Try your hand at the Spore Creature Creator and win free stuff from Big Download!
Posts with tag history

Dungeons & Desktops: The history of RPGs

Filed under: Fantasy, MMO industry, Reviews, Opinion

In a recent article at Crispy Gamer, the topic is Matt Barton's book Dungeon & Desktops: The History of Computer Role-Playing Games. Crispy Gamer's prognosis for this book is not good, and it's their opinion that it is "a victim of poor editing, poor organization, and a frustrating inconsistency, as the book veers from true history to trite encyclopedia, as if Barton isn't quite sure what kind of book he is writing." According to this review, the MMO chapter is also lacking greatly, with Ultima Online and EverQuest not getting enough time in the spotlight.

This might sound harsh, but they go on to talk about the good parts of the book eventually. The review acknowledges the fact that there was a real need for an offline encyclopedia for role-playing games, and this book delivers in that regard. After all of this, it seems to us that a book focused entirely on the history of the MMOG is what we need, instead of the topic cohabitating in a chapter here and there across general gaming books.

Perfect World continues Southeast Asia business expansion

Filed under: Fantasy, Historical, MMO industry, News items

When "online gaming" and "Asia" are mentioned in the same sentence, it's a safe bet that either Korea or China are going to be mentioned. But the countries of Southeast Asia are also hotbeds of MMORPG fandom, a fact that's not lost on game companies operating elsewhere in the continent.

Chinese game publisher Perfect World has struck a deal that will allow for greater expansion into Southeast Asia. The licensing agreement has been made with Malaysian online game operator Cubinet, which will bring Perfect World's title Chi Bi to Vietnam, Thailand, Malaysia, and Singapore. Cubinet will handle the localization of Chi Bi for the various Southeast Asian gaming markets, offering the game in Chinese, English, Vietnamese, and Thai. Chi Bi is a fantasy MMORPG based on the Three Kingdoms period in Chinese history. The title's introduction to the SE Asian markets follows Perfect World II, Legend of Martial Arts, and Zhu Xian, and marks another potentially lucrative pairing between Perfect World and Cubinet.

Anti-Aliased: It will all be fine in ten minutes

Filed under: Fantasy, Asheron's Call, Events, in-game, Game mechanics, Endgame, Opinion, Anti-Aliased

Back in the day when a 500 Mhz processor was fast, we were lulled into these weird online universes with multitudes of golden tongued promises. "Play online with thousands of others!", "Make a hero and save detailed and vast worlds!", and, my favorite, "Live in an persistent universe where your actions will have long lasting effects!"

Certainly, two of those promises have come true. Our worlds are traveled by thousands upon thousands of users daily, and the characters we have created are truly the stuff of legends who have saved these vast worlds countless times. But the one thing that has still eluded us all this time... persistence.

The funny thing is, it's not because we can't program or realize persistence in our games. We have the technology and expertise to do that just fine. We don't have persistence because persistence isn't profitable.

Continue reading Anti-Aliased: It will all be fine in ten minutes

The European connection in 9Dragons

Filed under: Fantasy, Historical, 9Dragons, News items, Free-to-play


Acclaim's martial arts MMORPG 9Dragons is about to gain some more European fans, with the launch of Bardo Euro -- their new European server. Bardo Euro promises to offer the European playerbase an improved game experience with better connections all around.

Apparently the players have been calling for a European 9Dragons server for some time; Acclaim is delivering on their promises to improve the game and is holding a number of special events to celebrate the launch:

  • 30% off sale: All items in the 9Dragons Item Mall will be 30% off for 3 days only. June 6-8.
  • Bonus exp rate events: Earn 2 times experience points by playing on the Bardo server. June 3-9.
  • Monster spawn event: High level monsters will invade Bardo. June 3-5, 6, 8-9.
  • VGM/GM PvP event: Test your martial arts skills battling against Acclaim VGM and GM staff. June 3-6, 8-9.
  • Fireworks in Bardo: To celebrate the official launch of the European server, fireworks will light up the sky at random times from May 30 to June 8 on the Bardo server.
If you're in Europe, why not give 9Dragons a shot? Roll yourself a Shaolin or Wu-Tang badass and see if you can take down a GM or two in martial arts combat.

Via Warcry

Anti-Aliased: Don't worry, no one will read it anyway...

