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Posts with tag hellgate

Hellgate: London saved by Namco-Bandai

Filed under: Sci-fi, Hellgate: London, MMOFPS

Didn't really think we'd be talking about this game ever again, but it's nice to be wrong. Tipster Matt let us know that a Senior Director for Business development has posted to the official Hellgate:London forums letting everyone know that 'word' is coming soon. On Monday Ping0 employee Tiggs posted to the same thread, telling folks not to worry. Now it appears that, via this post by Namco's Zack "Ozuri" Karlsson, there really is nothing to worry about.

Says Karlsson, "The game is up, the servers are not going away in the short term and any major changes to status will be communicated in advance. I'd like to ask for your patience as we try to figure it all out and chart a new course. We value your community, your commitment, and your passion for Hellgate and we will make sure that any solution that we architect will support all of you as best as we are able. Thanks again. We hope to have a real announcement shortly." Vague, yes, but one thing isn't vague at all: Hellgate: London now has an official game page on the Namco-Bandai site. Looks like the legacy of Flagship will live on!
Thanks for the tip, Matt!

Hellgate: London subscriptions suspended

Filed under: Horror, Sci-fi, Business models, MMO industry, News items, Hellgate: London

Exploring and fighting in post-apocalyptic London used to require a subscription but not anymore. Flagship Studios has announced that active Hellgate: London subscribers will not be billed nor will any new subscriptions be accepted. Normally, this would be welcoming news to players, but it's not because there is a chance that Hellgate: London could shutdown operations. Staff went first, and the forums are going next, tonight both the official Mythos and Hellgate: London forums will be pulled offline at 12AM.

Due to financial circumstances Flagship Studios has come under hardships and had to layoff almost its entire staff. Ping0, an online services subsidiary was also affected. The fallout is a huge confusing mess, and Flagship used the rights to its intellectual property as collateral on loans for operating expenses. Now that Flagship is more or less collapsing HanbitSoft is stepping in trying to reign in both intellectual properties, Hellgate: London and Mythos, due to Flagship Studios defaulting on their original agreement.

HanbitSoft CEO claims ownership rights to Hellgate:London and Mythos

Filed under: Fantasy, Sci-fi, Events, real-world, Interviews, MMO industry, News items, Mythos, Legal

We're still reeling over the news that Flagship Studios has met its demise. Seeing any hard working development studio with loads of potential go belly-up isn't easy considering all the real people affected from the fallout. Bill Roper hasn't made a public announcement yet, but the closure of Flagship Studios was confirmed. What will happen to Mythos and Hellgate:London is a question that remains on many minds. The HanbitSoft CEO, Kim Ki-young chips away at that answer in a response to an inquiry by TheGames.co.kr seeking clarification about the situation surrounding Hellgate:London and Mythos.

In a translation provided by Hellgate Guru, Kim Ki-young of HanbitSoft states: "If we can take intellectual property rights of relevant products from Flagship Studios, we have confidence to develop the games ourselves based on T3 Entertainment's advanced technology' and 'we believe we can service fresh and interesting games to online gamers by getting intellectual property rights and development. This crisis could be an opportunity for us."

Continue reading HanbitSoft CEO claims ownership rights to Hellgate:London and Mythos

Hellgate:London patch update 1.3d now live

Filed under: Horror, Sci-fi, Game mechanics, Patches, Hellgate: London

All the scuttlebutt regarding fleeing Hellgate:London developers and programmers didn't stop the 1.3d patch from hitting the servers yesterday. The refreshing patch introduces changes to gameplay, a rebalancing act to the calculations behind rank experience, and further eradications to pesky bugs occurred which will help keep the mean streets of Hellgate:London crash free. The full 1.3d are listed on the official website or you can hit the jump below.

Frequent displeasure remains constantly expressed in our Hellgate:London post threads. If you are still looking for an admittance of failures from someone at Flagship Studios, Max Schaefer, operations chief and co-founder recently acknowledged mistakes were made and lessons learned. The main one being the grandiosity in the overall vision for the game and an early launch that more or less turned Hellgate:London into a recovery process. Still there is a fanbase, and it was well received in South Korea. The developers are working hard, and hopefully with enough patches it will prove to be a better experience for those willing to give it a second chance. Have you?

Continue reading Hellgate:London patch update 1.3d now live

Flagship holds forth on lessons learned

Filed under: Interviews, MMO industry, Hellgate: London, Mythos

Max Schaefer, operations chief and co-founder of Flagship Studios, is forthright about the mistakes made on Hellgate: London. In a lengthy interview with eurogamer.net he explains how that game tried to be too many things to too many people, and ended up being rushed to market without being 'kept in the oven long enough.' They simply took too much on for a fledgling studio without any existing technologies to cope with.

Flagship is now working on a brand new MMO, the free-to-play microtransaction-driven Mythos, which is nothing like as 'hardcore' as Hellgate. Resemblances to the likes of Diablo or WoW are justified by Schaefer in terms of the relief they give players; the idea is to cultivate a sense of 'familiar novelty', in which the gameplay is comfortable enough to welcome a player in and get them settled, but innovative enough to excite and keep interest.

