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Exclusive: Richard Bartle on how he'd make World of Warcraft better

Filed under: World of Warcraft, Fantasy, Game mechanics, Academic, Massively Interviews

Or: The Grandfather of MUDs talks the Mother of all MMOs

Earlier in the year this blogger had the chance to attend the Independent MMO Game Developer's Conference, the second annual event held in Minneapolis, MN. A number of luminaries in the field made an appearance, such as Scott Hartsman (former Senior Producer for EverQuest 2) and Brian Green (best known for his work on Meridian 59). Also in attendance was Dr. Richard Bartle, the much-admired co-developer of the original MUD1 online environment. Along with Roy Trubshaw, Mr. Bartle essentially pioneered the field of MUDs. As these games gave rise to MMOs as we know them today, we would most likely not be enjoying the Massively.com website without his efforts.

Join us as we sit down for a conversation about the big kid on the block: World of Warcraft. Some time ago Dr. Bartle made the crack that he'd "shut down" Blizzard game in an effort to improve the industry. Though he was only making an elaborately illustrative joke at the time, he's gotten a lot of flack for it. Today we have the other side of that coin: what Blizzard could honestly do to make the game even better. Click on through below the cut for Dr. Richard Bartle's view on Karazahn, playing MMOs as a player, and his overall view on the near future of the genre's darlings.

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