Filed under: Culture, Opinion, Academic, Anti-Aliased

Kill pathfinders and windtalkers. Forge a new blade. Look in an old library for a man's son. How many quests have we done in our careers in MMOs? Too many, right? That's usually the answer. But when I ask you, "Well, how many quest texts have you read?" Well... that's another story entirely.

We complain about many things... the grind in our favorite games, raids and endgame content, nerfs... People are more than willing to spend time reading patch notes and outside guides for their favorite games, but there's one thing that apparently most gamers don't want to take the time to read. And, ironically enough, it's one of the few few things that spends the most time in front of a player's face - quest text boxes.

Developers, you spend alot of time making sure your content is perfectly tuned into your lore and your history, but be rest assured, very few of your players will take the time to read it or care.

Continue reading Anti-Aliased: Don't worry, no one will read it anyway...

World of Warcraft
Crusty Old Hero tells it like it was

Filed under: Super-hero, City of Heroes, Lore, PvP, PvE, Opinion, Roleplaying, Humor


'Whoosh. There goes another one. Up, up and away. Enjoy your shiny new jet pack while it lasts, kid. Wish I'd had one at level 5, back at the start of City of Heroes.

'But I didn't. Nobody did. In my day we had to run. You wanted to stay out of trouble, you kept to the white line down the middle of the road. You wanted to fly fast, you had to wait till level 14. You wanted a real challenge, you went swimming with the Hydra. They was worth something back then.

'And let me tell you another thing...'

Continue reading Crusty Old Hero tells it like it was

The Daily Grind: Is narrative important?

Filed under: Game mechanics, Lore, Crafting, Quests, Opinion, The Daily Grind

A lot of industry people talk about the importance of narrative in games, and how it's going to be a driving force in revolutionizing the state of games in the near future. Certainly, MMOs with rich histories and lore can benefit from well-written quest descriptions, but there is a cookie-cutter feel to many of them that is slightly off-putting; they're written broadly enough so that any player, any class can fulfill the requirement.

Regardless, even if the quest can be boiled down to 'Go kill 10 things', it can make a world of difference to read an engaging lead up, explaining who's involved, and how it affects the world -- but is this the type of narrative people are talking about? Is it possible to craft a true storyline, with a beginning, middle, and end, in an MMO, which for all intents and purposes, is meant to run forever? Do you feel like your favorite MMO could use more active lore? Is narrative as important as gameplay?

No more winter nights for Stormfront Studios

Filed under: Fantasy, MMO industry, News items


Bay Area game developer Stormfront Studios is closing its doors after 20 years of operation.

This is an unfortunate turn of events in the video game industry -- especially the MMO sector -- because in 1991 Stormfront produced the very first graphical online RPG, Neverwinter Nights. The company was helmed by Don Daglow, an esteemed developer who created arguably the first ever computer RPG. That game was called Dungeon, and it operated on the PDP-10 mainframe in the mid-late 1970s.

We're sad to see a studio of such pedigree go. We just waxed nostalgic about Neverwinter Nights on Monday, so we're a bit shocked to see the group behind it bite the dust. NWN was shut down long ago, but its influence -- and therefore, Stormfront's influence -- is undeniable. It was even even honored at the Tech & Engineering Emmy Awards in January. We wish Daglow and the other folks at Stormfront success in whatever lies ahead for each of them.

[Via Joystiq]

Massively's Visual History of MMORPGs, Part I

Filed under: Galleries, Screenshots, Lineage, Meridian 59, Nexus: The Kingdoms of the Winds, MMO industry, The Realm Online, Ultima Online


The MMORPG genre has come so far in these past few decades, it's almost difficult to believe. The journey from text MUDs to America Online-based dungeon crawlers, and all the way up to Age of Conan and Warhammer Online has been a truly impressive one. We here at Massively would like to invite you to step into the time machine with us and take a visual tour of that journey. We're taking a close look at the most important titles in online role-playing game history!

What was the first MUD? Howabout the first 3D MMO? When did these games transition from niche curiosities to global, cultural phenomenons, and who's responsible? In this series, we'll tackle all those questions and more. Plus, we'll see just how far these fancy graphics have come over the years! Sound like fun? Jump into the gallery!

The Daily Grind: Lore-to-go?

