Daily Grind

The World of Warcraft movie is coming, barring one of those infamous Hollywood accidents that seem to happen to many movies before they're finished. We've covered the others before, with a gloomy outlook. But statistically, surely at least one of them will be watchable.

So if not City of Heroes, or Everquest, which property might make a good movie? Which one has a good setting, visually interesting powers or abilities, a rich storyline, and engaging characters? Tabula Rasa might be a fun romp if it could avoid comparison to Starship Troopers. Perhaps Hellgate: London might make a good Summer spookfest. Weigh in with your thoughts!

The Daily Grind: Does chat break immersion?

Filed under: Culture, Game mechanics, Opinion, Massively meta, The Daily Grind, Academic

There are areas in Second Life devoted to roleplaying. There are roleplaying servers for several of the major MMOs. Obviously, these exist to fulfill the need for full-immersion experiences, away from the frequently inane chatter to be had in most games's chat. But outside of these specialized environments, it's open to all and sundry, the polite and foul-mouthed alike.

In a futuristic scenario like Tabula Rasa's, or an alternate modern setting like Hellgate: London, players can get away with contemporary language. Yet even there, if the talk comes around to non-game issues, it breaks the suspension of disbelief just enough to remind you you're just a person playing a game, rather than a character inhabiting the game world. Is this bothersome? Do you turn off general chat whenever possible? Are you perfectly happy feeling one step removed from the game's reality, and don't need the immersive experience?

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