Continue reading Flagship holds forth on lessons learned

Cinemassively: For the Living

Filed under: Sci-fi, Video, Hellgate: London, Cinemassively, Machinima

DeafeningTheDaisies did a great job with a game not particularly known for machinima, Hellgate: London. Deafening has an entire series planned out, with most of the first episode almost done. While there isn't a plot in this video, it's certainly heavy on the scare factor!

The biggest problem with For the Living is the aspect ratio, which jumps back and forth between text and gameplay. However, that's easy to fix. We look forward to seeing the full series!

If you have machinima or movie suggestions from any MMO, please send them to machinima AT massively DOT com, along with any information you might have about them.

Why exactly is Hellgate:London so bad?

Filed under: Fantasy, Sci-fi, Hellgate: London

Earlier today we brought you word that there has been some unrest in the ranks at Flagship Studios, makers of Hellgate:London. Though Kotaku's discussion with studio representatives makes it sound like much ado about nothing, it's worth wondering where from Mr. Somberg's angst originated. In this the games blogger Shamus, of the site Twenty Sided, may be able to assist. Though Shamus is a dyed-in-the-wool tabletop player, he also regularly plays PC titles. Intrigued by Hellgate's terrible reputation, he dove in expecting to find that the negative hype about the game was likely just as insubstantial about the pre-launch positive. Instead, he found himself sinking into a quicksand of strange design choices and poorly documented subsystems.

In what he's calling an autopsy of the game, Shamus lays out what makes Hellgate:London the yawning disappointment it is. His first analysis post centers around the fact that there's almost no reason to care about the world or its inhabitants. An unnecessary amount of snark and in-joking sucks all the veracity out of the setting. His second post is all about the game's unapproachable crafting system. Think "undocumented black box" and you'll have some approximation of what's involved here. From there you can look to his site for future discussions of the game, or head back into his archive for previous discussions on the genre.

Anti-Aliased: How to pick the MMO for you

Filed under: Culture, Opinion, Massively meta, Humor, Anti-Aliased


Let's be honest for a moment - there are a ton of MMOs out there. We have everything from fantasy, to dystopian future, to fantasy, to horror, to fantasy, to pirates, to fantasy, to sci-fi, and even all the way down to fantasy. While this is great for people who love choice, this is a complete nightmare (or should I say Bloodymare, ha ha, gaming puns) for anyone who's new to the genre or wants to start off with a fresh game that's different from what they're playing.

How do you separate the good from the bad? How do you know if you'll stick to a game? You don't want to gamble with an expensive game only to find out that you totally hate it and wish it would burn in the deepest depths of hell. (I'm looking at you, Risk Your Life.) So, do you rely on what your friends tell you or what reviewers tell you?

In my opinion, no one knows you except you. So when you sit down and want to pick the right game the first time, here's a few pointers and suggestions to get you started.

Continue reading Anti-Aliased: How to pick the MMO for you

Hellgate: London goes to Korea, makes it big

Filed under: Launches, News items, Hellgate: London


So do you remember when Hellgate: London wanted you to give it a second chance? Well apparently it found a new Korean boyfriend. Launching in beta-mode last January 15th, Hellgate has since officially launched on February 22nd to critical success. Apparently, in the two weeks following the February launch, Hellgate: London managed to grab over a million subscribers. By Flagship's count, that makes Hellgate: London the most successful Korean launch in the last three years; quite the difference from its state-side grand opening last year.

Apparently all the buzz started in Korea during the January 15th beta, when gamers at PC Cafes picked up on the title. Ever since then it has been garnering a strong audience. We're happy to see the game has found a home, as hopefully this means Flagship can bankroll some more people into the Mythos team to make that game even cooler.

[via Joystiq]

Hellgate: London would like a second chance

Filed under: Bugs, News items, Hellgate: London


We all know that Hellgate: London didn't exactly have the best of launches; actually it had a very terrible launch. The biggest problem was probably all the bugs in the game, which more often than not were responsible for regular client crashes among other game-ending glitches. This sort of thing tends to kill games forever, but Hellgate: London has been sticking it out over the past several months and things have actually gotten better -- at least as far as the bugs and additional content goes. So now Flagship Studios is hoping players will come back and give the game a second (or possibly third) chance.

From what we've heard and seen of these updates, it sounds like Flagship isn't pulling any legs here -- the game really has gotten better. Even so, we really have to wonder if that's enough to bring previously-scorned players back to the game, as many of them have no doubt moved on since last year. Maybe it would be wise to drop the price on the game a tad and offer some sort of incentive for players to come back or try the game for the first time. Mythos might be the perfect conduit to spotlight these new improvements; if Flagship can think up a clever way to do it.