Filed under: Lore, Opinion, The Daily Grind

To some people, lore in MMOs is very important. Others may not really have a great deal of time to dig into the game, and thus are likely missing lots and lots of great back-story. We know in our case, the novelization of the Warcraft universe has made for pretty interesting reading when on lunch hour or stuck in airports. (If there is an audiobook version out there, we'd recommend that more for sheer portability.) We also can't help but think that those LotRO folks have the unfair advantage on the rest of us; they have a good solid idea of what's going on before they ever step foot in the game -- assuming they've ever read the books. For today we'd like to ask you this; if game companies made the lore of your world available in book or audiobook format, would you be inclined to check it out? Or is the idea of reading up on the lore not something you'd do when there are so many sites out there that give you the necessary strategies and information in bite-sized packages? Have you, like us, already gotten your geek on with some of the lore books? How did you like them?

The Daily Grind: The importance of lore

Filed under: Lore, Opinion, The Daily Grind

Having a good back-story is very important for some. For other people, being forced to read scrolling quest text, or listen to an NPC go on and on about who was where in what battle is boring and a waste of time. The very presence and seeming popularity of leveling guides seems to indicate that many people are trying to get through games as quickly as possible these days. Yet, games like LotRO and its growing subscriber base are indicative that a good back-story is important to some. For today's question we'd like to ask -- is the lore important to you in a game? Or alternately, do you think too much importance is placed on lore and instead just want new and enjoyable game play mechanics, monsters, and locations?

Warcry interviews Pirates' Content Director on creating a virtual Caribbean

Filed under: Pirates of the Burning Sea, Culture, Interviews, New titles

Lots of the talk about Pirates lately has been about game specifics, but in interviewing FLS' content director, Warcry has taken a different path-- they've gotten into the historical basis and influence of the virtual Caribbean that we'll all be sailing around in come January.

The list of pirate influences on the game is impressive-- they've got everything from Monkey Island to Horatio Hornblower on there. And they've got a lot of historical accuracy as well-- just as there was no real authority in the real pirate-filled Caribbean of days past, FLS wants to make it so that there is no authority in this one, either. Carry a ship full of valuables, and risk losing them all. Real-life historical figures will also make an appearance (both Kidd and Blackbeard are mentioned), and just like in real-life, wind is a major factor when sailing around (though in my experience, wind was more frustrating than anything-- it makes strategy in battles fun, but when I was just trying to sail somewhere, not having the wind at my back was a real pain).

Nice to hear about all the influences FLS is putting into the game. A couple of your intrepid Massively writers are set for a press tour of the game later today, so hopefully we'll get a chance to see the other, non-historical side of the game: the supernatural endgame elements.

World of WarcraftWorld of Warcraft
The Second Life Red Revolution Party!

Filed under: Events, in-game, Second Life, Maps

I don't know much about history (as the song goes), but I am aware of the Russian Revolution of 1917, the rise of the Bolsheviks to power, and the establishment of the Soviet Union. And it's this event that will be celebrated this Sunday in Second Life, beginning at 11 AM PST, in the Russian Empire sim.

On display will be several motorized military vehicles, a statue of Vladimir Lenin, and a lovely warship, as well as an assortment of Revolution posters, which will exist until the end of November. I visited the site early, looking around at the neat builds, when a map caught my eye. Standing before it, I realized it was a map of the sim itself, with little icons that represented me and the other visitor present, with our names hovering over them. As we moved, the map updated itself with our locations. I'd never seen this sort of thing before, but it was fun to look at.

Go give this place a visit on Sunday, and enjoy the revolution!

[Thanks, Anton!]

World of Warcraft
LotRO quest inspired by Apple II text adventures

Filed under: Fantasy, Lord of the Rings Online, Forums, Game mechanics, PvE


It seems that most gamers these days haven't played any of the old Apple II computer games, much less the particularly ancient text-based adventure ones. Most people now see them as arcane and even intimidating. Those black & white fossils bear no relation to something as modern as say, The Lord of the Rings Online, right?

Wrong! Gaming's old-timers will be tickled to hear that a quest in Tal Bruinen was inspired by a gameplay mechanic from an Apple II text adventure game. A Turbine employee revealed this behind-the-scenes tidbit in a thread about the quest on the official LotRO forums.

The Apple II was the first widely successful personal computer. It had a large library of games, many of which are cornerstones of computer gaming history. You can play a lot of those games in your web browser at virtualapple.org, one of the best online emulators. It has many of the all-time classic RPGs like Ultima, Might and Magic, and Wizardry as well.

World of Warcraft
The Making of City of Heroes

Filed under: Super-hero, City of Heroes, Interviews

The blog Rock, Paper, Shotgun has been delighting PC gamers since July of this year with spot-on interviews, commentary, and diatribes on everything from FPSes to MMOGs. This week they have up an interview done by journalist Kieron Gillen talking with designer Jack Emmert about City of Heroes. The topic? Nothing less than how the world of Paragon City came to be.

The interview is from back in 2004, so some of the comments are a bit dated, but it's a great look back at the concepts the designers were tossing around all the way back at the game's origin.

One of Jack's most interesting comments is on the desire to get the game's scope as tight as it could be, as early as possible:

"You can only do so much well," Jack insists, "It was just a decision we made in January/February of 2003. We just said that "We really should start focusing on what this game is going to be". We wanted it to be everything, but it wasn't realistic. We'd run into too many issues. We thought it was better to have a really stable, fun game and then add to it. The essence of a superhero is combat, so that's what we did, knowing we could grow the game over time and add more through patches. And to be honest, it's a mistake many MMOs make, is that they try to be everything that Everquest does... forgetting that Everquest wasn't Everquest when it released."

Massively Features

Tip of the Day

Reached the endgame in EverQuest 2? You're not really uber until you have your epic weapon. Find out how!

Featured Galleries


follow massively at http://twitter.com
    News
    Academic rss feed
    At a glance rss feed
    Betas rss feed
    Bugs rss feed
    Business models rss feed
    Classes rss feed
    Contests rss feed
    Crafting rss feed
    Culture rss feed
    Economy rss feed
    Education rss feed
    Endgame rss feed
    Events, in-game rss feed
    Events, real-world rss feed
    Expansions rss feed
    Exploits rss feed
    Forums rss feed
    Game mechanics rss feed
    Guilds rss feed
    Hands-on rss feed
    Humor rss feed
    Interviews rss feed
    Launches rss feed
    Legal rss feed
    Lore rss feed
    Machinima rss feed
    Maps rss feed
    Massively highlights rss feed
    Massively meta rss feed
    MMO industry rss feed
    New titles rss feed
    News items rss feed
    Opinion rss feed
    Patches rss feed
    Player Housing rss feed
    Politics rss feed
    Previews rss feed
    Professions rss feed
    PvE rss feed
    PvP rss feed
    Races rss feed
    Reviews rss feed
    Roleplaying rss feed
    Rumors rss feed
    Server downtime rss feed
    Trading card games rss feed
    Virtual worlds rss feed
    Features
    Adventures from the Back Row rss feed
    Anti-Aliased rss feed
    As the Worlds Turn rss feed
    Ask Massively rss feed
    Behind the Curtain rss feed
    Blogging into Mordor rss feed
    Cinemassively rss feed
    Comic Watch rss feed
    Dwell on It rss feed
    EVE Evolved rss feed
    First Impressions rss feed
    Gamer Interrupted rss feed
    Have Clone, Will Travel rss feed
    Making/Money rss feed
    Massively Event Coverage rss feed
    Massively Hands-on rss feed
    Massively Interviews rss feed
    Massively Speaking rss feed
    MMO Mash-up rss feed
    MMO MMOnkey rss feed
    MMOGology rss feed
    MMOS X rss feed
    One Shots rss feed
    Peering Inside rss feed
    Player Consequences rss feed
    Player vs. Everything rss feed
    Practical Marketing rss feed
    Rogue Signal rss feed
    The Daily Grind rss feed
    The Digital Continuum rss feed
    The Gaming Iconoclast rss feed
    Tip of the Day rss feed
    TurpsterVision rss feed
    Under the Hood rss feed
    Strategy
    Grouping rss feed
    Guides rss feed
    Leveling rss feed
    Making money rss feed
    Quests rss feed
    Raiding rss feed
    Tips and tricks rss feed
    Media
    Comics rss feed
    Fan art rss feed
    Galleries rss feed
    Podcasts rss feed
    Polls rss feed
    Screenshots rss feed
    Trailers rss feed
    Video rss feed
    Wallpapers rss feed
    Genres
    Browser