Interview with Flagship's Max Schaefer

Filed under: Betas, Fantasy, MMO industry, New titles, Mythos, Free-to-play


On their latest video podcast, the folks at 1UP had a chat with Flagship Studios' COO and executive producer of Mythos, Max Schaefer. He talks a little about Mythos' raison d'être as a sort of technology demo for last year's action MMO, Hellgate: London. It's taken on a life of its own since then to become the kinder, lighter action MMO, brighter and more just plain fun. In keeping with their more social goal for Mythos, there is full guild support, and they'll be adding in email, minigames, group-oriented content and, yes, an item mall. Following the lead of the Asian casual game market, Mythos is free to download, free to play, and though you may want to buy certain things to help you along the way at their item mall (though nothing overpowering -- you won't find the best swords or armor at the item mall), you will be able to see and do everything without paying a penny.

Schaefer calls this new philosophy "Triple-A casual" -- top flight production values using the latest tech, but keeping development time short and focusing on the fun. We've been hearing a lot about Mythos lately; here's hoping they start their open beta soon so that we can all play.

Hellgate: London solo players get huge patch

Filed under: Patches, News items, Hellgate: London


Hellgate: London players who've had their copy of the game sitting all alone on a shelf somewhere may want to dust off their discs, because the 1.2 patch for non-subscribers is heading their way. The big reason this matters is mostly because the last patch that single (re: non-subscribing) players got was the 0.6 patch back in December. Well, that's not the only reason, the other is that this patch will bring with it a metric ton of updates, including lots of bug fixes. We're glad to hear it, because the game looks like it could be pretty enjoyable -- if not for the amount of fun-ending issues.

Flagship Studios have the patch in their final Q&A state and are readying a beta version of it for players to try out sometime this week. The patch itself contains all the content and updates that the multiplayer version of the patch had -- so essentially it's the same patch as the one released on March 17th.

We sincerely hope these patches keep on coming, because with every improvement the game receives we're finding it harder to resist a summertime purchase out of sheer curiosity.

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Behind the Curtain: What's in a name?

Filed under: World of Warcraft, Fantasy, Sci-fi, Super-hero, City of Heroes, City of Villains, EverQuest, EverQuest II, Culture, MMO industry, Star Wars Galaxies, Hellgate: London, Tabula Rasa, Ultima Online, Behind the Curtain, Virtual worlds

How much attention do you pay to the names behind the MMOs we're playing just now? Do you dig up as much information as you can on the developers, producer and designers involved in up and coming games? Do you even pay any attention at all?

I'll be honest – I picked up Star Wars Galaxies based on the licence alone. While I've been a gamer since my Uncle gave me a ZX Spectrum as a child, I didn't know anything about the people behind Galaxies. I had heard about Everquest of course – I wasn't stupid after all – but Galaxies was my first MMO, and I was a noob in every sense of the word. I didn't know anything about the designers, the developers, and I didn't even think to check up on them.

I was a little more aware when I came round to World of Warcraft. I was, and still am, a big Diablo 2, fan, so I knew who Blizzard were. I hadn't picked up Warcraft 3 when it came out, due to the PC I had t the time not being to run it, but I knew that it'd been a huge commercial and critical success for Blizzard, so I knew that it was a safe bet. Plus, it was taking the world by storm already, so it was a bit of a no-brainer.

Maybe I'm just older and wiser now, or maybe the information is just easier to get a hold of, but I pay more attention to the people actually making the game that I'm interested in – I thought this week, we could have a look at some of the names you should be aware of.

Continue reading Behind the Curtain: What's in a name?

Another look inside Mythos

Filed under: Betas, New titles, Previews, Leveling, PvE, Mythos, Free-to-play


Lots has been written already about Mythos, a free-to-play Diablo-esque MMO from Flagship Studios (makers of Hellgate London), and there are plenty of guides (including our own) to look through if you want some insight on what the game is like. And here's another-- our friend Stropp has punched up another preview of levels 1-5 in Mythos.

Like a lot of other people who've played the game, Stropp compares it directly to Diablo 2-- lots of running around, clicking, and just generally crushing everything in your path. As we've heard before, there are three classes and three races in the game, so while the game itself is a little simpler than the major MMOs (it is F2P, after all), the gameplay is solid and well-traveled enough that it stays fun. There's also an achievement system, apparently, in which you can win titles that actually grant attributes for your character. Sounds cool, even if it's not quite as developed as some other games yet.

Mythos is currently in very, very open closed beta-- they'll give away a beta invite to almost anyone if you ask nicely enough. The buzz just keeps going-- it may be the free-to-play game of 2008.

One Shots: Meet Gargantua

Filed under: Horror, Screenshots, Hellgate: London, One Shots


Today we bring you another screenshot from the upcoming Hellgate: London Stonehenge expansionfrom reader Ghen. Here we get to meet Gargantua, one of the beasties you might encounter in Stonehenge. Though the UI hides them (and Hellgate has no option to remove its UI), Gargantua has large "mace-like" hands that he swings at you -- as if he didn't look scary enough without the threat of physical violence.

Do you have any ominous images of monsters from your favorite game? Send 'em our way (and for holiday shots, don't forget our holiday postcard contest!), so we can feature your screenshot and story for tomorrow's One Shots! It's easy to participate -- just send your screenshots and stories to oneshots@massively.com.

Gallery: One Shots

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